HeroLogic.lua 65 KB

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  1. ---------------------------------------------------------------
  2. -- 英雄逻辑
  3. -- addHero 根据英雄id添加英雄
  4. -- addHeroByGrid 根据英雄grid添加英雄(注意grid没有被其它地方引用)
  5. -- delHeroByIndex 根据英雄下表删除英雄
  6. ---------------------------------------------------------------
  7. local HeroExcel = require("excel.hero")
  8. local UpNeedExcel = require("excel.upNeed")
  9. local TequanExcel = require("excel.qqTequan")
  10. local SkillExcel = require("excel.skill")
  11. local BufferExcel = require("excel.buffer")
  12. local SkinExcel = require("excel.skin")
  13. local EquipExcel = require("excel.equip")
  14. local Log = require("common.Log")
  15. local LogDefine = require("common.LogDefine")
  16. local Lang = require("common.Lang")
  17. local Util = require("common.Util")
  18. local Msg = require("core.Msg")
  19. local ObjHuman = require("core.ObjHuman")
  20. local Grid = require("bag.Grid")
  21. local BagLogic = require("bag.BagLogic")
  22. local ItemDefine = require("bag.ItemDefine")
  23. local Broadcast = require("broadcast.Broadcast")
  24. local BarTaskLogic = require("bar.BarTaskLogic")
  25. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  26. local RoleAttr = require("role.RoleAttr")
  27. local RoleDefine = require("role.RoleDefine")
  28. local RoleHeadLogic = require("role.RoleHeadLogic")
  29. local RoleDBLogic = require("role.RoleDBLogic")
  30. local HeroBook = require("hero.HeroBook")
  31. local HeroGrid = require("hero.HeroGrid")
  32. local HeroDefine = require("hero.HeroDefine")
  33. local HeroEquip = require("hero.HeroEquip")
  34. local CombatPosLogic = require("combat.CombatPosLogic")
  35. local CombatDefine = require("combat.CombatDefine")
  36. local SkinLogic = require("skin.SkinLogic")
  37. local FenjieLogic = require("hecheng.FenjieLogic")
  38. local MonthHecJuex = require("monthAct.MonthHecJuex")
  39. local JjcLogic = require("jjc.JjcLogic")
  40. local HechengLogic = require("hecheng.HechengLogic")
  41. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  42. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  43. local GuideLogic = require("guide.GuideLogic")
  44. local RoleLogic = require("role.RoleLogic")
  45. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  46. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  47. local TuiSongLiBao = require("present.TuiSongLiBao")
  48. local SuipianLogic = require("bag.SuipianLogic")
  49. local MoshouLogic = require("moshou.MoshouLogic")
  50. local LiLianLogic = require("dailyTask.LiLianLogic")
  51. local VipLogic = require("vip.VipLogic")
  52. local FuwenLogic = require("fuwen.FuwenLogic")
  53. local GlobalWorld = require("core.GlobalWorld")
  54. local SysParameter = require("common.SysParameter")
  55. local JibanLogic = require("combat.JibanLogic")
  56. local HeroLogic = require("hero.HeroLogic")
  57. local EquipLogic = require("equip.EquipLogic")
  58. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  59. local HeroGrowUp = require("absAct.HeroGrowUp")
  60. local MengxinLogic = require("present.MengxinLogic")
  61. local Config = require("Config")
  62. local HeroLogLogic = require("absAct.HeroLogLogic")
  63. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  64. local BingshuLogic = require("fuwen.BingshuLogic")
  65. local YunYingLogic = require("yunying.YunYingLogic")
  66. local BingshuLogic = require("fuwen.BingshuLogic")
  67. local GiftLogic = require("topup.GiftLogic")
  68. HERO_MAX_STAR = 15 -- 目前英雄最大星级
  69. local HERO_RESET_FREECNT = 3 -- 每日重置次数
  70. local HERO_RESET_MAXSTAR = 9 -- 只能重置9星以下(包含9星)
  71. local CHONGSHENG_RETURN_STAR = 5 -- 重生返还x星本体碎片
  72. -- 用于弹窗礼包类型
  73. local Upgrade_HERO_EVENT = 3
  74. ----------------------------------- 结构体封装 --------------------------------------
  75. -- 获取技能信息
  76. function makeSkillNet(net, id)
  77. local skillConfig = SkillExcel.skill[id]
  78. if not skillConfig then return end
  79. net.id = id
  80. net.icon = skillConfig.icon
  81. net.name = skillConfig.name
  82. net.type = skillConfig.type
  83. net.desc = skillConfig.desc
  84. net.need = skillConfig.need or 0
  85. net.lv = skillConfig.skillLv or 0
  86. -- todo
  87. net.cd[0] = #skillConfig.cd
  88. if net.cd[0] ~= 0 then
  89. net.cd[1] = skillConfig.cd[1]
  90. net.cd[2] = skillConfig.cd[2]
  91. end
  92. local len = #skillConfig.buffers
  93. for i = 1,len do
  94. local buffId = skillConfig.buffers[i][1]
  95. local buffConfig = BufferExcel.buffer[buffId]
  96. net.buff[i].id = buffId
  97. net.buff[i].name = buffConfig.name
  98. net.buff[i].desc = buffConfig.desc
  99. end
  100. net.buff[0] = len
  101. net.lvUpDesc = skillConfig.lvUpDesc
  102. -- todo
  103. end
  104. -- 封装UpStarCond协议结构体
  105. function makeUpStarCond(net, cond)
  106. local ttype = cond[1]
  107. net.type = ttype
  108. if ttype == HechengLogic.COND_TYPE_HEROID then
  109. local heroID = cond[2]
  110. local heroConfig = HeroExcel.hero[heroID]
  111. local star = cond[4] or heroConfig.star
  112. net.id = heroID
  113. net.icon = heroConfig.head
  114. net.star = star
  115. net.camp = heroConfig.camp
  116. net.name = heroConfig.name
  117. net.grade = heroConfig.grade
  118. net.cnt = cond[3]
  119. elseif ttype == HechengLogic.COND_TYPE_CAMPSTAR then
  120. net.id = 0
  121. net.icon = 0
  122. net.name = ""
  123. net.grade = 0
  124. net.camp = cond[2]
  125. net.star = cond[3]
  126. net.cnt = cond[4]
  127. end
  128. end
  129. -------------------------------- 英雄属性计算 ------------------------------------------
  130. --等级加成
  131. local function lvAdd(lv, upAttrs, attrs)
  132. for _, upAttr in ipairs(upAttrs) do
  133. local key = upAttr[1]
  134. local value = upAttr[2]
  135. attrs[key] = attrs[key] + value * (lv - 1)
  136. end
  137. end
  138. --星級加成
  139. local function starAdd(star, atkStarRate, hpStarRate, attrs)
  140. attrs[RoleDefine.ATK] = attrs[RoleDefine.ATK] * (1 + atkStarRate/10000)
  141. attrs[RoleDefine.HP] = attrs[RoleDefine.HP] * (1 + hpStarRate/10000)
  142. end
  143. --阶数加成
  144. local function qualityAdd(heroConfig, quality, attrs)
  145. local qualityConfig = HeroExcel.quality[heroConfig.quality]
  146. local qualityEnd = quality + 1
  147. for i = 1, qualityEnd do
  148. for key, rateConfig in pairs(qualityConfig) do
  149. local rate = rateConfig[i]
  150. if rate then
  151. if key == RoleDefine.DEF or key == RoleDefine.SPEED then
  152. attrs[key] = attrs[key] + rate[1]
  153. else
  154. attrs[key] = attrs[key] * rate[1]
  155. end
  156. end
  157. end
  158. end
  159. end
  160. -- 伙伴基础
  161. function doCalcHero(grid, attrs)
  162. if not grid and attrs then return end
  163. local heroConfig = HeroExcel.hero[grid.id]
  164. local attrConfig = HeroDefine.getAttrConfig(grid.id, grid.star)
  165. if not attrConfig then
  166. assert(nil, "attrConfig is nil id "..grid.id.." star "..grid.star)
  167. end
  168. for _,v in ipairs(attrConfig.attrs) do
  169. RoleAttr.updateValue(v[1], v[2], attrs)
  170. end
  171. lvAdd(grid.lv, attrConfig.up, attrs)
  172. starAdd(grid.star, attrConfig.atkStarRate, attrConfig.hpStarRate, attrs)
  173. qualityAdd(heroConfig, grid.quality, attrs)
  174. end
  175. -- 时装
  176. function doCalcHeroSkin(skinID, attrs)
  177. local skinConfig = SkinExcel.skin[skinID]
  178. for _, v in ipairs(skinConfig.attrs) do
  179. RoleAttr.updateValue(v[1], v[2], attrs)
  180. end
  181. end
  182. -------------------------------------------------------------------------------------
  183. -------------------------------------------------------------------------------------
  184. local function sortZhanli(a, b)
  185. return a[2] > b[2]
  186. end
  187. -- 下发英雄背包列表
  188. function sendHeroBagList(human)
  189. local msgRet = Msg.gc.GC_HERO_BAG_LIST
  190. local cnt = 0
  191. human.maxZDL = {}
  192. human.maxZDL.maxHero = {}
  193. human.maxZDL.heroCnt = 0
  194. human.maxZDL.zhandouli = 0
  195. local list = {}
  196. for index = 1, human.db.heroBag[0] do
  197. local heroGrid = human.db.heroBag[index]
  198. if heroGrid then
  199. cnt = cnt + 1
  200. HeroGrid.makeHeroSimple(msgRet.list[cnt], heroGrid, index, human)
  201. if cnt >= HeroDefine.PAGE_HERO_COUNT then
  202. msgRet.list[0] = cnt
  203. Msg.send(msgRet, human.fd)
  204. cnt = 0
  205. end
  206. list[#list + 1] = {heroGrid.uuid or "", heroGrid.zhandouli or 0}
  207. end
  208. end
  209. if cnt > 0 then
  210. msgRet.list[0] = cnt
  211. Msg.send(msgRet, human.fd)
  212. end
  213. if #list > 0 then
  214. table.sort( list , sortZhanli )
  215. local maxCnt = human.db.lv >= 100 and 6 or 5
  216. for i = 1 , maxCnt do
  217. local heroDb = list[i]
  218. if heroDb then
  219. human.maxZDL.heroCnt = human.maxZDL.heroCnt + 1
  220. human.maxZDL.maxHero[heroDb[1]] = heroDb[2]
  221. human.maxZDL.zhandouli = human.maxZDL.zhandouli + heroDb[2]
  222. end
  223. end
  224. end
  225. print(" human onLogin maxZDL is : ", human.maxZDL.zhandouli)
  226. end
  227. -- 修正 玩家最高战力
  228. function checkChangeMaxZDL(human, heroGrid)
  229. if human.maxZDL and heroGrid.uuid then
  230. if human.maxZDL.maxHero[heroGrid.uuid] then
  231. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  232. human.maxZDL.zhandouli = 0
  233. for _, v in pairs(human.maxZDL.maxHero) do
  234. human.maxZDL.zhandouli = human.maxZDL.zhandouli + v
  235. end
  236. else
  237. local maxCnt = human.db.lv >= 100 and 6 or 5
  238. if human.maxZDL.heroCnt < maxCnt then
  239. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  240. human.maxZDL.zhandouli = human.maxZDL.zhandouli + heroGrid.zhandouli
  241. human.maxZDL.heroCnt = human.maxZDL.heroCnt + 1
  242. else
  243. local minZDL = 0
  244. local minUuid
  245. for thisUuid, v in pairs(human.maxZDL.maxHero) do
  246. minUuid = minZDL == 0 and thisUuid or minUuid
  247. minZDL = minZDL == 0 and v or minZDL
  248. if minZDL > v then
  249. minZDL = v
  250. minUuid = thisUuid
  251. end
  252. end
  253. if minZDL < heroGrid.zhandouli then
  254. human.maxZDL.maxHero[minUuid] = nil
  255. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  256. human.maxZDL.zhandouli = human.maxZDL.zhandouli - minZDL + heroGrid.zhandouli
  257. end
  258. end
  259. end
  260. print(" checkChangeMaxZDL ", human.maxZDL.zhandouli)
  261. end
  262. end
  263. -- 发送英雄详细信息:静态,只是1个英雄的
  264. function sendHeroBagStatic(human, id, tuJian)
  265. local heroConfig = HeroExcel.hero[id]
  266. if not heroConfig then return end
  267. local msgRet = Msg.gc.GC_HERO_BAG_STATIC
  268. HeroGrid.makeHeroStatic(msgRet.heroStatic, id, tuJian)
  269. Msg.send(msgRet, human.fd)
  270. end
  271. -- 玩家身上动态数据
  272. function sendHeroGridDynamic(human, heroGrid, index, isQuery)
  273. if not isQuery then sendHeroBagUpdate(human, index) end
  274. local msgRet = Msg.gc.GC_HERO_BAG_DYNAMIC
  275. msgRet.index = index or 0
  276. msgRet.canLv = isHeroLvDot(human, heroGrid) == true and 1 or 0
  277. msgRet.canUp = isHeroUpDot(human, heroGrid) == true and 1 or 0
  278. msgRet.canEquip = HeroEquip.isEquipDot(human, heroGrid) == true and 1 or 0
  279. msgRet.canFuwen = FuwenLogic.isFuwenDot(human, heroGrid) == true and 1 or 0
  280. msgRet.canJueXing = isHeroJuexingDot(human, index, heroGrid) == true and 1 or 0
  281. local bingShuState = BingshuLogic.isBingShuDot(human, heroGrid)
  282. if bingShuState == -1 then
  283. msgRet.canBingShu = -1
  284. else
  285. msgRet.canBingShu = bingShuState == true and 1 or 0
  286. end
  287. HeroGrid.makeHeroDynamic(msgRet.heroDynamic, heroGrid, index, human)
  288. Msg.send(msgRet, human.fd)
  289. end
  290. -- 配置数据
  291. function sendHeroBagDynamicByID(human, heroID, star)
  292. local msgRet = Msg.gc.GC_HERO_BAG_DYNAMIC_BY_ID
  293. HeroGrid.makeHeroDynamicByID(msgRet.heroDynamic, heroID, star)
  294. Msg.send(msgRet, human.fd)
  295. end
  296. -- 发送英雄详细信息
  297. function sendHeroBagDynamic(human, id, index, isQuery)
  298. local heroGrid = getHeroGrid(human, id, index)
  299. if not heroGrid then return end
  300. sendHeroGridDynamic(human, heroGrid, index, isQuery)
  301. end
  302. -- 发送英雄添加/变化
  303. function sendHeroBagUpdate(human, index)
  304. local heroGrid = human.db.heroBag[index]
  305. if type(heroGrid) ~= "table" then return end
  306. local msgRet = Msg.gc.GC_HERO_BAG_ADD
  307. HeroGrid.makeHeroSimple(msgRet.data, heroGrid, index, human)
  308. Msg.send(msgRet, human.fd)
  309. end
  310. -- 发送英雄删除
  311. function sendHeroBagDel(human, index)
  312. local msgRet = Msg.gc.GC_HERO_BAG_DELETE
  313. msgRet.index = index
  314. Msg.send(msgRet, human.fd)
  315. end
  316. -- 背包容量查询
  317. function sendHeroBagCap(human)
  318. calcHeroBagCap(human)
  319. local nowBuyCnt = human.db.buyCapCnt or 0
  320. local msgRet = Msg.gc.GC_HERO_CAP_QUERY
  321. msgRet.cap = human.db.heroBag[0]
  322. msgRet.buyZuanshi = (nowBuyCnt + 1) * 100
  323. if nowBuyCnt >= HeroDefine.BUY_CAP_CNT then
  324. msgRet.buyZuanshi = -1 --达到上限
  325. end
  326. Msg.send(msgRet, human.fd)
  327. end
  328. -----------------------------------------------------------------------------------------
  329. -- 锁定英雄
  330. function lockHero(human, isLock, heroID, heroIndex)
  331. local heroGrid = human.db.heroBag[heroIndex]
  332. if heroGrid == nil or heroGrid.id ~= heroID then
  333. return
  334. end
  335. if isLock == 1 then
  336. heroGrid.isLock = true
  337. elseif isLock == 0 then
  338. heroGrid.isLock = nil
  339. end
  340. local msgRet = Msg.gc.GC_HERO_BAG_LOCK
  341. msgRet.heroID = heroID
  342. msgRet.heroIndex = heroIndex
  343. msgRet.type = heroGrid.isLock and 1 or 0
  344. Msg.send(msgRet, human.fd)
  345. end
  346. -- 返回英雄背包空余格子数
  347. function getEmptyCnt(human)
  348. local emptyCnt = 0
  349. for i = 1, human.db.heroBag[0] do
  350. if human.db.heroBag[i] == nil then
  351. emptyCnt = emptyCnt + 1
  352. end
  353. end
  354. return emptyCnt
  355. end
  356. -- 获得英雄背包第一个空格子下标
  357. function getEmptyIndex(human)
  358. for index = 1, human.db.heroBag[0]do
  359. local grid = human.db.heroBag[index]
  360. if grid == nil then
  361. return index
  362. end
  363. end
  364. end
  365. -- 新增英雄
  366. function addHero(human, id, star, cnt, logType, noSend)
  367. if cnt < 1 then return end
  368. local heroConfig = HeroExcel.hero[id]
  369. if not heroConfig then return end
  370. -- 某些英雄自动分解
  371. local isFenjie, fenjieList = FenjieLogic.autoFenjie(human, id, cnt, logType)
  372. if isFenjie then
  373. return nil, fenjieList
  374. end
  375. -- 先判断英雄背包是否满
  376. if getEmptyCnt(human) < cnt then
  377. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  378. end
  379. local heroIndex, uuid = nil
  380. for i = 1, cnt do
  381. local heroGrid = HeroGrid.createHeroGrid(id,star)
  382. heroIndex = addHeroByGrid(human, heroGrid, logType, noSend)
  383. uuid = heroGrid.uuid
  384. end
  385. return heroIndex, uuid
  386. end
  387. -- 英雄添加日志
  388. function writeLogHeroAdd(human, logType, heroGrid)
  389. Log.write(Log.LOGID_OSS_HERO, human.db._id, human.db.account, human.db.name, human.db.lv,
  390. LogDefine.DEFINE[logType] + LogDefine.TYPE["hero"] , heroGrid.id, 1, heroGrid.uuid, heroGrid.star)
  391. end
  392. -- 英雄删除日志
  393. function writeLogHeroDel(human, logType, heroGrid)
  394. Log.write(Log.LOGID_OSS_HERO, human.db._id, human.db.account, human.db.name, human.db.lv,
  395. LogDefine.DEFINE[logType] + LogDefine.TYPE["hero"] , heroGrid.id, -1, heroGrid.uuid, heroGrid.star)
  396. end
  397. -- 新增英雄
  398. function addHeroByGrid(human, heroGrid, logType, noSend)
  399. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["hero"] then
  400. assert()
  401. end
  402. local heroConfig = HeroExcel.hero[heroGrid.id]
  403. if not heroConfig then return end
  404. -- 某些英雄自动分解
  405. local isFenjie, fenjieList = FenjieLogic.autoFenjie(human, heroGrid.id, 1, logType)
  406. if isFenjie then
  407. return nil, fenjieList
  408. end
  409. -- 先判断英雄背包是否满
  410. if getEmptyCnt(human) < 1 then
  411. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  412. end
  413. local emptyIndex = getEmptyIndex(human)
  414. if not emptyIndex then return end
  415. heroGrid.bagIndex = emptyIndex
  416. human.db.heroBag[emptyIndex] = heroGrid
  417. ObjHuman.doCalcHero(human, emptyIndex)
  418. if not noSend then
  419. sendHeroBagUpdate(human, emptyIndex)
  420. end
  421. onGetNewHero(human, heroGrid, logType, emptyIndex)
  422. writeLogHeroAdd(human, logType, heroGrid)
  423. checkChangeMaxZDL(human, heroGrid)
  424. return emptyIndex
  425. end
  426. local yunYingActParam = {}
  427. function onGetNewHero(human, heroGrid, logType, heroIndex)
  428. local heroConfig = HeroExcel.hero[heroGrid.id]
  429. local grade = heroConfig.grade
  430. HeroBook.onAddHero(human, heroGrid.id, heroGrid.star)
  431. RoleHeadLogic.onAddHero(human, heroGrid.id)
  432. -- 先知置换 和十星置换 不予计算活动
  433. if logType ~= "xianzhi_zhihuan" and logType ~= "tenStar_displace" then
  434. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_HERO)
  435. TuiSongLiBao.tuiSongLiBaoOnTask(human, TuiSongLiBao.TUISONGLIBAOTASK_STARS_HERO, heroConfig.star, nil)
  436. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE12, heroGrid.star)
  437. if grade == 4 then
  438. MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_15,1)
  439. end
  440. end
  441. XingYaoGongMing.onAddHero(human,heroGrid,heroIndex)
  442. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_7, 1, heroGrid.id)
  443. for i in ipairs(yunYingActParam) do
  444. yunYingActParam[i] = nil
  445. end
  446. yunYingActParam[1] = logType
  447. yunYingActParam[2] = heroGrid.id
  448. yunYingActParam[3] = 1
  449. YunYingLogic.onCallBack(human, "onGetNewHeroAct", yunYingActParam)
  450. for i in ipairs(yunYingActParam) do
  451. yunYingActParam[i] = nil
  452. end
  453. yunYingActParam[1] = heroGrid.id
  454. yunYingActParam[2] = heroGrid.star
  455. yunYingActParam[3] = 1
  456. YunYingLogic.onCallBack(human, "onHeroStarChange", yunYingActParam)
  457. end
  458. -- 根据下标删除英雄
  459. function delHeroByIndex(human, index, logType, noSend)
  460. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["hero"] then
  461. assert()
  462. end
  463. if human.db.heroBag[index] == nil then
  464. return
  465. end
  466. SkinLogic.onDelHero(human, index)
  467. local heroGrid = human.db.heroBag[index]
  468. human.db.heroBag[index] = nil
  469. human.heroAttrs[index] = nil
  470. if not noSend then
  471. sendHeroBagDel(human, index)
  472. end
  473. -- 删除酒馆任务中的上战的英雄
  474. BarTaskLogic.heroIndexByDelForPos(human, index)
  475. -- 删除 默认出站队列中的 英雄
  476. CombatPosLogic.heroIndexByDelForPos(human, heroGrid.uuid)
  477. XingYaoGongMing.onDelHero(human,heroGrid,index)
  478. ObjHuman.doCalc(human)
  479. writeLogHeroDel(human, logType, heroGrid)
  480. end
  481. -- 英雄升级
  482. function heroLvUp(human, heroID, heroIndex)
  483. local heroGrid = human.db.heroBag[heroIndex]
  484. if heroGrid == nil or heroGrid.id ~= heroID then
  485. return
  486. end
  487. local heroConfig = HeroExcel.hero[heroID]
  488. if not heroConfig then return end
  489. if XingYaoGongMing.isGongMing(human,heroIndex,XingYaoGongMing.XYHERO_LV) then
  490. return
  491. end
  492. -- 判断等级上限
  493. local star = heroGrid.star
  494. local nowLv = heroGrid.lv
  495. local maxLv = HeroGrid.getMaxLv(star, heroGrid.quality)
  496. local upLv, needJinbi, needSoulCnt = HeroGrid.getLevelUpCnt(human, nowLv, maxLv)
  497. --print(" upLv, needJinbi, needSoulCnt", upLv, needJinbi, needSoulCnt)
  498. if upLv < 1 then return end
  499. -- 判断消耗材料
  500. if human.db.jinbi < needJinbi then
  501. return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
  502. end
  503. if BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID) < needSoulCnt then
  504. local strName = ItemDefine.getValue(ItemDefine.ITEM_GREEN_EXP_ID, "name")
  505. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NO_ITEM, strName))
  506. end
  507. -- 扣道具
  508. ObjHuman.updateJinbi(human, -needJinbi, "hero_up")
  509. BagLogic.delItem(human, ItemDefine.ITEM_GREEN_EXP_ID, needSoulCnt, "hero_up")
  510. -- 改db
  511. heroGrid.lv = nowLv + upLv
  512. ObjHuman.doCalcHero(human, heroIndex)
  513. sendHeroBagDynamic(human, heroID, heroIndex)
  514. local msgRet = Msg.gc.GC_HERO_LEVEL_UP
  515. msgRet.id = heroID
  516. msgRet.index = heroIndex
  517. Msg.send(msgRet, human.fd)
  518. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_HEROUP)
  519. refreshDot(human, heroGrid.uuid)
  520. if nowLv < 50 and heroGrid.lv >= 50 then
  521. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_6,1)
  522. elseif nowLv < 100 and heroGrid.lv >= 100 then
  523. MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_14,1)
  524. elseif nowLv < 200 and heroGrid.lv >= 200 then
  525. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_20,1)
  526. elseif nowLv < 145 and heroGrid.lv >= 145 then
  527. MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_17,1)
  528. elseif nowLv < 185 and heroGrid.lv >= 185 then
  529. MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_18,1)
  530. end
  531. XingYaoGongMing.onHeroLvUp(human,heroGrid,heroIndex)
  532. Log.write(Log.LOGID_OSS_HEROLVUP, human.db._id, human.db.account, human.db.name, heroGrid.uuid, nowLv, heroGrid.lv)
  533. checkChangeMaxZDL(human, heroGrid)
  534. end
  535. -- 英雄升阶查询
  536. function heroUpgradeQuery(human, heroID, heroIndex)
  537. local heroGrid = human.db.heroBag[heroIndex]
  538. if heroGrid == nil or heroGrid.id ~= heroID then
  539. return
  540. end
  541. local cf = HeroExcel.hero[heroID]
  542. if not cf then return end
  543. local star = cf.star
  544. local nextQuality = heroGrid.quality + 1
  545. local maxLv = HeroGrid.getMaxLv(heroGrid.star, nextQuality)
  546. local upcf = UpNeedExcel.upQuality[nextQuality]
  547. if not maxLv or not upcf then
  548. return Broadcast.sendErr(human, Lang.HERO_UPGRADE_ERR_FULL)
  549. end
  550. local nextHeroGrid = HeroGrid.getHeroGridCalcCache(heroGrid)
  551. nextHeroGrid.quality = nextQuality
  552. local nextAttrs = RoleAttr.calcHeroGrid(nextHeroGrid, heroIndex, human)
  553. local zhandouli = RoleAttr.calcZhandouli(nextAttrs)
  554. local msgRet = Msg.gc.GC_HERO_UPGRADE_QUERY
  555. msgRet.id = heroID
  556. msgRet.index = heroIndex
  557. local net = msgRet.data
  558. net.id = heroID
  559. net.maxLv = maxLv
  560. net.zhandouli = zhandouli
  561. net.attr[0] = 4
  562. net.attr[1].key = RoleDefine.ATK
  563. net.attr[1].value = nextAttrs[RoleDefine.ATK]
  564. net.attr[2].key = RoleDefine.HP
  565. net.attr[2].value = nextAttrs[RoleDefine.HP]
  566. net.attr[3].key = RoleDefine.SPEED
  567. net.attr[3].value = nextAttrs[RoleDefine.SPEED]
  568. net.attr[4].key = RoleDefine.DEF
  569. net.attr[4].value = nextAttrs[RoleDefine.DEF]
  570. net.needJinbi = upcf.money
  571. net.needItemCnt = upcf.jinjieshi
  572. --Msg.trace(msgRet)
  573. Msg.send(msgRet, human.fd)
  574. end
  575. -- 英雄升阶
  576. function heroUpgradeDo(human, heroID, heroIndex)
  577. local heroConfig = HeroExcel.hero[heroID]
  578. if not heroConfig then return end
  579. local heroGrid = human.db.heroBag[heroIndex]
  580. if heroGrid == nil or heroGrid.id ~= heroID then
  581. return
  582. end
  583. if XingYaoGongMing.isGongMing(human,heroIndex,XingYaoGongMing.XYHERO_LV) then
  584. return
  585. end
  586. local heroConfig = HeroExcel.hero[heroID]
  587. if not heroConfig then return end
  588. local star = heroGrid.star
  589. local maxQuality = HeroGrid.getMaxQuality(star)
  590. local nextQuality = heroGrid.quality + 1
  591. -- 判断阶数上限
  592. if heroGrid.quality >= maxQuality then
  593. return
  594. end
  595. local upcf = UpNeedExcel.upQuality[nextQuality]
  596. if not upcf then return end
  597. -- 判断消耗材料
  598. local needJinbi = upcf.money
  599. local needItemCnt = upcf.jinjieshi
  600. if human.db.jinbi < needJinbi then
  601. return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
  602. end
  603. local nowItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID)
  604. if nowItemCnt < needItemCnt then
  605. local strName = ItemDefine.getValue(ItemDefine.ITEM_HERO_UPGRADE_ID, "name")
  606. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NO_ITEM, strName))
  607. end
  608. -- 扣材料
  609. ObjHuman.updateJinbi(human, -needJinbi, "hero_upgrade")
  610. BagLogic.delItem(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt, "hero_upgrade")
  611. -- 改db
  612. heroGrid.quality = nextQuality
  613. ObjHuman.doCalcHero(human, heroIndex)
  614. sendHeroBagDynamic(human, heroID, heroIndex)
  615. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_UPGRADE)
  616. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_25,1)
  617. local msgRet = Msg.gc.GC_HERO_UPGRADE_DO
  618. msgRet.id = heroID
  619. msgRet.index = heroIndex
  620. Msg.send(msgRet, human.fd)
  621. refreshDot(human, heroGrid.uuid)
  622. XingYaoGongMing.onHeroUpgrade(human,heroGrid,heroIndex)
  623. checkChangeMaxZDL(human, heroGrid)
  624. end
  625. -- 重算背包熔炼
  626. function calcHeroBagCap(human)
  627. local buyCnt = math.min(human.db.buyCapCnt or 0, HeroDefine.BUY_CAP_CNT)
  628. local heroBagCnt = HeroDefine.HERO_BAG_CNT
  629. heroBagCnt = heroBagCnt + (VipLogic.getPowerArgs(human, VipLogic.VIP_POWER12) or 0)
  630. heroBagCnt = heroBagCnt + HeroDefine.HERO_BAG_BUY_ADD_CNT * buyCnt -- 购买获得背包格子
  631. if human.db.blue ~= nil and human.db.blue.isAdd ~= nil then -- 特权
  632. local cnt = TequanExcel.tequan[2].privilege
  633. heroBagCnt = heroBagCnt + cnt
  634. end
  635. if human.db.yellow ~= nil and human.db.yellow.isAdd ~= nil then -- 特权
  636. local cnt = TequanExcel.tequan[1].privilege
  637. heroBagCnt = heroBagCnt + cnt
  638. end
  639. -- 封印之章特权
  640. local cjPrivilege = ChengjiuLogic.checkPrivilege(human,ChengjiuDefine.PRIVILEGE_TYPE_1)
  641. if cjPrivilege then
  642. heroBagCnt = heroBagCnt + cjPrivilege
  643. end
  644. -- 特殊服务器处理
  645. -- vip需求砍掉之后,导致有的玩家英雄数量超过背包数量
  646. -- 经策划确认,140001-140021 服务器所有玩家增加背包数量300
  647. if Config.SVR_INDEX >= 140001 and Config.SVR_INDEX <= 140021 then
  648. heroBagCnt = heroBagCnt + 300
  649. end
  650. human.db.heroBag[0] = heroBagCnt
  651. end
  652. -- 购买英雄背包容量
  653. function buyHeroCap(human)
  654. -- 上限判断
  655. local nowBuyCnt = human.db.buyCapCnt or 0
  656. if nowBuyCnt >= HeroDefine.BUY_CAP_CNT then
  657. return Broadcast.sendErr(human, Lang.HERO_BAG_BUY_CAP_NO_CNT)
  658. end
  659. -- 判断消耗
  660. local needZuanshi = (nowBuyCnt + 1) * 100
  661. if not ObjHuman.checkRMB(human, needZuanshi) then
  662. return
  663. end
  664. -- 扣消耗
  665. ObjHuman.decZuanshi(human, -needZuanshi, "buy_hero_cap")
  666. -- 改db
  667. human.db.buyCapCnt = nowBuyCnt + 1
  668. sendHeroBagCap(human)
  669. Broadcast.sendErr(human, Lang.ITEM_BUY_SUCCESS)
  670. end
  671. -- 最大觉醒
  672. function sendHeroJueXingMax(human, heroID, heroIndex)
  673. local heroConfig = HeroExcel.hero[heroID]
  674. if not heroConfig then return end
  675. local msgRet = Msg.gc.GC_HERO_JUEXING_QUERY_MAX
  676. msgRet.id = heroID
  677. msgRet.index = heroIndex
  678. Msg.send(msgRet, human.fd)
  679. end
  680. local JUEXING_SKILL_DIFF_LIST = {}
  681. function getSkillDiffList(cf1, cf2)
  682. local diffCnt = 0
  683. for i = 1, #cf2.skillList do
  684. local skillID1 = cf1.skillList[i]
  685. local skillID2 = cf2.skillList[i]
  686. if skillID1 ~= skillID2 then
  687. diffCnt = diffCnt + 1
  688. local tb = JUEXING_SKILL_DIFF_LIST[diffCnt] or {}
  689. JUEXING_SKILL_DIFF_LIST[diffCnt] = tb
  690. tb[1] = skillID1
  691. tb[2] = skillID2
  692. end
  693. end
  694. for i = 1, #cf2.beSkillList do
  695. local skillID1 = cf1.beSkillList[i]
  696. local skillID2 = cf2.beSkillList[i]
  697. if skillID1 ~= skillID2 then
  698. diffCnt = diffCnt + 1
  699. local tb = JUEXING_SKILL_DIFF_LIST[diffCnt] or {}
  700. JUEXING_SKILL_DIFF_LIST[diffCnt] = tb
  701. tb[1] = skillID1
  702. tb[2] = skillID2
  703. end
  704. end
  705. return diffCnt, JUEXING_SKILL_DIFF_LIST
  706. end
  707. -- 英雄觉醒预览
  708. local JUEXING_SPEED_UP = {[4]=10}
  709. local JUEXING_ATK_UP = {[5]=40,[6]=40,[7]=40,[8]=40,[9]=40,[10]=20,[11]=20,[12]=20}
  710. local JUEXING_HP_UP = {[5]=50,[6]=50,[7]=50,[8]=50,[9]=50,[10]=30,[11]=30,[12]=30}
  711. function heroJueXingQuery(human, heroID, heroIndex)
  712. local heroConfig = HeroExcel.hero[heroID]
  713. if not heroConfig then return end
  714. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  715. if not heroGrid then return end
  716. -- 判断是否达到开放等级
  717. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star+1)
  718. if not isFix then
  719. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  720. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  721. elseif upStarNeedLv then
  722. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  723. end
  724. return
  725. end
  726. local attrConfig = HeroDefine.getAttrConfig(heroID, heroGrid.star)
  727. if not attrConfig then return end
  728. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroID, heroGrid.star)
  729. if not nextAttrConfig then
  730. return sendHeroJueXingMax(human, heroID, heroIndex)
  731. end
  732. local msgRet = Msg.gc.GC_HERO_JUEXING_QUERY
  733. local dataNet = msgRet.data
  734. local maxQuality = HeroGrid.getMaxQuality(attrConfig.star)
  735. local nextMaxQuality = HeroGrid.getMaxQuality(nextAttrConfig.star)
  736. -- 判断是否达到开放等级
  737. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star+1)
  738. if not isFix then
  739. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  740. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  741. elseif upStarNeedLv then
  742. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  743. end
  744. return
  745. end
  746. dataNet.id = heroID
  747. dataNet.index = heroIndex
  748. dataNet.star = heroGrid.star
  749. dataNet.nextStar = nextAttrConfig.star
  750. dataNet.maxLv = HeroGrid.getMaxLv(heroGrid.star, maxQuality)
  751. dataNet.nextMaxLv = HeroGrid.getMaxLv(nextAttrConfig.star, nextMaxQuality)
  752. -- 展示变化的技能
  753. local diffCnt, diffList = getSkillDiffList(attrConfig, nextAttrConfig)
  754. diffCnt = diffCnt > #dataNet.skillUp and #dataNet.skillUp or diffCnt
  755. dataNet.isAllSkillUp = (diffCnt > 1) and 1 or 0
  756. dataNet.skillUp[0] = diffCnt
  757. for i=1, diffCnt do
  758. makeSkillNet(dataNet.skillUp[i], diffList[i][2])
  759. end
  760. dataNet.speedUp = JUEXING_SPEED_UP[heroConfig.star] or 0
  761. dataNet.atkUpRate = JUEXING_ATK_UP[heroConfig.star] or 0
  762. dataNet.hpUpRate = JUEXING_HP_UP[heroConfig.star] or 0
  763. dataNet.needItems[0] = #attrConfig.needItems
  764. for i = 1, dataNet.needItems[0] do
  765. local itemID = attrConfig.needItems[i][1]
  766. local itemCnt = attrConfig.needItems[i][2]
  767. Grid.makeItem(dataNet.needItems[i], itemID, itemCnt)
  768. end
  769. dataNet.needHeros[0] = 0
  770. for i = 1, #attrConfig.cond do
  771. dataNet.needHeros[0] = dataNet.needHeros[0] + 1
  772. local condNet = dataNet.needHeros[dataNet.needHeros[0]]
  773. makeUpStarCond(condNet, attrConfig.cond[i])
  774. end
  775. dataNet.needItemCnt = attrConfig.jinjieshi
  776. --Msg.trace(msgRet)
  777. Msg.send(msgRet, human.fd)
  778. end
  779. function fontJueXingHeroNet(net, heroGrid, index, human)
  780. local attrs = ObjHuman.getHeroAttrs(human, index)
  781. HeroGrid.makeHeroDynamic(net.dynamicData, heroGrid, index, human)
  782. HeroGrid.makeHeroSimple(net.simpleData, heroGrid, index, human)
  783. net.zhandouli = attrs[RoleDefine.ZHANDOULI] or 0
  784. net.atk = attrs[RoleDefine.ATK] or 0
  785. net.hp = attrs[RoleDefine.HP] or 0
  786. net.def = attrs[RoleDefine.DEF] or 0
  787. net.speed = attrs[RoleDefine.SPEED] or 0
  788. end
  789. -- 检查世界等级或者玩家等级是否满足条件
  790. -- 检查达到角色等级或者世界等级
  791. function isFixUpStarLv(human, targetStar)
  792. local config = HeroExcel.star[targetStar]
  793. if not config then
  794. return false
  795. end
  796. if config.upStarNeedLv >= 0 and human.db.lv >= config.upStarNeedLv then
  797. return true, config.upStarNeedLv, config.upStarNeedWorldLv
  798. end
  799. if config.upStarNeedWorldLv >= 0 and GlobalWorld.getWorldLv() >= config.upStarNeedWorldLv then
  800. return true, config.upStarNeedLv, config.upStarNeedWorldLv
  801. end
  802. return false, config.upStarNeedLv, config.upStarNeedWorldLv
  803. end
  804. -- 英雄觉醒
  805. local yunYingActParam = {}
  806. function heroJueXingDo(human, heroID, heroIndex, inputIDList, inputIndexList)
  807. local heroConfig = HeroExcel.hero[heroID]
  808. if not heroConfig then return end
  809. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  810. if not heroGrid then return end
  811. local attrConfig = HeroDefine.getAttrConfig(heroID, heroGrid.star)
  812. if not attrConfig then return end
  813. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroID, heroGrid.star)
  814. if not nextAttrConfig then return end
  815. -- 判断是否达到开放等级
  816. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star+1)
  817. if not isFix then
  818. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  819. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  820. elseif upStarNeedLv then
  821. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  822. end
  823. return
  824. end
  825. -- 判断消耗材料
  826. local needItemCnt = attrConfig.jinjieshi
  827. if not BagLogic.checkItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt) then
  828. return
  829. end
  830. -- 额外材料
  831. for i = 1, #attrConfig.needItems do
  832. local itemID = attrConfig.needItems[i][1]
  833. local itemCnt = attrConfig.needItems[i][2]
  834. if not BagLogic.checkItemCnt(human, itemID, itemCnt) then
  835. return
  836. end
  837. end
  838. -- 英雄材料
  839. if not HechengLogic.checkCond(human, inputIDList, inputIndexList, attrConfig.cond) then
  840. return Broadcast.sendErr(human, Lang.HERO_JUEXING_CAILIAO_ERR)
  841. end
  842. -- 比较特别的情况。。
  843. for i = 1, inputIndexList[0] do
  844. if inputIndexList[i] == heroIndex then
  845. return -- 本体同时作为材料,骗分解材料
  846. end
  847. end
  848. -- 扣消耗
  849. BagLogic.delItem(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt, "hero_juexing")
  850. local fenjieList = FenjieLogic.fenjie(human, FenjieLogic.FENJIE_DO_JUEXING, inputIDList, inputIndexList)
  851. -- 额外材料
  852. for i = 1, #attrConfig.needItems do
  853. local itemID = attrConfig.needItems[i][1]
  854. local itemCnt = attrConfig.needItems[i][2]
  855. BagLogic.delItem(human, itemID, itemCnt, "hero_juexing")
  856. end
  857. local msgRet = Msg.gc.GC_HERO_JUEXING_DO
  858. msgRet.id = heroID
  859. msgRet.index = heroIndex
  860. msgRet.upStarNeedLv = upStarNeedLv
  861. msgRet.upStarNeedWorldLv = upStarNeedWorldLv
  862. fontJueXingHeroNet(msgRet.oldData, heroGrid, heroIndex, human)
  863. -- 继承英雄等级 阶数 装备 水晶
  864. writeLogHeroDel(human, "hero_juexing", heroGrid)
  865. heroGrid.star = nextAttrConfig.star
  866. onGetNewHero(human, heroGrid, "hero_juexing", heroIndex)
  867. ObjHuman.doCalcHero(human, heroIndex)
  868. sendHeroBagDynamic(human, heroGrid.id, heroIndex)
  869. writeLogHeroAdd(human, "hero_juexing", heroGrid)
  870. fontJueXingHeroNet(msgRet.newData, heroGrid, heroIndex, human)
  871. local diffCnt, diffList = getSkillDiffList(attrConfig, nextAttrConfig)
  872. diffCnt = diffCnt > #msgRet.skillUp and #msgRet.skillUp or diffCnt
  873. msgRet.isAllSkillUp = (diffCnt > 1) and 1 or 0
  874. msgRet.skillUp[0] = diffCnt
  875. for i=1, diffCnt do
  876. makeSkillNet(msgRet.skillUp[i], diffList[i][2])
  877. end
  878. msgRet.itemList[0] = 0
  879. if fenjieList then
  880. for itemID, itemCnt in pairs(fenjieList) do
  881. if msgRet.itemList[0] >= #msgRet.itemList then
  882. break
  883. end
  884. msgRet.itemList[0] = msgRet.itemList[0] + 1
  885. Grid.makeItem(msgRet.itemList[msgRet.itemList[0]], itemID, itemCnt)
  886. end
  887. end
  888. --Msg.trace(msgRet)
  889. Msg.send(msgRet, human.fd)
  890. -- 弹窗礼包相关触发
  891. GiftLogic.trigger(human,Upgrade_HERO_EVENT,{star = heroGrid.star})
  892. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE12, nextAttrConfig.star,heroGrid.id)
  893. local newstar = nextAttrConfig.star or 0
  894. local newcamp = heroConfig.camp or 0
  895. LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID24,1,newcamp,newstar)
  896. if newstar == 5 then
  897. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_11,1)
  898. end
  899. if newstar >= 5 then
  900. MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_13,1)
  901. end
  902. if newstar == 6 then
  903. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_16,1)
  904. JibanLogic.onCallback(human,2,newstar)
  905. end
  906. if newstar == 10 then
  907. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_23,1)
  908. end
  909. checkChangeMaxZDL(human, heroGrid)
  910. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_8, 1, heroID, newstar)
  911. for i in ipairs(yunYingActParam) do
  912. yunYingActParam[i] = nil
  913. end
  914. yunYingActParam[1] = heroID
  915. yunYingActParam[2] = newstar
  916. yunYingActParam[3] = 1
  917. YunYingLogic.onCallBack(human, "onHeroStarChange", yunYingActParam)
  918. end
  919. -- 英雄重生预览
  920. function heroChongShengQuery(human, heroID, heroIndex)
  921. local heroConfig = HeroExcel.hero[heroID]
  922. if not heroConfig then return end
  923. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  924. if not heroGrid then return end
  925. if heroGrid.isLock then
  926. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_LOCK)
  927. end
  928. local chongShengConfig = UpNeedExcel.chongSheng[heroGrid.star]
  929. if not chongShengConfig then -- 只能重生7-9星
  930. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  931. end
  932. -- 没有对应5星的存在
  933. local attrConfig = HeroDefine.getAttrConfig(heroID, CHONGSHENG_RETURN_STAR)
  934. if not attrConfig then
  935. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  936. end
  937. local suipianID = SuipianLogic.getSuipianIDbyHeroID(heroID)
  938. if not suipianID then -- 没有对应的本体碎片
  939. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_SUIPIANID)
  940. end
  941. local otherSuipianID = chongShengConfig.suipianIDs[heroConfig.camp]
  942. if not otherSuipianID then -- 阵容不对
  943. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  944. end
  945. local msgRet = Msg.gc.GC_HERO_CHONGSHENG_QUERY
  946. msgRet.id = heroID
  947. msgRet.index = heroIndex
  948. msgRet.needItemCnt = chongShengConfig.needItemCnt
  949. Grid.makeItem(msgRet.bentiSuipian, suipianID, chongShengConfig.bentiCnt)
  950. Grid.makeItem(msgRet.otherSuipian, otherSuipianID, chongShengConfig.suipianCnt)
  951. --Msg.trace(msgRet)
  952. Msg.send(msgRet, human.fd)
  953. end
  954. function getHeroMaxStarCtn(human)
  955. local heroBag = human.db.heroBag
  956. local maxStar = 0
  957. local starHeroCnt = 0
  958. for _,grid in ipairs(heroBag) do
  959. if grid.star > maxStar then
  960. maxStar = grid.star
  961. starHeroCnt = 1
  962. elseif grid.star == maxStar then
  963. starHeroCnt = starHeroCnt + 1
  964. end
  965. end
  966. return maxStar,starHeroCnt
  967. end
  968. -- 英雄重生
  969. function heroChongShengDo(human, heroID, heroIndex)
  970. local heroConfig = HeroExcel.hero[heroID]
  971. if not heroConfig then return end
  972. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  973. if not heroGrid then return end
  974. if heroGrid.isLock then
  975. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_LOCK)
  976. end
  977. local chongShengConfig = UpNeedExcel.chongSheng[heroGrid.star]
  978. if not chongShengConfig then -- 只能重生7-9星
  979. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  980. end
  981. local attrConfig = HeroDefine.getAttrConfig(heroID, CHONGSHENG_RETURN_STAR)
  982. if not attrConfig then
  983. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  984. end
  985. local suipianID = SuipianLogic.getSuipianIDbyHeroID(heroID)
  986. if not suipianID then -- 没有对应的本体碎片
  987. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_SUIPIANID)
  988. end
  989. local otherSuipianID = chongShengConfig.suipianIDs[heroConfig.camp]
  990. if not otherSuipianID then -- 阵营不对
  991. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  992. end
  993. local nowItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_CHONGSHENG_ID)
  994. local needItemCnt = chongShengConfig.needItemCnt
  995. if nowItemCnt < needItemCnt then
  996. local strName = ItemDefine.getValue(ItemDefine.ITEM_HERO_CHONGSHENG_ID, "name")
  997. local strRet = Util.format(Lang.COMMON_NO_ITEM, strName)
  998. return Broadcast.sendErr(human, strRet)
  999. end
  1000. -- 删除材料
  1001. BagLogic.delItem(human, ItemDefine.ITEM_HERO_CHONGSHENG_ID, needItemCnt, "hero_chongsheng")
  1002. -- 重置到初始返还的材料
  1003. local upList = getResetReturnItems(heroGrid)
  1004. -- 先删除英雄
  1005. delHeroByIndex(human, heroIndex, "hero_chongsheng")
  1006. -- 返还装备
  1007. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  1008. if i ~= ItemDefine.EQUIP_SUBTYPE_SHUIJIN and
  1009. heroGrid.equip and heroGrid.equip[i] then
  1010. local equipGrid = heroGrid.equip[i]
  1011. if equipGrid then
  1012. EquipLogic.addByEquipGrid(human, equipGrid, "hero_chongsheng")
  1013. end
  1014. end
  1015. end
  1016. -- 返还符文
  1017. for i = 1, 2 do
  1018. local fuwenGrid = heroGrid.fuwen and heroGrid.fuwen[i]
  1019. if fuwenGrid and fuwenGrid.id then
  1020. FuwenLogic.addByGrid(human, fuwenGrid, "hero_chongsheng")
  1021. end
  1022. end
  1023. -- 再给东西
  1024. BagLogic.addItem(human, suipianID, chongShengConfig.bentiCnt, "hero_chongsheng")
  1025. BagLogic.addItem(human, otherSuipianID, chongShengConfig.suipianCnt, "hero_chongsheng")
  1026. for itemID, itemCnt in pairs(upList) do
  1027. BagLogic.addItem(human, itemID, itemCnt, "hero_chongsheng")
  1028. end
  1029. -- 通知客户端
  1030. local msgRet = Msg.gc.GC_HERO_CHONGSHENG_DO
  1031. msgRet.list[0] = 2
  1032. Grid.makeItem(msgRet.list[1], suipianID, chongShengConfig.bentiCnt)
  1033. Grid.makeItem(msgRet.list[2], otherSuipianID, chongShengConfig.suipianCnt)
  1034. for itemID, itemCnt in pairs(upList) do
  1035. msgRet.list[0] = msgRet.list[0] + 1
  1036. Grid.makeItem(msgRet.list[msgRet.list[0]], itemID, itemCnt)
  1037. end
  1038. msgRet.list[0] = EquipLogic.makeEquipItem(human, msgRet.list, msgRet.list[0])
  1039. Msg.send(msgRet, human.fd)
  1040. checkChangeMaxZDL(human, heroGrid)
  1041. end
  1042. -- 回退
  1043. local HUITUI_HERO_LIST = {}
  1044. local HUITUI_ITEM_LIST = {}
  1045. function getHuituiReturns(heroGrid)
  1046. local heroConfig = HeroExcel.hero[heroGrid.id]
  1047. if not heroConfig then return end
  1048. local config = UpNeedExcel.huiTui[heroGrid.star]
  1049. if not config then return end
  1050. local targetID = heroGrid.id
  1051. if not targetID then return end
  1052. -- 13星无法升级,但可以回退
  1053. if heroGrid.star < 13 then
  1054. local upStarConfig = HeroDefine.getNextAttrConfig(heroGrid.id, heroGrid.star)
  1055. -- 不能升星的话也不能回退
  1056. if not upStarConfig then
  1057. return
  1058. end
  1059. end
  1060. Util.cleanTable(HUITUI_HERO_LIST)
  1061. Util.cleanTable(HUITUI_ITEM_LIST)
  1062. local maxLv = HeroGrid.getMaxLv(config.targetStar, heroGrid.quality)
  1063. local lv = heroGrid.lv
  1064. if heroGrid.oldLV then
  1065. lv = heroGrid.oldLV
  1066. end
  1067. local targetLv = math.min(lv, maxLv)
  1068. -- 升级 不将阶
  1069. for i = targetLv + 1, lv do
  1070. local upcf = UpNeedExcel.upLv[i]
  1071. if upcf then
  1072. HUITUI_ITEM_LIST[ItemDefine.ITEM_GREEN_EXP_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_GREEN_EXP_ID] or 0) + upcf.soul
  1073. HUITUI_ITEM_LIST[ItemDefine.ITEM_JINBI_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1074. end
  1075. end
  1076. -- 圣星文书
  1077. HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_BOOK] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_BOOK] or 0) + config.upBook
  1078. -- 进阶石
  1079. HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) + config.jinjieshi
  1080. -- 5星本体碎片数量
  1081. local fiveBentiID = heroGrid.id
  1082. local fiveBentiSuipianID = SuipianLogic.getSuipianIDbyHeroID(fiveBentiID)
  1083. HUITUI_ITEM_LIST[fiveBentiSuipianID] = (HUITUI_ITEM_LIST[fiveBentiSuipianID] or 0) + config.fiveBentiCnt
  1084. -- 5星同系碎片数量
  1085. local materialConfig = UpNeedExcel.huiTuiMaterial[heroConfig.camp]
  1086. HUITUI_ITEM_LIST[materialConfig.fiveHeroSuipian] = (HUITUI_ITEM_LIST[materialConfig.fiveHeroSuipian] or 0) + config.fiveSuipianCnt
  1087. -- 9星傀儡数量
  1088. local nineHeroCnt = (HUITUI_HERO_LIST[9] and HUITUI_HERO_LIST[9][2] or 0) + config.nineHeroCnt
  1089. HUITUI_HERO_LIST[9] = {materialConfig.nineHero, nineHeroCnt}
  1090. -- 10星傀儡数量
  1091. local tenHeroCnt = (HUITUI_HERO_LIST[10] and HUITUI_HERO_LIST[10][2] or 0) + config.tenHeroCnt
  1092. HUITUI_HERO_LIST[10] = {materialConfig.tenHero, tenHeroCnt}
  1093. return config.targetStar, targetLv, config, HUITUI_ITEM_LIST, HUITUI_HERO_LIST
  1094. end
  1095. -- 回退查询
  1096. function sendHuituiQuery(human, heroID, heroIndex)
  1097. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1098. if not heroGrid then return end
  1099. local star, targetLv, config, items, heros = getHuituiReturns(heroGrid)
  1100. if not star then
  1101. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_STAR)
  1102. end
  1103. local msgRet = Msg.gc.GC_HERO_HUITUI_QUERY
  1104. msgRet.heroID = heroID
  1105. msgRet.heroIndex = heroIndex
  1106. HeroGrid.makeHeroSimple(msgRet.oldSimple, heroGrid, heroIndex, human)
  1107. local others = HeroGrid.createOthers(targetLv, nil,nil, star)
  1108. HeroGrid.makeHeroSimpleByID(msgRet.newSimple, heroID, heroIndex, others, nil, true)
  1109. HeroGrid.makeHeroSimpleByGeneral(msgRet.newSimple, heroID)
  1110. Grid.makeItem(msgRet.needItem, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt)
  1111. msgRet.returnItems[0] = 0
  1112. for itemID, itemCnt in pairs(items) do
  1113. if msgRet.returnItems[0] >= #msgRet.returnItems then
  1114. break
  1115. end
  1116. if itemCnt > 0 then
  1117. msgRet.returnItems[0] = msgRet.returnItems[0] + 1
  1118. Grid.makeItem(msgRet.returnItems[msgRet.returnItems[0]], itemID, itemCnt)
  1119. end
  1120. end
  1121. msgRet.returnHeros[0] = 0
  1122. for star, v in pairs(heros) do
  1123. local rHeroID = v[1]
  1124. local rHeroCnt = v[2]
  1125. for i = 1, rHeroCnt do
  1126. if msgRet.returnHeros[0] >= #msgRet.returnHeros then
  1127. break
  1128. end
  1129. local others = HeroGrid.createOthers(1, nil,nil, star)
  1130. msgRet.returnHeros[0] = msgRet.returnHeros[0] + 1
  1131. local heroNet = msgRet.returnHeros[msgRet.returnHeros[0]]
  1132. HeroGrid.makeHeroSimpleByID(heroNet, rHeroID, nil, others, human)
  1133. HeroGrid.makeHeroSimpleByGeneral(heroNet, rHeroID)
  1134. heroNet.star = star
  1135. end
  1136. end
  1137. --Msg.trace(msgRet)
  1138. Msg.send(msgRet, human.fd)
  1139. end
  1140. -- 回退操作
  1141. function huituiHero(human, heroID, heroIndex)
  1142. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1143. if not heroGrid then return end
  1144. local star, targetLv, config, items, heros = getHuituiReturns(heroGrid)
  1145. if not star then
  1146. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_STAR)
  1147. end
  1148. if heroGrid.isLock then
  1149. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_LOCK)
  1150. end
  1151. local needHeroBagCnt = 0
  1152. for star, v in pairs(heros) do
  1153. local rHeroCnt = v[2]
  1154. needHeroBagCnt = needHeroBagCnt + rHeroCnt
  1155. end
  1156. -- 检查英雄背包空间
  1157. if getEmptyCnt(human) < needHeroBagCnt then
  1158. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  1159. end
  1160. if not BagLogic.checkItemCnt(human, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt) then
  1161. return
  1162. end
  1163. BagLogic.delItem(human, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt, "hero_huitui")
  1164. heroGrid.star = star
  1165. heroGrid.lv = targetLv
  1166. XingYaoGongMing.onDelHero(human,heroGrid,heroIndex)
  1167. ObjHuman.doCalcHero(human, heroIndex)
  1168. sendHeroBagDynamic(human, heroID, heroIndex)
  1169. writeLogHeroAdd(human, "hero_huitui", heroGrid)
  1170. for itemID, itemCnt in pairs(items) do
  1171. if itemCnt > 0 then
  1172. BagLogic.addItem(human, itemID, itemCnt, "hero_huitui")
  1173. end
  1174. end
  1175. for star,v in pairs(heros) do
  1176. local rHeroID = v[1]
  1177. local rHeroCnt = v[2]
  1178. if rHeroCnt > 0 then
  1179. addHero(human, rHeroID,star, rHeroCnt, "hero_huitui")
  1180. end
  1181. end
  1182. local msgRet = Msg.gc.GC_HERO_HUITUI
  1183. msgRet.heroID = heroID
  1184. msgRet.heroIndex = heroIndex
  1185. HeroGrid.makeHeroSimple(msgRet.newSimple, heroGrid, heroIndex, human)
  1186. msgRet.returnItems[0] = 0
  1187. for itemID, itemCnt in pairs(items) do
  1188. if msgRet.returnItems[0] >= #msgRet.returnItems then
  1189. break
  1190. end
  1191. if itemCnt > 0 then
  1192. msgRet.returnItems[0] = msgRet.returnItems[0] + 1
  1193. Grid.makeItem(msgRet.returnItems[msgRet.returnItems[0]], itemID, itemCnt)
  1194. end
  1195. end
  1196. msgRet.returnHeros[0] = 0
  1197. for star,v in pairs(heros) do
  1198. local rHeroID = v[1]
  1199. local rHeroCnt = v[2]
  1200. for i = 1, rHeroCnt do
  1201. if msgRet.returnHeros[0] >= #msgRet.returnHeros then
  1202. break
  1203. end
  1204. msgRet.returnHeros[0] = msgRet.returnHeros[0] + 1
  1205. local heroNet = msgRet.returnHeros[msgRet.returnHeros[0]]
  1206. HeroGrid.makeHeroSimpleByID(heroNet, rHeroID, nil, nil, human)
  1207. heroNet.star = star
  1208. end
  1209. end
  1210. --Msg.trace(msgRet)
  1211. Msg.send(msgRet, human.fd)
  1212. checkChangeMaxZDL(human, heroGrid)
  1213. end
  1214. function getHeroGrid(human, heroID, heroIndex)
  1215. if not heroID then return end
  1216. if not heroIndex then return end
  1217. local heroGrid = human.db.heroBag[heroIndex]
  1218. if type(heroGrid) ~= "table" or heroGrid.id ~= heroID then
  1219. return
  1220. end
  1221. return heroGrid
  1222. end
  1223. -- 根据uuid 获取heroGrid
  1224. function getHeroGridByUuid(human, uuid)
  1225. if not uuid or uuid == "" or uuid == "0" then return end
  1226. for index = 1, human.db.heroBag[0] do
  1227. local heroGrid = human.db.heroBag[index]
  1228. if heroGrid and type(heroGrid) == "table" then
  1229. if heroGrid.uuid == uuid then
  1230. return heroGrid
  1231. end
  1232. end
  1233. end
  1234. return nil
  1235. end
  1236. -- 获取下标英雄id
  1237. function getHeroIdByIndex(human, heroIndex)
  1238. if heroIndex <= 0 then
  1239. return
  1240. end
  1241. local heroGrid = human.db.heroBag[heroIndex]
  1242. if heroGrid == nil then
  1243. return
  1244. end
  1245. return heroGrid.id
  1246. end
  1247. function makeHeroShare(msg, heroGrid, bagIndex, human)
  1248. if type(heroGrid) ~= "table" then return end
  1249. local heroConfig = HeroExcel.hero[heroGrid.id]
  1250. if not heroConfig then return end
  1251. msg.uuid = human.db._id
  1252. msg.heroIndex = bagIndex
  1253. HeroGrid.makeHeroSimple(msg.heroSimple, heroGrid, bagIndex, human)
  1254. HeroGrid.makeHeroStatic(msg.heroStatic, heroGrid.id)
  1255. HeroGrid.makeHeroDynamic(msg.heroDynamic, heroGrid, bagIndex, human)
  1256. -- 装备信息
  1257. msg.equips[0] = 0
  1258. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  1259. local equipGrid = heroGrid.equip and heroGrid.equip[i]
  1260. if equipGrid then
  1261. msg.equips[0] = msg.equips[0] + 1
  1262. local equipNet = msg.equips[msg.equips[0]]
  1263. Grid.makeItem(equipNet, equipGrid.id, 1, heroGrid.shuijingAttrID, equipGrid)
  1264. end
  1265. end
  1266. -- 符文
  1267. msg.fuWens[0] = 0
  1268. for i = 1, 2 do
  1269. local fuwenData = heroGrid.fuwen and heroGrid.fuwen[i]
  1270. if fuwenData and fuwenData.id then
  1271. msg.fuWens[0] = msg.fuWens[0] + 1
  1272. local fuwenNet = msg.fuWens[msg.fuWens[0]]
  1273. fuwenNet.pos = i
  1274. Grid.makeItem(fuwenNet.fuwen, fuwenData.id, 1, nil, fuwenData, i,0)
  1275. end
  1276. end
  1277. return true
  1278. end
  1279. function makeHeroShareMonster(msg, monsterID, mosnterLv)
  1280. local others = HeroGrid.createOthers(mosnterLv)
  1281. msg.uuid = ""
  1282. msg.heroIndex = 0
  1283. HeroGrid.makeHeroSimpleByMonsterID(msg.heroSimple, monsterID, others)
  1284. HeroGrid.makeHeroStatic(msg.heroStatic, monsterID)
  1285. HeroGrid.makeHeroDynamicByID(msg.heroDynamic, monsterID)
  1286. msg.equips[0] = 0
  1287. msg.fuWens[0] = 0
  1288. end
  1289. function getHeroShareGrid(uuid, heroIndex)
  1290. local fakeHuman = ObjHuman.onlineUuid[uuid]
  1291. if not fakeHuman then
  1292. local db = RoleDBLogic.getDb(uuid, RoleLogic.getCombatField())
  1293. if not db then
  1294. return
  1295. end
  1296. fakeHuman = {db = db}
  1297. end
  1298. local bagIndex = heroIndex
  1299. local heroGrid = bagIndex and fakeHuman.db.heroBag[bagIndex]
  1300. return heroGrid, bagIndex, fakeHuman
  1301. end
  1302. function shareData(human, uuid, heroIndex)
  1303. local msgRet = Msg.gc.GC_HERO_SHARE_DATA
  1304. local heroGrid, bagIndex, fakeHuman = getHeroShareGrid(uuid, heroIndex)
  1305. if heroGrid then
  1306. if not makeHeroShare(msgRet.data, heroGrid, bagIndex, fakeHuman) then
  1307. return
  1308. end
  1309. else
  1310. local monsterID, mosnterLv = JjcLogic.getHeroShareMonster(uuid, heroIndex)
  1311. if not monsterID then return end
  1312. makeHeroShareMonster(msgRet.data, monsterID, mosnterLv)
  1313. end
  1314. Msg.send(msgRet, human.fd)
  1315. end
  1316. -- 获取英雄背包中 最大等级的英雄
  1317. function getHeroBagMaxLev(human)
  1318. local maxLv = 1
  1319. for index,heroGrid in pairs(human.db.heroBag) do
  1320. if index ~= 0 and heroGrid.lv > maxLv then
  1321. maxLv = heroGrid.lv
  1322. end
  1323. end
  1324. return maxLv
  1325. end
  1326. -- 获取英雄背包中 最大星级的英雄
  1327. function getHeroBagMaxFuNeng(human)
  1328. local maxStar = 0
  1329. for index,heroGrid in pairs(human.db.heroBag) do
  1330. if index ~= 0 and heroGrid.id then
  1331. local heroConfig = HeroExcel.hero[heroGrid.id]
  1332. if heroConfig and heroConfig.star > 10 then
  1333. local star = heroConfig.star - 10
  1334. if star > maxStar then
  1335. maxStar = star
  1336. end
  1337. if maxStar >= HERO_MAX_STAR - 10 then
  1338. return maxStar
  1339. end
  1340. end
  1341. end
  1342. end
  1343. return maxStar
  1344. end
  1345. -- 战力最高的6个英雄战力和
  1346. local function sortCombat(a, b)
  1347. return a.zhandouli > b.zhandouli
  1348. end
  1349. local HeroSortTable = {}
  1350. function getHerosZDL(human)
  1351. Util.cleanTable(HeroSortTable)
  1352. local len = 0
  1353. for index,heroGrid in pairs(human.db.heroBag) do
  1354. if index ~= 0 then
  1355. len = len + 1
  1356. HeroSortTable[len] = heroGrid
  1357. end
  1358. end
  1359. if len > 1 then
  1360. table.sort(HeroSortTable, sortCombat)
  1361. end
  1362. local zhandouli = 0
  1363. for i = 1, 6 do
  1364. local grid = HeroSortTable[i]
  1365. zhandouli = zhandouli + (grid and grid.zhandouli or 0)
  1366. end
  1367. return zhandouli
  1368. end
  1369. --
  1370. function getHeroMaxZDL(human, camp)
  1371. local zhandouli = 0
  1372. local maxGrid = nil
  1373. for index,heroGrid in pairs(human.db.heroBag) do
  1374. if index ~= 0 then
  1375. local heroConfig = heroGrid and HeroExcel.hero[heroGrid.id]
  1376. if heroConfig and ((camp or 0) == 0 or heroConfig.camp == camp)
  1377. and heroGrid.zhandouli > zhandouli then
  1378. zhandouli = heroGrid.zhandouli
  1379. maxGrid = heroGrid
  1380. end
  1381. end
  1382. end
  1383. return zhandouli, maxGrid
  1384. end
  1385. -- 武将系统红点
  1386. function isDot(human)
  1387. if human.db.lv < 9 then
  1388. return false
  1389. end
  1390. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1391. if not combatHero then return end
  1392. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1393. local uuid = combatHero[i]
  1394. local heroGrid = HeroLogic.getHeroGridByUuid(human, uuid)
  1395. if heroGrid then
  1396. if isHeroDot(human, heroGrid) then
  1397. return true
  1398. end
  1399. if HeroBook.isDot(human) == 1 then
  1400. return true
  1401. end
  1402. end
  1403. end
  1404. end
  1405. -- 某个伙伴是否有红点
  1406. function isHeroDot(human, heroGrid)
  1407. if not heroGrid then return end
  1408. if human.db.lv < 9 then
  1409. return false
  1410. end
  1411. -- 装备
  1412. if HeroEquip.isEquipDot(human, heroGrid) then
  1413. return true
  1414. end
  1415. if FuwenLogic.isFuwenDot(human, heroGrid) then
  1416. return true
  1417. end
  1418. -- 升级/进阶
  1419. if isHeroLevelDot(human, heroGrid) and
  1420. not XingYaoGongMing.isGongMing(human,heroIndex) then
  1421. return true
  1422. end
  1423. --
  1424. if isHeroJuexingDot(human, heroGrid.bagIndex, heroGrid) then
  1425. return true
  1426. end
  1427. if BingshuLogic.isBingShuDot(human, heroGrid) then
  1428. return
  1429. end
  1430. end
  1431. -- 升级判定
  1432. function isHeroLvDot(human, heroGrid)
  1433. if human.db.lv < 9 then
  1434. return false
  1435. end
  1436. local heroConfig = HeroExcel.hero[heroGrid.id]
  1437. if not heroConfig then return end
  1438. local lv = heroGrid and heroGrid.lv or 1
  1439. local star = heroConfig and heroConfig.star or 0
  1440. local quality = heroGrid and heroGrid.quality or 0
  1441. local maxLv = HeroGrid.getMaxLv(heroGrid.star, quality)
  1442. if lv < maxLv then -- 升级
  1443. local conf = UpNeedExcel.upLv[lv + 1]
  1444. if not conf then return end
  1445. if human.db.jinbi < conf.money then return end
  1446. if BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID) < conf.soul then
  1447. return
  1448. end
  1449. return true
  1450. end
  1451. end
  1452. -- 进阶判断
  1453. function isHeroUpDot(human, heroGrid)
  1454. if human.db.lv < 9 then
  1455. return false
  1456. end
  1457. local heroConfig = HeroExcel.hero[heroGrid.id]
  1458. if not heroConfig then return end
  1459. local lv = heroGrid and heroGrid.lv or 1
  1460. local star = heroGrid and heroGrid.star or 0
  1461. local quality = heroGrid and heroGrid.quality or 0
  1462. -- 进阶
  1463. local maxQuality = HeroGrid.getMaxQuality(star)
  1464. if quality >= maxQuality then
  1465. return
  1466. end
  1467. local maxLv = HeroGrid.getMaxLv(heroGrid.star, maxQuality)
  1468. if lv < maxLv then
  1469. return
  1470. end
  1471. local conf = UpNeedExcel.upQuality[quality + 1]
  1472. if not conf then return end
  1473. if human.db.jinbi < conf.money then return end
  1474. if BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID) < conf.jinjieshi then
  1475. return
  1476. end
  1477. return true
  1478. end
  1479. -- 升级/进阶判断
  1480. function isHeroLevelDot(human, heroGrid)
  1481. if human.db.lv < 9 then
  1482. return false
  1483. end
  1484. if isHeroLvDot(human, heroGrid) then -- 升级
  1485. return true
  1486. end
  1487. if isHeroUpDot(human, heroGrid) then -- 进阶判断
  1488. return true
  1489. end
  1490. end
  1491. -- 升星/觉醒红点
  1492. function isHeroJuexingDot(human, heroIndex, heroGrid)
  1493. if human.db.lv < 9 then
  1494. return
  1495. end
  1496. local heroConfig = HeroExcel.hero[heroGrid.id]
  1497. if not heroConfig then return end
  1498. local attrConfig = HeroDefine.getAttrConfig(heroGrid.id, heroGrid.star)
  1499. if not attrConfig then return end
  1500. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroGrid.id, heroGrid.star)
  1501. if not nextAttrConfig then
  1502. return sendHeroJueXingMax(human, heroGrid.id, heroIndex)
  1503. end
  1504. -- 角色等级/世界等级是否可以
  1505. local isFix = isFixUpStarLv(human, heroGrid.star+1)
  1506. if not isFix then return end
  1507. -- 判断消耗材料
  1508. local needItemCnt = attrConfig.jinjieshi
  1509. if BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID) < needItemCnt then
  1510. return
  1511. end
  1512. -- 额外材料
  1513. for i = 1, #attrConfig.needItems do
  1514. local itemID = attrConfig.needItems[i][1]
  1515. local itemCnt = attrConfig.needItems[i][2]
  1516. if BagLogic.getItemCnt(human, itemID) < itemCnt then
  1517. return
  1518. end
  1519. end
  1520. local without = {}
  1521. without[heroIndex] = true
  1522. for _, cond in ipairs(attrConfig.cond) do
  1523. local ctype = cond[1]
  1524. local needCnt = cond[3]
  1525. if not needCnt then return end
  1526. if ctype == HechengLogic.COND_TYPE_CAMPSTAR then
  1527. needCnt = cond[4]
  1528. end
  1529. for i = 1, needCnt do
  1530. local index = selectJuexingGrid(human, ctype, cond, without)
  1531. if not index then return end
  1532. without[index] = true
  1533. end
  1534. end
  1535. return true
  1536. end
  1537. -- 查找升星材料
  1538. function selectJuexingGrid(human, ctype, cond, without)
  1539. for index,heroGrid in pairs(human.db.heroBag) do
  1540. if index ~= 0 and not without[index] and
  1541. isFixJuexingCond(heroGrid, ctype, cond) then
  1542. return index
  1543. end
  1544. end
  1545. end
  1546. -- 是否满足材料需求
  1547. function isFixJuexingCond(grid, ctype, cond)
  1548. local heroConfig = HeroExcel.hero[grid.id]
  1549. if not heroConfig then return end
  1550. if ctype == HechengLogic.COND_TYPE_HEROID then
  1551. local needConfig = HeroExcel.hero[cond[2]]
  1552. if not needConfig then return end
  1553. local needStar = cond[4] or needConfig.star
  1554. if grid.id == cond[2] and needStar == grid.star then
  1555. return true
  1556. end
  1557. elseif ctype == HechengLogic.COND_TYPE_CAMPSTAR then
  1558. if cond[2] ~= 0 and cond[2] ~= heroConfig.camp then
  1559. return
  1560. end
  1561. if cond[3] ~= grid.star then
  1562. return
  1563. end
  1564. return true
  1565. end
  1566. end
  1567. function sendBagDots(human)
  1568. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1569. local msgRet = Msg.gc.GC_HERO_BAG_DOTS
  1570. msgRet.list[0] = 0
  1571. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1572. local uuid = combatHero and combatHero[i]
  1573. local heroGrid = HeroLogic.getHeroGridByUuid(human, uuid)
  1574. if heroGrid then
  1575. msgRet.list[0] = msgRet.list[0] + 1
  1576. local net = msgRet.list[msgRet.list[0]]
  1577. net.bagIndex = heroGrid.bagIndex
  1578. net.isDot = isHeroDot(human, heroGrid) and 1 or 0
  1579. end
  1580. end
  1581. --Msg.trace(msgRet)
  1582. msgRet.bookDot = HeroBook.isDot(human)
  1583. Msg.send(msgRet, human.fd)
  1584. refreshDot(human)
  1585. end
  1586. function refreshDot(human, uuid)
  1587. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1588. if not combatHero then return end
  1589. local isFind = nil
  1590. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1591. if uuid == nil or combatHero[i] == uuid then
  1592. isFind = true
  1593. break
  1594. end
  1595. end
  1596. if not isFind then return end
  1597. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_301)
  1598. end
  1599. -- 今日英雄重置剩余次数
  1600. function getResetLeftCnt(human)
  1601. local heroResetCnt = human.db.heroResetCnt or 0
  1602. return math.max(HERO_RESET_FREECNT - heroResetCnt, 0)
  1603. end
  1604. -- 重置返还材料
  1605. local RESET_RETURN_ITEMS = {}
  1606. function getResetReturnItems(heroGrid)
  1607. Util.cleanTable(RESET_RETURN_ITEMS)
  1608. -- 升级
  1609. local lv = heroGrid.lv
  1610. if heroGrid.oldLV then
  1611. lv = heroGrid.oldLV
  1612. end
  1613. for i = 2, lv do
  1614. local upcf = UpNeedExcel.upLv[i]
  1615. if upcf then
  1616. RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] or 0) + upcf.soul
  1617. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1618. end
  1619. end
  1620. -- 升阶
  1621. local quality = heroGrid.quality
  1622. if heroGrid.oldQuality then
  1623. quality = heroGrid.oldQuality
  1624. end
  1625. -- 升阶
  1626. for i = 1, quality do
  1627. local upcf = UpNeedExcel.upQuality[i]
  1628. if upcf then
  1629. RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) + upcf.jinjieshi
  1630. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1631. end
  1632. end
  1633. -- 升星材料
  1634. for i = 1,heroGrid.star do
  1635. local attrConfig = HeroDefine.getAttrConfig(heroGrid.id, i)
  1636. if attrConfig then
  1637. if attrConfig.jinjieshi > 0 then RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) + attrConfig.jinjieshi end
  1638. for j = 1,#attrConfig.needItems do
  1639. RESET_RETURN_ITEMS[attrConfig.needItems[j][1]] = (RESET_RETURN_ITEMS[attrConfig.needItems[j][1]] or 0) + attrConfig.needItems[j][2]
  1640. end
  1641. end
  1642. end
  1643. -- 护符/水晶材料
  1644. local maxCnt = 100 -- 防止死循环
  1645. local equipID = heroGrid.equip and heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN]
  1646. while equipID do
  1647. maxCnt = maxCnt - 1
  1648. if maxCnt < 0 then
  1649. assert()
  1650. end
  1651. local eupcf = EquipExcel.shuijingUpNeed[equipID]
  1652. if not eupcf then break end
  1653. local preEquipID = eupcf.prevID
  1654. equipID = preEquipID
  1655. if preEquipID > 0 then
  1656. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) + eupcf.money
  1657. RESET_RETURN_ITEMS[ItemDefine.ITEM_SHUIJING_UPLEVEL_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_SHUIJING_UPLEVEL_ID] or 0) + eupcf.jinghua
  1658. end
  1659. end
  1660. return RESET_RETURN_ITEMS
  1661. end
  1662. function getRealResetReturnItems(heroGrid)
  1663. Util.cleanTable(RESET_RETURN_ITEMS)
  1664. -- 升级
  1665. local lv = heroGrid.lv
  1666. if heroGrid.oldLV then
  1667. lv = heroGrid.oldLV
  1668. end
  1669. for i = 2, lv do
  1670. local upcf = UpNeedExcel.upLv[i]
  1671. if upcf then
  1672. RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] or 0) + upcf.soul
  1673. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1674. end
  1675. end
  1676. -- 升阶
  1677. local quality = heroGrid.quality
  1678. if heroGrid.oldQuality then
  1679. quality = heroGrid.oldQuality
  1680. end
  1681. -- 升阶
  1682. for i = 1, quality do
  1683. local upcf = UpNeedExcel.upQuality[i]
  1684. if upcf then
  1685. RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) + upcf.jinjieshi
  1686. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1687. end
  1688. end
  1689. return RESET_RETURN_ITEMS
  1690. end
  1691. -- 重置花费
  1692. function getResetNeedZuanshi(lv)
  1693. if lv > 100 then
  1694. return 50
  1695. end
  1696. return 0
  1697. end
  1698. -- 重置查询
  1699. function resetHeroQuery(human, heroID, heroIndex)
  1700. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1701. if not heroGrid then return end
  1702. if XingYaoGongMing.isGongMing(human,heroIndex,XingYaoGongMing.XYHERO_RESET) then
  1703. return
  1704. end
  1705. local heroConfig = HeroExcel.hero[heroGrid.id]
  1706. if not heroConfig then return end
  1707. if heroConfig.star > HERO_RESET_MAXSTAR then
  1708. return Broadcast.sendErr(human, Util.format(Lang.HERO_RESET_ERR_STAR, HERO_RESET_MAXSTAR + 1))
  1709. end
  1710. ObjHuman.updateDaily(human)
  1711. --[[if getResetLeftCnt(human) < 1 then
  1712. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_CNT)
  1713. end--]]
  1714. local list = getRealResetReturnItems(heroGrid)
  1715. local msgRet = Msg.gc.GC_HERO_RESET_QUERY
  1716. msgRet.heroID = heroID
  1717. msgRet.heroIndex = heroIndex
  1718. msgRet.needZuanshi = getResetNeedZuanshi(heroGrid.lv)
  1719. msgRet.maxFreeCnt = HERO_RESET_FREECNT
  1720. msgRet.leftFreeCnt = getResetLeftCnt(human)
  1721. msgRet.items[0] = 0
  1722. for itemID, itemCnt in pairs(list) do
  1723. if msgRet.items[0] >= #msgRet.items then
  1724. break
  1725. end
  1726. msgRet.items[0] = msgRet.items[0] + 1
  1727. Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
  1728. end
  1729. if msgRet.items[0] < 1 then
  1730. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_NONE)
  1731. end
  1732. -- Msg.trace(msgRet)
  1733. Msg.send(msgRet, human.fd)
  1734. end
  1735. -- 英雄重置
  1736. function resetHero(human, heroID, heroIndex)
  1737. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1738. if not heroGrid then return end
  1739. if XingYaoGongMing.isGongMing(human,heroIndex,XingYaoGongMing.XYHERO_RESET) then
  1740. return
  1741. end
  1742. local heroConfig = HeroExcel.hero[heroGrid.id]
  1743. if not heroConfig then return end
  1744. if heroConfig.star > HERO_RESET_MAXSTAR then
  1745. return Broadcast.sendErr(human, Util.format(Lang.HERO_RESET_ERR_STAR, HERO_RESET_MAXSTAR + 1))
  1746. end
  1747. local list = getRealResetReturnItems(heroGrid)
  1748. if not next(list) then
  1749. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_NONE)
  1750. end
  1751. if getResetLeftCnt(human) < 1 then
  1752. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_CNT)
  1753. end
  1754. local needZuanshi = getResetNeedZuanshi(heroGrid.lv)
  1755. if not ObjHuman.checkRMB(human, needZuanshi) then
  1756. return
  1757. end
  1758. ObjHuman.decZuanshi(human, -needZuanshi, "hero_reset")
  1759. human.db.heroResetCnt = (human.db.heroResetCnt or 0) + 1
  1760. heroGrid.lv = 1
  1761. heroGrid.quality = 0
  1762. if heroGrid.equip and heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN] then
  1763. heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN] = nil
  1764. heroGrid.shuijingAttrID = nil
  1765. end
  1766. for itemID, itemCnt in pairs(list) do
  1767. BagLogic.addItem(human, itemID, itemCnt, "hero_reset")
  1768. end
  1769. HeroEquip.putOffQuick(human, heroID, heroIndex, true)
  1770. FuwenLogic.putOffQuick(human, heroID, heroIndex, true)
  1771. XingYaoGongMing.onDelHero(human,heroGrid,heroIndex)
  1772. heroGrid.fuwen = nil
  1773. ObjHuman.doCalcHero(human,heroIndex)
  1774. sendHeroBagDynamic(human, heroID, heroIndex)
  1775. refreshDot(human, heroGrid.uuid)
  1776. local msgRet = Msg.gc.GC_HERO_RESET
  1777. msgRet.heroID = heroID
  1778. msgRet.heroIndex = heroIndex
  1779. msgRet.items[0] = 0
  1780. for itemID, itemCnt in pairs(list) do
  1781. if msgRet.items[0] >= #msgRet.items then
  1782. break
  1783. end
  1784. if not ItemDefine.isEquip(itemID) then
  1785. msgRet.items[0] = msgRet.items[0] + 1
  1786. Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
  1787. end
  1788. end
  1789. msgRet.items[0] = EquipLogic.makeEquipItem(human, msgRet.items, msgRet.items[0])
  1790. Msg.send(msgRet, human.fd)
  1791. checkChangeMaxZDL(human, heroGrid)
  1792. end