HeroGrid.lua 18 KB

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  1. -----------------------------------------------------------
  2. -- 英雄格子相关
  3. -- createHeroGrid 创建英雄对象
  4. -- getCacheHeroGrid 获取通用缓存英雄对象
  5. -- getHeroGridCalcCache 临时计算用的英雄格子
  6. -- createOthers 有时候要给HeroSimple额外附上一些特殊值,如等级血量等,会用到
  7. -- makeHeroSimple 根据英雄对象封装英雄信息HeroSimple
  8. -- makeHeroSimpleByID 根据英雄id封装英雄信息HeroSimple
  9. -- makeHeroSimpleByMonsterID 根据怪物id封装英雄信息HeroSimple
  10. -- makeHeroStatic 根据英雄id封装英雄静态信息HeroStatic
  11. -- makeHeroDynamic 根据英雄对象封装英雄动态信息HeroDynamic
  12. -- makeHeroDynamicByID 根据英雄id封装英雄动态信息HeroDynamic
  13. -- makeHeroInfo 根据英雄id封装英雄基础信息
  14. -- makeMonsterSimpleData 根据怪物id封装
  15. -- makeHeroNice 封装特殊英雄信息
  16. -- getMaxQuality 根据星级获取英雄最高品阶
  17. -- getMaxLv 根据星级和品阶获取英雄最大等级
  18. -- getHeroBodyById 根据英雄id获取英雄形象body
  19. -----------------------------------------------------------
  20. local lua_mongo = _G.lua_mongo
  21. local Util = require("common.Util")
  22. local UpNeedExcel = require("excel.upNeed")
  23. local HeroExcel = require("excel.hero")
  24. local MonsterExcel = require("excel.monster")
  25. local ObjHuman = require("core.ObjHuman")
  26. local RoleDefine = require("role.RoleDefine")
  27. local HeroDefine = require("hero.HeroDefine")
  28. local HeroLogic = require("hero.HeroLogic")
  29. local RoleAttr = require("role.RoleAttr")
  30. local EquipExcel = require("excel.equip")
  31. local ItemDefine = require("bag.ItemDefine")
  32. local BagLogic = require("bag.BagLogic")
  33. local Grid = require("bag.Grid")
  34. local SkinLogic = require("skin.SkinLogic")
  35. local PaomaExcel = require("excel.paoma")
  36. local UnionTecLogic = require("union.UnionTecLogic")
  37. local HeroBook = require("hero.HeroBook")
  38. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  39. local FuwenExcel = require("excel.fuwen").fuwen
  40. local Log = require("common.Log")
  41. local Json = require("common.Json")
  42. HERO_GRID_CACHE = HERO_GRID_CACHE or {} -- 为静态英雄数据使用
  43. HERO_GRID_CACHE_TUJIAN = HERO_GRID_CACHE_TUJIAN or {}
  44. HERO_LEVELUP_MAXCNT = 5 -- 最多连升x次
  45. HERO_LEVELUP_MAXLEVEL = 60 -- 从x级开始不能连续升多级
  46. -- 创建一个英雄grid
  47. function createHeroGrid(id,star, xlv)
  48. local cf = HeroExcel.hero[id]
  49. if not cf then
  50. assert(nil, "not hero id "..id)
  51. return
  52. end
  53. local grid = {}
  54. grid.uuid = lua_mongo.id() --唯一标识
  55. grid.id = id
  56. grid.lv = 1 --等级
  57. -- 星级调整成动态值 dxzeng
  58. grid.star = star or cf.star --星级 起始星级
  59. grid.quality = 0 --品质
  60. grid.zhandouli = 0 --战斗力
  61. grid.equip = nil --装备 1-6对应6个部位
  62. grid.shuijingAttrID = nil --水晶随机属性ID
  63. grid.fuwen = nil --符文 1-2对应2个符文 因为只凭一个id或一个索引无法的到所上符文的详细信息
  64. grid.bingshu = nil --兵书 [index] = bingshuGrid
  65. grid.oldLV = nil --星耀共鸣记录旧等级
  66. grid.oldQuality = nil --星耀共鸣记录旧品质
  67. grid.xLv = xlv or 0 --x等级 默认0
  68. return grid
  69. end
  70. -- 初始化的英雄 无添加
  71. function getCacheHeroGrid(id, star, others)
  72. if not id then return end
  73. local cf = HeroExcel.hero[id]
  74. if not cf then return end
  75. star = star or cf.star
  76. local grid = HERO_GRID_CACHE[id] and HERO_GRID_CACHE[id][star] or nil
  77. if not grid or others then
  78. if not cf then return end
  79. local grid = createHeroGrid(id, star)
  80. if others then
  81. grid.lv = others.lv and others.lv or grid.lv
  82. grid.xLv = others.xLv and others.xLv or (grid.xLv or 0)
  83. grid.quality = others.quality and others.quality or grid.quality
  84. grid.star = others.star and others.star or grid.star
  85. end
  86. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  87. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  88. HERO_GRID_CACHE[id] = HERO_GRID_CACHE[id] or {}
  89. HERO_GRID_CACHE[id][star] = grid
  90. end
  91. return HERO_GRID_CACHE[id][star]
  92. end
  93. -- 图鉴的英雄,经过美化
  94. function getCacheHeroGridTujian(id)
  95. if not id then return end
  96. local grid = HERO_GRID_CACHE_TUJIAN[id]
  97. if not grid then
  98. local cf = HeroExcel.hero[id]
  99. if not cf then return end
  100. local grid = createHeroGrid(id,cf.star)
  101. local maxQuality = getMaxQuality(cf.star)
  102. grid.lv = getMaxLv(cf.star, maxQuality)
  103. grid.quality = maxQuality
  104. -- 星级调整成动态值 dxzeng
  105. grid.star = cf.star
  106. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  107. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  108. -- 英雄如果有推荐,用推荐
  109. local scf = HeroExcel.strategy[cf.id]
  110. local equipLen = scf and #scf.equips or 0
  111. for i = 1, equipLen do
  112. grid.equip = grid.equip or {}
  113. grid.equip[i] = scf.equips[i]
  114. if i == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  115. grid.shuijingAttrID = scf.shuijing
  116. end
  117. end
  118. HERO_GRID_CACHE_TUJIAN[id] = grid
  119. end
  120. return HERO_GRID_CACHE_TUJIAN[id]
  121. end
  122. -- 临时用的英雄
  123. local HERO_GRID_CALC_CACHE = {}
  124. function getHeroGridCalcCache(grid)
  125. Util.cleanTable(HERO_GRID_CALC_CACHE)
  126. Util.copyTableSimple(grid, HERO_GRID_CALC_CACHE)
  127. return HERO_GRID_CALC_CACHE
  128. end
  129. -- 根据id取形象
  130. function getHeroBodyById(id)
  131. local cf = HeroExcel.hero[id]
  132. if not cf then
  133. return 0
  134. end
  135. return cf.body
  136. end
  137. -- 获取英雄最高品阶
  138. function getMaxQuality(star)
  139. local starConfig = HeroExcel.star[star]
  140. if not starConfig then return 0 end
  141. local maxQuality = starConfig.maxQuality
  142. return maxQuality
  143. end
  144. -- 获取英雄最高等级
  145. function getMaxLv(star, quality)
  146. local starConfig = HeroExcel.star[star]
  147. if not starConfig then return 0 end
  148. if not starConfig.maxLv[quality+1] then
  149. return starConfig.maxLv[#starConfig.maxLv][2]
  150. end
  151. local maxLv = starConfig.maxLv[quality+1][2]
  152. return maxLv
  153. end
  154. -- 获取英雄等级 能达到的最高品阶
  155. function getMaxQualityByLv(star, lv)
  156. local maxQuality = getMaxQuality(star)
  157. local starConfig = HeroExcel.star[star]
  158. if not starConfig then return 0 end
  159. local quality = 0
  160. for i = 1, maxQuality do
  161. local maxLv = getMaxLv(star, quality)
  162. if lv >= maxLv then
  163. quality = i
  164. else
  165. break
  166. end
  167. end
  168. return quality <= maxQuality and quality or maxQuality
  169. end
  170. -- 额外数据
  171. local TEMP_OTHERS = {}
  172. function createOthers(lv, hp, hpMax, star)
  173. TEMP_OTHERS.lv = lv
  174. TEMP_OTHERS.hp = hp
  175. TEMP_OTHERS.hpMax = hpMax
  176. TEMP_OTHERS.star = star
  177. TEMP_OTHERS.quality = getMaxQuality(star)
  178. return TEMP_OTHERS
  179. end
  180. -- 封装英雄信息
  181. function makeHeroSimple(net, grid, index, human, others, tuJian)
  182. local id = grid and (grid.id or grid.heroID)
  183. local cf = id and HeroExcel.hero[id]
  184. local star = grid and grid.star or (cf and cf.star or 1)
  185. local upStarConfig = HeroDefine.getNextAttrConfig(id, star)
  186. local jobConfig = cf and cf.job and HeroExcel.job[cf.job]
  187. local isGongMing = XingYaoGongMing.isGongMing(human, index)
  188. net.id = id or 0
  189. net.index = index or 0
  190. net.uuid = grid and grid.uuid or ""
  191. net.gl = cf and cf.gl or 0
  192. net.camp = cf and cf.camp or 0
  193. net.job = cf and cf.job or 0
  194. net.star = others and others.star or star --cf and cf.star or 0 星级调整 dxzeng
  195. net.icon = grid and grid.head or (cf and cf.head or 0)
  196. net.body = grid and grid.body or (cf and cf.body or 0)
  197. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  198. local skinConf = SkinLogic.getHeroSkin(human, index)
  199. if skinConf then
  200. net.icon = skinConf.head
  201. net.body = skinConf.body
  202. end
  203. end
  204. net.up = upStarConfig == nil and 0 or 1 --是否能够升星
  205. net.lv = others and others.lv or (grid and grid.lv or 1)
  206. net.xLv = others and others.xLv or (grid and grid.xLv or 0)
  207. net.zhandouli = grid and grid.zhandouli or 0
  208. net.quality = grid and grid.quality or 0
  209. net.isLock = (grid and grid.isLock) and 1 or 0
  210. net.hp = others and others.hp or 0
  211. net.hpMax = others and others.hpMax or 0
  212. net.cnt = others and others.cnt or 1
  213. net.isget = HeroBook.isGetHero(human, id) or 0
  214. net.weightLv = cf and cf.grade or 0
  215. net.name = cf and cf.name or ""
  216. net.grade = cf and cf.grade or 0
  217. net.jobDesc = jobConfig and jobConfig.desc or ""
  218. net.label = cf and cf.label or ""
  219. net.order = cf and cf.order or 0
  220. net.isGongMing = isGongMing or 0
  221. --是否发送图鉴信息
  222. net.general[0] = 0
  223. if tuJian then
  224. local tj = HeroExcel.tujian[id]
  225. if tj ~= nil then
  226. net.general[0] = 1
  227. net.general[1].cm = tj.cm or 0
  228. net.general[1].kg = tj.kg or 0
  229. net.general[1].age = tj.age or 0
  230. net.general[1].cup = tj.cup or ""
  231. net.general[1].character = tj.character or ""
  232. net.general[1].interest = tj.interest or ""
  233. net.general[1].desc = tj.desc or ""
  234. end
  235. end
  236. end
  237. -- 封装英雄信息装备符文
  238. function fontHeroDetailInfo(net, grid, index, human, others, tuJian)
  239. makeHeroSimple(net,grid, index, human, others, tuJian)
  240. net.equips = grid.equip or {}
  241. for k,v in pairs(net.equips) do
  242. if next(v) then
  243. v.name = EquipExcel.equip[v.id].name
  244. end
  245. end
  246. net.fuWens = grid.fuwen or {}
  247. for k,v in pairs(net.fuWens) do
  248. if next(v) then
  249. v.name = FuwenExcel[v.id].name
  250. end
  251. end
  252. end
  253. -- 根据英雄id封装英雄信息heroSimple
  254. function makeHeroOrMonster(net, id, index, others, human,tujian)
  255. local grid = getCacheHeroGrid(id)
  256. if not grid then
  257. makeHeroSimpleByMonsterID(net, id, others)
  258. else
  259. makeHeroSimple(net, grid, index, human, others,tujian)
  260. end
  261. end
  262. -- 根据英雄id封装英雄信息heroSimple
  263. function makeHeroSimpleByID(net, id, index, others, human, tujian)
  264. local star = others and others.star or nil
  265. local grid = getCacheHeroGrid(id, star, others)
  266. makeHeroSimple(net, grid, index, human, others,tujian)
  267. end
  268. -- 根据怪物id封装英雄信息
  269. function makeHeroSimpleByMonsterID(net, id, others)
  270. makeHeroSimpleByID(net, nil, nil, others)
  271. local mcf = MonsterExcel.monster[id]
  272. if not mcf then return end
  273. net.id = id
  274. net.camp = mcf.camp
  275. net.job = mcf.job
  276. net.star = mcf.star
  277. net.icon = mcf.head
  278. net.body = mcf.body
  279. net.lv = others and others.lv or 1
  280. net.hp = others and others.hp or 0
  281. net.hpMax = others and others.hpMax or 0
  282. end
  283. function makeHeroSimpleByGeneral(net, id)
  284. local tj = HeroExcel.tujian[id]
  285. if tj ~= nil then
  286. net.general[0] = 1
  287. net.general[1].cm = tj.cm or 0
  288. net.general[1].kg = tj.kg or 0
  289. net.general[1].age = tj.age or 0
  290. net.general[1].cup = tj.cup or ""
  291. net.general[1].character = tj.character or ""
  292. net.general[1].interest = tj.interest or ""
  293. net.general[1].desc = tj.desc or ""
  294. end
  295. end
  296. function makeHeroNice(net, id, cnt, isNew, index)
  297. net.itemData[0] = 0
  298. net.heroSimple[0] = 0
  299. net.heroStatic[0] = 0
  300. if cnt then
  301. net.itemData[0] = 1
  302. Grid.makeItem(net.itemData[1], id, cnt)
  303. end
  304. local heroConfig = HeroExcel.hero[id]
  305. local specialConfig = HeroExcel.specialHero[id]
  306. if heroConfig then
  307. net.heroSimple[0] = 1
  308. makeHeroSimpleByID(net.heroSimple[1], id, index)
  309. net.heroStatic[0] = 1
  310. makeHeroStatic(net.heroStatic[1], id)
  311. end
  312. net.body = specialConfig and (heroConfig and heroConfig.body or 0) or 0
  313. net.isNew = isNew and 1 or 0
  314. net.weightLv = heroConfig and heroConfig.grade or 0
  315. net.attrs[0] = 0
  316. net.attrsMax[0] = 0
  317. net.bubble = ""
  318. if heroConfig then
  319. local bubble = PaomaExcel.bubble[heroConfig.id]
  320. net.bubble = bubble and bubble.drawCard or ""
  321. local heroGrid = getCacheHeroGridTujian(id)
  322. for key = RoleDefine.ATK, RoleDefine.SPEED do
  323. local value = heroGrid.attrs[key]
  324. net.attrs[0] = net.attrs[0] + 1
  325. net.attrs[net.attrs[0]].key = key
  326. net.attrs[net.attrs[0]].value = value
  327. net.attrsMax[0] = net.attrsMax[0] + 1
  328. net.attrsMax[net.attrsMax[0]].key = key
  329. net.attrsMax[net.attrsMax[0]].value = HeroDefine.getTujianMaxValue(key)
  330. end
  331. end
  332. end
  333. -- 填充英雄详细信息:静态
  334. function makeHeroStatic(net, id, tuJian)
  335. local cf = id and HeroExcel.hero[id]
  336. if not cf then
  337. net.id=0
  338. net.name =""
  339. net.body =0
  340. net.job = 0
  341. net.weightLv=0
  342. net.normalAtkID=0
  343. net.skillList[0]=0
  344. net.beSkill[0]=0
  345. net.skin=0
  346. return
  347. end
  348. local star = cf.star
  349. if tuJian and tuJian == 1 then
  350. local tuJianConfig = HeroExcel.tujian[id]
  351. if tuJianConfig then
  352. local maxStarIndex = #tuJianConfig.star
  353. star = tuJianConfig.star[maxStarIndex]
  354. end
  355. end
  356. net.id = id
  357. net.name = cf.name
  358. net.body = cf.body
  359. net.job = cf.job
  360. net.weightLv = cf.grade
  361. local attrConfig = HeroDefine.getAttrConfig(id, star)
  362. net.normalAtkID = attrConfig.normalAtkID
  363. net.skillList[0] = #attrConfig.skillList
  364. for i = 1, net.skillList[0] do
  365. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  366. end
  367. net.beSkill[0] = #attrConfig.beSkillList
  368. for i = 1, net.beSkill[0] do
  369. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  370. end
  371. net.skin = #cf.skin > 0 and 1 or 0
  372. end
  373. -- 最多连续升x级
  374. function getLevelUpCnt(human, nowLv, maxLv)
  375. local cnt = 0
  376. local needJinbi = 0
  377. local needItemCnt = 0
  378. if human and human.db and human.db.bag then
  379. local bagItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID)
  380. local bagJinbi = human.db.jinbi
  381. for i = 1, HERO_LEVELUP_MAXCNT do
  382. local nextLv = nowLv + i
  383. local upcf = UpNeedExcel.upLv[nextLv]
  384. if not upcf then break end
  385. if nextLv > maxLv then break end
  386. if i > 1 then
  387. if (needJinbi + upcf.money > bagJinbi) or
  388. (needItemCnt + upcf.soul > bagItemCnt) then
  389. break
  390. end
  391. end
  392. cnt = cnt + 1
  393. needJinbi = needJinbi + upcf.money
  394. needItemCnt = needItemCnt + upcf.soul
  395. if nowLv >= HERO_LEVELUP_MAXLEVEL then
  396. break -- 小于一定等级不能连升
  397. end
  398. end
  399. end
  400. return cnt, needJinbi, needItemCnt
  401. end
  402. -- 填充英雄详细信息:动态
  403. function makeHeroDynamic(net, grid, index, human)
  404. local id = grid and grid.id
  405. local cf = id and HeroExcel.hero[id]
  406. local lv = grid and grid.lv or 1
  407. local xLv = grid and grid.xLv or 0
  408. local star = grid and grid.star or 1 -- 星级调整成动态值 dxzeng --cf and cf.star or 0
  409. local quality = grid and grid.quality or 0
  410. local maxLv = getMaxLv(star, quality)
  411. -- 最大品阶
  412. net.maxQuality = getMaxQuality(star)
  413. net.id = id or 0
  414. net.lv = lv
  415. net.xLv = xLv
  416. net.uuid = grid and grid.uuid or ""
  417. net.head = cf and cf.head or 0
  418. net.quality = quality
  419. net.maxLv = maxLv
  420. net.techLv = human and UnionTecLogic.getTechLvByJob(human, cf.job) or 0
  421. net.star = star
  422. net.upLv = 0
  423. if lv >= maxLv then -- 升阶
  424. local upcf = quality < getMaxQuality(star) and UpNeedExcel.upQuality[quality + 1]
  425. net.upLvJinbi = upcf and upcf.money or 0
  426. net.upLvSoul = upcf and upcf.jinjieshi or 0
  427. else -- 升级
  428. if grid and human and index then
  429. net.upLv, net.upLvJinbi, net.upLvSoul = getLevelUpCnt(human, lv, maxLv)
  430. else
  431. local upcf = UpNeedExcel.upLv[lv + 1]
  432. net.upLvJinbi = upcf and upcf.money or 0
  433. net.upLvSoul = upcf and upcf.soul or 0
  434. end
  435. end
  436. net.skin[0] = 0
  437. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  438. local skinConf, skinSkillConf = SkinLogic.getHeroSkin(human, index)
  439. if skinConf then
  440. net.head = skinConf.head
  441. net.skin[0] = 1 -- 皮肤技能相关
  442. local skinNet = net.skin[1]
  443. skinNet.name = skinConf.name
  444. skinNet.body = skinConf.body
  445. skinNet.normalAtkID = skinSkillConf.normalAtkID
  446. skinNet.skillList[0] = #skinSkillConf.skillList
  447. for i = 1, skinNet.skillList[0] do
  448. HeroLogic.makeSkillNet(skinNet.skillList[i], skinSkillConf.skillList[i])
  449. end
  450. skinNet.beSkill[0] = #skinSkillConf.beSkillID
  451. for i = 1, skinNet.beSkill[0] do
  452. HeroLogic.makeSkillNet(skinNet.beSkill[i], skinSkillConf.beSkillID[i])
  453. end
  454. end
  455. end
  456. -- 技能变更
  457. net.skillList[0] = 0
  458. net.beSkill[0] = 0
  459. if grid and grid.star ~= cf.star then
  460. local attrConfig = HeroDefine.getAttrConfig(id, grid.star)
  461. net.skillList[0] = #attrConfig.skillList
  462. for i = 1, net.skillList[0] do
  463. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  464. end
  465. net.beSkill[0] = #attrConfig.beSkillList
  466. for i = 1, net.beSkill[0] do
  467. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  468. end
  469. end
  470. local attrs = nil
  471. if human and index then
  472. attrs = ObjHuman.getHeroAttrs(human, index)
  473. elseif grid and grid.attrs then
  474. attrs = grid.attrs
  475. end
  476. net.attrs[0] = 0
  477. if attrs then
  478. for key, value in pairs(attrs)do
  479. -- print(" net.attrs[0] ", net.attrs[0], key)
  480. if RoleDefine.isPanelAttr(key) or RoleDefine.isPingFenAttr(key) then
  481. net.attrs[0] = net.attrs[0] + 1
  482. net.attrs[net.attrs[0]].key = key
  483. net.attrs[net.attrs[0]].value = value
  484. end
  485. end
  486. end
  487. net.zhandouli = grid and grid.zhandouli or 0
  488. end
  489. -- 根据英雄id填充动态信息
  490. function makeHeroDynamicByID(net, id,star)
  491. local grid = getCacheHeroGrid(id,star)
  492. makeHeroDynamic(net, grid)
  493. end
  494. --
  495. function makeHeroInfo(net, grid)
  496. local id = grid and grid.id
  497. local cf = id and HeroExcel.hero[id]
  498. net.id = id or 0
  499. net.camp = cf and cf.camp or 0
  500. net.icon = cf and cf.head or 0
  501. net.lv = grid and grid.lv or 0
  502. net.star = grid and grid.star or 0
  503. net.label = cf and cf.label or ""
  504. end
  505. function makeMonsterSimpleData(net, id, lv)
  506. local mcf = MonsterExcel.monster[id]
  507. if not mcf then return end
  508. net.id = id or 0
  509. net.icon = mcf.head
  510. net.lv = lv or 1
  511. net.camp = mcf.camp
  512. net.star = mcf.star
  513. net.label = mcf and mcf.label or ""
  514. return true
  515. end
  516. function getMonsterOutIDBody(id)
  517. local monsterOutConfig = MonsterExcel.monsterOut[id]
  518. if not monsterOutConfig then return 0 end
  519. local monsterID = monsterOutConfig.member[1][1]
  520. local monsterConfig = MonsterExcel.monster[monsterID]
  521. if not monsterConfig then return 0 end
  522. return monsterConfig.body
  523. end