AbsActLogic.lua 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533
  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. local LotteryByDiamondLogic = require("absAct.LotteryByDiamondLogic")
  49. local DuoBaoQiBingLogic = require("absAct.DuoBaoQiBingLogic")
  50. local AbsLoginRewardLogic = require("absAct.AbsLoginRewardLogic")
  51. local AbsDiscountStoreLogic = require("absAct.AbsDiscountStoreLogic")
  52. local AbsLotteryCardLogic = require("absAct.AbsLotteryCardLogic")
  53. local CycleActivityLogic = require("yunying.CycleActivity")
  54. ABS_ACT_TYPE_LIST = nil
  55. function initAfterHot()
  56. ABS_ACT_TYPE_LIST = {}
  57. local now = os.time()
  58. local len = 0
  59. for k, config in pairs(AbsActExcel.absActivity) do
  60. config.realStartTime = config.realStartTime or 0
  61. config.realEndTime = config.realEndTime or 0
  62. if next(config.startDate) and next(config.endDate) then
  63. config.startDate.hour = 0
  64. config.startDate.min = 0
  65. config.startDate.sec = 0
  66. config.endDate.hour = 0
  67. config.endDate.min = 0
  68. config.endDate.sec = 0
  69. config.realStartTime = os.time(config.startDate)
  70. config.realEndTime = os.time(config.endDate)
  71. end
  72. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  73. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  74. end
  75. end
  76. function onLogin(human)
  77. local sendLisg = {}
  78. local absActConfig = AbsActExcel.absActivity
  79. -- 清除过期活动
  80. for id in pairs(human.db.absAct) do
  81. checkAbsActClean(human,id)
  82. end
  83. -- 是否有新增活动
  84. for k,v in pairs(absActConfig) do
  85. local ok,realEndTime = isStarted(human,k)
  86. if ok and human.db.absAct[k] then
  87. --- 同步结束时间
  88. local nowTime = os.time()
  89. local finishTime = human.db.absAct[k].finish or nowTime
  90. if finishTime >= nowTime and finishTime ~= realEndTime then
  91. human.db.absAct[k].finish = realEndTime
  92. end
  93. end
  94. if ok and not human.db.absAct[k] then
  95. human.db.absAct[k] = {}
  96. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  97. if f and f.genAbsActData then
  98. human.db.absAct[k] = f.genAbsActData(v)
  99. end
  100. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  101. end
  102. end
  103. -- 登录奖励重置
  104. for k, config in pairs(AbsActExcel.absLogin) do
  105. local state,id = isStartedByType(human, config.absType)
  106. if state and id then
  107. if not human.db.absAct[id] then
  108. human.db.absAct[id] = {}
  109. end
  110. -- 每日登录领取
  111. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  112. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  113. if not Util.isSameDay(lastTime) then
  114. human.db.absAct[id].loginDayGetTime = os.time()
  115. sendLisg[#sendLisg + 1] = k
  116. end
  117. end
  118. end
  119. end
  120. if #sendLisg > 0 then
  121. for _, id in ipairs(sendLisg) do
  122. local config = AbsActExcel.absLogin[id]
  123. if config.mailID > 0 then
  124. local mailConfig = MailExcel.mail[config.mailID]
  125. local title = mailConfig.title
  126. local senderName = mailConfig.senderName
  127. local content = mailConfig.content
  128. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  129. end
  130. end
  131. end
  132. end
  133. local function transTime(cfg)
  134. local realEndTime = 0
  135. local realStartTime = 0
  136. local state = false
  137. if next(cfg.startDate) and next(cfg.endDate) then
  138. cfg.startDate.hour = 0
  139. cfg.startDate.min = 0
  140. cfg.startDate.sec = 0
  141. cfg.endDate.hour = 0
  142. cfg.endDate.min = 0
  143. cfg.endDate.sec = 0
  144. realStartTime = os.time(cfg.startDate)
  145. realEndTime = os.time(cfg.endDate)
  146. state = true
  147. end
  148. return state, realEndTime, realStartTime
  149. end
  150. -- 判断活动是否开启
  151. function isStarted(human, id)
  152. local Log = require("common.Log")
  153. local config = AbsActExcel.absActivity[id]
  154. if not config then
  155. Log.write(Log.LOGID_DEBUG, "[isStarted] 配置不存在 - 活动ID: "..tostring(id))
  156. return
  157. end
  158. local nNowOpenDay = CommonDB.getServerOpenDay()
  159. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 开服天数检查 - 活动ID: "..tostring(id)..", 当前开服天数: "..tostring(nNowOpenDay)..", 需要开服天数: "..tostring(config.openDay))
  160. if nNowOpenDay < config.openDay then
  161. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 开服天数不足 - 活动ID: "..tostring(id)..", 当前: "..tostring(nNowOpenDay)..", 需要: "..tostring(config.openDay))
  162. return
  163. end
  164. local _,realEndTime,realStartTime = transTime(config)
  165. local now = os.time()
  166. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 时间检查 - 活动ID: "..tostring(id)..", 当前时间: "..tostring(now)..", 开始时间: "..tostring(realStartTime)..", 结束时间: "..tostring(realEndTime))
  167. if 0 == realEndTime or 0 == realStartTime then
  168. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 时间为0,检查循环活动 - 活动ID: "..tostring(id))
  169. local nState, nEndTime, nBeginTime = CycleActivityLogic.isStarted(human, id)
  170. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 循环活动检查结果 - 活动ID: "..tostring(id)..", 状态: "..tostring(nState)..", 开始: "..tostring(nBeginTime)..", 结束: "..tostring(nEndTime))
  171. if true == nState and 0 < nBeginTime and 0 < nEndTime then
  172. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 循环活动判断通过 - 活动ID: "..tostring(id))
  173. return nState, nEndTime, nBeginTime
  174. else
  175. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 循环活动判断失败 - 活动ID: "..tostring(id))
  176. end
  177. end
  178. if now < realStartTime or now >= realEndTime then
  179. --Log.write(Log.LOGID_DEBUG, "[isStarted] 不在活动时间内 - 活动ID: "..tostring(id)..", 当前: "..tostring(now)..", 开始: "..tostring(realStartTime)..", 结束: "..tostring(realEndTime))
  180. return
  181. end
  182. --Log.write(Log.LOGID_DEBUG, "[isStarted] 活动开启判断通过 - 活动ID: "..tostring(id))
  183. return true, realEndTime, realStartTime
  184. end
  185. -- 判断活动是否开启
  186. function isStartedByType(human, type)
  187. if not ABS_ACT_TYPE_LIST[type] then return end
  188. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  189. local config = AbsActExcel.absActivity[v]
  190. local ok , realEndTime,realStartTime = isStarted(human,v)
  191. if config and ok then
  192. return true, v, realEndTime, realStartTime
  193. end
  194. end
  195. end
  196. -- 根据actID 获取 Id
  197. function getIDByActID(human, actID)
  198. for id, v in pairs(AbsActExcel.absActivity) do
  199. if v.actId == actID and isStarted(human, id) then
  200. return id
  201. end
  202. end
  203. end
  204. function getIsClearDB(actID)
  205. local config = AbsActExcel.absActivity[actID]
  206. if not config then
  207. return false
  208. end
  209. if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28
  210. and config.type ~= AbsActDefine.ABS_ACT_TYPE_29 and config.type ~= AbsActDefine.ABS_ACT_TYPE_86 then
  211. return true
  212. else
  213. return false
  214. end
  215. end
  216. function checkAbsActClean(human, id)
  217. local config = AbsActExcel.absActivity[id]
  218. -- 活动没有配置 清楚对应数据
  219. if not config then
  220. print("[checkAbsActClean] 活动没有配置 清除对应数据 id = \n", id)
  221. human.db.absAct[id] = nil
  222. return
  223. end
  224. -- 不清理数据活动直接返回
  225. if AbsActDefine.ABS_ACT_NOCLEARID[config.type] == 1 then
  226. print("[checkAbsActClean] abs活动不清理活动数据直接返回 id = \n", id)
  227. return
  228. end
  229. local _,realEndTime = transTime(config)
  230. local now = os.time()
  231. --临时处理积分兑换 下版本删掉
  232. if human.db.absAct[id] and not human.db.absAct[id].finish then
  233. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  234. human.db.absAct[id] = nil
  235. else
  236. human.db.absAct[id].finish = realEndTime
  237. end
  238. end
  239. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  240. -- 累计达标中的 累计充值到期 需要发送邮件
  241. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  242. --TotalReachLogic.clean(human,id)
  243. end
  244. --限时周卡,铂金周卡活动设定是即使活动结束也要让玩家领完奖励,所以这里活动结束后暂时不清除数据,在对应模块中做清除数据操作
  245. --古玉充能活动,活动后不清除数据
  246. -- if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28
  247. -- and config.type ~= AbsActDefine.ABS_ACT_TYPE_29 then
  248. -- print("[checkAbsActClean] 清除数据 id = "..id)
  249. -- human.db.absAct[id] = nil
  250. -- end
  251. if getIsClearDB(id) then
  252. human.db.absAct[id] = nil
  253. end
  254. end
  255. end
  256. -- 活动详情查询
  257. function actDetailQuery(human, id)
  258. local Log = require("common.Log")
  259. local config = AbsActExcel.absActivity[id]
  260. if config == nil then
  261. --Log.write(Log.LOGID_DEBUG, "[actDetailQuery] 配置不存在 - 玩家: "..tostring(human.db.name)..", 活动ID: "..tostring(id))
  262. return
  263. end
  264. -- 判断活动是否开启
  265. local startFlag, realEndTime, realStartTime = isStarted(human, id)
  266. if startFlag == nil then
  267. checkAbsActClean(human, id)
  268. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  269. end
  270. -- 确保活动数据已初始化
  271. if not human.db.absAct[id] then
  272. human.db.absAct[id] = {}
  273. -- 尝试加载模块,添加错误处理
  274. local success, f = pcall(function()
  275. return load("return require(\"" .. config.moduleFn .. "\")")()
  276. end)
  277. if not success then
  278. -- 模块不存在,使用空数据继续
  279. human.db.absAct[id].finish = realEndTime
  280. elseif f and f.genAbsActData then
  281. human.db.absAct[id] = f.genAbsActData(config)
  282. human.db.absAct[id].finish = realEndTime -- 记录活动结束时间
  283. else
  284. human.db.absAct[id].finish = realEndTime
  285. end
  286. else
  287. --Log.write(Log.LOGID_DEBUG, "[actDetailQuery] 活动数据已存在 - 玩家: "..tostring(human.db.name)..", 活动ID: "..tostring(id))
  288. end
  289. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  290. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  291. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  292. MangHeLogic.query(human, id, config.actId)
  293. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  294. DropExchangeLogic.query(human, id, true)
  295. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  296. PerpleHeroLogic.getAndSendMsg(human,id)
  297. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  298. HeroLogLogic.getAndSendMsg(human,id)
  299. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  300. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  301. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  302. HeroLoginPickLogic.query(human, id)
  303. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  304. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  305. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  306. RechargeBackLogic.query(human, id)
  307. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  308. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  309. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  310. Abs365CardLogic.getAndSendMsg(human, id, config)
  311. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  312. AbsSurpriseChest.getAndSendMsg(human, id, config)
  313. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  314. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  315. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  316. local success, err = pcall(function()
  317. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  318. end)
  319. if not success then
  320. error(err)
  321. end
  322. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  323. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  324. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  325. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  326. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  327. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  328. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  329. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  330. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  331. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  332. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  333. AbsReachRankLogic.getAndSendMsg(human, id)
  334. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  335. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  336. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  337. SingleReachLogic.getAndSendMsg(human, id)
  338. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  339. TotalReachLogic.getAndSendMsg(human, id)
  340. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  341. AbsActBillboardLogic.getAndSendMsg(human, id)
  342. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  343. SeckillGiftLogic.getAndSendMsg(human, id)
  344. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  345. UseDiamondLogic.getAndSendMsg(human, id)
  346. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  347. WishCupLogic.getAndSendMsg(human, id)
  348. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  349. DailyFixedTaskLogic.getAndSendMsg(human, id)
  350. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  351. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  352. elseif config.type == AbsActDefine.ABS_ACT_TYPE_29 then
  353. LotteryByDiamondLogic.Query(human, id)
  354. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  355. AbsSignGiftLogic.getAndSendMsg(human, id)
  356. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  357. DailyFixedTaskLogic.getAndSendMsg(human, id)
  358. elseif config.type == AbsActDefine.ABS_ACT_TYPE_32 then
  359. DuoBaoQiBingLogic.Query(human, id)
  360. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  361. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  362. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  363. NewHeroLogic.getAndSendMsg(human, id)
  364. elseif config.type == AbsActDefine.ABS_ACT_TYPE_75 then
  365. AbsLoginRewardLogic.Query(human, id)
  366. elseif config.type == AbsActDefine.ABS_ACT_TYPE_76 then
  367. AbsDiscountStoreLogic.Query(human, id)
  368. elseif config.type == AbsActDefine.ABS_ACT_TYPE_78 then
  369. AbsLotteryCardLogic.Query(human, id)
  370. end
  371. end
  372. -- 活动抽卡
  373. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  374. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  375. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  376. end
  377. if not randomIndex then
  378. return
  379. end
  380. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  381. -- 判断活动是否存在
  382. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  383. -- 根据单抽十连抽判断是否中签
  384. if state then
  385. checkAbsActClean(human, actID)
  386. local actConfig = HeroUpLogic.getConfigByActID(actID)
  387. local randomNum = math.random(1,10000)
  388. if op == DrawCardLogic.DRAWCARD_OP_1 then
  389. if randomNum <= actConfig.singlePer then
  390. luckDraw = true
  391. end
  392. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  393. if randomNum <= actConfig.tenPer and randomIndex then
  394. luckDraw = true
  395. end
  396. end
  397. end
  398. if luckDraw then
  399. local actConfig = HeroUpLogic.getConfigByActID(actID)
  400. return actConfig.heroId
  401. end
  402. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  403. -- 判断活动是否存在
  404. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  405. if state then
  406. checkAbsActClean(human, actID)
  407. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  408. local randomNum = math.random(1,10000)
  409. if randomNum <= actConfig.rate then
  410. luckDraw = true
  411. end
  412. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  413. if op == DrawCardLogic.DRAWCARD_OP_2 then
  414. noTargetHeroCnt = noTargetHeroCnt + 10
  415. else
  416. noTargetHeroCnt = noTargetHeroCnt + 1
  417. end
  418. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  419. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  420. luckDraw = true
  421. end
  422. if luckDraw then
  423. if human.db.absAct[actID] then
  424. human.db.absAct[actID].noTargetHeroCnt = 0
  425. end
  426. return human.db.absAct[actID].perpleHero
  427. end
  428. end
  429. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  430. -- 判断活动是否存在
  431. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  432. if state then
  433. checkAbsActClean(human, actID)
  434. local actConfig = HeroComeLogic.getConfigByActID(actID)
  435. local randomNum = math.random(1,10000)
  436. if randomNum <= actConfig.rate then
  437. luckDraw = true
  438. end
  439. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  440. if op == DrawCardLogic.DRAWCARD_OP_2 then
  441. noTargetHeroCnt = noTargetHeroCnt + 10
  442. else
  443. noTargetHeroCnt = noTargetHeroCnt + 1
  444. end
  445. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  446. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  447. luckDraw = true
  448. end
  449. if luckDraw then
  450. if human.db.absAct[actID] then
  451. human.db.absAct[actID].noTargetHeroCnt = 0
  452. end
  453. return human.db.absAct[actID].perpleHero
  454. end
  455. end
  456. end
  457. end
  458. function onHour(hour)
  459. -- if hour == 23 then
  460. -- AbsActBillboardLogic.sendBillboardReward()
  461. -- end
  462. -- if hour == 1 then
  463. -- AbsActBillboardLogic.cleanBillBoardDB()
  464. -- end
  465. end
  466. function updateBillBoard(humanDb)
  467. if not humanDb.absAct then return end
  468. local now = os.time()
  469. for k, data in pairs(humanDb.absAct) do
  470. local config = AbsActExcel.absActivity[k]
  471. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  472. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  473. end
  474. end
  475. end
  476. function updateBillBoardRank()
  477. AbsReachRankDB.loadBoardRank()
  478. end