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- local AbsActLogic = require("absAct.AbsActLogic")
- local MangHeLogic = require("absAct.MangHeLogic")
- local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
- local HeroLogLogic = require("absAct.HeroLogLogic")
- local DropExchangeLogic = require("absAct.DropExchangeLogic")
- local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
- local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
- local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
- local RechargeBackLogic = require("absAct.RechargeBackLogic")
- local HeroGrowUp = require("absAct.HeroGrowUp")
- local Abs365CardLogic = require("absAct.Abs365CardLogic")
- local HeroComeLogic = require("absAct.HeroComeLogic")
- local WishGiftLogic = require("absAct.WishGiftLogic")
- local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
- local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
- local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
- local SevenDayLogic = require("absAct.SevenDayLogic")
- local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
- local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
- local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
- local UseDiamondLogic = require("absAct.UseDiamondLogic")
- local WishCupLogic = require("absAct.WishCupLogic")
- local SingleReachLogic = require("absAct.SingleReachLogic")
- local TotalReachLogic = require("absAct.TotalReachLogic")
- local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
- local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
- local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
- local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
- local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
- local NewHeroLogic = require("absAct.NewHeroLogic")
- function CG_ABS_ACT_DETAIL_QUERY(human, msg)
- AbsActLogic.actDetailQuery(human,msg.id)
- end
- -- 盲盒成就 查询
- function CG_ABS_ACT_MANGHE_CJ_QUERY(human, msg)
- MangHeLogic.queryCj(human)
- end
- -- 盲盒 概率查询
- function CG_ABS_ACT_MANGHE_RARE_QUERY(human, msg)
- MangHeLogic.queryRare(human)
- end
- -- 盲盒 抽奖
- function CG_ABS_ACT_MANGHE_DO(human, msg)
- MangHeLogic.draw(human, msg.cnt)
- end
- -- 盲盒 成就领奖
- function CG_ABS_ACT_MANGHE_CJ_GET(human)
- MangHeLogic.cjGet(human)
- end
- -- 盲盒 每日领奖
- function CG_ABS_ACT_MANGHE_MR_GET(human, msg)
- MangHeLogic.mrGet(human, msg.id)
- end
- function CG_ABS_ACT_PERPLE_HERO_SET(human,msg)
- PerpleHeroLogic.setPerpleHero(human,msg.perpleHero,msg.id)
- end
- function CG_ABS_ACT_PERPLE_HERO_COMBAT(human,msg)
- PerpleHeroLogic.heroCombat(human,msg.heroID)
- end
- function CG_ABS_ACT_GET_HERO_LOG_BOX(human,msg)
- HeroLogLogic.getBoxReward(human,msg.index,msg.id)
- end
- function CG_ABS_ACT_GET_HERO_LOG_TASK(human,msg)
- HeroLogLogic.getTaskReward(human,msg.index,msg.id)
- end
- function CG_ABS_ACT_DROP_SHOP_QUERY(human)
- DropExchangeLogic.shopQuery(human)
- end
- function CG_ABS_ACT_DROP_GIFT_QUERY(human)
- DropExchangeLogic.giftQuery(human)
- end
- function CG_ABS_ACT_DROP_SHOP_BUY(human, msg)
- DropExchangeLogic.shopBuy(human, msg.id, msg.buyCnt)
- end
- -- 积分召唤 兑换英雄
- function CG_ABS_ACT_JIFEN_DRAW_BUY(human, msg)
- AbsJifenDrawLogic.buy(human, msg.id, msg.actID)
- end
- -- 英灵传说
- function CG__ABS_ACT_HERO_LOGIN_PICK(human, msg)
- HeroLoginPickLogic.get(human, msg.type, msg.id, msg.param)
- end
- -- 占卜轮盘抽奖
- function CG_ABS_ZHAN_BU_LUA_PAN_GET(human, msg)
- AbsZhanbuLunpanLogic.get(human, msg.id)
- end
- -- 超值礼包钻石购买
- function CG_ABS_ACT_PREMIUM_GIFT_BUY(human, msg)
- PremiumGiftLogic.giftBuy(human, msg.id, msg.giftid)
- end
- function CG_ABS_RECHARGE_BACK_GET(human, msg)
- RechargeBackLogic.get(human, msg.panelID, msg.id)
- end
- function CG_HERO_GROWUP_TASK_QUERY(human, msg)
- HeroGrowUp.sendTaskQuery(human, msg.mainType)
- end
- function CG_HERO_GROWUP_TASK_GET(human, msg)
- HeroGrowUp.getTaskItems(human, msg.id)
- end
- function CG_HERO_GROWUP_KING_QUERY(human)
- HeroGrowUp.sendKingQuery(human)
- end
- function CG_HERO_GROWUP_REWARD_QUERY(human)
- HeroGrowUp.sendRewardQuery(human)
- end
- function CG_HERO_GROWUP_LV_GET(human,msg)
- HeroGrowUp.getLvReward(human,msg.lv)
- end
- function CG_HERO_GROWUP_BUY_JIFEN(human,msg)
- HeroGrowUp.buyJifen(human,msg.itemID,msg.cnt)
- end
- function CG_ABS_365CARD_GET(human,msg)
- Abs365CardLogic.get(human,msg.actId)
- end
- function CG_ABS_365CARD_DRAW(human,msg)
- Abs365CardLogic.draw(human,msg.actId)
- end
- -- 新英雄来袭-英雄降临-设置心仪英雄
- function CG_ABS_ACT_HERO_COME_SET(human,msg)
- HeroComeLogic.setPerpleHero(human,msg.perpleHero,msg.id)
- end
- function CG_ABS_ACT_HERO_COME_COMBAT(human,msg)
- HeroComeLogic.heroCombat(human,msg.heroID)
- end
- -- 新英雄来袭-夙愿礼盒-钻石购买
- function CG_ABS_ACT_WISH_GIFT_BUY(human, msg)
- WishGiftLogic.giftBuy(human, msg.id, msg.giftid)
- end
- -- 新英雄来袭-每日祈福-领取
- function CG_ABS_ACT_EVERY_DAY_PRAY_GET(human, msg)
- EveryDayPrayLogic.get(human, msg.type, msg.id, msg.param)
- end
- -- 新英雄来袭-惊喜宝箱-领取完成任务奖励
- function CG_ABS_SURPRISE_CHEST_GET(human, msg)
- AbsSurpriseChest.get(human, msg.actId, msg.day)
- end
- -- 新英雄来袭-惊喜宝箱-补领任务奖励
- function CG_ABS_SURPRISE_CHEST_BU_GET(human, msg)
- AbsSurpriseChest.buGet(human, msg.actId, msg.day)
- end
- -- 新英雄来袭-专属任务-箱子奖励
- function CG_ABS_ACT_GET_EXCLUSIVE_TASK_BOX(human,msg)
- ExclusiveTaskLogic.getBoxReward(human,msg.index,msg.id)
- end
- -- 新英雄来袭-专属任务-任务奖励
- function CG_ABS_ACT_GET_EXCLUSIVE_TASK_TASK(human,msg)
- ExclusiveTaskLogic.getTaskReward(human,msg.index,msg.id)
- end
- function CG_ABS_ND_SEVEN_DAY_GET(human,msg)
- SevenDayLogic.getItem(human,msg.day,msg.actId)
- end
- function CG_ABS_ND_DRUM_GET(human,msg)
- DrumBlastingLogic.get(human,msg.id,msg.type,msg.actId)
- end
- function CG_ABS_ND_CUSTOM_CHOSE_ITEM(human,msg)
- SpecialCustomLogic.selectItem(human,msg.id,msg.giftId,msg.first,msg.second,msg.third)
- end
- function CG_ABS_ND_CUSTOM_GET(human,msg)
- SpecialCustomLogic.customBuy(human,msg.id,msg.args)
- end
- function CG_ABS_HF_USE_DIAMOND_GET(human,msg)
- UseDiamondLogic.getUseDiamondReward(human,msg.actId,msg.id)
- end
- function CG_ABS_HF_WISH_CUP_SELECT(human,msg)
- WishCupLogic.selectCup(human,msg.actId,msg.one,msg.two,msg.three)
- end
- function CG_ABS_XS_REACH_GET(human,msg)
- TotalReachLogic.getTotalReachReward(human,msg.actId,msg.id)
- end
- function CG_ABS_XS_SINGLE_REACH_GET(human,msg)
- SingleReachLogic.getSingleReachReward(human,msg.actId,msg.id)
- end
- function CG_ABS_OPEN_SERVER_REACH_GET(human, msg)
- AbsOpenServerTotalConsume.get(human, msg.funcID, msg.id)
- end
- -- ABS公共排行
- function CG_ABS_REACH_RANK_REWARD_QUERY(human, msg)
- AbsReachRankLogic.rewardQuery(human, msg.actId, msg.funcRankType)
- end
- --
- function CG_ABS_DAILY_FIXED_TASK_GET(human, msg)
- DailyFixedTaskLogic.getItem(human, msg.actId, msg.giftId)
- end
- function CG_ABS_SIGNGIFT_REWARD(human, msg)
- AbsSignGiftLogic.getItem(human, msg.id, msg.funcID, msg.type)
- end
- function CG_ABS_NEWHERO_BUYGIFT(human, msg)
- NewHeroLogic.giftBuy(human, msg.id)
- end
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