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- -- ABS 周卡
- local Config = require("Config")
- local AbsActExcel = require("excel.absAct")
- local Lang = require("common.Lang")
- local Util = require("common.Util")
- local Msg = require("core.Msg")
- local AbsActDefine = require("absAct.AbsActDefine")
- local ObjHuman = require("core.ObjHuman")
- local Broadcast = require("broadcast.Broadcast")
- local MangHeLogic = require("absAct.MangHeLogic")
- local MailExcel = require("excel.mail")
- local MailManager = require("mail.MailManager")
- local CommonDB = require("common.CommonDB")
- local AbsActLogic = require("absAct.AbsActLogic")
- local HeroGrid = require("hero.HeroGrid")
- local DrawCardLogic = require("drawCard.DrawCardLogic")
- local Log = require("common.Log")
- local HeroBook = require("hero.HeroBook")
- local HeroExcel = require("excel.hero")
- local HeroLogic = require("hero.HeroLogic")
- local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
- local Grid = require("bag.Grid")
- local BuyLogic = require("topup.BuyLogic")
- local BuyExcel = require("excel.buy")
- local TopupLogic = require("topup.TopupLogic")
- local BagLogic = require("bag.BagLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- DAY_CNT = 365
- local ABS365CARDID = 13001
- local function initDB(human, id)
- if not human.db.absAct[id] then return end
- human.db.absAct[id].dayCnt = human.db.absAct[id].dayCnt or DAY_CNT
- human.db.absAct[id].item = human.db.absAct[id].item or { }
- human.db.absAct[id].draw = human.db.absAct[id].draw or 1
- end
- function isOpen(human, YYInfo, funcConfig)
- local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if not state then return end
- local absAct = human.db.absAct[funcConfig.funcID]
- if absAct and absAct.dayCnt and absAct.dayCnt <= 0 and #absAct.item <= 0 then
- return false
- end
- return true, endTime, startTime
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- function isRed(human, YYInfo, funcConfig)
- local absAct = human.db.absAct[funcConfig.funcID]
- if not absAct then return true end
- if not absAct.dayCnt or absAct.dayCnt <= 0 then return end
- if absAct.draw == 1 then
- return true
- end
- if absAct.active then
- if #absAct.item > 0 then
- return true
- end
- end
- return false
- end
- function getAndSendMsg(human, id, config)
- local msgRet = Msg.gc.GC_ABS_365CARD_QUERY
- msgRet.leftTime = 0
- msgRet.actId = id
- local actId = config.actId
- local abs365CardConfig = AbsActExcel.abs365Card[actId]
- if not abs365CardConfig then return end
- local buyItemConfig = BuyExcel.libao[TopupLogic.TOPUP_LIBAO_ID3]
- if not buyItemConfig then return end
- msgRet.items[0] = #abs365CardConfig.item
- for i = 1, #abs365CardConfig.item do
- Grid.makeItem(msgRet.items[i], abs365CardConfig.item[i][1], abs365CardConfig.item[i][2])
- end
- -- 获得的道具
- local absAct = human.db.absAct[id]
- initDB(human, id)
- msgRet.getItems[0] = 0
- if absAct.item then
- msgRet.getItems[0] = #absAct.item
- for i = 1, #absAct.item do
- Grid.makeItem(msgRet.getItems[i], absAct.item[i][1], absAct.item[i][2])
- end
- end
- msgRet.newItem[0] = 0
- if absAct.newItem then
- Grid.makeItem(msgRet.newItem[1], absAct.newItem[1], absAct.newItem[2])
- msgRet.newItem[0] = 1
- absAct.newItem = nil
- end
- msgRet.leftDay = absAct and absAct.dayCnt or DAY_CNT
- msgRet.draw = absAct and absAct.draw or 0
- msgRet.active = absAct.active or 0
- msgRet.buyItem.item[0] = #buyItemConfig.reward
- for i = 1, #buyItemConfig.reward do
- Grid.makeItem(msgRet.buyItem.item[i], buyItemConfig.reward[i][1], buyItemConfig.reward[i][2])
- end
- msgRet.buyItem.cnt = 1
- msgRet.buyItem.id = TopupLogic.TOPUP_LIBAO_ID3
- msgRet.buyItem.maxCnt = buyItemConfig.cnt
- msgRet.buyItem.icon = buyItemConfig.icon or 0
- msgRet.buyItem.name = ""
- BuyLogic.fontBuyItem(human, msgRet.buyItem.buyMsg[1], buyItemConfig.buyID)
- msgRet.buyItem.buyMsg[0] = 1
- msgRet.buyItem.needItem[0] = 0
- Msg.send(msgRet, human.fd)
- end
- -- 领取道具
- function get(human, id)
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local config = AbsActExcel.absActivity[id]
- if not config then return end
- local absAct = human.db.absAct[id]
- if not absAct then return end
- if not absAct.active then return end
- if #absAct.item <= 0 then return end
-
- BagLogic.addItemList(human, absAct.item, "abs_365Card")
- absAct.item = {}
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
- getAndSendMsg(human, id, config)
- end
- -- 积分购买
- function abs365Card(human, id, buyConf, isFirst, cnt, nBuyNum)
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local config = AbsActExcel.absActivity[id]
- if not config then return end
- local buyItemConfig = BuyExcel.libao[TopupLogic.TOPUP_LIBAO_ID3]
- if not buyItemConfig then return end
- AbsActLogic.checkAbsActClean(human, id)
- human.db.absAct[id].active = 1
- BagLogic.addItemList(human, buyItemConfig.reward, "abs_365Card")
- HeroLogic.heroJueXingOneClickQuery(human)
- -- 刷新
- getAndSendMsg(human, id, config)
- end
- -- 根据权重算索引
- local function randomItemIndex(itemTable)
- local totalWeight = 0
- for i = 1, #itemTable do
- local item = itemTable[i]
- totalWeight = totalWeight + item[3]
- end
- if totalWeight <= 0 then
- return
- end
- local len = 0
- local index = nil
- local random = math.random(1, totalWeight)
- for i = 1, #itemTable do
- local item = itemTable[i]
- local weight = item[3]
- if random <= weight then
- index = i
- break
- else
- random = random - weight
- end
- end
- return index
- end
- function updateDaily(human, id)
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local config = AbsActExcel.absActivity[id]
- if not config then return end
- local actId = config.actId
- local abs365CardConfig = AbsActExcel.abs365Card[actId]
- if not abs365CardConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then return end
- if not absAct.dayCnt or absAct.dayCnt <= 0 then return end
- absAct.draw = 1
- end
- function draw(human, id)
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local config = AbsActExcel.absActivity[id]
- if not config then return end
- local actId = config.actId
- local abs365CardConfig = AbsActExcel.abs365Card[actId]
- if not abs365CardConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then return end
- if not absAct.dayCnt or absAct.dayCnt <= 0 then return end
- if not absAct.draw or absAct.draw ~= 1 then return end
- -- 随机道具1 奖池道具
- local index = randomItemIndex(abs365CardConfig.item)
- if not index or not abs365CardConfig.item[index] then return end
- local index2 = randomItemIndex(abs365CardConfig.item2)
- if not index2 or not abs365CardConfig.item2[index2] then return end
- absAct.dayCnt = absAct.dayCnt - 1
- absAct.draw = 0
- -- 加入到已有的道具中
- local itemReward = { [1] = { abs365CardConfig.item2[index2][1], abs365CardConfig.item2[index2][2] } }
- BagLogic.addItemList(human, itemReward, "abs_365Card")
- absAct.newItem = { abs365CardConfig.item[index][1], abs365CardConfig.item[index][2] }
- local bAdd = false
- for i = 1, #absAct.item do
- local item = absAct.item[i]
- if item[1] == abs365CardConfig.item[index][1] then
- item[2] = item[2] + abs365CardConfig.item[index][2]
- bAdd = true
- break
- end
- end
- if not bAdd then
- absAct.item[#absAct.item + 1] = { abs365CardConfig.item[index][1], abs365CardConfig.item[index][2] }
- end
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
- -- 刷新
- getAndSendMsg(human, id, config)
- end
- function IsBuyCard(human)
- if not human.db.absAct or not human.db.absAct[ABS365CARDID] then
- return 0
- end
- return human.db.absAct[ABS365CARDID].active and human.db.absAct[ABS365CARDID].active or 0
- end
- -- function GetRemainNum(human, nBuyID)
- -- local bBuy = IsBuyCard(human)
- -- -- 未购买
- -- if 0 == bBuy then
- -- return 1
- -- else
- -- return 0
- -- end
- -- end
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