RoleAttr.lua 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477
  1. ----------------------------------
  2. -- 人物属性
  3. -- doCalc 重算人物属性
  4. -- doCalcHero 重算英雄属性 并赋值到human缓存中
  5. -- calcMonsterConf 重算怪物属性 返回属性列表attrs
  6. -- calcHeroGrid 根据英雄grid重算英雄属性 返回属性列表attrs
  7. -- updateValue 更新属性
  8. -- calcZhandouli 根据属性计算战力
  9. -- calcPingFen 计算评分
  10. ----------------------------------
  11. local RoleExcel = require("excel.role")
  12. local HeroExcel = require("excel.hero").hero
  13. -- local skillExcel = require("excel.skill").skill
  14. local MonsterExcel = require("excel.monster").monster
  15. local MonsterAttrExcel = require("excel.monster").monsterAttr
  16. local BattleMonsterExcel = require("excel.battlemonster")
  17. local Util = require("common.Util")
  18. local BeSkill = require("combat.BeSkill")
  19. local RoleHeadLogic = require("role.RoleHeadLogic")
  20. local FuwenLogic = require("fuwen.FuwenLogic")
  21. local HeroLogic = require("hero.HeroLogic")
  22. local HeroEquip = require("hero.HeroEquip")
  23. local RoleDefine = require("role.RoleDefine")
  24. local TheStarsLogic = require("theStars.TheStarsLogic")
  25. local UnionTecLogic = require("union.UnionTecLogic")
  26. local MoshouLogic = require("moshou.MoshouLogic")
  27. local UnionLivenessLogic = require("union.UnionLivenessLogic")
  28. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  29. local AssessExcel = require("excel.assess")
  30. local EquipExcel = require("excel.equip")
  31. local FuwenExcel = require("excel.fuwen")
  32. local RoleStrongLogic = require("role.RoleStrongLogic")
  33. local ItemDefine = require("bag.ItemDefine")
  34. local EquipLogic = require("equip.EquipLogic")
  35. local CombatPosLogic = require("combat.CombatPosLogic")
  36. local CombatDefine = require("combat.CombatDefine")
  37. local RoleRealmLogic = require("roleSystem.RoleRealmLogic")
  38. local TalismanLogic = require("talisman.TalismanLogic")
  39. local HeroExclusiveWeapon = require("hero.HeroExclusiveWeapon")
  40. local WinnerRelicLogic = require("winnerRelic.WinnerRelicLogic")
  41. local HeroPubLogic = require("hero.HeroPubLogic")
  42. local HeroSeed = require("hero.HeroSeed")
  43. local function printAttr(attr, szText)
  44. for i = RoleDefine.ATK, RoleDefine.SPEED, 1 do
  45. print(szText.."[printAttr] i = "..i .." value = "..attr[i].."\n")
  46. end
  47. print("\n")
  48. end
  49. -- 计算人数属性
  50. function doCalc(human)
  51. human.attr = human.attr or {}
  52. human.heroAttrs = human.heroAttrs or {}
  53. Util.cleanTable(human.attr)
  54. local attr = human.attr
  55. -- 取个人前六英雄的战斗力
  56. local zhandouli = CombatPosLogic.getCombatHeroZDL(human, CombatDefine.COMBAT_TYPE1)
  57. local lvConfig = RoleExcel.exp[human.db.lv+1]
  58. -- 人物属性
  59. attr[RoleDefine.LEVEL] = human.db.lv
  60. attr[RoleDefine.EXP] = human.db.exp
  61. attr[RoleDefine.EXP_MAX] = lvConfig and lvConfig.exp or 0
  62. attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  63. attr[RoleDefine.JINBI] = human.db.jinbi
  64. attr[RoleDefine.FRIENDHEART] = human.db.friendHeart
  65. attr[RoleDefine.ZHANDOULI] = zhandouli
  66. human.db.zhandouli = zhandouli
  67. RoleStrongLogic.doCalcMoShouPingFen(human, attr)
  68. end
  69. function cleanHeroAttrCache(human)
  70. human.heroAttrs = {}
  71. end
  72. -- 重算英雄属性
  73. function doCalcHero(human, index)
  74. local heroGrid = human.db.heroBag[index]
  75. local attrs = calcHeroGrid(heroGrid, index, human)
  76. if not attrs then return end
  77. RoleStrongLogic.doCalcMoShouPingFen(human, attrs)
  78. human.heroAttrs = human.heroAttrs or {}
  79. human.heroAttrs[index] = human.heroAttrs[index] or {}
  80. Util.copyTableSimple(attrs, human.heroAttrs[index])
  81. end
  82. -- 获取怪物属性 用的地方有点多,不一定改
  83. function calcMonsterConf(monsterID, attrID, attrInput)
  84. local monsterConfig = MonsterExcel[monsterID] or BattleMonsterExcel.monster[monsterID]
  85. local attrsConfig = attrID and MonsterAttrExcel[attrID]
  86. if not attrsConfig then
  87. attrsConfig = attrID and BattleMonsterExcel.monsterAttr[attrID]
  88. end
  89. if not attrsConfig then
  90. attrID = 1
  91. attrsConfig = MonsterAttrExcel[attrID]
  92. end
  93. local attrs = {}
  94. initCombatAttr(attrs)
  95. attrs[RoleDefine.INIT_MP] = 50
  96. attrs[RoleDefine.JINGZHUN] = RoleDefine.DEFAUT_MINGZHONG
  97. attrs[RoleDefine.BAOJI_HURT_RATE] = RoleDefine.DEFAUT_BAOJI_HURT_RATE
  98. -- 怪物基础属性
  99. if attrInput then
  100. for _, attr in ipairs(attrInput) do
  101. local key = attr[1]
  102. local value = attr[2]
  103. attrs[key] = (attrs[key] or 0) + value
  104. end
  105. else
  106. for _, attr in ipairs(attrsConfig.attrs) do
  107. local key = attr[1]
  108. local value = attr[2]
  109. attrs[key] = (attrs[key] or 0) + value
  110. end
  111. end
  112. -- 怪物被动技能属性
  113. BeSkill.doCalcHero(nil, attrs, nil, monsterConfig)
  114. checkLimit(attrs)
  115. attrs[RoleDefine.ZHANDOULI] = calcZhandouli(attrs)
  116. return attrs
  117. end
  118. -- 根据英雄grid重算英雄属性
  119. -- 如果新增加了模块用于HERO_OTHER_ATTRS计算属性, 需要同步到 CombatLogic中的FieldsCombat
  120. local TEMP_HERO_ATTRS = {}
  121. local HERO_BASE_ATTRS = {}
  122. local HERO_OTHER_ATTRS = {}
  123. function calcHeroGrid(heroGrid, index, human)
  124. if type(heroGrid) ~= "table" then
  125. return
  126. end
  127. initCombatAttr(TEMP_HERO_ATTRS)
  128. initCombatAttr(HERO_BASE_ATTRS)
  129. initCombatAttr(HERO_OTHER_ATTRS)
  130. HERO_BASE_ATTRS[RoleDefine.INIT_MP] = 50
  131. -- 默认命中100% 暴击伤害
  132. HERO_BASE_ATTRS[RoleDefine.JINGZHUN] = RoleDefine.DEFAUT_MINGZHONG
  133. HERO_BASE_ATTRS[RoleDefine.BAOJI_HURT_RATE] = RoleDefine.DEFAUT_BAOJI_HURT_RATE
  134. --不同模块在英雄属性计算 begin
  135. HeroLogic.doCalcHero(heroGrid, HERO_BASE_ATTRS) -- 基础属性
  136. -- 防止循环引用
  137. local SkinLogic = require("skin.SkinLogic")
  138. --local heroSkinID, heroSkinSkill = SkinLogic.checkHeroSkin(human, index)
  139. if human and human.db and human.db.skinBag then -- 皮肤属性
  140. --HeroLogic.doCalcHeroSkin(heroSkinID, HERO_OTHER_ATTRS)
  141. SkinLogic.doCalcSkinHero(human,HERO_BASE_ATTRS)
  142. end
  143. BeSkill.doCalcHero(heroGrid, HERO_BASE_ATTRS) -- 被动技能属性
  144. HeroEquip.doCalcHero(heroGrid, HERO_OTHER_ATTRS) -- 装备
  145. FuwenLogic.doCalcHero(heroGrid, HERO_OTHER_ATTRS) -- 符文
  146. UnionTecLogic.doCalcHero(human, heroGrid, HERO_OTHER_ATTRS) -- 公会科技
  147. RoleHeadLogic.doCalcHero(human, HERO_OTHER_ATTRS) --称号
  148. UnionLivenessLogic.doCalcHero(human, HERO_OTHER_ATTRS) --公会活跃等级
  149. ChengjiuLogic.doCalcHero(human, HERO_OTHER_ATTRS) --成就属性加成
  150. MoshouLogic.doCalcHero(human, heroGrid, HERO_OTHER_ATTRS) -- 魔兽
  151. RoleRealmLogic.doCalcHero(human, HERO_OTHER_ATTRS) --境界
  152. TalismanLogic.doCalcHero(human, heroGrid, HERO_OTHER_ATTRS) --秘宝
  153. HeroExclusiveWeapon.doCalcHero(heroGrid, HERO_OTHER_ATTRS) -- 专属武器
  154. WinnerRelicLogic.doCalcHero(human, heroGrid, HERO_OTHER_ATTRS) --圣者遗物
  155. HeroPubLogic.doCalcHero(human, HERO_OTHER_ATTRS) --英雄酒馆
  156. HeroSeed.doCalcHero(heroGrid, HERO_OTHER_ATTRS) -- 英雄种子
  157. --不同模块在英雄属性计算 end
  158. -- 计算评分
  159. calcPingFen(human, heroGrid, HERO_OTHER_ATTRS)
  160. -- 最终计算
  161. calcFinalValue(HERO_BASE_ATTRS, HERO_OTHER_ATTRS, TEMP_HERO_ATTRS)
  162. heroGrid.zhandouli = TEMP_HERO_ATTRS[RoleDefine.ZHANDOULI] or 0
  163. return TEMP_HERO_ATTRS
  164. end
  165. -- 更新属性
  166. function updateValue(k, v, attrs, isBuff)
  167. if k == RoleDefine.FANSHE_ZHUANGJIA then
  168. attrs[k] = v --反射装甲直接取值
  169. elseif isBuff then
  170. attrs[k] = (attrs[k] or 0) + v --战斗中添加buff属性叠加全按累加方式计算
  171. else
  172. --if RoleDefine.isBasicRate(k) then
  173. -- attrs[k] = (10000 + attrs[k])*(10000 + v)/10000 - 10000 --几何计算
  174. --else
  175. attrs[k] = (attrs[k] or 0) + v --累加计算
  176. --end
  177. end
  178. end
  179. -- 计算战力
  180. function calcZhandouli(attrs)
  181. local zhandouli = 0
  182. for key, zdlcf in pairs(RoleExcel.zdlPoint) do
  183. local value = zdlcf.point
  184. if attrs[key] and attrs[key] > 0 then
  185. -- 减去默认命中
  186. local attr = attrs[key]
  187. if key == RoleDefine.JINGZHUN then
  188. attr = attr - RoleDefine.DEFAUT_MINGZHONG
  189. attr = attr < 0 and 0 or attr
  190. end
  191. -- 减去默认爆伤
  192. if key == RoleDefine.BAOJI_HURT_RATE then
  193. attr = attr - RoleDefine.DEFAUT_BAOJI_HURT_RATE
  194. attr = attr < 0 and 0 or attr
  195. end
  196. zhandouli = zhandouli + attr * value
  197. end
  198. end
  199. return math.ceil(zhandouli)
  200. end
  201. -- 计算英雄评分
  202. function calcPingFen(human, heroGrid, attr)
  203. local heroConfig = HeroExcel[heroGrid.id]
  204. if not heroConfig then return end
  205. local totalPingFen = 0
  206. -- 英雄等级评分
  207. local lv = heroGrid.lv
  208. if not lv or lv <= 0 then
  209. lv = 1
  210. elseif lv > #AssessExcel.lv then
  211. lv = #AssessExcel.lv
  212. end
  213. local lvPingFen = AssessExcel.lv[lv].grade
  214. -- 英雄星级评分
  215. local star = heroGrid.star
  216. local starPingFen = AssessExcel.star[star].grade
  217. -- 英雄进阶评分
  218. local quality = heroGrid.quality
  219. local qualityPingFen = AssessExcel.quality[quality] and AssessExcel.quality[quality].grade or 0
  220. -- 英雄装备评分
  221. local equipPingFen = 0
  222. if heroGrid.equip then
  223. local mathFloor = math.floor
  224. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  225. local equipGrid = heroGrid.equip[i]
  226. if equipGrid then
  227. local baseRate = EquipLogic.getEquipBaseRate(equipGrid.quality)
  228. local equipConfig = EquipExcel.equip[equipGrid.id]
  229. if equipConfig then
  230. local score = equipConfig.score
  231. score = mathFloor(score * baseRate)
  232. equipPingFen = equipPingFen + score
  233. end
  234. end
  235. end
  236. end
  237. -- 英雄符文评分
  238. local fuWenPingFen = 0
  239. for i = 1, 2 do
  240. if heroGrid.fuwen and
  241. heroGrid.fuwen[i] and
  242. heroGrid.fuwen[i].id ~= nil then
  243. local fuwenId = heroGrid.fuwen[i].id
  244. local skillLen = heroGrid.fuwen[i].skill and #heroGrid.fuwen[i].skill or 0
  245. for k = 1,skillLen do
  246. local skillID = heroGrid.fuwen[i].skill[k]
  247. local skillConfig = FuwenExcel.skill[skillID]
  248. fuWenPingFen = fuWenPingFen + AssessExcel.fuWen[skillConfig.lv].grade
  249. end
  250. end
  251. end
  252. -- 公会技能评分
  253. local unionTecPingFen = 0
  254. if human then
  255. if human.db.unionUuid and human.db.unionUuid ~= "" and
  256. human.db.technology and human.db.technology[heroConfig.job] then
  257. local technology = human.db.technology[heroConfig.job]
  258. local techCfg = nil
  259. for i = 1, UnionTecLogic.TEC_TIER_CNT do
  260. local tech = technology[i]
  261. local assessCfg = AssessExcel.union[i]
  262. if tech ~= nil and tech.lv ~= nil and tech.lv > 0 and assessCfg then
  263. unionTecPingFen = unionTecPingFen + assessCfg.grade * tech.lv
  264. end
  265. end
  266. end
  267. end
  268. attr[RoleDefine.PINGFEN_LV] = lvPingFen
  269. attr[RoleDefine.PINGFEN_STAR] = starPingFen
  270. attr[RoleDefine.PINGFEN_JINJIE] = qualityPingFen
  271. attr[RoleDefine.PINGFEN_EQUIP] = equipPingFen
  272. attr[RoleDefine.PINGFEN_FUWEN] = fuWenPingFen
  273. attr[RoleDefine.PINGFEN_UNION] = unionTecPingFen
  274. end
  275. function getPointByKey(key)
  276. local cf = RoleExcel.zdlPoint[key]
  277. if not cf then return 0 end
  278. return cf.point
  279. end
  280. -- 某些属性是有上下限的
  281. function checkLimit(attrs)
  282. attrs[RoleDefine.BAOJI] = math.max(attrs[RoleDefine.BAOJI], 0)
  283. end
  284. -- 计算最终属性
  285. local CHECKNEGATIVE = {}
  286. CHECKNEGATIVE[RoleDefine.STEAL_ATK] = 1
  287. CHECKNEGATIVE[RoleDefine.STEAL_DEF] = 1
  288. function calcFinalValue(heroAttrs, otherAttrs, attrs)
  289. heroAttrs[RoleDefine.ATK] = heroAttrs[RoleDefine.ATK] * (1 + heroAttrs[RoleDefine.ATK_RATE]/10000) * (1 + otherAttrs[RoleDefine.ATK_RATE]/10000)
  290. heroAttrs[RoleDefine.DEF] = heroAttrs[RoleDefine.DEF] * (1 + heroAttrs[RoleDefine.DEF_RATE]/10000) * (1 + otherAttrs[RoleDefine.DEF_RATE]/10000)
  291. heroAttrs[RoleDefine.HP] = heroAttrs[RoleDefine.HP] * (1 + heroAttrs[RoleDefine.HP_RATE]/10000) * (1 + otherAttrs[RoleDefine.HP_RATE]/10000)
  292. heroAttrs[RoleDefine.SPEED] = heroAttrs[RoleDefine.SPEED] * (1 + heroAttrs[RoleDefine.SPEED_RATE]/10000) * (1 + otherAttrs[RoleDefine.SPEED_RATE]/10000)
  293. otherAttrs[RoleDefine.ATK] = otherAttrs[RoleDefine.ATK] * (1 + otherAttrs[RoleDefine.ATK_RATE]/10000)
  294. otherAttrs[RoleDefine.DEF] = otherAttrs[RoleDefine.DEF] * (1 + otherAttrs[RoleDefine.DEF_RATE]/10000)
  295. otherAttrs[RoleDefine.HP] = otherAttrs[RoleDefine.HP] * (1 + otherAttrs[RoleDefine.HP_RATE]/10000)
  296. otherAttrs[RoleDefine.SPEED] = otherAttrs[RoleDefine.SPEED] * (1 + otherAttrs[RoleDefine.SPEED_RATE]/10000)
  297. for k,v in pairs(attrs) do
  298. attrs[k] = heroAttrs[k] + otherAttrs[k]
  299. if not CHECKNEGATIVE[k] then
  300. attrs[k] = math.max(attrs[k], 0)
  301. end
  302. attrs[k] = math.floor(attrs[k])
  303. end
  304. attrs[RoleDefine.ATK_RATE] = 0
  305. attrs[RoleDefine.DEF_RATE] = 0
  306. attrs[RoleDefine.HP_RATE] = 0
  307. attrs[RoleDefine.SPEED_RATE] = 0
  308. checkLimit(attrs)
  309. attrs[RoleDefine.ZHANDOULI] = calcZhandouli(attrs)
  310. end
  311. -- 初始化属性
  312. function initCombatAttr(attr)
  313. attr[RoleDefine.ZHANDOULI] = 0
  314. attr[RoleDefine.PINGFEN_LV] = 0
  315. attr[RoleDefine.PINGFEN_STAR] = 0
  316. attr[RoleDefine.PINGFEN_JINJIE] = 0
  317. attr[RoleDefine.PINGFEN_EQUIP] = 0
  318. attr[RoleDefine.PINGFEN_UNION] = 0
  319. attr[RoleDefine.PINGFEN_FUWEN] = 0
  320. attr[RoleDefine.PINGFEN_MOSHOU] = 0
  321. attr[RoleDefine.ATK] = 0
  322. attr[RoleDefine.DEF] = 0
  323. attr[RoleDefine.HP] = 0
  324. attr[RoleDefine.SPEED] = 0
  325. attr[RoleDefine.SKILL_HURT_RATE] = 0
  326. attr[RoleDefine.JINGZHUN] = 0
  327. attr[RoleDefine.GEDANG] = 0
  328. attr[RoleDefine.BAOJI] = 0
  329. attr[RoleDefine.BAOJI_HURT_RATE] = 0
  330. attr[RoleDefine.POJIA] = 0
  331. attr[RoleDefine.MIANKONG_RATE] = 0
  332. attr[RoleDefine.JIANSHANG_RATE] = 0
  333. attr[RoleDefine.SHENSHENG_HURT_RATE] = 0
  334. attr[RoleDefine.INIT_MP] = 0
  335. attr[RoleDefine.SHANBI] = 0
  336. attr[RoleDefine.KONG_RATE] = 0
  337. attr[RoleDefine.POJIA_DK] = 0
  338. attr[RoleDefine.ATK_RATE] = 0
  339. attr[RoleDefine.DEF_RATE] = 0
  340. attr[RoleDefine.HP_RATE] = 0
  341. attr[RoleDefine.SPEED_RATE] = 0
  342. attr[RoleDefine.XURUO] = 0
  343. attr[RoleDefine.JOB_HURT_RATE1] = 0
  344. attr[RoleDefine.JOB_HURT_RATE2] = 0
  345. attr[RoleDefine.JOB_HURT_RATE3] = 0
  346. attr[RoleDefine.JOB_HURT_RATE4] = 0
  347. attr[RoleDefine.JOB_HURT_RATE5] = 0
  348. attr[RoleDefine.STATUS_HURT_RATE1] = 0
  349. attr[RoleDefine.STATUS_HURT_RATE2] = 0
  350. attr[RoleDefine.STATUS_HURT_RATE3] = 0
  351. attr[RoleDefine.STATUS_HURT_RATE4] = 0
  352. attr[RoleDefine.STATUS_HURT_RATE5] = 0
  353. attr[RoleDefine.STATUS_HURT_RATE6] = 0
  354. attr[RoleDefine.STATUS_HURT_RATE7] = 0
  355. attr[RoleDefine.STATUS_BAOJI_RATE1] = 0
  356. attr[RoleDefine.STATUS_BAOJI_RATE2] = 0
  357. attr[RoleDefine.STATUS_BAOJI_RATE3] = 0
  358. attr[RoleDefine.STATUS_BAOJI_RATE4] = 0
  359. attr[RoleDefine.STATUS_BAOJI_RATE5] = 0
  360. attr[RoleDefine.STATUS_BAOJI_RATE6] = 0
  361. attr[RoleDefine.STATUS_BAOJI_RATE7] = 0
  362. attr[RoleDefine.STATUS_BAOJI_RATE8] = 0
  363. attr[RoleDefine.STATUS_MIANYI_RATE1] = 0
  364. attr[RoleDefine.STATUS_MIANYI_RATE2] = 0
  365. attr[RoleDefine.STATUS_MIANYI_RATE3] = 0
  366. attr[RoleDefine.STATUS_MIANYI_RATE4] = 0
  367. attr[RoleDefine.STATUS_MIANYI_RATE5] = 0
  368. attr[RoleDefine.STATUS_MIANYI_RATE6] = 0
  369. attr[RoleDefine.STATUS_MIANYI_RATE7] = 0
  370. attr[RoleDefine.STATUS_MIANYI_RATE8] = 0
  371. attr[RoleDefine.HP_ADD_RATE] = 0
  372. attr[RoleDefine.CHIXU_HURT_DEL_RATE] = 0
  373. attr[RoleDefine.ZAOCHENG_HP_ADD_RATE] = 0
  374. attr[RoleDefine.PHY_HURT_ADD_RATE] = 0
  375. attr[RoleDefine.MAGIC_HURT_ADD_RATE] = 0
  376. attr[RoleDefine.ANTI_BAOJI] = 0
  377. attr[RoleDefine.JIANSHANG_PHY_RATE] = 0
  378. attr[RoleDefine.JIANSHANG_MAGIC_RATE] = 0
  379. attr[RoleDefine.STEAL_ATK] = 0
  380. attr[RoleDefine.STEAL_DEF] = 0
  381. attr[RoleDefine.HURT_RATE] = 0
  382. attr[RoleDefine.BAOJI_HURT_RATE_EXTRA] = 0
  383. attr[RoleDefine.FANSHE_ZHUANGJIA] = 0
  384. attr[RoleDefine.HUDUN_COMBAT] = 0
  385. attr[RoleDefine.HURT_RATE_MAX] = 0
  386. attr[RoleDefine.STATUS_BAOJI_HURT_RATE1] = 0
  387. attr[RoleDefine.STATUS_BAOJI_HURT_RATE2] = 0
  388. attr[RoleDefine.STATUS_BAOJI_HURT_RATE3] = 0
  389. attr[RoleDefine.STATUS_BAOJI_HURT_RATE4] = 0
  390. attr[RoleDefine.STATUS_BAOJI_HURT_RATE5] = 0
  391. attr[RoleDefine.STATUS_BAOJI_HURT_RATE6] = 0
  392. attr[RoleDefine.STATUS_BAOJI_HURT_RATE7] = 0
  393. attr[RoleDefine.STATUS_BAOJI_HURT_RATE8] = 0
  394. attr[RoleDefine.ANTI_BAOJI_HURT_RATE] = 0
  395. attr[RoleDefine.JOB_JIANSHANG_RATE1] = 0
  396. attr[RoleDefine.JOB_JIANSHANG_RATE2] = 0
  397. attr[RoleDefine.JOB_JIANSHANG_RATE3] = 0
  398. attr[RoleDefine.JOB_JIANSHANG_RATE4] = 0
  399. attr[RoleDefine.JOB_JIANSHANG_RATE5] = 0
  400. attr[RoleDefine.ATK_JIANSHANG_RATE] = 0
  401. attr[RoleDefine.CAMP_JIANSHANG_RATE1] = 0
  402. attr[RoleDefine.CAMP_JIANSHANG_RATE2] = 0
  403. attr[RoleDefine.CAMP_JIANSHANG_RATE3] = 0
  404. attr[RoleDefine.CAMP_JIANSHANG_RATE4] = 0
  405. attr[RoleDefine.CAMP_JIANSHANG_RATE5] = 0
  406. attr[RoleDefine.CAMP_HURT_RATE1] = 0
  407. attr[RoleDefine.CAMP_HURT_RATE2] = 0
  408. attr[RoleDefine.CAMP_HURT_RATE3] = 0
  409. attr[RoleDefine.CAMP_HURT_RATE4] = 0
  410. attr[RoleDefine.CAMP_HURT_RATE5] = 0
  411. attr[RoleDefine.STATUS_DIKANG_RATE9] = 0
  412. attr[RoleDefine.AT_PHY_HURT_ADD_RATE] = 0
  413. attr[RoleDefine.AT_MAGIC_HURT_ADD_RATE] = 0
  414. end