TriggerDefine.lua 5.8 KB

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  1. --定义事件标识
  2. BATTLE_MOP_UP = 1 -- 冒险闯关扫荡
  3. LOSTTEMPLE_PASS_LAYER_3 = 2 -- 失落神庙真正通关(通关第3层)
  4. YJTREASURE_PASS_LEVEL = 3 -- 遗迹探险层数
  5. FRIEND_COMBAT = 4 -- 好友切磋次数
  6. CHAT_TIMES = 5 -- 所有聊天频道发言次数
  7. MOZHU_CHALLENGE = 6 -- 魔王梼杌参数次数
  8. DRAWCALL_SERNIOR_CNT = 7 -- 高级召唤次数
  9. FUWEN_RECASTING = 8 -- 符文重铸次数
  10. UNION_DONATE = 9 -- 公会捐献次数 --区分捐献类型 taskArgument 1金币捐献 2钻石捐献 3至尊捐献
  11. ZHANBU_SYNTHESIS = 10 -- 占卜合成次数
  12. EVENT_TYPE_SWEEP = 11 -- 挂机扫荡
  13. EVENT_TYPE_FINDSTAR = 12 -- 寻星
  14. EVENT_TYPE_FATESUMMON = 13 -- 天命召唤
  15. EVENT_TYPE_OPENBOX = 14 -- 开启宝箱 --区分开启宝箱类型 taskArgument 11铜宝箱 12银宝箱 13黄金宝箱 14铂金箱 15砖石宝箱
  16. EVENT_TYPE_CHAMPIONSNUM = 15 -- 参加冠军联赛
  17. EVENT_TYPE_GETHERO = 16 -- 获得英雄
  18. EVENT_TYPE_SHOPBUY = 17 -- 随机商店购买商品
  19. EVENT_TYPE_UNIONSKILLUP = 18 -- 公会技能升级
  20. ----新增事件标识用于荣耀历程----
  21. EVENT_TYPE_ELITESUMMON = 20 -- 精英召唤次数
  22. FUWEN_HECHENG = 21 -- 符文合成次数
  23. GOLD_POINTS_NUM = 22 -- 点金次数
  24. VOUCHER_BUY_NUM = 23 -- 购买代金券次数
  25. OTHERS_COMBAT = 24 -- 他人切磋次数(暂时没用)
  26. DRAGON_PEARL = 25 -- 寻龙夺宝
  27. ANCIENTG_CHARGING = 26 -- 古玉充能
  28. SECRET_REALM = 27 -- 秘境翻牌
  29. ZHANDOULI = 28 -- 战斗力
  30. FENGHUANGLV = 29 -- 凤凰等级
  31. HUANJINGTOWER_PASS = 30 -- 恶魔之塔每通关一层
  32. LIANYU_PASS = 31 -- 绝望深渊每通关一层
  33. REALM_UPGRADE = 32 -- 境界提升
  34. BATTLE_NORMAL_MODE_PASS = 33 -- 主线闯关普通模式过关
  35. COMBAT_CHANGE_SPEED = 34 -- 切换战斗速度
  36. BARTASK_REFRESH = 35 -- 悬赏任务刷新
  37. BARTASK_GET = 36 -- 悬赏任务领取
  38. DRILL_KILL_SHOUWEI = 37 -- 勇者试炼击杀守卫
  39. DRAGONNEST_CHALLENGE = 38 -- 挑战冰龙巢穴
  40. HERO_YINGHUN_JINHUA = 39 -- 英魂进化
  41. CHANGE_NAME = 40 -- 改名
  42. UNIONS_ALL_TYPE_DONATE = 41 -- 公会所有类型的捐赠
  43. FUWEN_RESET = 42 -- 符文重置
  44. SET_HEAD = 43 -- 设置头像
  45. SET_HEAD_FRAME = 44 -- 设置头像框
  46. SET_MODELING = 45 -- 设置造型
  47. EQUIP_REFINEMENT = 46 -- 装备洗炼
  48. UNIONS_CHALLENGE_BOSS = 47 -- 挑战公会首领
  49. LOSTTEMPLE_PASS_LAYER = 48 -- 失落神庙通关某层
  50. SET_TITLE = 49 -- 设置称号
  51. FUWEN_GETQUALITY = 50 -- 符文获取(参数:品质、数量)
  52. EQUIP_GETQUALITY = 51 -- 装备获取(参数:品质、数量)
  53. HUMAN_LV_UP = 52 -- 人物等级提升
  54. MIBAO_ACTIVATE = 53 -- 秘宝激活
  55. YIWU_ACTIVATE = 54 -- 遗物激活
  56. ZHONGZU_LEVEL = 55 -- 种族试炼
  57. MIBAO_ALLSTAR = 56 -- 秘宝总星数
  58. YIWU_ALLSTAR = 57 -- 遗物总星数
  59. JINBI_DEL = 58 -- 消耗金币
  60. GUYU_DEL = 59 -- 消耗古玉
  61. JINGYAN_DEL = 60 -- 消耗经验
  62. EVENT_TYPE_GETPOINTHERO = 61 -- 获得指定英雄(包含星级)
  63. EVENT_TYPE_JINGLING_GET = 62 -- 获得精灵
  64. EVENT_TYPE_JINGLING_STAR = 63 -- 精灵总星数
  65. --触发事件后, 新值与旧值相加
  66. TRIGGERADDTB = {
  67. [BATTLE_MOP_UP] = BATTLE_MOP_UP,
  68. [LOSTTEMPLE_PASS_LAYER_3] = LOSTTEMPLE_PASS_LAYER_3,
  69. [YJTREASURE_PASS_LEVEL] = YJTREASURE_PASS_LEVEL,
  70. [FRIEND_COMBAT] = FRIEND_COMBAT,
  71. [CHAT_TIMES] = CHAT_TIMES,
  72. [MOZHU_CHALLENGE] = MOZHU_CHALLENGE,
  73. [DRAWCALL_SERNIOR_CNT] = DRAWCALL_SERNIOR_CNT,
  74. [FUWEN_RECASTING] = FUWEN_RECASTING,
  75. [UNION_DONATE] = UNION_DONATE,
  76. [ZHANBU_SYNTHESIS] = ZHANBU_SYNTHESIS,
  77. [EVENT_TYPE_ELITESUMMON] = EVENT_TYPE_ELITESUMMON,
  78. [FUWEN_RECASTING] = FUWEN_RECASTING,
  79. [GOLD_POINTS_NUM] = GOLD_POINTS_NUM,
  80. [VOUCHER_BUY_NUM] =VOUCHER_BUY_NUM,
  81. [OTHERS_COMBAT] = OTHERS_COMBAT,
  82. [DRAGON_PEARL] = DRAGON_PEARL,
  83. [ANCIENTG_CHARGING] =ANCIENTG_CHARGING,
  84. [SECRET_REALM] = SECRET_REALM,
  85. [ZHANDOULI] = ZHANDOULI,
  86. [FENGHUANGLV] = FENGHUANGLV,
  87. [HUANJINGTOWER_PASS] = HUANJINGTOWER_PASS,
  88. [LIANYU_PASS] = LIANYU_PASS,
  89. [REALM_UPGRADE] = REALM_UPGRADE,
  90. [BATTLE_NORMAL_MODE_PASS] = BATTLE_NORMAL_MODE_PASS,
  91. [COMBAT_CHANGE_SPEED] = COMBAT_CHANGE_SPEED,
  92. [BARTASK_REFRESH] = BARTASK_REFRESH,
  93. [BARTASK_REFRESH] = BARTASK_REFRESH,
  94. [BARTASK_GET] = BARTASK_GET,
  95. [DRILL_KILL_SHOUWEI] = DRILL_KILL_SHOUWEI,
  96. [DRAGONNEST_CHALLENGE] = DRAGONNEST_CHALLENGE,
  97. [HERO_YINGHUN_JINHUA] = HERO_YINGHUN_JINHUA,
  98. [CHANGE_NAME] = CHANGE_NAME,
  99. [FUWEN_RESET] = FUWEN_RESET,
  100. [SET_HEAD] = SET_HEAD,
  101. [SET_HEAD_FRAME] = SET_HEAD_FRAME,
  102. [SET_MODELING] = SET_MODELING,
  103. [EQUIP_REFINEMENT] = EQUIP_REFINEMENT,
  104. [UNIONS_CHALLENGE_BOSS] = UNIONS_CHALLENGE_BOSS,
  105. }
  106. --触发事件后, 用新值替换旧值
  107. TRIGGERUPDATETB = {
  108. }