Handler.lua 1.0 KB

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  1. local DrawCardLogic = require("drawCard.DrawCardLogic")
  2. local RecommendLineup = require("drawCard.RecommendLineup")
  3. local UnlimitDrawLogic = require("drawCard.UnlimitDrawLogic")
  4. function CG_DRAWCARD_QUERY(human,msg)
  5. DrawCardLogic.query(human)
  6. end
  7. function CG_DRAWCARD_OP(human,msg)
  8. DrawCardLogic.op(human,msg.id,msg.op, msg.skip,msg.isAct)
  9. end
  10. function CG_DRAWCARD_SKIP_SET(human, msg)
  11. DrawCardLogic.setSkip(human, nil, msg.skip)
  12. end
  13. function CG_DRAWCARD_GET_RECOMMEND_LINEUP(human, msg)
  14. RecommendLineup.GetRecommendLineUp(human)
  15. end
  16. function CG_DRAWCARD_SKIP_HEROSHOW(human, msg)
  17. DrawCardLogic.SetHeroSkip(human, msg.bOperate)
  18. end
  19. function CG_UNLIMITDRAW_QUERY(human, msg)
  20. UnlimitDrawLogic.UnlimitDrawLogic_Query(human)
  21. end
  22. function CG_UNLIMITDRAW_DO(human, msg)
  23. UnlimitDrawLogic.UnlimitDrawLogic_Do(human)
  24. end
  25. function CG_UNLIMITDRAW_ABANDON(human, msg)
  26. UnlimitDrawLogic.UnlimitDrawLogic_Abandon(human)
  27. end
  28. function CG_UNLIMITDRAW_GET(human, msg)
  29. UnlimitDrawLogic.UnlimitDrawLogic_Get(human)
  30. end