Handler.lua 5.5 KB

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  1. local Log = require("common.Log")
  2. local Lang = require("common.Lang")
  3. local Json = require("common.Json")
  4. local Msg = require("core.Msg")
  5. local Timer = require("core.Timer")
  6. local Util = require("common.Util")
  7. local ChatBan = require("chat.ChatBan")
  8. local ChatRecord = require("chat.ChatRecord")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local ChatLogic = require("chat.ChatLogic")
  11. local CombatVideo = require("combat.CombatVideo")
  12. local Define = require("platform.Define")
  13. local HeroExcel = require("excel.hero")
  14. local RoleLogic = require("role.RoleLogic")
  15. local CharRecord = require("chat.ChatRecord")
  16. -- 聊天频道
  17. CHAT_TYPE_WORLD = 1 --世界
  18. CHAT_TYPE_SYSTEM = 2 --系统
  19. CHAT_TYPE_UNION = 3 --工会
  20. CHAT_TYPE_FRIEND = 4 --好友私聊
  21. CHAT_TYPE_MIDDLE = 5 --跨服
  22. CHAT_TYPE_WARZONE = 6 --战区
  23. CHAT_TYPE_CNT = 6 --聊天频道数
  24. -- isJson值
  25. CHAT_NORMAL = 0 -- 普通聊天
  26. CHAT_UNION_FIGHT = 1 -- 公会战
  27. CHAT_UNION_ECTYPE = 2 -- 公会副本
  28. CHAT_UNION_RED_BAG = 3 -- 公会红包
  29. CHAT_UNION_ZHAOMU = 4 -- 公会招募
  30. CHAT_HERO_SHARE = 5 -- 英雄聊天分享
  31. CHAT_FIGHT_SHARE = 6 -- 战斗记录聊天分享
  32. CHAT_ITEM_SHARE = 7 -- 道具聊天分享
  33. CHAT_SHARE_TYPE = 1 -- 战报分享
  34. CHAT_LV_NEED_WORLD = 20 -- 开放聊天等级
  35. CHAT_LV_NEED_MIDDLE = 70 -- 开放聊天等级
  36. CHAT_LV_NEED_FRIEND = 30 -- 开放聊天等级
  37. CHAT_LV_NEED_WARZONE = 50 -- 开放聊天等级-战区
  38. CHAT_OPEN_DAY_WARZONE = 7 -- 开放聊天服务器天数-战区
  39. CHAT_OPEN_DAY_MIDDLE = 15 -- 开放聊天服务器天数-跨服
  40. CHAT_CD = 10000 -- 聊天cd时间
  41. CHAT_MSG_LEN = 90
  42. CHATLIMITMONEY = 10000 --所有聊天频道发言需要累充的金额
  43. function chatReport(human, content)
  44. s2aParam = {}
  45. s2aParam.role_name = human.db.name
  46. s2aParam.account_name = human.db.account
  47. s2aParam.content = content or ""
  48. s2aParam.ip = human.db.ip
  49. _G.thread_http.send(Define.CHAT_REPORT,Json.Encode(s2aParam))
  50. Log.write(Log.LOGID_DEBUG, "chatReportSuccrss"..Define.CHAT_REPORT)
  51. end
  52. function CG_CHAT_REPORT(human, msg)
  53. chatReport(human, msg.content)
  54. end
  55. function CG_CHAT(human, msg)
  56. local strLen = string.len(msg.msg)
  57. -- 普通聊天限制字数
  58. if CHAT_MSG_LEN < strLen and msg.isJson == CHAT_NORMAL then
  59. return Broadcast.sendErr(human, Lang.CHAT_MSG_LEN_ERR)
  60. end
  61. ChatLogic.chat(human, msg, msg.isJson)
  62. end
  63. function onLogin(human)
  64. ChatRecord.initHumanChatRead(human)
  65. ChatBan.sendBanList(human)
  66. end
  67. function CG_CHAT_BAN(human, msg)
  68. ChatBan.setBan(human, msg.uuid, msg.op)
  69. end
  70. function CG_CHAT_PLAYER_INFO(human, msg)
  71. local msgRet = Msg.gc.GC_CHAT_PLAYER_INFO
  72. if not RoleLogic.makePlayInfo(msgRet.data, msg.uuid) then
  73. return
  74. end
  75. Msg.send(msgRet, human.fd)
  76. end
  77. function CG_CHAT_HERO_SHARE(human,msg)
  78. local bagIndex = msg.bagIndex
  79. local heroGrid = human.db.heroBag[bagIndex]
  80. if not heroGrid then
  81. return
  82. end
  83. local heroConfig = HeroExcel.hero[heroGrid.id]
  84. if heroConfig == nil then
  85. return
  86. end
  87. msg.videoUuid = ""
  88. ChatLogic.chat(human, msg,CHAT_HERO_SHARE)
  89. end
  90. --战斗界面 战斗记录分享
  91. function CG_CHAT_COMBAT_SHARE(human, msg)
  92. if msg.msgType ~= CHAT_TYPE_WORLD and
  93. msg.msgType ~= CHAT_TYPE_UNION and
  94. msg.msgType ~= CHAT_TYPE_MIDDLE and msg.msgType ~= CHAT_TYPE_WARZONE then
  95. return
  96. end
  97. -- 如果是分享在世界上检测是否在聊天CD 中
  98. if msg.msgType == CHAT_TYPE_WORLD and human.worldChatTime and human.worldChatTime + CHAT_CD > Timer.now then
  99. local cdLeftSec = math.ceil((CHAT_CD - (Timer.now - human.worldChatTime))/1000)
  100. Broadcast.sendDown(human, Util.format(Lang.CHAT_TIME_SHORT, cdLeftSec))
  101. return
  102. end
  103. if msg.msgType == CHAT_TYPE_UNION and human.db.unionUuid == nil then
  104. return Broadcast.sendErr(human, Lang.UNION_PLAYER_IN_NO)
  105. end
  106. local content = {}
  107. content.msg = msg.msg
  108. content.msgType = msg.msgType
  109. if msg.shareType ~= CHAT_SHARE_TYPE then
  110. local combatInfo = Util.copyTable(human.combat)
  111. if combatInfo == nil then
  112. return
  113. end
  114. local videoUuid = human.combat.videoUuid
  115. if not videoUuid then
  116. videoUuid = CombatVideo.saveCombatVideo(human, true)
  117. end
  118. if not videoUuid then
  119. return Broadcast.sendErr(human, Lang.SHARE_ERROR)
  120. end
  121. content.videoUuid = videoUuid
  122. end
  123. local flag = ChatLogic.chat(human,content,CHAT_FIGHT_SHARE)
  124. if flag == true then
  125. Broadcast.sendErr(human, Lang.SHARE_SUCCESS)
  126. else
  127. Broadcast.sendErr(human, Lang.SHARE_ERROR)
  128. end
  129. end
  130. function CG_CHAT_COMPLAIN_PLAYER(human,msg)
  131. ChatBan.jubaoChat(human,msg)
  132. end
  133. -- 获取聊天记录
  134. function CG_CHAT_RECORD_QUERY(human,msg)
  135. CharRecord.getChatRecord(human,msg.msgType)
  136. end
  137. -- 获取私聊列表
  138. function CG_CHAT_FRIEND_RECORD_QUERY(human)
  139. CharRecord.getChatFriendList(human)
  140. end
  141. --根据uuid获取私聊记录
  142. function CG_CHAT_FRIEND_RECORD_BY_FRIEND(human,msg)
  143. CharRecord.getChatFriendRecord(human,msg.uuid)
  144. end
  145. -- 新增私聊
  146. function CG_CHAT_FRIEND_RECORD_ADD(human,msg)
  147. CharRecord.addFriendChat(human,msg.uuid)
  148. end
  149. -- 删除玩家私聊数据
  150. function CG_CHAT_FRIEND_RECORD_DEL(human,msg)
  151. CharRecord.delFriendChatRecord(human,msg.uuid)
  152. end