HeroLogic.lua 71 KB

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  1. ---------------------------------------------------------------
  2. -- 英雄逻辑
  3. -- addHero 根据英雄id添加英雄
  4. -- addHeroByGrid 根据英雄grid添加英雄(注意grid没有被其它地方引用)
  5. -- delHeroByIndex 根据英雄下表删除英雄
  6. ---------------------------------------------------------------
  7. local HeroExcel = require("excel.hero")
  8. local UpNeedExcel = require("excel.upNeed")
  9. local TequanExcel = require("excel.qqTequan")
  10. local SkillExcel = require("excel.skill")
  11. local BufferExcel = require("excel.buffer")
  12. local SkinExcel = require("excel.skin")
  13. local EquipExcel = require("excel.equip")
  14. local Log = require("common.Log")
  15. local LogDefine = require("common.LogDefine")
  16. local Lang = require("common.Lang")
  17. local Util = require("common.Util")
  18. local Msg = require("core.Msg")
  19. local ObjHuman = require("core.ObjHuman")
  20. local Grid = require("bag.Grid")
  21. local BagLogic = require("bag.BagLogic")
  22. local ItemDefine = require("bag.ItemDefine")
  23. local Broadcast = require("broadcast.Broadcast")
  24. local BarTaskLogic = require("bar.BarTaskLogic")
  25. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  26. local RoleAttr = require("role.RoleAttr")
  27. local RoleDefine = require("role.RoleDefine")
  28. local RoleHeadLogic = require("role.RoleHeadLogic")
  29. local RoleDBLogic = require("role.RoleDBLogic")
  30. local HeroBook = require("hero.HeroBook")
  31. local HeroGrid = require("hero.HeroGrid")
  32. local HeroDefine = require("hero.HeroDefine")
  33. local HeroEquip = require("hero.HeroEquip")
  34. local CombatPosLogic = require("combat.CombatPosLogic")
  35. local CombatDefine = require("combat.CombatDefine")
  36. local SkinLogic = require("skin.SkinLogic")
  37. local FenjieLogic = require("hecheng.FenjieLogic")
  38. local MonthHecJuex = require("monthAct.MonthHecJuex")
  39. local JjcLogic = require("jjc.JjcLogic")
  40. local HechengLogic = require("hecheng.HechengLogic")
  41. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  42. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  43. local GuideLogic = require("guide.GuideLogic")
  44. local RoleLogic = require("role.RoleLogic")
  45. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  46. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  47. local TuiSongLiBao = require("present.TuiSongLiBao")
  48. local SuipianLogic = require("bag.SuipianLogic")
  49. local MoshouLogic = require("moshou.MoshouLogic")
  50. local LiLianLogic = require("dailyTask.LiLianLogic")
  51. local VipLogic = require("vip.VipLogic")
  52. local FuwenLogic = require("fuwen.FuwenLogic")
  53. local GlobalWorld = require("core.GlobalWorld")
  54. local SysParameter = require("common.SysParameter")
  55. local JibanLogic = require("combat.JibanLogic")
  56. local HeroLogic = require("hero.HeroLogic")
  57. local EquipLogic = require("equip.EquipLogic")
  58. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  59. local HeroGrowUp = require("absAct.HeroGrowUp")
  60. local MengxinLogic = require("present.MengxinLogic")
  61. local Config = require("Config")
  62. local HeroLogLogic = require("absAct.HeroLogLogic")
  63. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  64. local BingshuLogic = require("fuwen.BingshuLogic")
  65. local YunYingLogic = require("yunying.YunYingLogic")
  66. local BingshuLogic = require("fuwen.BingshuLogic")
  67. local Json = require("common.Json")
  68. HERO_MAX_STAR = 15 -- 目前英雄最大星级
  69. local HERO_RESET_FREECNT = 3 -- 每日重置次数
  70. local HERO_RESET_MAXSTAR = 9 -- 只能重置9星以下(包含9星)
  71. local CHONGSHENG_RETURN_STAR = 5 -- 重生返还x星本体碎片
  72. ----------------------------------- 结构体封装 --------------------------------------
  73. -- 获取技能信息
  74. function makeSkillNet(net, id)
  75. local skillConfig = SkillExcel.skill[id]
  76. if not skillConfig then return end
  77. net.id = id
  78. net.icon = skillConfig.icon
  79. net.name = skillConfig.name
  80. net.type = skillConfig.type
  81. net.desc = skillConfig.desc
  82. net.need = skillConfig.need or 0
  83. net.lv = skillConfig.skillLv or 0
  84. -- todo
  85. net.cd[0] = #skillConfig.cd
  86. if net.cd[0] ~= 0 then
  87. net.cd[1] = skillConfig.cd[1]
  88. net.cd[2] = skillConfig.cd[2]
  89. end
  90. local len = #skillConfig.buffers
  91. for i = 1, len do
  92. local buffId = skillConfig.buffers[i][1]
  93. local buffConfig = BufferExcel.buffer[buffId]
  94. net.buff[i].id = buffId
  95. net.buff[i].name = buffConfig.name
  96. net.buff[i].desc = buffConfig.desc
  97. end
  98. net.buff[0] = len
  99. net.lvUpDesc = skillConfig.lvUpDesc
  100. -- todo
  101. end
  102. -- 封装UpStarCond协议结构体
  103. function makeUpStarCond(net, cond)
  104. local ttype = cond[1]
  105. net.type = ttype
  106. if ttype == HechengLogic.COND_TYPE_HEROID then
  107. local heroID = cond[2]
  108. local heroConfig = HeroExcel.hero[heroID]
  109. local star = cond[4] or heroConfig.star
  110. net.id = heroID
  111. net.icon = heroConfig.head
  112. net.star = star
  113. net.camp = heroConfig.camp
  114. net.name = heroConfig.name
  115. net.grade = heroConfig.grade
  116. net.cnt = cond[3]
  117. elseif ttype == HechengLogic.COND_TYPE_CAMPSTAR then
  118. net.id = 0
  119. net.icon = 0
  120. net.name = ""
  121. net.grade = 0
  122. net.camp = cond[2]
  123. net.star = cond[3]
  124. net.cnt = cond[4]
  125. end
  126. end
  127. -------------------------------- 英雄属性计算 ------------------------------------------
  128. --等级加成
  129. local function lvAdd(lv, upAttrs, attrs)
  130. for _, upAttr in ipairs(upAttrs) do
  131. local key = upAttr[1]
  132. local value = upAttr[2]
  133. attrs[key] = attrs[key] + value * (lv - 1)
  134. end
  135. end
  136. --星級加成
  137. local function starAdd(star, atkStarRate, hpStarRate, attrs)
  138. attrs[RoleDefine.ATK] = attrs[RoleDefine.ATK] * (1 + atkStarRate / 10000)
  139. attrs[RoleDefine.HP] = attrs[RoleDefine.HP] * (1 + hpStarRate / 10000)
  140. end
  141. --阶数加成
  142. local function qualityAdd(heroConfig, quality, attrs)
  143. local qualityConfig = HeroExcel.quality[heroConfig.quality]
  144. local qualityEnd = quality + 1
  145. for i = 1, qualityEnd do
  146. for key, rateConfig in pairs(qualityConfig) do
  147. local rate = rateConfig[i]
  148. if rate then
  149. if key == RoleDefine.DEF or key == RoleDefine.SPEED then
  150. attrs[key] = attrs[key] + rate[1]
  151. else
  152. attrs[key] = attrs[key] * rate[1]
  153. end
  154. end
  155. end
  156. end
  157. end
  158. -- 伙伴基础
  159. function doCalcHero(grid, attrs, isMerge)
  160. if not grid and attrs then return end
  161. local heroConfig = HeroExcel.hero[grid.id]
  162. local attrConfig = HeroDefine.getAttrConfig(grid.id, grid.star)
  163. if not attrConfig then
  164. assert(nil, "attrConfig is nil id " .. grid.id .. " star " .. grid.star)
  165. end
  166. if isMerge == nil then
  167. for _, v in ipairs(attrConfig.attrs) do
  168. RoleAttr.updateValue(v[1], v[2], attrs)
  169. end
  170. end
  171. lvAdd(grid.lv, attrConfig.up, attrs)
  172. starAdd(grid.star, attrConfig.atkStarRate, attrConfig.hpStarRate, attrs)
  173. qualityAdd(heroConfig, grid.quality, attrs)
  174. end
  175. -- 时装
  176. function doCalcHeroSkin(skinID, attrs)
  177. local skinConfig = SkinExcel.skin[skinID]
  178. for _, v in ipairs(skinConfig.attrs) do
  179. RoleAttr.updateValue(v[1], v[2], attrs)
  180. end
  181. end
  182. -------------------------------------------------------------------------------------
  183. -------------------------------------------------------------------------------------
  184. local function sortZhanli(a, b)
  185. return a[2] > b[2]
  186. end
  187. -- 下发英雄背包列表
  188. function sendHeroBagList(human)
  189. local msgRet = Msg.gc.GC_HERO_BAG_LIST
  190. local cnt = 0
  191. human.maxZDL = {}
  192. human.maxZDL.maxHero = {}
  193. human.maxZDL.heroCnt = 0
  194. human.maxZDL.zhandouli = 0
  195. local list = {}
  196. for index = 1, human.db.heroBag[0] do
  197. local heroGrid = human.db.heroBag[index]
  198. if heroGrid then
  199. cnt = cnt + 1
  200. HeroGrid.makeHeroSimple(msgRet.list[cnt], heroGrid, index, human)
  201. if cnt >= HeroDefine.PAGE_HERO_COUNT then
  202. msgRet.list[0] = cnt
  203. Msg.send(msgRet, human.fd)
  204. cnt = 0
  205. end
  206. list[#list + 1] = { heroGrid.uuid or "", heroGrid.zhandouli or 0 }
  207. end
  208. end
  209. if cnt > 0 then
  210. msgRet.list[0] = cnt
  211. Msg.send(msgRet, human.fd)
  212. end
  213. if #list > 0 then
  214. table.sort(list, sortZhanli)
  215. local maxCnt = human.db.lv >= 100 and 6 or 5
  216. for i = 1, maxCnt do
  217. local heroDb = list[i]
  218. if heroDb then
  219. human.maxZDL.heroCnt = human.maxZDL.heroCnt + 1
  220. human.maxZDL.maxHero[heroDb[1]] = heroDb[2]
  221. human.maxZDL.zhandouli = human.maxZDL.zhandouli + heroDb[2]
  222. end
  223. end
  224. end
  225. print(" human onLogin maxZDL is : ", human.maxZDL.zhandouli)
  226. end
  227. -- 修正 玩家最高战力
  228. function checkChangeMaxZDL(human, heroGrid)
  229. if human.maxZDL and heroGrid.uuid then
  230. if human.maxZDL.maxHero[heroGrid.uuid] then
  231. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  232. human.maxZDL.zhandouli = 0
  233. for _, v in pairs(human.maxZDL.maxHero) do
  234. human.maxZDL.zhandouli = human.maxZDL.zhandouli + v
  235. end
  236. else
  237. local maxCnt = human.db.lv >= 100 and 6 or 5
  238. if human.maxZDL.heroCnt < maxCnt then
  239. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  240. human.maxZDL.zhandouli = human.maxZDL.zhandouli + heroGrid.zhandouli
  241. human.maxZDL.heroCnt = human.maxZDL.heroCnt + 1
  242. else
  243. local minZDL = 0
  244. local minUuid
  245. for thisUuid, v in pairs(human.maxZDL.maxHero) do
  246. minUuid = minZDL == 0 and thisUuid or minUuid
  247. minZDL = minZDL == 0 and v or minZDL
  248. if minZDL > v then
  249. minZDL = v
  250. minUuid = thisUuid
  251. end
  252. end
  253. if minZDL < heroGrid.zhandouli then
  254. human.maxZDL.maxHero[minUuid] = nil
  255. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  256. human.maxZDL.zhandouli = human.maxZDL.zhandouli - minZDL + heroGrid.zhandouli
  257. end
  258. end
  259. end
  260. print(" checkChangeMaxZDL ", human.maxZDL.zhandouli)
  261. end
  262. end
  263. -- 发送英雄详细信息:静态,只是1个英雄的
  264. function sendHeroBagStatic(human, id, tuJian)
  265. local heroConfig = HeroExcel.hero[id]
  266. if not heroConfig then return end
  267. local msgRet = Msg.gc.GC_HERO_BAG_STATIC
  268. HeroGrid.makeHeroStatic(msgRet.heroStatic, id, tuJian)
  269. Msg.send(msgRet, human.fd)
  270. end
  271. -- 玩家身上动态数据
  272. function sendHeroGridDynamic(human, heroGrid, index, isQuery)
  273. if not isQuery then sendHeroBagUpdate(human, index) end
  274. local msgRet = Msg.gc.GC_HERO_BAG_DYNAMIC
  275. msgRet.index = index or 0
  276. msgRet.canLv = isHeroLvDot(human, heroGrid) == true and 1 or 0
  277. msgRet.canUp = isHeroUpDot(human, heroGrid) == true and 1 or 0
  278. msgRet.canEquip = HeroEquip.isEquipDot(human, heroGrid) == true and 1 or 0
  279. msgRet.canFuwen = FuwenLogic.isFuwenDot(human, heroGrid) == true and 1 or 0
  280. msgRet.canJueXing = isHeroJuexingDot(human, index, heroGrid) == true and 1 or 0
  281. local bingShuState = BingshuLogic.isBingShuDot(human, heroGrid)
  282. if bingShuState == -1 then
  283. msgRet.canBingShu = -1
  284. else
  285. msgRet.canBingShu = bingShuState == true and 1 or 0
  286. end
  287. HeroGrid.makeHeroDynamic(msgRet.heroDynamic, heroGrid, index, human)
  288. Msg.send(msgRet, human.fd)
  289. end
  290. -- 配置数据
  291. function sendHeroBagDynamicByID(human, heroID, star)
  292. local msgRet = Msg.gc.GC_HERO_BAG_DYNAMIC_BY_ID
  293. HeroGrid.makeHeroDynamicByID(msgRet.heroDynamic, heroID, star)
  294. Msg.send(msgRet, human.fd)
  295. end
  296. -- 发送英雄详细信息
  297. function sendHeroBagDynamic(human, id, index, isQuery)
  298. local heroGrid = getHeroGrid(human, id, index)
  299. if not heroGrid then return end
  300. sendHeroGridDynamic(human, heroGrid, index, isQuery)
  301. end
  302. -- 发送英雄添加/变化
  303. function sendHeroBagUpdate(human, index)
  304. local heroGrid = human.db.heroBag[index]
  305. if type(heroGrid) ~= "table" then return end
  306. local msgRet = Msg.gc.GC_HERO_BAG_ADD
  307. HeroGrid.makeHeroSimple(msgRet.data, heroGrid, index, human)
  308. Msg.send(msgRet, human.fd)
  309. end
  310. -- 发送英雄删除
  311. function sendHeroBagDel(human, index)
  312. local msgRet = Msg.gc.GC_HERO_BAG_DELETE
  313. msgRet.index = index
  314. Msg.send(msgRet, human.fd)
  315. end
  316. -- 背包容量查询
  317. function sendHeroBagCap(human)
  318. calcHeroBagCap(human)
  319. local nowBuyCnt = human.db.buyCapCnt or 0
  320. local msgRet = Msg.gc.GC_HERO_CAP_QUERY
  321. msgRet.cap = human.db.heroBag[0]
  322. msgRet.buyZuanshi = (nowBuyCnt + 1) * 100
  323. if nowBuyCnt >= HeroDefine.BUY_CAP_CNT then
  324. msgRet.buyZuanshi = -1 --达到上限
  325. end
  326. Msg.send(msgRet, human.fd)
  327. end
  328. -----------------------------------------------------------------------------------------
  329. -- 锁定英雄
  330. function lockHero(human, isLock, heroID, heroIndex)
  331. local heroGrid = human.db.heroBag[heroIndex]
  332. if heroGrid == nil or heroGrid.id ~= heroID then
  333. return
  334. end
  335. if isLock == 1 then
  336. heroGrid.isLock = true
  337. elseif isLock == 0 then
  338. heroGrid.isLock = nil
  339. end
  340. local msgRet = Msg.gc.GC_HERO_BAG_LOCK
  341. msgRet.heroID = heroID
  342. msgRet.heroIndex = heroIndex
  343. msgRet.type = heroGrid.isLock and 1 or 0
  344. Msg.send(msgRet, human.fd)
  345. end
  346. -- 返回英雄背包空余格子数
  347. function getEmptyCnt(human)
  348. local emptyCnt = 0
  349. for i = 1, human.db.heroBag[0] do
  350. if human.db.heroBag[i] == nil then
  351. emptyCnt = emptyCnt + 1
  352. end
  353. end
  354. return emptyCnt
  355. end
  356. -- 获得英雄背包第一个空格子下标
  357. function getEmptyIndex(human)
  358. for index = 1, human.db.heroBag[0] do
  359. local grid = human.db.heroBag[index]
  360. if grid == nil then
  361. return index
  362. end
  363. end
  364. end
  365. -- 新增英雄
  366. function addHero(human, id, star, cnt, logType, noSend)
  367. if cnt < 1 then return end
  368. local heroConfig = HeroExcel.hero[id]
  369. if not heroConfig then return end
  370. local xLv = 0
  371. local heroAttrs = nil
  372. if logType == "hero_merge" then
  373. human.db.mergeInfo = human.db.mergeInfo or {}
  374. human.db.mergeInfo.heroInfo.xLv = human.db.mergeInfo.heroInfo.xLv or 0
  375. human.db.mergeInfo.heroInfo.heroAttrs = human.db.mergeInfo.heroInfo.heroAttrs or RoleDefine.PANEL_ATTR_KEY
  376. xLv = human.db.mergeInfo.heroInfo.xLv
  377. heroAttrs = human.db.mergeInfo.heroInfo.heroAttrs
  378. Log.write(Log.LOGID_TEST, "添加融合英雄属性 heroAttrs : " .. Json.Encode(heroAttrs))
  379. end
  380. -- 某些英雄自动分解
  381. local isFenjie, fenjieList = FenjieLogic.autoFenjie(human, id, cnt, logType)
  382. if isFenjie then
  383. return nil, fenjieList
  384. end
  385. -- 先判断英雄背包是否满
  386. if getEmptyCnt(human) < cnt then
  387. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  388. end
  389. local heroIndex, uuid = nil
  390. for i = 1, cnt do
  391. local heroGrid = HeroGrid.createHeroGrid(id, star, xLv)
  392. heroIndex = addHeroByGrid(human, heroGrid, logType, noSend,heroAttrs)
  393. uuid = heroGrid.uuid
  394. end
  395. return heroIndex, uuid
  396. end
  397. -- 英雄添加日志
  398. function writeLogHeroAdd(human, logType, heroGrid)
  399. Log.write(Log.LOGID_OSS_HERO, human.db._id, human.db.account, human.db.name, human.db.lv,
  400. LogDefine.DEFINE[logType] + LogDefine.TYPE["hero"], heroGrid.id, 1, heroGrid.uuid, heroGrid.star)
  401. end
  402. -- 英雄删除日志
  403. function writeLogHeroDel(human, logType, heroGrid)
  404. Log.write(Log.LOGID_OSS_HERO, human.db._id, human.db.account, human.db.name, human.db.lv,
  405. LogDefine.DEFINE[logType] + LogDefine.TYPE["hero"], heroGrid.id, -1, heroGrid.uuid, heroGrid.star)
  406. end
  407. -- 新增英雄
  408. function addHeroByGrid(human, heroGrid, logType, noSend, heroAttrs)
  409. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["hero"] then
  410. assert()
  411. end
  412. local heroConfig = HeroExcel.hero[heroGrid.id]
  413. if not heroConfig then return end
  414. -- 某些英雄自动分解
  415. local isFenjie, fenjieList = FenjieLogic.autoFenjie(human, heroGrid.id, 1, logType)
  416. if isFenjie then
  417. return nil, fenjieList
  418. end
  419. -- 先判断英雄背包是否满
  420. if getEmptyCnt(human) < 1 then
  421. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  422. end
  423. local emptyIndex = getEmptyIndex(human)
  424. if not emptyIndex then return end
  425. heroGrid.bagIndex = emptyIndex
  426. human.db.heroBag[emptyIndex] = heroGrid
  427. ObjHuman.doCalcHero(human, emptyIndex, heroAttrs)
  428. if not noSend then
  429. sendHeroBagUpdate(human, emptyIndex)
  430. end
  431. Log.write(Log.LOGID_TEST, "添加的英雄背包: " .. Json.Encode(human.db.heroBag))
  432. onGetNewHero(human, heroGrid, logType, emptyIndex)
  433. writeLogHeroAdd(human, logType, heroGrid)
  434. checkChangeMaxZDL(human, heroGrid)
  435. return emptyIndex
  436. end
  437. local yunYingActParam = {}
  438. function onGetNewHero(human, heroGrid, logType, heroIndex)
  439. local heroConfig = HeroExcel.hero[heroGrid.id]
  440. local grade = heroConfig.grade
  441. HeroBook.onAddHero(human, heroGrid.id, heroGrid.star)
  442. RoleHeadLogic.onAddHero(human, heroGrid.id)
  443. -- 先知置换 和十星置换 不予计算活动
  444. if logType ~= "xianzhi_zhihuan" and logType ~= "tenStar_displace" then
  445. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_HERO)
  446. TuiSongLiBao.tuiSongLiBaoOnTask(human, TuiSongLiBao.TUISONGLIBAOTASK_STARS_HERO, heroConfig.star, nil)
  447. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE12, heroGrid.star)
  448. if grade == 4 then
  449. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_15, 1)
  450. end
  451. end
  452. XingYaoGongMing.onAddHero(human, heroGrid, heroIndex)
  453. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_7, 1, heroGrid.id)
  454. for i in ipairs(yunYingActParam) do
  455. yunYingActParam[i] = nil
  456. end
  457. yunYingActParam[1] = logType
  458. yunYingActParam[2] = heroGrid.id
  459. yunYingActParam[3] = 1
  460. YunYingLogic.onCallBack(human, "onGetNewHeroAct", yunYingActParam)
  461. for i in ipairs(yunYingActParam) do
  462. yunYingActParam[i] = nil
  463. end
  464. yunYingActParam[1] = heroGrid.id
  465. yunYingActParam[2] = heroGrid.star
  466. yunYingActParam[3] = 1
  467. YunYingLogic.onCallBack(human, "onHeroStarChange", yunYingActParam)
  468. end
  469. -- 根据下标删除英雄
  470. function delHeroByIndex(human, index, logType, noSend)
  471. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["hero"] then
  472. assert()
  473. end
  474. if human.db.heroBag[index] == nil then
  475. return
  476. end
  477. SkinLogic.onDelHero(human, index)
  478. local heroGrid = human.db.heroBag[index]
  479. human.db.heroBag[index] = nil
  480. human.heroAttrs[index] = nil
  481. if not noSend then
  482. sendHeroBagDel(human, index)
  483. end
  484. -- 删除酒馆任务中的上战的英雄
  485. BarTaskLogic.heroIndexByDelForPos(human, index)
  486. -- 删除 默认出站队列中的 英雄
  487. CombatPosLogic.heroIndexByDelForPos(human, heroGrid.uuid)
  488. XingYaoGongMing.onDelHero(human, heroGrid, index)
  489. ObjHuman.doCalc(human)
  490. writeLogHeroDel(human, logType, heroGrid)
  491. end
  492. -- 英雄升级
  493. function heroLvUp(human, heroID, heroIndex)
  494. local heroGrid = human.db.heroBag[heroIndex]
  495. if heroGrid == nil or heroGrid.id ~= heroID then
  496. return
  497. end
  498. local heroConfig = HeroExcel.hero[heroID]
  499. if not heroConfig then return end
  500. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_LV) then
  501. return
  502. end
  503. -- 判断等级上限
  504. local star = heroGrid.star
  505. local nowLv = heroGrid.lv
  506. local maxLv = HeroGrid.getMaxLv(star, heroGrid.quality)
  507. local upLv, needJinbi, needSoulCnt = HeroGrid.getLevelUpCnt(human, nowLv, maxLv)
  508. --print(" upLv, needJinbi, needSoulCnt", upLv, needJinbi, needSoulCnt)
  509. if upLv < 1 then return end
  510. -- 判断消耗材料
  511. if human.db.jinbi < needJinbi then
  512. return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
  513. end
  514. if BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID) < needSoulCnt then
  515. local strName = ItemDefine.getValue(ItemDefine.ITEM_GREEN_EXP_ID, "name")
  516. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NO_ITEM, strName))
  517. end
  518. -- 扣道具
  519. ObjHuman.updateJinbi(human, -needJinbi, "hero_up")
  520. BagLogic.delItem(human, ItemDefine.ITEM_GREEN_EXP_ID, needSoulCnt, "hero_up")
  521. -- 改db
  522. heroGrid.lv = nowLv + upLv
  523. ObjHuman.doCalcHero(human, heroIndex)
  524. sendHeroBagDynamic(human, heroID, heroIndex)
  525. local msgRet = Msg.gc.GC_HERO_LEVEL_UP
  526. msgRet.id = heroID
  527. msgRet.index = heroIndex
  528. Msg.send(msgRet, human.fd)
  529. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_HEROUP)
  530. refreshDot(human, heroGrid.uuid)
  531. if nowLv < 50 and heroGrid.lv >= 50 then
  532. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_6, 1)
  533. elseif nowLv < 100 and heroGrid.lv >= 100 then
  534. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_14, 1)
  535. elseif nowLv < 200 and heroGrid.lv >= 200 then
  536. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_20, 1)
  537. elseif nowLv < 145 and heroGrid.lv >= 145 then
  538. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_17, 1)
  539. elseif nowLv < 185 and heroGrid.lv >= 185 then
  540. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_18, 1)
  541. end
  542. XingYaoGongMing.onHeroLvUp(human, heroGrid, heroIndex)
  543. Log.write(Log.LOGID_OSS_HEROLVUP, human.db._id, human.db.account, human.db.name, heroGrid.uuid, nowLv, heroGrid.lv)
  544. checkChangeMaxZDL(human, heroGrid)
  545. end
  546. -- 英雄升阶查询
  547. function heroUpgradeQuery(human, heroID, heroIndex)
  548. local heroGrid = human.db.heroBag[heroIndex]
  549. if heroGrid == nil or heroGrid.id ~= heroID then
  550. return
  551. end
  552. local cf = HeroExcel.hero[heroID]
  553. if not cf then return end
  554. local star = cf.star
  555. local nextQuality = heroGrid.quality + 1
  556. local maxLv = HeroGrid.getMaxLv(heroGrid.star, nextQuality)
  557. local upcf = UpNeedExcel.upQuality[nextQuality]
  558. if not maxLv or not upcf then
  559. return Broadcast.sendErr(human, Lang.HERO_UPGRADE_ERR_FULL)
  560. end
  561. local nextHeroGrid = HeroGrid.getHeroGridCalcCache(heroGrid)
  562. nextHeroGrid.quality = nextQuality
  563. local nextAttrs = RoleAttr.calcHeroGrid(nextHeroGrid, heroIndex, human)
  564. local zhandouli = RoleAttr.calcZhandouli(nextAttrs)
  565. local msgRet = Msg.gc.GC_HERO_UPGRADE_QUERY
  566. msgRet.id = heroID
  567. msgRet.index = heroIndex
  568. local net = msgRet.data
  569. net.id = heroID
  570. net.maxLv = maxLv
  571. net.zhandouli = zhandouli
  572. net.attr[0] = 4
  573. net.attr[1].key = RoleDefine.ATK
  574. net.attr[1].value = nextAttrs[RoleDefine.ATK]
  575. net.attr[2].key = RoleDefine.HP
  576. net.attr[2].value = nextAttrs[RoleDefine.HP]
  577. net.attr[3].key = RoleDefine.SPEED
  578. net.attr[3].value = nextAttrs[RoleDefine.SPEED]
  579. net.attr[4].key = RoleDefine.DEF
  580. net.attr[4].value = nextAttrs[RoleDefine.DEF]
  581. net.needJinbi = upcf.money
  582. net.needItemCnt = upcf.jinjieshi
  583. --Msg.trace(msgRet)
  584. Msg.send(msgRet, human.fd)
  585. end
  586. -- 英雄升阶
  587. function heroUpgradeDo(human, heroID, heroIndex)
  588. local heroConfig = HeroExcel.hero[heroID]
  589. if not heroConfig then return end
  590. local heroGrid = human.db.heroBag[heroIndex]
  591. if heroGrid == nil or heroGrid.id ~= heroID then
  592. return
  593. end
  594. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_LV) then
  595. return
  596. end
  597. local heroConfig = HeroExcel.hero[heroID]
  598. if not heroConfig then return end
  599. local star = heroGrid.star
  600. local maxQuality = HeroGrid.getMaxQuality(star)
  601. local nextQuality = heroGrid.quality + 1
  602. -- 判断阶数上限
  603. if heroGrid.quality >= maxQuality then
  604. return
  605. end
  606. local upcf = UpNeedExcel.upQuality[nextQuality]
  607. if not upcf then return end
  608. -- 判断消耗材料
  609. local needJinbi = upcf.money
  610. local needItemCnt = upcf.jinjieshi
  611. if human.db.jinbi < needJinbi then
  612. return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
  613. end
  614. local nowItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID)
  615. if nowItemCnt < needItemCnt then
  616. local strName = ItemDefine.getValue(ItemDefine.ITEM_HERO_UPGRADE_ID, "name")
  617. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NO_ITEM, strName))
  618. end
  619. -- 扣材料
  620. ObjHuman.updateJinbi(human, -needJinbi, "hero_upgrade")
  621. BagLogic.delItem(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt, "hero_upgrade")
  622. -- 改db
  623. heroGrid.quality = nextQuality
  624. ObjHuman.doCalcHero(human, heroIndex)
  625. sendHeroBagDynamic(human, heroID, heroIndex)
  626. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_UPGRADE)
  627. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_25, 1)
  628. local msgRet = Msg.gc.GC_HERO_UPGRADE_DO
  629. msgRet.id = heroID
  630. msgRet.index = heroIndex
  631. Msg.send(msgRet, human.fd)
  632. refreshDot(human, heroGrid.uuid)
  633. XingYaoGongMing.onHeroUpgrade(human, heroGrid, heroIndex)
  634. checkChangeMaxZDL(human, heroGrid)
  635. end
  636. -- 重算背包熔炼
  637. function calcHeroBagCap(human)
  638. local buyCnt = math.min(human.db.buyCapCnt or 0, HeroDefine.BUY_CAP_CNT)
  639. local heroBagCnt = HeroDefine.HERO_BAG_CNT
  640. heroBagCnt = heroBagCnt + (VipLogic.getPowerArgs(human, VipLogic.VIP_POWER12) or 0)
  641. heroBagCnt = heroBagCnt + HeroDefine.HERO_BAG_BUY_ADD_CNT * buyCnt -- 购买获得背包格子
  642. if human.db.blue ~= nil and human.db.blue.isAdd ~= nil then -- 特权
  643. local cnt = TequanExcel.tequan[2].privilege
  644. heroBagCnt = heroBagCnt + cnt
  645. end
  646. if human.db.yellow ~= nil and human.db.yellow.isAdd ~= nil then -- 特权
  647. local cnt = TequanExcel.tequan[1].privilege
  648. heroBagCnt = heroBagCnt + cnt
  649. end
  650. -- 封印之章特权
  651. local cjPrivilege = ChengjiuLogic.checkPrivilege(human, ChengjiuDefine.PRIVILEGE_TYPE_1)
  652. if cjPrivilege then
  653. heroBagCnt = heroBagCnt + cjPrivilege
  654. end
  655. -- 特殊服务器处理
  656. -- vip需求砍掉之后,导致有的玩家英雄数量超过背包数量
  657. -- 经策划确认,140001-140021 服务器所有玩家增加背包数量300
  658. if Config.SVR_INDEX >= 140001 and Config.SVR_INDEX <= 140021 then
  659. heroBagCnt = heroBagCnt + 300
  660. end
  661. human.db.heroBag[0] = heroBagCnt
  662. end
  663. -- 购买英雄背包容量
  664. function buyHeroCap(human)
  665. -- 上限判断
  666. local nowBuyCnt = human.db.buyCapCnt or 0
  667. if nowBuyCnt >= HeroDefine.BUY_CAP_CNT then
  668. return Broadcast.sendErr(human, Lang.HERO_BAG_BUY_CAP_NO_CNT)
  669. end
  670. -- 判断消耗
  671. local needZuanshi = (nowBuyCnt + 1) * 100
  672. if not ObjHuman.checkRMB(human, needZuanshi) then
  673. return
  674. end
  675. -- 扣消耗
  676. ObjHuman.decZuanshi(human, -needZuanshi, "buy_hero_cap")
  677. -- 改db
  678. human.db.buyCapCnt = nowBuyCnt + 1
  679. sendHeroBagCap(human)
  680. Broadcast.sendErr(human, Lang.ITEM_BUY_SUCCESS)
  681. end
  682. -- 最大觉醒
  683. function sendHeroJueXingMax(human, heroID, heroIndex)
  684. local heroConfig = HeroExcel.hero[heroID]
  685. if not heroConfig then return end
  686. local msgRet = Msg.gc.GC_HERO_JUEXING_QUERY_MAX
  687. msgRet.id = heroID
  688. msgRet.index = heroIndex
  689. Msg.send(msgRet, human.fd)
  690. end
  691. local JUEXING_SKILL_DIFF_LIST = {}
  692. function getSkillDiffList(cf1, cf2)
  693. local diffCnt = 0
  694. for i = 1, #cf2.skillList do
  695. local skillID1 = cf1.skillList[i]
  696. local skillID2 = cf2.skillList[i]
  697. if skillID1 ~= skillID2 then
  698. diffCnt = diffCnt + 1
  699. local tb = JUEXING_SKILL_DIFF_LIST[diffCnt] or {}
  700. JUEXING_SKILL_DIFF_LIST[diffCnt] = tb
  701. tb[1] = skillID1
  702. tb[2] = skillID2
  703. end
  704. end
  705. for i = 1, #cf2.beSkillList do
  706. local skillID1 = cf1.beSkillList[i]
  707. local skillID2 = cf2.beSkillList[i]
  708. if skillID1 ~= skillID2 then
  709. diffCnt = diffCnt + 1
  710. local tb = JUEXING_SKILL_DIFF_LIST[diffCnt] or {}
  711. JUEXING_SKILL_DIFF_LIST[diffCnt] = tb
  712. tb[1] = skillID1
  713. tb[2] = skillID2
  714. end
  715. end
  716. return diffCnt, JUEXING_SKILL_DIFF_LIST
  717. end
  718. -- 英雄觉醒预览
  719. local JUEXING_SPEED_UP = { [4] = 10 }
  720. local JUEXING_ATK_UP = { [5] = 40, [6] = 40, [7] = 40, [8] = 40, [9] = 40, [10] = 20, [11] = 20, [12] = 20 }
  721. local JUEXING_HP_UP = { [5] = 50, [6] = 50, [7] = 50, [8] = 50, [9] = 50, [10] = 30, [11] = 30, [12] = 30 }
  722. function heroJueXingQuery(human, heroID, heroIndex)
  723. local heroConfig = HeroExcel.hero[heroID]
  724. if not heroConfig then return end
  725. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  726. if not heroGrid then return end
  727. -- 判断是否达到开放等级
  728. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star + 1)
  729. if not isFix then
  730. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  731. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  732. elseif upStarNeedLv then
  733. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  734. end
  735. return
  736. end
  737. local attrConfig = HeroDefine.getAttrConfig(heroID, heroGrid.star)
  738. if not attrConfig then return end
  739. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroID, heroGrid.star)
  740. if not nextAttrConfig then
  741. return sendHeroJueXingMax(human, heroID, heroIndex)
  742. end
  743. local msgRet = Msg.gc.GC_HERO_JUEXING_QUERY
  744. local dataNet = msgRet.data
  745. local maxQuality = HeroGrid.getMaxQuality(attrConfig.star)
  746. local nextMaxQuality = HeroGrid.getMaxQuality(nextAttrConfig.star)
  747. -- 判断是否达到开放等级
  748. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star + 1)
  749. if not isFix then
  750. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  751. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  752. elseif upStarNeedLv then
  753. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  754. end
  755. return
  756. end
  757. dataNet.id = heroID
  758. dataNet.index = heroIndex
  759. dataNet.star = heroGrid.star
  760. dataNet.nextStar = nextAttrConfig.star
  761. dataNet.maxLv = HeroGrid.getMaxLv(heroGrid.star, maxQuality)
  762. dataNet.nextMaxLv = HeroGrid.getMaxLv(nextAttrConfig.star, nextMaxQuality)
  763. -- 展示变化的技能
  764. local diffCnt, diffList = getSkillDiffList(attrConfig, nextAttrConfig)
  765. diffCnt = diffCnt > #dataNet.skillUp and #dataNet.skillUp or diffCnt
  766. dataNet.isAllSkillUp = (diffCnt > 1) and 1 or 0
  767. dataNet.skillUp[0] = diffCnt
  768. for i = 1, diffCnt do
  769. makeSkillNet(dataNet.skillUp[i], diffList[i][2])
  770. end
  771. dataNet.speedUp = JUEXING_SPEED_UP[heroConfig.star] or 0
  772. dataNet.atkUpRate = JUEXING_ATK_UP[heroConfig.star] or 0
  773. dataNet.hpUpRate = JUEXING_HP_UP[heroConfig.star] or 0
  774. dataNet.needItems[0] = #attrConfig.needItems
  775. for i = 1, dataNet.needItems[0] do
  776. local itemID = attrConfig.needItems[i][1]
  777. local itemCnt = attrConfig.needItems[i][2]
  778. Grid.makeItem(dataNet.needItems[i], itemID, itemCnt)
  779. end
  780. dataNet.needHeros[0] = 0
  781. for i = 1, #attrConfig.cond do
  782. dataNet.needHeros[0] = dataNet.needHeros[0] + 1
  783. local condNet = dataNet.needHeros[dataNet.needHeros[0]]
  784. makeUpStarCond(condNet, attrConfig.cond[i])
  785. end
  786. dataNet.needItemCnt = attrConfig.jinjieshi
  787. --Msg.trace(msgRet)
  788. Msg.send(msgRet, human.fd)
  789. end
  790. function fontJueXingHeroNet(net, heroGrid, index, human)
  791. local attrs = ObjHuman.getHeroAttrs(human, index)
  792. HeroGrid.makeHeroDynamic(net.dynamicData, heroGrid, index, human)
  793. HeroGrid.makeHeroSimple(net.simpleData, heroGrid, index, human)
  794. net.zhandouli = attrs[RoleDefine.ZHANDOULI] or 0
  795. net.atk = attrs[RoleDefine.ATK] or 0
  796. net.hp = attrs[RoleDefine.HP] or 0
  797. net.def = attrs[RoleDefine.DEF] or 0
  798. net.speed = attrs[RoleDefine.SPEED] or 0
  799. end
  800. -- 检查世界等级或者玩家等级是否满足条件
  801. -- 检查达到角色等级或者世界等级
  802. function isFixUpStarLv(human, targetStar)
  803. local config = HeroExcel.star[targetStar]
  804. if not config then
  805. return false
  806. end
  807. if config.upStarNeedLv >= 0 and human.db.lv >= config.upStarNeedLv then
  808. return true, config.upStarNeedLv, config.upStarNeedWorldLv
  809. end
  810. if config.upStarNeedWorldLv >= 0 and GlobalWorld.getWorldLv() >= config.upStarNeedWorldLv then
  811. return true, config.upStarNeedLv, config.upStarNeedWorldLv
  812. end
  813. return false, config.upStarNeedLv, config.upStarNeedWorldLv
  814. end
  815. -- 英雄觉醒
  816. local yunYingActParam = {}
  817. function heroJueXingDo(human, heroID, heroIndex, inputIDList, inputIndexList)
  818. local heroConfig = HeroExcel.hero[heroID]
  819. if not heroConfig then return end
  820. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  821. if not heroGrid then return end
  822. local attrConfig = HeroDefine.getAttrConfig(heroID, heroGrid.star)
  823. if not attrConfig then return end
  824. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroID, heroGrid.star)
  825. if not nextAttrConfig then return end
  826. -- 判断是否达到开放等级
  827. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star + 1)
  828. if not isFix then
  829. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  830. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  831. elseif upStarNeedLv then
  832. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  833. end
  834. return
  835. end
  836. -- 判断消耗材料
  837. local needItemCnt = attrConfig.jinjieshi
  838. if not BagLogic.checkItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt) then
  839. return
  840. end
  841. -- 额外材料
  842. for i = 1, #attrConfig.needItems do
  843. local itemID = attrConfig.needItems[i][1]
  844. local itemCnt = attrConfig.needItems[i][2]
  845. if not BagLogic.checkItemCnt(human, itemID, itemCnt) then
  846. return
  847. end
  848. end
  849. -- 英雄材料
  850. if not HechengLogic.checkCond(human, inputIDList, inputIndexList, attrConfig.cond) then
  851. return Broadcast.sendErr(human, Lang.HERO_JUEXING_CAILIAO_ERR)
  852. end
  853. -- 比较特别的情况。。
  854. for i = 1, inputIndexList[0] do
  855. if inputIndexList[i] == heroIndex then
  856. return -- 本体同时作为材料,骗分解材料
  857. end
  858. end
  859. -- 扣消耗
  860. BagLogic.delItem(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt, "hero_juexing")
  861. local fenjieList = FenjieLogic.fenjie(human, FenjieLogic.FENJIE_DO_JUEXING, inputIDList, inputIndexList)
  862. -- 额外材料
  863. for i = 1, #attrConfig.needItems do
  864. local itemID = attrConfig.needItems[i][1]
  865. local itemCnt = attrConfig.needItems[i][2]
  866. BagLogic.delItem(human, itemID, itemCnt, "hero_juexing")
  867. end
  868. local msgRet = Msg.gc.GC_HERO_JUEXING_DO
  869. msgRet.id = heroID
  870. msgRet.index = heroIndex
  871. msgRet.upStarNeedLv = upStarNeedLv
  872. msgRet.upStarNeedWorldLv = upStarNeedWorldLv
  873. fontJueXingHeroNet(msgRet.oldData, heroGrid, heroIndex, human)
  874. -- 继承英雄等级 阶数 装备 水晶
  875. writeLogHeroDel(human, "hero_juexing", heroGrid)
  876. heroGrid.star = nextAttrConfig.star
  877. onGetNewHero(human, heroGrid, "hero_juexing", heroIndex)
  878. ObjHuman.doCalcHero(human, heroIndex)
  879. sendHeroBagDynamic(human, heroGrid.id, heroIndex)
  880. writeLogHeroAdd(human, "hero_juexing", heroGrid)
  881. fontJueXingHeroNet(msgRet.newData, heroGrid, heroIndex, human)
  882. local diffCnt, diffList = getSkillDiffList(attrConfig, nextAttrConfig)
  883. diffCnt = diffCnt > #msgRet.skillUp and #msgRet.skillUp or diffCnt
  884. msgRet.isAllSkillUp = (diffCnt > 1) and 1 or 0
  885. msgRet.skillUp[0] = diffCnt
  886. for i = 1, diffCnt do
  887. makeSkillNet(msgRet.skillUp[i], diffList[i][2])
  888. end
  889. msgRet.itemList[0] = 0
  890. if fenjieList then
  891. for itemID, itemCnt in pairs(fenjieList) do
  892. if msgRet.itemList[0] >= #msgRet.itemList then
  893. break
  894. end
  895. msgRet.itemList[0] = msgRet.itemList[0] + 1
  896. Grid.makeItem(msgRet.itemList[msgRet.itemList[0]], itemID, itemCnt)
  897. end
  898. end
  899. --Msg.trace(msgRet)
  900. Msg.send(msgRet, human.fd)
  901. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE12, nextAttrConfig.star, heroGrid.id)
  902. local newstar = nextAttrConfig.star or 0
  903. local newcamp = heroConfig.camp or 0
  904. LiLianLogic.onCallback(human, LiLianLogic.LILIAN_OUTID24, 1, newcamp, newstar)
  905. if newstar == 5 then
  906. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_11, 1)
  907. end
  908. if newstar >= 5 then
  909. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_13, 1)
  910. end
  911. if newstar == 6 then
  912. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_16, 1)
  913. JibanLogic.onCallback(human, 2, newstar)
  914. end
  915. if newstar == 10 then
  916. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_23, 1)
  917. end
  918. checkChangeMaxZDL(human, heroGrid)
  919. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_8, 1, heroID, newstar)
  920. for i in ipairs(yunYingActParam) do
  921. yunYingActParam[i] = nil
  922. end
  923. yunYingActParam[1] = heroID
  924. yunYingActParam[2] = newstar
  925. yunYingActParam[3] = 1
  926. YunYingLogic.onCallBack(human, "onHeroStarChange", yunYingActParam)
  927. end
  928. -- 英雄重生预览
  929. function heroChongShengQuery(human, heroID, heroIndex)
  930. local heroConfig = HeroExcel.hero[heroID]
  931. if not heroConfig then return end
  932. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  933. if not heroGrid then return end
  934. if heroGrid.isLock then
  935. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_LOCK)
  936. end
  937. local chongShengConfig = UpNeedExcel.chongSheng[heroGrid.star]
  938. if not chongShengConfig then -- 只能重生7-9星
  939. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  940. end
  941. -- 没有对应5星的存在
  942. local attrConfig = HeroDefine.getAttrConfig(heroID, CHONGSHENG_RETURN_STAR)
  943. if not attrConfig then
  944. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  945. end
  946. local suipianID = SuipianLogic.getSuipianIDbyHeroID(heroID)
  947. if not suipianID then -- 没有对应的本体碎片
  948. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_SUIPIANID)
  949. end
  950. local otherSuipianID = chongShengConfig.suipianIDs[heroConfig.camp]
  951. if not otherSuipianID then -- 阵容不对
  952. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  953. end
  954. local msgRet = Msg.gc.GC_HERO_CHONGSHENG_QUERY
  955. msgRet.id = heroID
  956. msgRet.index = heroIndex
  957. msgRet.needItemCnt = chongShengConfig.needItemCnt
  958. Grid.makeItem(msgRet.bentiSuipian, suipianID, chongShengConfig.bentiCnt)
  959. Grid.makeItem(msgRet.otherSuipian, otherSuipianID, chongShengConfig.suipianCnt)
  960. --Msg.trace(msgRet)
  961. Msg.send(msgRet, human.fd)
  962. end
  963. -- 英雄重生
  964. function heroChongShengDo(human, heroID, heroIndex)
  965. local heroConfig = HeroExcel.hero[heroID]
  966. if not heroConfig then return end
  967. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  968. if not heroGrid then return end
  969. if heroGrid.isLock then
  970. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_LOCK)
  971. end
  972. local chongShengConfig = UpNeedExcel.chongSheng[heroGrid.star]
  973. if not chongShengConfig then -- 只能重生7-9星
  974. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  975. end
  976. local attrConfig = HeroDefine.getAttrConfig(heroID, CHONGSHENG_RETURN_STAR)
  977. if not attrConfig then
  978. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  979. end
  980. local suipianID = SuipianLogic.getSuipianIDbyHeroID(heroID)
  981. if not suipianID then -- 没有对应的本体碎片
  982. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_SUIPIANID)
  983. end
  984. local otherSuipianID = chongShengConfig.suipianIDs[heroConfig.camp]
  985. if not otherSuipianID then -- 阵营不对
  986. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  987. end
  988. local nowItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_CHONGSHENG_ID)
  989. local needItemCnt = chongShengConfig.needItemCnt
  990. if nowItemCnt < needItemCnt then
  991. local strName = ItemDefine.getValue(ItemDefine.ITEM_HERO_CHONGSHENG_ID, "name")
  992. local strRet = Util.format(Lang.COMMON_NO_ITEM, strName)
  993. return Broadcast.sendErr(human, strRet)
  994. end
  995. -- 删除材料
  996. BagLogic.delItem(human, ItemDefine.ITEM_HERO_CHONGSHENG_ID, needItemCnt, "hero_chongsheng")
  997. -- 重置到初始返还的材料
  998. local upList = getResetReturnItems(heroGrid)
  999. -- 先删除英雄
  1000. delHeroByIndex(human, heroIndex, "hero_chongsheng")
  1001. -- 返还装备
  1002. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  1003. if i ~= ItemDefine.EQUIP_SUBTYPE_SHUIJIN and
  1004. heroGrid.equip and heroGrid.equip[i] then
  1005. local equipGrid = heroGrid.equip[i]
  1006. if equipGrid then
  1007. EquipLogic.addByEquipGrid(human, equipGrid, "hero_chongsheng")
  1008. end
  1009. end
  1010. end
  1011. -- 返还符文
  1012. for i = 1, 2 do
  1013. local fuwenGrid = heroGrid.fuwen and heroGrid.fuwen[i]
  1014. if fuwenGrid and fuwenGrid.id then
  1015. FuwenLogic.addByGrid(human, fuwenGrid, "hero_chongsheng")
  1016. end
  1017. end
  1018. -- 再给东西
  1019. BagLogic.addItem(human, suipianID, chongShengConfig.bentiCnt, "hero_chongsheng")
  1020. BagLogic.addItem(human, otherSuipianID, chongShengConfig.suipianCnt, "hero_chongsheng")
  1021. for itemID, itemCnt in pairs(upList) do
  1022. BagLogic.addItem(human, itemID, itemCnt, "hero_chongsheng")
  1023. end
  1024. -- 通知客户端
  1025. local msgRet = Msg.gc.GC_HERO_CHONGSHENG_DO
  1026. msgRet.list[0] = 2
  1027. Grid.makeItem(msgRet.list[1], suipianID, chongShengConfig.bentiCnt)
  1028. Grid.makeItem(msgRet.list[2], otherSuipianID, chongShengConfig.suipianCnt)
  1029. for itemID, itemCnt in pairs(upList) do
  1030. msgRet.list[0] = msgRet.list[0] + 1
  1031. Grid.makeItem(msgRet.list[msgRet.list[0]], itemID, itemCnt)
  1032. end
  1033. msgRet.list[0] = EquipLogic.makeEquipItem(human, msgRet.list, msgRet.list[0])
  1034. Msg.send(msgRet, human.fd)
  1035. checkChangeMaxZDL(human, heroGrid)
  1036. end
  1037. -- 回退
  1038. local HUITUI_HERO_LIST = {}
  1039. local HUITUI_ITEM_LIST = {}
  1040. function getHuituiReturns(heroGrid)
  1041. local heroConfig = HeroExcel.hero[heroGrid.id]
  1042. if not heroConfig then return end
  1043. local config = UpNeedExcel.huiTui[heroGrid.star]
  1044. if not config then return end
  1045. local targetID = heroGrid.id
  1046. if not targetID then return end
  1047. -- 13星无法升级,但可以回退
  1048. if heroGrid.star < 13 then
  1049. local upStarConfig = HeroDefine.getNextAttrConfig(heroGrid.id, heroGrid.star)
  1050. -- 不能升星的话也不能回退
  1051. if not upStarConfig then
  1052. return
  1053. end
  1054. end
  1055. Util.cleanTable(HUITUI_HERO_LIST)
  1056. Util.cleanTable(HUITUI_ITEM_LIST)
  1057. local maxLv = HeroGrid.getMaxLv(config.targetStar, heroGrid.quality)
  1058. local lv = heroGrid.lv
  1059. if heroGrid.oldLV then
  1060. lv = heroGrid.oldLV
  1061. end
  1062. local targetLv = math.min(lv, maxLv)
  1063. -- 升级 不将阶
  1064. for i = targetLv + 1, lv do
  1065. local upcf = UpNeedExcel.upLv[i]
  1066. if upcf then
  1067. HUITUI_ITEM_LIST[ItemDefine.ITEM_GREEN_EXP_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_GREEN_EXP_ID] or 0) +
  1068. upcf.soul
  1069. HUITUI_ITEM_LIST[ItemDefine.ITEM_JINBI_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1070. end
  1071. end
  1072. -- 圣星文书
  1073. HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_BOOK] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_BOOK] or 0) +
  1074. config.upBook
  1075. -- 进阶石
  1076. HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1077. config.jinjieshi
  1078. -- 5星本体碎片数量
  1079. local fiveBentiID = heroGrid.id
  1080. local fiveBentiSuipianID = SuipianLogic.getSuipianIDbyHeroID(fiveBentiID)
  1081. HUITUI_ITEM_LIST[fiveBentiSuipianID] = (HUITUI_ITEM_LIST[fiveBentiSuipianID] or 0) + config.fiveBentiCnt
  1082. -- 5星同系碎片数量
  1083. local materialConfig = UpNeedExcel.huiTuiMaterial[heroConfig.camp]
  1084. HUITUI_ITEM_LIST[materialConfig.fiveHeroSuipian] = (HUITUI_ITEM_LIST[materialConfig.fiveHeroSuipian] or 0) +
  1085. config.fiveSuipianCnt
  1086. -- 9星傀儡数量
  1087. local nineHeroCnt = (HUITUI_HERO_LIST[9] and HUITUI_HERO_LIST[9][2] or 0) + config.nineHeroCnt
  1088. HUITUI_HERO_LIST[9] = { materialConfig.nineHero, nineHeroCnt }
  1089. -- 10星傀儡数量
  1090. local tenHeroCnt = (HUITUI_HERO_LIST[10] and HUITUI_HERO_LIST[10][2] or 0) + config.tenHeroCnt
  1091. HUITUI_HERO_LIST[10] = { materialConfig.tenHero, tenHeroCnt }
  1092. return config.targetStar, targetLv, config, HUITUI_ITEM_LIST, HUITUI_HERO_LIST
  1093. end
  1094. -- 回退查询
  1095. function sendHuituiQuery(human, heroID, heroIndex)
  1096. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1097. if not heroGrid then return end
  1098. local star, targetLv, config, items, heros = getHuituiReturns(heroGrid)
  1099. if not star then
  1100. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_STAR)
  1101. end
  1102. local msgRet = Msg.gc.GC_HERO_HUITUI_QUERY
  1103. msgRet.heroID = heroID
  1104. msgRet.heroIndex = heroIndex
  1105. HeroGrid.makeHeroSimple(msgRet.oldSimple, heroGrid, heroIndex, human)
  1106. local others = HeroGrid.createOthers(targetLv, nil, nil, star)
  1107. HeroGrid.makeHeroSimpleByID(msgRet.newSimple, heroID, heroIndex, others, nil, true)
  1108. HeroGrid.makeHeroSimpleByGeneral(msgRet.newSimple, heroID)
  1109. Grid.makeItem(msgRet.needItem, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt)
  1110. msgRet.returnItems[0] = 0
  1111. for itemID, itemCnt in pairs(items) do
  1112. if msgRet.returnItems[0] >= #msgRet.returnItems then
  1113. break
  1114. end
  1115. if itemCnt > 0 then
  1116. msgRet.returnItems[0] = msgRet.returnItems[0] + 1
  1117. Grid.makeItem(msgRet.returnItems[msgRet.returnItems[0]], itemID, itemCnt)
  1118. end
  1119. end
  1120. msgRet.returnHeros[0] = 0
  1121. for star, v in pairs(heros) do
  1122. local rHeroID = v[1]
  1123. local rHeroCnt = v[2]
  1124. for i = 1, rHeroCnt do
  1125. if msgRet.returnHeros[0] >= #msgRet.returnHeros then
  1126. break
  1127. end
  1128. local others = HeroGrid.createOthers(1, nil, nil, star)
  1129. msgRet.returnHeros[0] = msgRet.returnHeros[0] + 1
  1130. local heroNet = msgRet.returnHeros[msgRet.returnHeros[0]]
  1131. HeroGrid.makeHeroSimpleByID(heroNet, rHeroID, nil, others, human)
  1132. HeroGrid.makeHeroSimpleByGeneral(heroNet, rHeroID)
  1133. heroNet.star = star
  1134. end
  1135. end
  1136. --Msg.trace(msgRet)
  1137. Msg.send(msgRet, human.fd)
  1138. end
  1139. -- 回退操作
  1140. function huituiHero(human, heroID, heroIndex)
  1141. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1142. if not heroGrid then return end
  1143. local star, targetLv, config, items, heros = getHuituiReturns(heroGrid)
  1144. if not star then
  1145. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_STAR)
  1146. end
  1147. if heroGrid.isLock then
  1148. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_LOCK)
  1149. end
  1150. local needHeroBagCnt = 0
  1151. for star, v in pairs(heros) do
  1152. local rHeroCnt = v[2]
  1153. needHeroBagCnt = needHeroBagCnt + rHeroCnt
  1154. end
  1155. -- 检查英雄背包空间
  1156. if getEmptyCnt(human) < needHeroBagCnt then
  1157. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  1158. end
  1159. if not BagLogic.checkItemCnt(human, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt) then
  1160. return
  1161. end
  1162. BagLogic.delItem(human, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt, "hero_huitui")
  1163. heroGrid.star = star
  1164. heroGrid.lv = targetLv
  1165. XingYaoGongMing.onDelHero(human, heroGrid, heroIndex)
  1166. ObjHuman.doCalcHero(human, heroIndex)
  1167. sendHeroBagDynamic(human, heroID, heroIndex)
  1168. writeLogHeroAdd(human, "hero_huitui", heroGrid)
  1169. for itemID, itemCnt in pairs(items) do
  1170. if itemCnt > 0 then
  1171. BagLogic.addItem(human, itemID, itemCnt, "hero_huitui")
  1172. end
  1173. end
  1174. for star, v in pairs(heros) do
  1175. local rHeroID = v[1]
  1176. local rHeroCnt = v[2]
  1177. if rHeroCnt > 0 then
  1178. addHero(human, rHeroID, star, rHeroCnt, "hero_huitui")
  1179. end
  1180. end
  1181. local msgRet = Msg.gc.GC_HERO_HUITUI
  1182. msgRet.heroID = heroID
  1183. msgRet.heroIndex = heroIndex
  1184. HeroGrid.makeHeroSimple(msgRet.newSimple, heroGrid, heroIndex, human)
  1185. msgRet.returnItems[0] = 0
  1186. for itemID, itemCnt in pairs(items) do
  1187. if msgRet.returnItems[0] >= #msgRet.returnItems then
  1188. break
  1189. end
  1190. if itemCnt > 0 then
  1191. msgRet.returnItems[0] = msgRet.returnItems[0] + 1
  1192. Grid.makeItem(msgRet.returnItems[msgRet.returnItems[0]], itemID, itemCnt)
  1193. end
  1194. end
  1195. msgRet.returnHeros[0] = 0
  1196. for star, v in pairs(heros) do
  1197. local rHeroID = v[1]
  1198. local rHeroCnt = v[2]
  1199. for i = 1, rHeroCnt do
  1200. if msgRet.returnHeros[0] >= #msgRet.returnHeros then
  1201. break
  1202. end
  1203. msgRet.returnHeros[0] = msgRet.returnHeros[0] + 1
  1204. local heroNet = msgRet.returnHeros[msgRet.returnHeros[0]]
  1205. HeroGrid.makeHeroSimpleByID(heroNet, rHeroID, nil, nil, human)
  1206. heroNet.star = star
  1207. end
  1208. end
  1209. --Msg.trace(msgRet)
  1210. Msg.send(msgRet, human.fd)
  1211. checkChangeMaxZDL(human, heroGrid)
  1212. end
  1213. function getHeroGrid(human, heroID, heroIndex)
  1214. if not heroID then return end
  1215. if not heroIndex then return end
  1216. local heroGrid = human.db.heroBag[heroIndex]
  1217. if type(heroGrid) ~= "table" or heroGrid.id ~= heroID then
  1218. return
  1219. end
  1220. return heroGrid
  1221. end
  1222. -- 根据uuid 获取heroGrid
  1223. function getHeroGridByUuid(human, uuid)
  1224. if not uuid or uuid == "" or uuid == "0" then return end
  1225. for index = 1, human.db.heroBag[0] do
  1226. local heroGrid = human.db.heroBag[index]
  1227. if heroGrid and type(heroGrid) == "table" then
  1228. if heroGrid.uuid == uuid then
  1229. return heroGrid
  1230. end
  1231. end
  1232. end
  1233. return nil
  1234. end
  1235. -- 获取下标英雄id
  1236. function getHeroIdByIndex(human, heroIndex)
  1237. if heroIndex <= 0 then
  1238. return
  1239. end
  1240. local heroGrid = human.db.heroBag[heroIndex]
  1241. if heroGrid == nil then
  1242. return
  1243. end
  1244. return heroGrid.id
  1245. end
  1246. function makeHeroShare(msg, heroGrid, bagIndex, human)
  1247. if type(heroGrid) ~= "table" then return end
  1248. local heroConfig = HeroExcel.hero[heroGrid.id]
  1249. if not heroConfig then return end
  1250. msg.uuid = human.db._id
  1251. msg.heroIndex = bagIndex
  1252. HeroGrid.makeHeroSimple(msg.heroSimple, heroGrid, bagIndex, human)
  1253. HeroGrid.makeHeroStatic(msg.heroStatic, heroGrid.id)
  1254. HeroGrid.makeHeroDynamic(msg.heroDynamic, heroGrid, bagIndex, human)
  1255. -- 装备信息
  1256. msg.equips[0] = 0
  1257. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  1258. local equipGrid = heroGrid.equip and heroGrid.equip[i]
  1259. if equipGrid then
  1260. msg.equips[0] = msg.equips[0] + 1
  1261. local equipNet = msg.equips[msg.equips[0]]
  1262. Grid.makeItem(equipNet, equipGrid.id, 1, heroGrid.shuijingAttrID, equipGrid)
  1263. end
  1264. end
  1265. -- 符文
  1266. msg.fuWens[0] = 0
  1267. for i = 1, 2 do
  1268. local fuwenData = heroGrid.fuwen and heroGrid.fuwen[i]
  1269. if fuwenData and fuwenData.id then
  1270. msg.fuWens[0] = msg.fuWens[0] + 1
  1271. local fuwenNet = msg.fuWens[msg.fuWens[0]]
  1272. fuwenNet.pos = i
  1273. Grid.makeItem(fuwenNet.fuwen, fuwenData.id, 1, nil, fuwenData, i, 0)
  1274. end
  1275. end
  1276. return true
  1277. end
  1278. function makeHeroShareMonster(msg, monsterID, mosnterLv)
  1279. local others = HeroGrid.createOthers(mosnterLv)
  1280. msg.uuid = ""
  1281. msg.heroIndex = 0
  1282. HeroGrid.makeHeroSimpleByMonsterID(msg.heroSimple, monsterID, others)
  1283. HeroGrid.makeHeroStatic(msg.heroStatic, monsterID)
  1284. HeroGrid.makeHeroDynamicByID(msg.heroDynamic, monsterID)
  1285. msg.equips[0] = 0
  1286. msg.fuWens[0] = 0
  1287. end
  1288. function getHeroShareGrid(uuid, heroIndex)
  1289. local fakeHuman = ObjHuman.onlineUuid[uuid]
  1290. if not fakeHuman then
  1291. local db = RoleDBLogic.getDb(uuid, RoleLogic.getCombatField())
  1292. if not db then
  1293. return
  1294. end
  1295. fakeHuman = { db = db }
  1296. end
  1297. local bagIndex = heroIndex
  1298. local heroGrid = bagIndex and fakeHuman.db.heroBag[bagIndex]
  1299. return heroGrid, bagIndex, fakeHuman
  1300. end
  1301. function shareData(human, uuid, heroIndex)
  1302. local msgRet = Msg.gc.GC_HERO_SHARE_DATA
  1303. local heroGrid, bagIndex, fakeHuman = getHeroShareGrid(uuid, heroIndex)
  1304. if heroGrid then
  1305. if not makeHeroShare(msgRet.data, heroGrid, bagIndex, fakeHuman) then
  1306. return
  1307. end
  1308. else
  1309. local monsterID, mosnterLv = JjcLogic.getHeroShareMonster(uuid, heroIndex)
  1310. if not monsterID then return end
  1311. makeHeroShareMonster(msgRet.data, monsterID, mosnterLv)
  1312. end
  1313. Msg.send(msgRet, human.fd)
  1314. end
  1315. -- 获取英雄背包中 最大等级的英雄
  1316. function getHeroBagMaxLev(human)
  1317. local maxLv = 1
  1318. for index, heroGrid in pairs(human.db.heroBag) do
  1319. if index ~= 0 and heroGrid.lv > maxLv then
  1320. maxLv = heroGrid.lv
  1321. end
  1322. end
  1323. return maxLv
  1324. end
  1325. -- 获取英雄背包中 最大星级的英雄
  1326. function getHeroBagMaxFuNeng(human)
  1327. local maxStar = 0
  1328. for index, heroGrid in pairs(human.db.heroBag) do
  1329. if index ~= 0 and heroGrid.id then
  1330. local heroConfig = HeroExcel.hero[heroGrid.id]
  1331. if heroConfig and heroConfig.star > 10 then
  1332. local star = heroConfig.star - 10
  1333. if star > maxStar then
  1334. maxStar = star
  1335. end
  1336. if maxStar >= HERO_MAX_STAR - 10 then
  1337. return maxStar
  1338. end
  1339. end
  1340. end
  1341. end
  1342. return maxStar
  1343. end
  1344. -- 战力最高的6个英雄战力和
  1345. local function sortCombat(a, b)
  1346. return a.zhandouli > b.zhandouli
  1347. end
  1348. local HeroSortTable = {}
  1349. function getHerosZDL(human)
  1350. Util.cleanTable(HeroSortTable)
  1351. local len = 0
  1352. for index, heroGrid in pairs(human.db.heroBag) do
  1353. if index ~= 0 then
  1354. len = len + 1
  1355. HeroSortTable[len] = heroGrid
  1356. end
  1357. end
  1358. if len > 1 then
  1359. table.sort(HeroSortTable, sortCombat)
  1360. end
  1361. local zhandouli = 0
  1362. for i = 1, 6 do
  1363. local grid = HeroSortTable[i]
  1364. zhandouli = zhandouli + (grid and grid.zhandouli or 0)
  1365. end
  1366. return zhandouli
  1367. end
  1368. --
  1369. function getHeroMaxZDL(human, camp)
  1370. local zhandouli = 0
  1371. local maxGrid = nil
  1372. for index, heroGrid in pairs(human.db.heroBag) do
  1373. if index ~= 0 then
  1374. local heroConfig = heroGrid and HeroExcel.hero[heroGrid.id]
  1375. if heroConfig and ((camp or 0) == 0 or heroConfig.camp == camp)
  1376. and heroGrid.zhandouli > zhandouli then
  1377. zhandouli = heroGrid.zhandouli
  1378. maxGrid = heroGrid
  1379. end
  1380. end
  1381. end
  1382. return zhandouli, maxGrid
  1383. end
  1384. -- 武将系统红点
  1385. function isDot(human)
  1386. if human.db.lv < 9 then
  1387. return false
  1388. end
  1389. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1390. if not combatHero then return end
  1391. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1392. local uuid = combatHero[i]
  1393. local heroGrid = HeroLogic.getHeroGridByUuid(human, uuid)
  1394. if heroGrid then
  1395. if isHeroDot(human, heroGrid) then
  1396. return true
  1397. end
  1398. if HeroBook.isDot(human) == 1 then
  1399. return true
  1400. end
  1401. end
  1402. end
  1403. end
  1404. -- 某个伙伴是否有红点
  1405. function isHeroDot(human, heroGrid)
  1406. if not heroGrid then return end
  1407. if human.db.lv < 9 then
  1408. return false
  1409. end
  1410. -- 装备
  1411. if HeroEquip.isEquipDot(human, heroGrid) then
  1412. return true
  1413. end
  1414. if FuwenLogic.isFuwenDot(human, heroGrid) then
  1415. return true
  1416. end
  1417. -- 升级/进阶
  1418. if isHeroLevelDot(human, heroGrid) and
  1419. not XingYaoGongMing.isGongMing(human, heroIndex) then
  1420. return true
  1421. end
  1422. --
  1423. if isHeroJuexingDot(human, heroGrid.bagIndex, heroGrid) then
  1424. return true
  1425. end
  1426. if BingshuLogic.isBingShuDot(human, heroGrid) then
  1427. return
  1428. end
  1429. end
  1430. -- 升级判定
  1431. function isHeroLvDot(human, heroGrid)
  1432. if human.db.lv < 9 then
  1433. return false
  1434. end
  1435. local heroConfig = HeroExcel.hero[heroGrid.id]
  1436. if not heroConfig then return end
  1437. local lv = heroGrid and heroGrid.lv or 1
  1438. local star = heroConfig and heroConfig.star or 0
  1439. local quality = heroGrid and heroGrid.quality or 0
  1440. local maxLv = HeroGrid.getMaxLv(heroGrid.star, quality)
  1441. if lv < maxLv then -- 升级
  1442. local conf = UpNeedExcel.upLv[lv + 1]
  1443. if not conf then return end
  1444. if human.db.jinbi < conf.money then return end
  1445. if BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID) < conf.soul then
  1446. return
  1447. end
  1448. return true
  1449. end
  1450. end
  1451. -- 进阶判断
  1452. function isHeroUpDot(human, heroGrid)
  1453. if human.db.lv < 9 then
  1454. return false
  1455. end
  1456. local heroConfig = HeroExcel.hero[heroGrid.id]
  1457. if not heroConfig then return end
  1458. local lv = heroGrid and heroGrid.lv or 1
  1459. local star = heroGrid and heroGrid.star or 0
  1460. local quality = heroGrid and heroGrid.quality or 0
  1461. -- 进阶
  1462. local maxQuality = HeroGrid.getMaxQuality(star)
  1463. if quality >= maxQuality then
  1464. return
  1465. end
  1466. local maxLv = HeroGrid.getMaxLv(heroGrid.star, maxQuality)
  1467. if lv < maxLv then
  1468. return
  1469. end
  1470. local conf = UpNeedExcel.upQuality[quality + 1]
  1471. if not conf then return end
  1472. if human.db.jinbi < conf.money then return end
  1473. if BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID) < conf.jinjieshi then
  1474. return
  1475. end
  1476. return true
  1477. end
  1478. -- 升级/进阶判断
  1479. function isHeroLevelDot(human, heroGrid)
  1480. if human.db.lv < 9 then
  1481. return false
  1482. end
  1483. if isHeroLvDot(human, heroGrid) then -- 升级
  1484. return true
  1485. end
  1486. if isHeroUpDot(human, heroGrid) then -- 进阶判断
  1487. return true
  1488. end
  1489. end
  1490. -- 升星/觉醒红点
  1491. function isHeroJuexingDot(human, heroIndex, heroGrid)
  1492. if human.db.lv < 9 then
  1493. return
  1494. end
  1495. local heroConfig = HeroExcel.hero[heroGrid.id]
  1496. if not heroConfig then return end
  1497. local attrConfig = HeroDefine.getAttrConfig(heroGrid.id, heroGrid.star)
  1498. if not attrConfig then return end
  1499. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroGrid.id, heroGrid.star)
  1500. if not nextAttrConfig then
  1501. return sendHeroJueXingMax(human, heroGrid.id, heroIndex)
  1502. end
  1503. -- 角色等级/世界等级是否可以
  1504. local isFix = isFixUpStarLv(human, heroGrid.star + 1)
  1505. if not isFix then return end
  1506. -- 判断消耗材料
  1507. local needItemCnt = attrConfig.jinjieshi
  1508. if BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID) < needItemCnt then
  1509. return
  1510. end
  1511. -- 额外材料
  1512. for i = 1, #attrConfig.needItems do
  1513. local itemID = attrConfig.needItems[i][1]
  1514. local itemCnt = attrConfig.needItems[i][2]
  1515. if BagLogic.getItemCnt(human, itemID) < itemCnt then
  1516. return
  1517. end
  1518. end
  1519. local without = {}
  1520. without[heroIndex] = true
  1521. for _, cond in ipairs(attrConfig.cond) do
  1522. local ctype = cond[1]
  1523. local needCnt = cond[3]
  1524. if not needCnt then return end
  1525. if ctype == HechengLogic.COND_TYPE_CAMPSTAR then
  1526. needCnt = cond[4]
  1527. end
  1528. for i = 1, needCnt do
  1529. local index = selectJuexingGrid(human, ctype, cond, without)
  1530. if not index then return end
  1531. without[index] = true
  1532. end
  1533. end
  1534. return true
  1535. end
  1536. -- 查找升星材料
  1537. function selectJuexingGrid(human, ctype, cond, without)
  1538. for index, heroGrid in pairs(human.db.heroBag) do
  1539. if index ~= 0 and not without[index] and
  1540. isFixJuexingCond(heroGrid, ctype, cond) then
  1541. return index
  1542. end
  1543. end
  1544. end
  1545. -- 是否满足材料需求
  1546. function isFixJuexingCond(grid, ctype, cond)
  1547. local heroConfig = HeroExcel.hero[grid.id]
  1548. if not heroConfig then return end
  1549. if ctype == HechengLogic.COND_TYPE_HEROID then
  1550. local needConfig = HeroExcel.hero[cond[2]]
  1551. if not needConfig then return end
  1552. local needStar = cond[4] or needConfig.star
  1553. if grid.id == cond[2] and needStar == grid.star then
  1554. return true
  1555. end
  1556. elseif ctype == HechengLogic.COND_TYPE_CAMPSTAR then
  1557. if cond[2] ~= 0 and cond[2] ~= heroConfig.camp then
  1558. return
  1559. end
  1560. if cond[3] ~= grid.star then
  1561. return
  1562. end
  1563. return true
  1564. end
  1565. end
  1566. function sendBagDots(human)
  1567. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1568. local msgRet = Msg.gc.GC_HERO_BAG_DOTS
  1569. msgRet.list[0] = 0
  1570. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1571. local uuid = combatHero and combatHero[i]
  1572. local heroGrid = HeroLogic.getHeroGridByUuid(human, uuid)
  1573. if heroGrid then
  1574. msgRet.list[0] = msgRet.list[0] + 1
  1575. local net = msgRet.list[msgRet.list[0]]
  1576. net.bagIndex = heroGrid.bagIndex
  1577. net.isDot = isHeroDot(human, heroGrid) and 1 or 0
  1578. end
  1579. end
  1580. --Msg.trace(msgRet)
  1581. msgRet.bookDot = HeroBook.isDot(human)
  1582. Msg.send(msgRet, human.fd)
  1583. refreshDot(human)
  1584. end
  1585. function refreshDot(human, uuid)
  1586. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1587. if not combatHero then return end
  1588. local isFind = nil
  1589. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1590. if uuid == nil or combatHero[i] == uuid then
  1591. isFind = true
  1592. break
  1593. end
  1594. end
  1595. if not isFind then return end
  1596. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_301)
  1597. end
  1598. -- 今日英雄重置剩余次数
  1599. function getResetLeftCnt(human)
  1600. local heroResetCnt = human.db.heroResetCnt or 0
  1601. return math.max(HERO_RESET_FREECNT - heroResetCnt, 0)
  1602. end
  1603. -- 重置返还材料
  1604. local RESET_RETURN_ITEMS = {}
  1605. function getResetReturnItems(heroGrid)
  1606. Util.cleanTable(RESET_RETURN_ITEMS)
  1607. -- 升级
  1608. local lv = heroGrid.lv
  1609. if heroGrid.oldLV then
  1610. lv = heroGrid.oldLV
  1611. end
  1612. for i = 2, lv do
  1613. local upcf = UpNeedExcel.upLv[i]
  1614. if upcf then
  1615. RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] or 0) +
  1616. upcf.soul
  1617. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1618. upcf.money
  1619. end
  1620. end
  1621. -- 升阶
  1622. local quality = heroGrid.quality
  1623. if heroGrid.oldQuality then
  1624. quality = heroGrid.oldQuality
  1625. end
  1626. -- 升阶
  1627. for i = 1, quality do
  1628. local upcf = UpNeedExcel.upQuality[i]
  1629. if upcf then
  1630. RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1631. upcf.jinjieshi
  1632. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1633. upcf.money
  1634. end
  1635. end
  1636. -- 升星材料
  1637. for i = 1, heroGrid.star do
  1638. local attrConfig = HeroDefine.getAttrConfig(heroGrid.id, i)
  1639. if attrConfig then
  1640. if attrConfig.jinjieshi > 0 then RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1641. attrConfig.jinjieshi end
  1642. for j = 1, #attrConfig.needItems do
  1643. RESET_RETURN_ITEMS[attrConfig.needItems[j][1]] = (RESET_RETURN_ITEMS[attrConfig.needItems[j][1]] or 0) +
  1644. attrConfig.needItems[j][2]
  1645. end
  1646. end
  1647. end
  1648. -- 护符/水晶材料
  1649. local maxCnt = 100 -- 防止死循环
  1650. local equipID = heroGrid.equip and heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN]
  1651. while equipID do
  1652. maxCnt = maxCnt - 1
  1653. if maxCnt < 0 then
  1654. assert()
  1655. end
  1656. local eupcf = EquipExcel.shuijingUpNeed[equipID]
  1657. if not eupcf then break end
  1658. local preEquipID = eupcf.prevID
  1659. equipID = preEquipID
  1660. if preEquipID > 0 then
  1661. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1662. eupcf.money
  1663. RESET_RETURN_ITEMS[ItemDefine.ITEM_SHUIJING_UPLEVEL_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_SHUIJING_UPLEVEL_ID] or 0) +
  1664. eupcf.jinghua
  1665. end
  1666. end
  1667. return RESET_RETURN_ITEMS
  1668. end
  1669. function getRealResetReturnItems(heroGrid)
  1670. Util.cleanTable(RESET_RETURN_ITEMS)
  1671. -- 升级
  1672. local lv = heroGrid.lv
  1673. if heroGrid.oldLV then
  1674. lv = heroGrid.oldLV
  1675. end
  1676. for i = 2, lv do
  1677. local upcf = UpNeedExcel.upLv[i]
  1678. if upcf then
  1679. RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] or 0) +
  1680. upcf.soul
  1681. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1682. upcf.money
  1683. end
  1684. end
  1685. -- 升阶
  1686. local quality = heroGrid.quality
  1687. if heroGrid.oldQuality then
  1688. quality = heroGrid.oldQuality
  1689. end
  1690. -- 升阶
  1691. for i = 1, quality do
  1692. local upcf = UpNeedExcel.upQuality[i]
  1693. if upcf then
  1694. RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1695. upcf.jinjieshi
  1696. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1697. upcf.money
  1698. end
  1699. end
  1700. return RESET_RETURN_ITEMS
  1701. end
  1702. -- 重置花费
  1703. function getResetNeedZuanshi(lv)
  1704. if lv > 100 then
  1705. return 50
  1706. end
  1707. return 0
  1708. end
  1709. -- 重置查询
  1710. function resetHeroQuery(human, heroID, heroIndex)
  1711. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1712. if not heroGrid then return end
  1713. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_RESET) then
  1714. return
  1715. end
  1716. local heroConfig = HeroExcel.hero[heroGrid.id]
  1717. if not heroConfig then return end
  1718. if heroConfig.star > HERO_RESET_MAXSTAR then
  1719. return Broadcast.sendErr(human, Util.format(Lang.HERO_RESET_ERR_STAR, HERO_RESET_MAXSTAR + 1))
  1720. end
  1721. ObjHuman.updateDaily(human)
  1722. --[[if getResetLeftCnt(human) < 1 then
  1723. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_CNT)
  1724. end--]]
  1725. local list = getRealResetReturnItems(heroGrid)
  1726. local msgRet = Msg.gc.GC_HERO_RESET_QUERY
  1727. msgRet.heroID = heroID
  1728. msgRet.heroIndex = heroIndex
  1729. msgRet.needZuanshi = getResetNeedZuanshi(heroGrid.lv)
  1730. msgRet.maxFreeCnt = HERO_RESET_FREECNT
  1731. msgRet.leftFreeCnt = getResetLeftCnt(human)
  1732. msgRet.items[0] = 0
  1733. for itemID, itemCnt in pairs(list) do
  1734. if msgRet.items[0] >= #msgRet.items then
  1735. break
  1736. end
  1737. msgRet.items[0] = msgRet.items[0] + 1
  1738. Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
  1739. end
  1740. if msgRet.items[0] < 1 then
  1741. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_NONE)
  1742. end
  1743. -- Msg.trace(msgRet)
  1744. Msg.send(msgRet, human.fd)
  1745. end
  1746. -- 英雄重置
  1747. function resetHero(human, heroID, heroIndex)
  1748. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1749. if not heroGrid then return end
  1750. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_RESET) then
  1751. return
  1752. end
  1753. local heroConfig = HeroExcel.hero[heroGrid.id]
  1754. if not heroConfig then return end
  1755. if heroConfig.star > HERO_RESET_MAXSTAR then
  1756. return Broadcast.sendErr(human, Util.format(Lang.HERO_RESET_ERR_STAR, HERO_RESET_MAXSTAR + 1))
  1757. end
  1758. local list = getRealResetReturnItems(heroGrid)
  1759. if not next(list) then
  1760. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_NONE)
  1761. end
  1762. if getResetLeftCnt(human) < 1 then
  1763. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_CNT)
  1764. end
  1765. local needZuanshi = getResetNeedZuanshi(heroGrid.lv)
  1766. if not ObjHuman.checkRMB(human, needZuanshi) then
  1767. return
  1768. end
  1769. ObjHuman.decZuanshi(human, -needZuanshi, "hero_reset")
  1770. human.db.heroResetCnt = (human.db.heroResetCnt or 0) + 1
  1771. heroGrid.lv = 1
  1772. heroGrid.quality = 0
  1773. if heroGrid.equip and heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN] then
  1774. heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN] = nil
  1775. heroGrid.shuijingAttrID = nil
  1776. end
  1777. for itemID, itemCnt in pairs(list) do
  1778. BagLogic.addItem(human, itemID, itemCnt, "hero_reset")
  1779. end
  1780. HeroEquip.putOffQuick(human, heroID, heroIndex, true)
  1781. FuwenLogic.putOffQuick(human, heroID, heroIndex, true)
  1782. XingYaoGongMing.onDelHero(human, heroGrid, heroIndex)
  1783. heroGrid.fuwen = nil
  1784. ObjHuman.doCalcHero(human, heroIndex)
  1785. sendHeroBagDynamic(human, heroID, heroIndex)
  1786. refreshDot(human, heroGrid.uuid)
  1787. local msgRet = Msg.gc.GC_HERO_RESET
  1788. msgRet.heroID = heroID
  1789. msgRet.heroIndex = heroIndex
  1790. msgRet.items[0] = 0
  1791. for itemID, itemCnt in pairs(list) do
  1792. if msgRet.items[0] >= #msgRet.items then
  1793. break
  1794. end
  1795. if not ItemDefine.isEquip(itemID) then
  1796. msgRet.items[0] = msgRet.items[0] + 1
  1797. Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
  1798. end
  1799. end
  1800. msgRet.items[0] = EquipLogic.makeEquipItem(human, msgRet.items, msgRet.items[0])
  1801. Msg.send(msgRet, human.fd)
  1802. checkChangeMaxZDL(human, heroGrid)
  1803. end