InnerHandler.lua 22 KB

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  1. -----------------------------logic消息分发------------------------
  2. local MiddleHeartBeat = require("middle.MiddleHeartBeat")
  3. local MiddleLogic = require("middle.MiddleLogic")
  4. local MiddleConnect = require("middle.MiddleConnect")
  5. local MiddleManager = require("middle.MiddleManager")
  6. local ChatMiddleLogic = require("chat.ChatMiddleLogic")
  7. local JjcLadderLogic = require("jjcLadder.JjcLadderLogic")
  8. local JjcLadderMiddle = require("jjcLadder.JjcLadderMiddle")
  9. local ValleyLogic = require("valley.ValleyLogic")
  10. local ValleyMiddle = require("valley.ValleyMiddle")
  11. local ValleyMiddle = require("valley.ValleyMiddle")
  12. local WarReportMiddle = require("warReport.WarReportMiddle")
  13. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  14. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  15. local YunYingLogic = require("yunying.YunYingLogic")
  16. local MoZhuLogic = require("mozhu.MoZhuLogic")
  17. local MoZhuMiddleLogic = require("mozhu.MoZhuMiddleLogic")
  18. local ChatLogic = require("chat.ChatLogic")
  19. local CombatVideo = require("combat.CombatVideo")
  20. local HeroMiddleLogic = require("hero.HeroMiddleLogic")
  21. local MiddleCommonLogic = require("middle.MiddleCommonLogic")
  22. local CommerceMiddle = require("serverCommerce.ServerCommerceMiddle")
  23. local MiddleCommonRank = require("middle.MiddleCommonRank")
  24. local BanLogic = require("scene.BanLogic")
  25. local JjcNewLadderMidder = require("jjcnewladder.jjcNewLadderMiddle")
  26. local RebateLogic = require("platform.RebateLogic")
  27. local GodsAreaNS = require("godsArea.GodsAreaNS")
  28. local GodsAreaCS = require("godsArea.GodsAreaCS")
  29. -- local BattleDataNS = require("battleDataManager.BattleDataNS")
  30. -- local BattleDataCS = require("battleDataManager.BattleDataCS")
  31. function LW_HELLO(fd, msg)
  32. if _G.is_middle ~= true then return end
  33. -- print("[LW_HELLO] 收到LW_HELLO 消息")
  34. MiddleConnect.LW_HELLO(fd, msg)
  35. end
  36. function LW_DISCONNECT(fd, msg)
  37. if _G.is_middle ~= true then return end
  38. print("[LW_DISCONNECT] 收到 LW_DISCONNECT 消息")
  39. MiddleConnect.LW_DISCONNECT(fd, msg)
  40. end
  41. function LW_HEARTBEAT(fd, msg)
  42. if _G.is_middle ~= true then return end
  43. --print("[LW_HEARTBEAT] 收到 LW_HEARTBEAT 消息")
  44. MiddleHeartBeat.LW_HEARTBEAT(fd, msg)
  45. end
  46. function LW_MOZHU_QUERY(fd,msg)
  47. if _G.is_middle ~= true then return end
  48. --print("[LW_MOZHU_QUERY] 收到 LW_MOZHU_QUERY 消息")
  49. MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg)
  50. end
  51. function WL_MOZHU_QUERY(fd,msg)
  52. if _G.is_middle ~= true then return end
  53. --print("[WL_MOZHU_QUERY] 收到 WL_MOZHU_QUERY 消息")
  54. MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg)
  55. end
  56. function WL_HELLO(fd, msg)
  57. --if _G.is_middle ~= true then return end
  58. -- print("[WL_HELLO] 收到 WL_HELLO 消息 fd = "..fd)
  59. -- table.print_lua_table(msg)
  60. MiddleConnect.WL_HELLO(fd, msg)
  61. end
  62. function WL_HEARTBEAT(fd, msg)
  63. -- if _G.is_middle ~= true then return end
  64. --print("[WL_HEARTBEAT] 收到 WL_HEARTBEAT 消息")
  65. MiddleHeartBeat.WL_HEARTBEAT(fd, msg)
  66. end
  67. ----------------------------------------通用协议---------------------------------------
  68. --------------- 战斗录像--------------------------------------
  69. -- 向跨服查询录像数据
  70. function LW_COMBAT_VIDEO_QUERY(fd, msg)
  71. if _G.is_middle ~= true then return end
  72. CombatVideo.CS_Video_Query(msg)
  73. end
  74. -- 跨服回应查询
  75. function WL_COMBAT_VIDEO_QUERY(fd, msg)
  76. CombatVideo.NS_Video_Query_Result(msg)
  77. end
  78. -- 把录像数据保存到跨服
  79. function LW_COMBAT_VIDEO_SAVE(fd, msg)
  80. if _G.is_middle ~= true then return end
  81. CombatVideo.CS_Video_Save(msg)
  82. end
  83. --------------------------------------------------------------
  84. -- 跨服通知普通服上传战斗数据
  85. -- function WL_COMBAT_DATA(fd, msg)
  86. -- BattleDataNS.CreateBattleData(fd, msg)
  87. -- end
  88. -- function LW_COMBAT_DATA(fd, msg)
  89. -- if _G.is_middle ~= true then return end
  90. -- BattleDataCS.BattleDataHandleManager(fd, msg)
  91. -- end
  92. --------------------------------------------------------------------------------------
  93. function LW_MIDDLE_CHAT(fd, msg)
  94. if _G.is_middle ~= true then return end
  95. print("[LW_MIDDLE_CHAT] 收到跨服聊天请求 fd = "..fd)
  96. MiddleConnect.LW_MIDDLE_CHAT(fd, msg)
  97. end
  98. function WL_MIDDLE_CHAT(fd, msg)
  99. ChatLogic.WL_MIDDLE_CHAT(fd, msg)
  100. end
  101. -- 聊天查看分享英雄数据(请求的服务器->中心)
  102. function LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  103. if _G.is_middle ~= true then return end
  104. print("[LW_MIDDLE_CHAT_QUERY_HERO_DATA] 请求的服务器->中心 获取到消息")
  105. MiddleConnect.LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  106. end
  107. -- 发送到对应服务器信息(中心->目标服务器)
  108. function WL_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  109. print("[WL_MIDDLE_CHAT_QUERY_HERO_DATA] 中心->目标服务器 获取到消息")
  110. HeroMiddleLogic.HeroMiddleLogic_QueryHeroData_WL(fd, msg)
  111. end
  112. -- 英雄信息回复(目标->中心)
  113. function LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  114. if _G.is_middle ~= true then return end
  115. print("[LW_MIDDLE_CHAT_GET_HERO_DATA] 目标->中心 获取到消息")
  116. MiddleConnect.LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  117. end
  118. -- 英雄信息回复(中心->请求)
  119. function WL_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  120. print("[WL_MIDDLE_CHAT_GET_HERO_DATA] 中心->请求 获取到消息")
  121. HeroMiddleLogic.HeroMiddleLogic_GetHeroData_WL(fd, msg)
  122. end
  123. function LW_WARREPORT_GET_COMBATINFO(fd, msg)
  124. if _G.is_middle ~= true then return end
  125. print("[LW_WARREPORT_GET_COMBATINFO] 目标->中心 获取到战报录像信息")
  126. MiddleConnect.LW_WARREPORT_GET_COMBATINFO(fd, msg)
  127. end
  128. function WL_WARREPORT_GET_COMBATINFO(fd, msg)
  129. print("[WL_WARREPORT_GET_COMBATINFO] 获取到中心消息 请求获取到战报录像信息")
  130. WarReportMiddle.WL_WARREPORT_GET_COMBATINFO_NEW(fd, msg)
  131. end
  132. function LW_WARREPORT_SEND_COMBATINFO(fd, msg)
  133. if _G.is_middle ~= true then return end
  134. print("[LW_WARREPORT_SEND_COMBATINFO] 回复中心服 获取到战报录像信息")
  135. MiddleConnect.LW_WARREPORT_SEND_COMBATINFO(fd, msg)
  136. end
  137. function WL_WARREPORT_SEND_COMBATINFO(fd, msg)
  138. print("[WL_WARREPORT_GET_COMBATINFO] 获取到其他服消息 获取到战报录像信息回包")
  139. WarReportMiddle.WL_WARREPORT_SEND_COMBATINFO(fd, msg)
  140. end
  141. -------------------- 跨服玩家头像数据开始 --------------------
  142. function LW_CHAT_PLAYER_INFO(fd, msg)
  143. if _G.is_middle ~= true then return end
  144. MiddleConnect.LW_CHAT_PLAYER_INFO(fd, msg)
  145. end
  146. function WL_CHAT_PLAYER_INFO(fd, msg)
  147. MiddleCommonLogic.MiddleCommonLogic_GetChatPlayInfo_WL(fd, msg)
  148. end
  149. function LW_CHAT_PLAYER_INFO_SEND(fd, msg)
  150. if _G.is_middle ~= true then return end
  151. MiddleConnect.LW_CHAT_PLAYER_INFO_SEND(fd, msg)
  152. end
  153. function WL_CHAT_PLAYER_INFO_SEND(fd, msg)
  154. MiddleCommonLogic.MiddleCommonLogic_SendChatPlayInfo_WL(fd, msg)
  155. end
  156. -------------------- 跨服玩家头像数据结束 --------------------
  157. -------------------- 跨服请求战斗数据开始 --------------------
  158. function LW_COMBAT_GETINFO(fd, msg)
  159. if _G.is_middle ~= true then return end
  160. MiddleConnect.LW_COMBAT_GETINFO(fd, msg)
  161. end
  162. function WL_COMBAT_GETINFO(fd, msg)
  163. MiddleCommonLogic.MiddleCommonLogic_CombatBegin_WL(fd, msg)
  164. end
  165. function LW_COMBAT_GETINFO_SEND(fd, msg)
  166. if _G.is_middle ~= true then return end
  167. MiddleConnect.LW_COMBAT_GETINFO_SEND(fd, msg)
  168. end
  169. function WL_COMBAT_GETINFO_SEND(fd, msg)
  170. MiddleCommonLogic.MiddleCommonLogic_CombatBegin_SendWL(fd, msg)
  171. end
  172. -------------------- 跨服请求战斗数据结束 --------------------
  173. -------------------- 跨服商业活动开始 ---------------------------
  174. -- 回复开服天数
  175. function LW_COMMERCE_SENDOPENDAY(fd, msg)
  176. if _G.is_middle ~= true then return end
  177. print("[LW_COMMERCE_SENDOPENDAY] 回复开服天数")
  178. CommerceMiddle.CommerceMiddle_SendOpenDay(fd, msg)
  179. end
  180. -- 请求开服天数
  181. function WL_COMMERCE_QUERYOPENDAY(fd, msg)
  182. print("[WL_COMMERCE_QUERYOPENDAY] 请求开服天数")
  183. CommerceMiddle.CommerceMiddle_QueryOpenDay(fd, msg)
  184. end
  185. -- 请求是否开启活动
  186. function LW_COMMERCE_ACTOPEN(fd, msg)
  187. if _G.is_middle ~= true then return end
  188. print("[LW_COMMERCE_ACTOPEN] 请求是否开启活动")
  189. CommerceMiddle.CommerceMiddle_QueryOpenAct(fd, msg)
  190. end
  191. function WL_COMMERCE_ACTOPEN(fd, msg)
  192. print("[WL_COMMERCE_ACTOPEN] 回复是否开启活动")
  193. CommerceMiddle.CommerceMiddle_SendOpenAct(fd, msg)
  194. end
  195. -- 更新排行榜数据
  196. function LW_COMMERCE_RANK_POINT_CHANGE(fd, msg)
  197. if _G.is_middle ~= true then return end
  198. print("[LW_COMMERCE_RANK_POINT_CHANGE] 更新排行榜数据")
  199. MiddleCommonRank.MiddleCommonRank_ReceiveRankData(msg)
  200. end
  201. -- 请求排行榜数据
  202. function LW_COMMERCE_QUERY_RANK_INFO(fd, msg)
  203. if _G.is_middle ~= true then return end
  204. print("[LW_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据")
  205. MiddleCommonRank.MiddleCommonRank_QueryRankInfo(msg)
  206. end
  207. -- 请求排行榜数据回包
  208. function WL_COMMERCE_QUERY_RANK_INFO(fd, msg)
  209. print("[WL_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据回包")
  210. CommerceMiddle.CommerveMiddle_GetRankInfo(msg)
  211. end
  212. -- 请求服务器排名
  213. function LW_COMMERCE_QUERY_SERVER_RANK(fd, msg)
  214. if _G.is_middle ~= true then return end
  215. print("[LW_COMMERCE_QUERY_SERVER_RANK] 请求服务器排名")
  216. MiddleCommonRank.MiddleCommonRank_QueryServerRank(msg)
  217. end
  218. -- 获取服务器排行榜服务器排名 回包
  219. function WL_COMMERCE_GET_SERVERRANK_PRIZE(fd, msg)
  220. print("[WL_COMMERCE_GET_SERVERRANK_PRIZE] 获取服务器排行榜服务器排名 回包")
  221. CommerceMiddle.CommerceMiddle_GetServerRank(msg)
  222. end
  223. -- 通知中心服全服邮件发送完成
  224. function LW_COMMERCE_TELL_SERVER_MAILOK(fd, msg)
  225. if _G.is_middle ~= true then return end
  226. print("[LW_COMMERCE_TELL_SERVER_MAILOK] 通知中心服全服邮件发送完成")
  227. MiddleCommonRank.MiddleCommonRank_ServerMailOk(msg)
  228. end
  229. -- 发送给对应的服务器 个人排行榜奖励
  230. function WL_COMMERCE_SEND_HUMAN_PRIZE(fd, msg)
  231. print("[WL_COMMERCE_SEND_HUMAN_PRIZE] 发送给对应的服务器 个人排行榜奖励")
  232. CommerceMiddle.CommerceMiddle_GetHumanRank(msg)
  233. end
  234. -- 清理排行榜命令
  235. function LW_COMMERCE_CLEAR_RANK(fd, msg)
  236. if _G.is_middle ~= true then return end
  237. print("[LW_COMMERCE_CLEAR_RANK] 清理排行榜命令")
  238. MiddleCommonRank.MiddleCommonRank_ClearRank(msg)
  239. end
  240. function LW_COMMERCE_GM_CLEAR_MAIL(fd, msg)
  241. if _G.is_middle ~= true then return end
  242. print("[LW_COMMERCE_GM_CLEAR_MAIL] GM清理排行榜邮件个人发送命令")
  243. MiddleCommonRank.MiddleCommonRank_GMClearMail(msg)
  244. CommerceMiddle.CommerceMiddle_GMClearDB(msg.nSrcServerID)
  245. end
  246. -- 中心服请求活动数据
  247. function WL_COMMERCE_GET_ACT_INFO(fd, msg)
  248. print("[WL_COMMERCE_GET_ACT_INFO] 收到中心服请求活动开放时间数据")
  249. CommerceMiddle.CommerceMiddle_GetActInfo_WL(msg)
  250. end
  251. -- 普通服发送活动时间数据
  252. function LW_COMMERCE_GET_ACT_INFO(fd, msg)
  253. if _G.is_middle ~= true then return end
  254. CommerceMiddle.CommerceMiddle_GetActInfo_LW(msg)
  255. end
  256. -- 普通服请求活动时间
  257. function LW_COMMERCE_ACT_GET_OPENTIME(fd, msg)
  258. if _G.is_middle ~= true then return end
  259. CommerceMiddle.CommerceMiddle_GetActOpenTime_LW(msg)
  260. end
  261. function WL_COMMERCE_ACT_GET_OPENTIME(fd, msg)
  262. CommerceMiddle.CommerceMiddle_GetActOpenTime_WL(msg)
  263. end
  264. -------------------- 跨服商业活动结束 ---------------------------
  265. ----------------------- 封禁功能开始 ---------------------------
  266. -- 向跨服查询
  267. function LW_QUERY_BAN_INFO(fd, msg)
  268. if _G.is_middle ~= true then return end
  269. BanLogic.CS_Get_BanData(msg)
  270. end
  271. -- 跨服回应查询
  272. function WL_QUERY_BAN_INFO(fd, msg)
  273. BanLogic.NS_Init_BanData(msg.banList)
  274. end
  275. -- 通知跨服更新
  276. function LW_UPDATE_BAN_INFO(fd, msg)
  277. if _G.is_middle ~= true then return end
  278. BanLogic.CS_Update_BanData(msg.banStr)
  279. end
  280. -- 跨服广播更新的封禁数据
  281. function WL_UPDATE_BAN_INFO(fd, msg)
  282. BanLogic.NS_Update_BanData(msg.banStr)
  283. end
  284. ----------------------- 封禁功能结束 ---------------------------
  285. -------------------- 天梯赛开始 ---------------------------
  286. -- 请求参加天梯赛(普通->中心)
  287. function LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg)
  288. if _G.is_middle ~= true then return end
  289. MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg)
  290. end
  291. -- 请求参加天梯赛(中心->战区数据服)
  292. function WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg)
  293. JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg)
  294. end
  295. -- 请求参加天梯赛(数据->中心)
  296. function LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg)
  297. if _G.is_middle ~= true then return end
  298. MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg)
  299. end
  300. -- 请求参加天梯赛(中心->普通)
  301. function WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg)
  302. JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg)
  303. end
  304. -- 请求天梯赛排行榜数据(普通->中心)
  305. function LW_JJC_NEWLADDER_QUERY_RANK_O2C(fd, msg)
  306. if _G.is_middle ~= true then return end
  307. MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_O2C(msg)
  308. end
  309. -- 请求天梯赛排行榜数据(中心->战区数据服)
  310. function WL_JJC_NEWLADDER_QUERY_RANK_C2D(fd, msg)
  311. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2D(msg)
  312. end
  313. -- 请求天梯赛排行榜数据(数据服->中心)
  314. function LW_JJC_NEWLADDER_QUERY_RANK_D2C(fd, msg)
  315. if _G.is_middle ~= true then return end
  316. MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_D2C(msg)
  317. end
  318. -- 请求天梯赛排行榜数据(中心->普通)
  319. function WL_JJC_NEWLADDER_QUERY_RANK_C2O(fd, msg)
  320. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2O(msg)
  321. end
  322. -- 查询是否能够战斗(普通->中心)
  323. function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(fd, msg)
  324. if _G.is_middle ~= true then return end
  325. MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(msg)
  326. end
  327. -- 查询是否能够战斗(中心->战区数据服)
  328. function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(fd, msg)
  329. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(msg)
  330. end
  331. -- 查询是否能够战斗(数据服->中心)
  332. function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(fd, msg)
  333. if _G.is_middle ~= true then return end
  334. MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(msg)
  335. end
  336. -- 查询是否能够战斗(中心->普通)
  337. function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(fd, msg)
  338. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(msg)
  339. end
  340. -- 战斗结束(普通->中心)
  341. function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(fd, msg)
  342. if _G.is_middle ~= true then return end
  343. MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(msg)
  344. end
  345. -- 战斗结束(中心->战区数据服)
  346. function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(fd, msg)
  347. JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(msg)
  348. end
  349. -- 战斗结束(数据服->中心)
  350. function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(fd, msg)
  351. if _G.is_middle ~= true then return end
  352. MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(msg)
  353. end
  354. -- 战斗结束(中心 -> 普通)
  355. function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(fd, msg)
  356. JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(msg)
  357. end
  358. -- 发送战败邮件(数据->中心)
  359. function LW_JJC_NEWLADDER_SEND_MAIL_D2C(fd, msg)
  360. if _G.is_middle ~= true then return end
  361. MiddleConnect.LW_JJC_NEWLADDER_SEND_MAIL_D2C(msg)
  362. end
  363. -- 发送战败邮件(中心->目标)
  364. function WL_JJC_NEWLADDER_SEND_MAIL_C2O(fd, msg)
  365. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_MAIL_C2O(msg)
  366. end
  367. -- 请求刷新对战列表(普通->中心)
  368. function LW_JJC_NEWLADDER_REFRESH_O2C(fd, msg)
  369. if _G.is_middle ~= true then return end
  370. MiddleConnect.LW_JJC_NEWLADDER_REFRESH_O2C(msg)
  371. end
  372. -- 请求刷新对战列表(中心->数据)
  373. function WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg)
  374. JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg)
  375. end
  376. -- 请求刷新对战列表(数据->中心)
  377. function LW_JJC_NEWLADDER_REFRESH_D2C(fd, msg)
  378. if _G.is_middle ~= true then return end
  379. MiddleConnect.LW_JJC_NEWLADDER_REFRESH_D2C(msg)
  380. end
  381. -- 请求刷新对战列表(中心-普通)
  382. function WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg)
  383. JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg)
  384. end
  385. -- 请求上一轮排名前三数据(普通->中心)
  386. function LW_JJC_NEWLADDER_LAST3RANK_O2C(fd, msg)
  387. if _G.is_middle ~= true then return end
  388. MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_O2C(msg)
  389. end
  390. -- 请求上一轮排名数据(中心->数据)
  391. function WL_JJC_NEWLADDER_LAST3RANK_C2D(fd, msg)
  392. JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2D(msg)
  393. end
  394. -- 请求上一轮排名数据(数据->中心)
  395. function LW_JJC_NEWLADDER_LAST3RANK_D2O(fd, msg)
  396. if _G.is_middle ~= true then return end
  397. MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_D2O(msg)
  398. end
  399. -- 请求上一轮前3玩家信息(中心-普通)
  400. function WL_JJC_NEWLADDER_LAST3RANK_C2O(fd, msg)
  401. JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2O(msg)
  402. end
  403. -- 进行点赞(普通->中心)
  404. function LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(fd, msg)
  405. if _G.is_middle ~= true then return end
  406. MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(msg)
  407. end
  408. -- 进行点赞(中心->数据(被点赞玩家所在服))
  409. function WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(fd, msg)
  410. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(msg)
  411. end
  412. -- 进行点赞(数据(被点赞玩家所在服)->中心)
  413. function LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(fd, msg)
  414. if _G.is_middle ~= true then return end
  415. MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(msg)
  416. end
  417. -- 进行点赞回复(中心->普通)
  418. function WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(fd, msg)
  419. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(msg)
  420. end
  421. -- 告诉战区服点赞数改变(中心->战区数据服)
  422. -- 改变战区数据服记录的点赞数量
  423. function WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(fd, msg)
  424. JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(msg)
  425. end
  426. -- 通知中心服最新的点赞数
  427. function LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(fd, msg)
  428. if _G.is_middle ~= true then return end
  429. MiddleConnect.LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(msg)
  430. end
  431. -- 通知对应战区所属服务器更新最新的点赞数
  432. function WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(fd, msg)
  433. JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(msg)
  434. end
  435. -- 发送排名奖励(数据->中心)
  436. function LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(fd, msg)
  437. if _G.is_middle ~= true then return end
  438. MiddleConnect.LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(msg)
  439. end
  440. -- 发送排名奖励(中心->普通)
  441. function WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(fd, msg)
  442. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(msg)
  443. end
  444. function LW_JJC_NEWLADDER_QUERY_WORSHIP_D2C(fd, msg)
  445. if _G.is_middle ~= true then return end
  446. MiddleConnect.LW_JJC_NEWLADDER_QUERY_WORSHIP_D2C(msg)
  447. end
  448. function WL_JJC_NEWLADDER_QUERY_WORSHIP_C20(fd, msg)
  449. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_WORSHIP_C20(msg)
  450. end
  451. function LW_JJC_NEWLADDER_QUERY_WORSHIP_O2C(fd, msg)
  452. if _G.is_middle ~= true then return end
  453. MiddleConnect.LW_JJC_NEWLADDER_QUERY_WORSHIP_O2C(msg)
  454. end
  455. function WL_JJC_NEWLADDER_QUERY_WORSHIP_C2D(fd, msg)
  456. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_WORSHIP_C2D(msg)
  457. end
  458. -------------------- 天梯赛结束 ---------------------------
  459. -------------------- 返利开始 ---------------------------
  460. -- 向跨服查询该角色能否返利
  461. function LW_REBATE_QUERY(fd, msg)
  462. if _G.is_middle ~= true then return end
  463. RebateLogic.CS_RebateQuery(msg)
  464. end
  465. function WL_REBATE_OK(fd, msg)
  466. RebateLogic.NS_Rebate_OK(msg.channelId, msg.serverId, msg.account)
  467. end
  468. ---------------------返利结束 ---------------------------
  469. ------------------------诸神圣域 ---------------------------
  470. -- 向跨服请求排行榜数据
  471. function LW_GODSATREA_QUERY_RANKLIST(fd, msg)
  472. if _G.is_middle ~= true then return end
  473. GodsAreaCS.CS_RankList_Query(msg.sourceServerId, msg.playerUid)
  474. end
  475. function WL_GODSATREA_QUERY_RANKLIST(fd, msg)
  476. GodsAreaNS.NS_Send_RankList(msg.playerUid, msg.myRank, msg.rankList)
  477. end
  478. -- 向跨服请求某个排名的玩家数据
  479. function LW_GODSATREA_QUERY_PLAYER_INFO(fd, msg)
  480. if _G.is_middle ~= true then return end
  481. GodsAreaCS.CS_GetPlayerInfo(msg.sourceServerId, msg.targetRank, msg.targetUid, msg.playerUid)
  482. end
  483. function WL_GODSATREA_QUERY_PLAYER_INFO(fd, msg)
  484. GodsAreaNS.NS_Send_PlayerInfo(msg.playerUid, msg.res, msg.playerInfo)
  485. end
  486. -- 向跨服查询是否能挑战某个排名
  487. function LW_GODSATREA_CHALLENGE_QUERY(fd, msg)
  488. if _G.is_middle ~= true then return end
  489. GodsAreaCS.CS_Challenge_Query(msg.sourceServerId, msg.defenseRank, msg.defenseUid, msg.attackerUid)
  490. end
  491. function WL_GODSATREA_CHALLENGE_QUERY(fd, msg)
  492. GodsAreaNS.Query_Challenge_Result(msg.attackerUid, msg.res, msg.defenseServerId, msg.defenseRank, msg.defenseUid, msg.defenseName)
  493. end
  494. -- 告诉跨服挑战胜利
  495. function LW_GODSATREA_WIN(fd, msg)
  496. if _G.is_middle ~= true then return end
  497. GodsAreaCS.CS_Challenge_Win(msg.sourceServerId, msg.defenseRank, msg.defenseUid, msg.attackerUid, msg.attackInfo)
  498. end
  499. -- 跨服通知普通服更换称号
  500. function WL_GODSATREA_UPDATE_CHENGHAO(fd, msg)
  501. GodsAreaNS.NS_Change_Chenghao(msg.targetUid, msg.newRank, msg.isWinner, msg.enemyName)
  502. end
  503. -- 向跨服请求录像数据
  504. function LW_GODSATREA_QUERY_RANK_VIDEO(fd, msg)
  505. if _G.is_middle ~= true then return end
  506. GodsAreaCS.CS_Query_CombatVideo(msg.sourceServerId, msg.playerUid, msg.targetRank)
  507. end
  508. function WL_GODSATREA_QUERY_RANK_VIDEO(fd, msg)
  509. GodsAreaNS.NS_Query_CombatVideo(msg.isFinish, msg.playerUid, msg.videoData)
  510. end
  511. -- 通知跨服,玩家更新数据了
  512. function LW_GODSATREA_UPDATE_PLAYER_BASE_INFO(fd, msg)
  513. if _G.is_middle ~= true then return end
  514. GodsAreaCS.CS_Update_PlayerInfo(msg.playerUid, msg.playerInfo)
  515. end
  516. -- 通知跨服,玩家上阵英雄数据了
  517. function LW_GODSATREA_UPDATE_PLAYER_HERO_INFO(fd, msg)
  518. if _G.is_middle ~= true then return end
  519. GodsAreaCS.CS_Update_HeroInfo(msg.playerUid, msg.heroInfo)
  520. end
  521. -- 跨服通知普通服, 给玩家发奖
  522. function WL_GODSATREA_BROCAST_REWARD(fd, msg)
  523. GodsAreaNS.NS_SendReward(msg.uid2RankTb)
  524. end
  525. -- 跨服让玩家更新基础数据
  526. function WL_GODSATREA_UPDATE_PLAYER_INFO(fd, msg)
  527. GodsAreaNS.NS_UpdatePlayerBaseInfo(msg.playerUid)
  528. end
  529. ----------------------------------------------------------