Proto.lua 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493
  1. local ItemData = require("bag.Proto").ItemData
  2. local HeroSimple = require("hero.Proto").HeroSimple
  3. local RoleBase = require("role.Proto").RoleBase
  4. local CombatSkillConf = require("combat.Proto").CombatSkillConf
  5. local Attr = require("role.Proto").Attr
  6. local BuyItem = require("topup.Proto").BuyItem
  7. -- 进入战役界面的查询
  8. CG_BATTLE_QUERY = {}
  9. Tongguan = {
  10. {"reward",10,ItemData}, -- 道具
  11. {"heroReward",2,HeroSimple}, -- 武将展示
  12. {"status",1,"byte"}, -- 状态
  13. {"levelName",1,"string"}, -- 所需通关
  14. {"index",1,"int"}, -- 奖励索引
  15. {"nowBattle",1,"string"}, -- 当前通关关卡
  16. }
  17. -- 通关信息
  18. BattleShark = {
  19. {"roleBase", 1, RoleBase}, -- 角色信息
  20. {"type", 1, "byte"}, -- 类型 1 战力 2最快 3 最近
  21. {"param", 1, "int"}, -- 参数 战力 or 通关时间 or 挑战时间
  22. {"videoUuid", 1, "string"}, -- 战斗记录
  23. }
  24. -- 世界地图
  25. BattleWorldMap = {
  26. {"mapID", 1, "byte"}, -- 地图ID
  27. {"mapName", 1, "string"}, -- 地图名称
  28. {"mapBuild", 1, "int"}, -- 地图建筑
  29. {"mapBg", 1, "int"}, -- 地图背景
  30. {"mapPos", 2, "int"}, -- 地图坐标
  31. {"status", 1, "byte"}, -- 地图状态 1 已解锁 2 未解锁
  32. {"story", 1, "string"}, -- 背景故事
  33. {"maxLevel", 1, "byte"}, -- 最大进度
  34. {"curLevel", 1, "byte"}, -- 当前进度
  35. {"chapterReward", 40, ItemData}, -- 大关卡奖励
  36. {"chapterDot", 1, "byte"}, -- 是否可以奖励
  37. {"roleList", 3, RoleBase}, -- 在此关卡的玩家
  38. }
  39. -- 关卡信息
  40. BattleNodeInfo = {
  41. {"nodeName", 1,"string"}, -- 关卡名
  42. {"battleID", 1,"int"}, -- 关卡ID
  43. {"needLv", 1,"int"}, -- 关卡需要等级
  44. {"needZDL", 1,"int"}, -- 关卡需要战斗力
  45. {"hasSuipian", 1,"byte"}, -- 关卡是否有碎片
  46. }
  47. BattlePosNet = {
  48. {"battleID", 1, "int"},
  49. {"posX", 1, "short"}, -- 坐标x
  50. {"posY", 1, "short"}, -- 坐标y
  51. {"roleBase", 2, RoleBase}, -- 最快通关玩家信息 数组长度0表示没有
  52. {"nodeName", 1, "string"},
  53. {"isBig", 1, "byte"}, -- 是否大关卡
  54. }
  55. BattleExtraDataSSZH = {
  56. {"posList", 50, BattlePosNet},
  57. }
  58. -- 模型信息
  59. BattleBody = {
  60. {"body",1,"int"}, -- 模型
  61. {"atkId",1,CombatSkillConf}, -- 普攻
  62. {"skill",1,CombatSkillConf}, -- 技能
  63. {"pos",1,"byte"}, -- 位置
  64. {"hp",1,"int"}, -- 血量
  65. {"atkType",1,"byte"}, -- 1 近战 2 远程
  66. }
  67. -- 战斗记录结构体
  68. CombatVideoStruct = {
  69. {"ownBody",6,BattleBody}, -- 己方
  70. {"enemyBody",6,BattleBody}, -- 敌方
  71. }
  72. -- 挂机界面查询
  73. GC_BATTLE_QUERY = {
  74. {"nowBattleID", 1, "int"}, -- 下一战斗节点id
  75. {"nodeName", 1, "string"}, -- 下一战斗节点名
  76. {"nodeID", 1, "int"}, -- 下一战斗节点ID
  77. {"needLv", 1, "int"}, -- 下一战斗节点所需玩家等级
  78. {"maxBattleID", 1, "int"}, -- 最大的id
  79. {"mapID", 1, "int"}, -- 当前挂机地图ID
  80. {"mapName", 1, "string"}, -- 当前挂机地图名字
  81. {"bg", 1, "int"}, -- 当前挂机地图背景图
  82. {"sceneID", 1, "int"}, -- 战斗场景
  83. {"time", 1, "int"}, -- 已挂机时间
  84. {"maxTime", 1, "int"}, -- 最大可挂机时间
  85. {"canBattle", 1, "byte"}, -- 能否战斗
  86. {"canMopup", 1, "byte"}, -- 能否免费扫荡
  87. {"xushang", 1, "int"}, -- 悬赏情报数量
  88. {"xushangMax", 1, "int"}, -- 悬赏情报上限
  89. {"xsDot", 1, "byte"}, -- 悬赏红点
  90. {"doubleCnt", 1, "byte"},
  91. {"tongguan", 2, Tongguan}, -- 通关奖励 长度为0不需要展示
  92. {"extraDataSSZH", 1, BattleExtraDataSSZH}, -- 额外数据(闪烁战火)
  93. {"videoInfo", 1, CombatVideoStruct}, -- 播放数据
  94. {"battleGameTimes", 1, "byte"}, -- 普通闯关获得的游戏次数
  95. }
  96. -- 世界地图
  97. CG_BATTLE_WORLD_MAP_QUERY = {
  98. }
  99. GC_BATTLE_WORLD_MAP_QUERY = {
  100. {"worldMap",20,BattleWorldMap}, -- 世界地图
  101. {"isStart", 1, "byte"}, -- 是否是第一段数据,0-否,1-是
  102. {"isEnd", 1, "byte"}, -- 是否是最后一段数据,0-否,1-是
  103. }
  104. -- 当前关卡玩家查询
  105. CG_BATTLE_WORLD_MAP_ROLELIST_QUERY = {
  106. {"worldMapId",1,"int"}, -- 世界地图ID
  107. }
  108. GC_BATTLE_WORLD_MAP_ROLELIST_QUERY = {
  109. {"roleList",50,RoleBase}, -- 在次关卡的玩家
  110. }
  111. -- 战斗节点查询
  112. CG_BATTLE_NODE_QUERY = {
  113. {"mapID",1,"int"}, -- 地图ID
  114. }
  115. GC_BATTLE_NODE_QUERY = {
  116. {"battleID",1,"int"}, -- 自己所在关卡
  117. {"nodeInfo",20,BattleNodeInfo}, -- 节点信息
  118. }
  119. -- 收获基础收益
  120. CG_BATTLE_HANG_QUERY = {}
  121. GC_BATTLE_HANG_QUERY = {
  122. {"time", 1, "int"},
  123. {"maxTime", 1, "int"},
  124. {"items", 50, ItemData},
  125. {"exp", 1, "int"}, --经验
  126. {"jinbi", 1, "int"}, --金币
  127. {"greenExp", 1, "int"}, --绿魂
  128. {"qingbao", 1, "int"}, --情报
  129. {"diamond", 1, "int"}, -- 钻石消耗数量
  130. {"index", 1, "int"}, -- 序号
  131. {"isEnd", 1, "int"}, -- 是否结束
  132. }
  133. CG_BATTLE_HANG_GET = {
  134. }
  135. -- 战役节点详细信息查询
  136. CG_BATTLE_NODE_DETAIL_QUERY = {
  137. {"battleID", 1, "int"},
  138. }
  139. GC_BATTLE_NODE_DETAIL_QUERY = {
  140. {"battleID", 1, "int"},
  141. {"exp", 1, "int"}, --经验
  142. {"jinbi", 1, "int"}, --金币
  143. {"greenExp", 1, "int"}, --绿魂
  144. {"qingbao", 1, "int"}, --情报
  145. {"items", 60, ItemData},
  146. {"nodeName", 1, "string"}, -- 当前关卡,字符串
  147. }
  148. -- 战役章节(地图)收益查询
  149. BattleMapDropItemsNet = {
  150. {"mapID", 1, "int"},
  151. {"mapName", 1, "string"},
  152. {"isOpen", 1, "byte"},
  153. }
  154. CG_BATTLE_MAP_DROPITEMS_LIST = {}
  155. GC_BATTLE_MAP_DROPITEMS_LIST = {
  156. {"list", 60, BattleMapDropItemsNet},
  157. }
  158. CG_BATTLE_MAP_DROPITEMS_DETAIL = {
  159. {"mapID", 1, "int"},
  160. }
  161. GC_BATTLE_MAP_DROPITEMS_DETAIL = {
  162. {"mapID", 1, "int"},
  163. {"items", 60, ItemData},
  164. }
  165. -- 挂机收益增加提示
  166. GC_BATTLE_REWARD_UP = {
  167. {"itemExp", 1, ItemData},
  168. {"itemJinbi", 1, ItemData},
  169. {"itemGreenExp", 1, ItemData},
  170. {"itemQingbao", 1, ItemData},
  171. {"expOld", 1, "int"}, --经验
  172. {"expNew", 1, "int"}, --经验
  173. {"jinbiOld", 1, "int"}, --金币
  174. {"jinbiNew", 1, "int"}, --金币
  175. {"greenExpOld", 1, "int"}, --绿魂
  176. {"greenExpNew", 1, "int"}, --绿魂
  177. {"qingbaoOld", 1, "int"}, --情报
  178. {"qingbaoNew", 1, "int"}, --情报
  179. }
  180. -- 设置战役挂机节点/进入下一章
  181. CG_BATTLE_NODE_SET = {
  182. {"battleID", 1, "int"},
  183. }
  184. GC_BATTLE_NODE_SET = {}
  185. -- 战役界面假打的小人查询
  186. CG_BATTLE_HANG_FIGHT = {}
  187. HangFightNet = {
  188. {"body", 1, "int"},
  189. {"fireType", 1, "short"},
  190. {"attackEffect",1, "string"},
  191. {"flyEffect", 1, "string"},
  192. {"flyCoords", 1, "string"},
  193. {"hitEffect", 1, "string"},
  194. {"height", 1, "short"},
  195. {"weight", 1, "short"},
  196. {"hitSound", 1, "string"},
  197. }
  198. GC_BATTLE_HANG_FIGHT = {
  199. {"attackerList", 6, HangFightNet},
  200. {"monsterList", 6, HangFightNet},
  201. }
  202. -- 收菜提醒
  203. GC_BATTLE_HANG_TIME_SPILL = {
  204. {"time", 1, "int"},
  205. }
  206. -- 快速作战
  207. CG_BATTLE_MOPUP_FIGHT = {
  208. }
  209. GC_BATTLE_MOPUP_FIGHT = {
  210. {"exp", 1, "int"}, --经验
  211. {"jinbi", 1, "int"}, --金币
  212. {"greenExp", 1, "int"}, --绿魂
  213. {"qingbao", 1, "int"}, --情报
  214. {"item",40,ItemData},
  215. {"double", 1, "byte"},
  216. }
  217. -- 扫荡查询
  218. CG_BATTLE_MOPUP_QUERY = {
  219. }
  220. GC_BATTLE_MOPUP_QUERY = {
  221. {"item", 50, ItemData}, -- 物品
  222. {"leftCnt", 1, "int"}, -- 剩余扫荡次数
  223. {"need", 1, "int"}, -- 扫荡花费钻石
  224. {"vip", 1, "byte"}, -- 是否是vip
  225. {"nowCnt", 1, "int"}, -- 当前已扫荡次数
  226. {"exp", 1, "int"}, --经验
  227. {"jinbi", 1, "int"}, --金币
  228. {"greenExp", 1, "int"}, --绿魂
  229. {"qingbao", 1, "int"}, --情报
  230. {"name", 1, "string"}, --情报
  231. }
  232. -- 通关奖励领取
  233. CG_BATTLE_TONGGUAN_REWARD_GET = {
  234. {"index",1,"int"},
  235. }
  236. -- 回到征战界面
  237. GC_BATTLE_GOBACK_MAIN = {
  238. {"panelIDs", 5, "short"},
  239. }
  240. -- 通关战报查询
  241. CG_BATTLE_SHARK_QUERY = {
  242. {"battleID",1,"int"}, -- 关卡
  243. }
  244. GC_BATTLE_SHARK_QUERY = {
  245. {"battleShark",3,BattleShark}, --战报
  246. }
  247. --大关卡通关后领取奖励
  248. CG_BATTLE_CHAPTER_REWARD = {
  249. {"mapID", 1, "byte"},
  250. }
  251. GC_BATTLE_CHAPTER_REWARD = {
  252. -- {"mapID", 1, "byte"},
  253. {"mapIDList", 30, "byte"},
  254. }
  255. --客户端查询副本是否开启
  256. CG_ELITE_OPEN = {
  257. }
  258. --精英副本开启通知
  259. GC_ELITE_OPEN = {
  260. {"curCopyType", 1, "int"}, --当前副本类型
  261. {"copyOpenType", 2, "byte"},--副本开启类型 无素1 精英副本 开启:1 未开启:0 元素2 困难副本 开启:1 未开启:0
  262. }
  263. --进入精英副本难易度选择
  264. CG_ELITE_SELECT = {
  265. --index为1:普通难度 主线章节
  266. --index为2:精英难度
  267. --index为3:困难难度
  268. {"index",1,"int"},
  269. }
  270. GC_ELITE_SELECT ={
  271. --status为0:表示选择成功
  272. --status为1:表示玩家等级未达到
  273. --status为2:表示玩家未完成通过主线第80关
  274. {"status",1,"int"},
  275. }
  276. -- 通关奖励领取
  277. CG_BATTLE_TONGGUAN_REWARD_GET_COPY = {
  278. {"index",1,"int"}, --查询副本类型
  279. }
  280. GC_BATTLE_TONGGUAN_REWARD_GET_COPY =
  281. {
  282. {"status", 1, "int"}, -- 领取状态(0、失败, 1、成功)
  283. }
  284. --查询所有未领取奖励关卡奖励
  285. CG_BATTLE_QUERY_ALL = {
  286. {"index",1,"int"}, --查询副本类型
  287. {"curIndex",1,"int"} --当前请求的记录条数
  288. }
  289. --返回所有未领取奖励关卡奖励
  290. GC_BATTLE_QUERY_ALL = {
  291. {"index",1,"int"}, --查询副本类型
  292. {"list",15,Tongguan},--查询副本返回数据
  293. {"curIndex",1,"int"},--想请求的记录条数会累加到最大关卡
  294. {"isEnd",1,"byte"},--未领取奖励是否发送结束
  295. }
  296. CG_BATTLE_GETGAMEREWARD = {
  297. {"indexStr", 1, "string"}, --图案id,格式: 101|102|103
  298. }
  299. GC_BATTLE_GETGAMEREWARD = {
  300. {"battleGameTimes", 1, "byte"}, -- 普通闯关获得的游戏次数
  301. }
  302. -------------------------------肉鸽系统-----------------------------------------
  303. AttrInfo ={
  304. {"name", 1, "string"}, --名字
  305. {"id", 1, "int"}, --id
  306. {"quality", 1, "byte"}, --品质
  307. {"level", 1, "byte"}, --等级
  308. {"icon", 1, "int"}, --icon
  309. {"attr", 1, Attr}, --加成属性
  310. }
  311. --查询当前闯关模式是否有没选择的属性
  312. CG_ISNEEDSELECTATTR = {}
  313. GC_ISNEEDSELECTATTR = {
  314. {"noraml", 1, "byte"}, -- 是否有有未选择的属性加成, 0:没有,1:有
  315. {"elite", 1, "byte"}, -- 是否有有未选择的属性加成, 0:没有,1:有
  316. {"hard", 1, "byte"}, -- 是否有有未选择的属性加成, 0:没有,1:有
  317. }
  318. --获取当前闯关模式需要选择的属性加成信息
  319. CG_GETCHOOSEATTR_INFO = {}
  320. GC_GETCHOOSEATTR_INFO = {
  321. {"attrInfo", 3, AttrInfo}, -- 属性加成信息
  322. {"refreshCost", 1, ItemData}, -- 刷新消耗
  323. }
  324. --当前闯关模式的所有加成信息
  325. CG_GETALLATTR_INFO = {}
  326. GC_GETALLATTR_INFO = {
  327. {"attrInfo", 20, AttrInfo}, -- 属性加成信息
  328. {"refreshCost", 1, ItemData}, -- 刷新消耗
  329. {"isEnd", 1, "byte"}, -- 是否发完标识, 0-没有, 1-发完
  330. }
  331. --选择属性
  332. CG_CHOOSE_ATTR = {
  333. {"idx", 1, "int"}, --下标
  334. }
  335. --刷新属性
  336. CG_REFRESH_ATTR = {
  337. {"type", 1, "byte"}, --刷新类型, 1-刷新选择界面的3个属性, 2-刷新已获得属性界面的属性
  338. {"id", 1, "int"}, --id, type为1时随便填, 等于2时为要刷新的属性id
  339. }
  340. --刷新某个已获得属性时返回
  341. GC_REFRESH_ATTR = {
  342. {"oldId", 1, "int"}, -- 原来的属性ID
  343. {"newAttrData", 1, AttrInfo}, -- 新属性数据
  344. }
  345. ------------------------------------------------------------------------------------------------------
  346. CG_BATTLE_TEAM_COUNT = {
  347. }
  348. GC_BATTLE_TEAM_COUNT = {
  349. {"teamCnt", 1, "byte"}, -- 队伍数量
  350. }
  351. --------------------------------------------------------闯关主题--------------------------------------------
  352. BREAKTHROUGHREWARD_INFO = {
  353. {"rewardArr", 4, ItemData}, -- 奖励列表
  354. {"rewardStage", 1, "byte"}, -- 奖励状态, 0-不可领取, 1-可领, 2-已领
  355. {"reallyIdx", 1, "short"}, -- 奖励索引
  356. {"condStage", 1, "int"}, -- 领取奖励所需关卡
  357. }
  358. ADVANCEDREWARD_INFO = {
  359. {"reward", 1, ItemData}, -- 奖励列表
  360. {"rewardStage", 1, "byte"}, -- 奖励状态, 0-不可领取, 1-可领, 2-已领
  361. {"condDays", 1, "int"}, -- 领取奖励所需登录天数
  362. }
  363. -- 闯关阵容查询
  364. CG_BREATHROUGHTHEME_LINEUP_QUERY = {}
  365. GC_BREATHROUGHTHEME_LINEUP_QUERY = {
  366. {"lineup1", 5, HeroSimple}, -- 初级阵容
  367. {"lineup2", 5, HeroSimple}, -- 中级阵容
  368. {"lineup3", 5, HeroSimple}, -- 豪华阵容
  369. }
  370. -- 闯关奖励查询
  371. CG_BREATHROUGHTHEME_BREAKTHROUGHREWARD_QUERY = {}
  372. GC_BREATHROUGHTHEME_BREAKTHROUGHREWARD_QUERY = {
  373. {"list", 5, BREAKTHROUGHREWARD_INFO},
  374. {"isEnd", 1, "byte"}, -- 数据发完标识, 0-没有, 1-已发完
  375. {"buyState", 1, "byte"}, -- 购买状态, 0-未购买, 1-已购买
  376. }
  377. -- 进阶奖励查询
  378. CG_BREATHROUGHTHEME_ADVANCEDREWARD_QUERY = {}
  379. GC_BREATHROUGHTHEME_ADVANCEDREWARD_QUERY = {
  380. {"list", 7, ADVANCEDREWARD_INFO},
  381. {"buyItem", 1, BuyItem}, -- 购买信息
  382. {"buyState", 1, "byte"}, -- 购买状态, 0-未购买, 1-已购买
  383. }
  384. -- 领奖
  385. CG_BREATHROUGHTHEME_GET_REWARD = {
  386. {"rewardType", 1, "byte"}, -- 奖励类型, 1-闯关奖励, 2-进阶奖励
  387. }
  388. -- 红点
  389. GC_BREATHROUGHTHEME_REDDOT = {
  390. {"page1RedDotState", 1, "byte"}, -- 闯关奖励标签红点状态, 0-不显示红点, 1-显示红点
  391. {"page2RedDotState", 1, "byte"}, -- 进阶奖励标签红点状态, 0-不显示红点, 1-显示红点
  392. }
  393. -- 弹提示
  394. CG_BREATHROUGHTHEME_SHOW_TIPS = {}
  395. GC_BREATHROUGHTHEME_SHOW_TIPS = {
  396. {"tipState", 1, "byte"}, -- 1-服务器通知客户端弹出提示
  397. }
  398. -----------------------------------------闯关礼金---------------------------------------------------------
  399. -- 闯关礼金查询
  400. CG_BATTLEGIFT_QUERY = {}
  401. GC_BATTLEGIFT_QUERY = {
  402. {"leftTime", 1, "int"}, -- 重置剩余时间戳
  403. {"dailyStoreVal", 1, "int"}, -- 当日存储礼金数量
  404. {"dailyGetVal", 1, "int"}, -- 当日已领礼金数量
  405. {"dailyMaxVal", 1, "int"}, -- 当日可领礼金数量
  406. {"buyItem", 1, BuyItem}, -- 购买信息, BuyItem.buyID为0, 则表示所有购买项均已购买
  407. }
  408. -- 闯关礼金领取
  409. CG_BATTLEGIFT_GET = {}