CreateRole.lua 12 KB

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  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local TriggerLogic = require("trigger.TriggerLogic")
  28. local TriggerDefine = require("trigger.TriggerDefine")
  29. local RoleStorageBox = require("roleSystem.RoleStorageBox")
  30. local DataCache = require("core.DataCache")
  31. local ROLE_NAME_LEN_MAX = 21
  32. local ROLE_NAME_LEN_MIN = 5
  33. local OP_RET_SUCC = 1
  34. local OP_RET_FAIL = 0
  35. local AnotherWorldBattleNS
  36. -- 特定渠道用户创角时发送的邮件ID
  37. local NEW_ROLE_MAIL_ID = 7023
  38. -- 特定渠道列表
  39. local TARGET_CHANNEL_ARRAY = {1, 9}
  40. local function sendMail(human)
  41. local mailCfg = MailExcel.mail[NEW_ROLE_MAIL_ID]
  42. MailManager.add(MailManager.SYSTEM, human.db._id, mailCfg.title, mailCfg.content, nil, mailCfg.senderName or "GM")
  43. end
  44. -- 生成一个11位的全局不重复的数字组成的id
  45. -- 规则 前6位服务器index 后五位自增id
  46. function genIdentity()
  47. local firstStr= Config.SVR_INDEX
  48. local nowMax = CommonDB.getIdentityMax()
  49. nowMax = nowMax + 1
  50. CommonDB.setIdentityMax(nowMax)
  51. return firstStr .. "" .. nowMax
  52. end
  53. function getFakeIdentityMax()
  54. local firstStr= Config.SVR_INDEX
  55. local id = CommonDB.getFakeIdentityMax()
  56. return firstStr .. string.format("%05d", id)
  57. end
  58. local function checkRoleName(roleName, default)
  59. --如果roleName是nil 游戏名不能为空
  60. if not roleName then
  61. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  62. end
  63. local nameLen = string.len(roleName)
  64. --如果游戏名长度小于游戏名最小长度 角色名过短
  65. if nameLen < ROLE_NAME_LEN_MIN then
  66. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  67. end
  68. --如果游戏名长度大于游戏名最小长度 角色名过长
  69. if nameLen > ROLE_NAME_LEN_MAX then
  70. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  71. end
  72. if default == nil then
  73. --如果游戏名中包含非法字符 角色名中有非法字符
  74. if roleName ~= FilterUtil.filterName(roleName) then
  75. return false, Lang.CREATE_ROLE_FAIL_NAME_SHIELD
  76. end
  77. end
  78. --角色名已经存在
  79. if RoleDBLogic.isNameExistInDB(roleName) then
  80. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  81. end
  82. return true
  83. end
  84. function creatFakeDb(account, serverTag)
  85. local db = RoleDBLogic.createDefaultRole(account, serverTag)
  86. local identity = genIdentity()
  87. db.identity = identity
  88. db.name = account
  89. return db
  90. end
  91. function createNewRole(human)
  92. if _G.is_middle == true then
  93. return
  94. end
  95. -- if human.db or RoleDBLogic.isAccountExistInDB(human.account, human.serverTag) then
  96. -- assert(nil)
  97. -- return
  98. -- end
  99. if human.db or RoleDBLogic.isNewUniqueTagExistInDB(human.phpChanelID, human.account, human.serverTag) then
  100. assert(nil)
  101. return
  102. end
  103. human.db = RoleDBLogic.createDefaultRole(human.phpChanelID, human.account, human.serverTag)
  104. -- 保存数据
  105. human.db.name = human.account
  106. local identity = genIdentity()
  107. human.db.identity = identity
  108. -- 测试 临时增加,用于防沉迷测试
  109. human.db.age = 20
  110. ----------
  111. -- 给角色的月光包盒中添加一定数量的道具
  112. RoleStorageBox.FillStorageBox(human)
  113. RelationGiftLogic.relationCreate(human)
  114. ObjHuman.initHuman(human)
  115. ObjHuman.save(human)
  116. ObjHuman.onLogin(human, true)
  117. createRoleSettingUp(human)
  118. DataCache.Insert_PlayerUuidList(human.db._id, human.db.lv)
  119. -- 特定渠道用户创角时发送的邮件
  120. if table.find(TARGET_CHANNEL_ARRAY, human.phpChanelID) then
  121. sendMail(human)
  122. end
  123. ReportManager.register(human)
  124. end
  125. -- 改名操作结果
  126. CHANGE_NAME_RET_FAIL = 0 -- 失败
  127. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  128. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  129. CHANGE_NAME_COST = 200
  130. function changeName(human, roleName)
  131. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  132. msgRet.ret = CHANGE_NAME_RET_FAIL
  133. local isOk, tip = checkRoleName(roleName)
  134. if not isOk then
  135. msgRet.tip = tip
  136. Msg.send(msgRet, human.fd)
  137. return
  138. end
  139. if not human.db.changeNameCnt then
  140. human.db.changeNameCnt = 1
  141. else
  142. if human.db.zuanshi < CHANGE_NAME_COST then
  143. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  144. Msg.send(msgRet, human.fd)
  145. return
  146. end
  147. human.db.changeNameCnt = human.db.changeNameCnt + 1
  148. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  149. end
  150. ObjHuman.onlineHuman[human.db.name] = nil
  151. ObjHuman.onlineHuman[roleName] = human
  152. human.db.name = roleName
  153. ObjHuman.save(human)
  154. msgRet.ret = CHANGE_NAME_RET_OK
  155. if human.db.changeNameCnt > 1 then
  156. msgRet.ret = CHANGE_NAME_RET_OK2
  157. end
  158. msgRet.tip = "ok"
  159. Msg.send(msgRet, human.fd)
  160. TriggerLogic.PublishEvent(TriggerDefine.CHANGE_NAME, human.db._id, 1)
  161. local GodsAreaNS = require("godsArea.GodsAreaNS")
  162. GodsAreaNS.UpdateShowData(human, 1)
  163. AnotherWorldBattleNS = AnotherWorldBattleNS or require("anotherWorldBattle.AnotherWorldBattleNS")
  164. AnotherWorldBattleNS.PlayerChangeName(human)
  165. if human.db.changeNameCnt == 1 then
  166. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  167. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  168. -- ReportManager.create(human)
  169. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  170. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  171. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  172. ReportManager.create(human)
  173. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  174. end
  175. end
  176. -- 改名查询
  177. function changeNameQuery(human)
  178. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  179. if human.db.changeNameCnt == nil then
  180. msgRet.price = 0
  181. --Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  182. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  183. else
  184. msgRet.price = CHANGE_NAME_COST
  185. end
  186. Msg.send(msgRet,human.fd)
  187. end
  188. function randomName(human, sex)
  189. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  190. msgRet.sex = sex
  191. msgRet.name = getRandomName(sex)
  192. Msg.send(msgRet, human.fd)
  193. end
  194. function getRandomName(sex)
  195. if not sex then
  196. sex = math.random(1, 2)
  197. end
  198. local random1 = math.random(1, #PlayerNamesExcel.xing)
  199. if sex == 1 then
  200. local random2 = math.random(1, #PlayerNamesExcel.name)
  201. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  202. else
  203. local random2 = math.random(1, #PlayerNamesExcel.name2)
  204. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  205. end
  206. end
  207. -- 创角时修改角色信息
  208. function createRoleChangeInfo(human,name,sex,firendCode)
  209. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  210. local isOk = checkRoleName(name)
  211. if isOk == false then
  212. msgRet.ret = 1
  213. Msg.send(msgRet,human.fd)
  214. return
  215. end
  216. -- 创角
  217. if not human.db.changeNameCnt then
  218. human.db.changeNameCnt = 0
  219. else
  220. if human.db.zuanshi < CHANGE_NAME_COST then
  221. msgRet.ret = 1
  222. Msg.send(msgRet, human.fd)
  223. return
  224. end
  225. human.db.changeNameCnt = human.db.changeNameCnt + 1
  226. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  227. end
  228. ObjHuman.onlineHuman[human.db.name] = nil
  229. ObjHuman.onlineHuman[name] = human
  230. human.db.name = name
  231. human.db.sex = sex
  232. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  233. ObjHuman.save(human)
  234. ChatPaoMaLogic.loginTips(human)
  235. -- 好友推荐 todo
  236. RelationGiftLogic.relationBind(human, firendCode)
  237. msgRet.ret = 0
  238. Msg.send(msgRet,human.fd)
  239. -- 记录流失日志
  240. if human.db.changeNameCnt == 0 then
  241. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  242. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  243. -- ReportManager.create(human)
  244. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  245. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  246. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  247. ReportManager.create(human)
  248. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  249. end
  250. end
  251. function createRoleSettingUp(human)
  252. -- 赠送新英雄 上阵
  253. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  254. if heroId and heroId ~= 0 then
  255. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  256. if bagIndex and uuid and type(uuid) == "string" then
  257. local msg = {}
  258. msg.type = CombatDefine.COMBAT_TYPE1
  259. msg.formation = 1
  260. msg.heroList = "0,"..uuid
  261. msg.helpList = ""
  262. msg.jibanList = ""
  263. CombatPosLogic.updatePos(human, msg)
  264. end
  265. end
  266. end
  267. RANDOM_HEAD_ID_TABLE = nil
  268. function getRandomHead()
  269. if RANDOM_HEAD_ID_TABLE == nil then
  270. RANDOM_HEAD_ID_TABLE = {}
  271. for k, v in pairs(RoleExcel.head) do
  272. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  273. end
  274. end
  275. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  276. return RANDOM_HEAD_ID_TABLE[index]
  277. end
  278. RANDOM_HEADFRAME_ID_TABLE = nil
  279. function getRandomHeadFrame()
  280. if RANDOM_HEADFRAME_ID_TABLE == nil then
  281. RANDOM_HEADFRAME_ID_TABLE = {}
  282. for k, v in pairs(RoleExcel.headFrame) do
  283. RANDOM_HEADFRAME_ID_TABLE[#RANDOM_HEADFRAME_ID_TABLE + 1] = k
  284. end
  285. end
  286. local index = math.random(1, #RANDOM_HEADFRAME_ID_TABLE)
  287. return RANDOM_HEADFRAME_ID_TABLE[index]
  288. end
  289. RANDOM_BODY_ID_TABLE = nil
  290. function getRandomBody()
  291. if RANDOM_BODY_ID_TABLE == nil then
  292. RANDOM_BODY_ID_TABLE = {}
  293. for k, v in pairs(RoleExcel.body) do
  294. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  295. end
  296. end
  297. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  298. return RANDOM_BODY_ID_TABLE[index]
  299. end