AbsActLogic.lua 16 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. ABS_ACT_TYPE_LIST = nil
  48. function initAfterHot()
  49. ABS_ACT_TYPE_LIST = {}
  50. local now = os.time()
  51. local len = 0
  52. for k, config in pairs(AbsActExcel.absActivity) do
  53. config.realStartTime = config.realStartTime or 0
  54. config.realEndTime = config.realEndTime or 0
  55. if next(config.startDate) and next(config.endDate) then
  56. config.startDate.hour = 0
  57. config.startDate.min = 0
  58. config.startDate.sec = 0
  59. config.endDate.hour = 0
  60. config.endDate.min = 0
  61. config.endDate.sec = 0
  62. config.realStartTime = os.time(config.startDate)
  63. config.realEndTime = os.time(config.endDate)
  64. end
  65. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  66. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  67. end
  68. end
  69. function onLogin(human)
  70. local sendLisg = {}
  71. local absActConfig = AbsActExcel.absActivity
  72. -- 清除过期活动
  73. for id in pairs(human.db.absAct) do
  74. checkAbsActClean(human,id)
  75. end
  76. -- 是否有新增活动
  77. for k,v in pairs(absActConfig) do
  78. local ok = isStarted(human,k)
  79. if ok and not human.db.absAct[k] then
  80. human.db.absAct[k] = {}
  81. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  82. if f and f.genAbsActData then
  83. human.db.absAct[k] = f.genAbsActData()
  84. end
  85. end
  86. end
  87. -- 登录奖励重置
  88. for k, config in pairs(AbsActExcel.absLogin) do
  89. local state,id = isStartedByType(human, config.absType)
  90. if state and id then
  91. if not human.db.absAct[id] then
  92. human.db.absAct[id] = {}
  93. end
  94. -- 每日登录领取
  95. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  96. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  97. if not Util.isSameDay(lastTime) then
  98. human.db.absAct[id].loginDayGetTime = os.time()
  99. sendLisg[#sendLisg + 1] = k
  100. end
  101. end
  102. end
  103. end
  104. if #sendLisg > 0 then
  105. for _, id in ipairs(sendLisg) do
  106. local config = AbsActExcel.absLogin[id]
  107. if config.mailID > 0 then
  108. local mailConfig = MailExcel.mail[config.mailID]
  109. local title = mailConfig.title
  110. local senderName = mailConfig.senderName
  111. local content = mailConfig.content
  112. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  113. end
  114. end
  115. end
  116. end
  117. local function transTime(cfg)
  118. local realEndTime = 0
  119. local realStartTime = 0
  120. local state = false
  121. if next(cfg.startDate) and next(cfg.endDate) then
  122. cfg.startDate.hour = 0
  123. cfg.startDate.min = 0
  124. cfg.startDate.sec = 0
  125. cfg.endDate.hour = 0
  126. cfg.endDate.min = 0
  127. cfg.endDate.sec = 0
  128. realStartTime = os.time(cfg.startDate)
  129. realEndTime = os.time(cfg.endDate)
  130. state = true
  131. end
  132. return state, realEndTime, realStartTime
  133. end
  134. -- 判断活动是否开启
  135. function isStarted(human, id)
  136. local config = AbsActExcel.absActivity[id]
  137. if not config then return end
  138. local _,realEndTime,realStartTime = transTime(config)
  139. local now = os.time()
  140. if now < realStartTime or now >= realEndTime then
  141. return
  142. end
  143. return true, realEndTime, realStartTime
  144. end
  145. -- 判断活动是否开启
  146. function isStartedByType(human, type)
  147. if not ABS_ACT_TYPE_LIST[type] then return end
  148. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  149. local config = AbsActExcel.absActivity[v]
  150. local ok , realEndTime,realStartTime = isStarted(human,v)
  151. if config and ok then
  152. return true, v, realEndTime, realStartTime
  153. end
  154. end
  155. end
  156. -- 根据actID 获取 Id
  157. function getIDByActID(human, actID)
  158. for id, v in pairs(AbsActExcel.absActivity) do
  159. if v.actId == actID and isStarted(human, id) then
  160. return id
  161. end
  162. end
  163. end
  164. function checkAbsActClean(human, id)
  165. local config = AbsActExcel.absActivity[id]
  166. local _,realEndTime = transTime(config)
  167. local now = os.time()
  168. if human.db.absAct[id] and now >= realEndTime then
  169. -- 累计达标中的 累计充值到期 需要发送邮件
  170. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  171. TotalReachLogic.clean(human,id)
  172. end
  173. human.db.absAct[id] = nil
  174. end
  175. end
  176. -- 活动详情查询
  177. function actDetailQuery(human, id)
  178. -- 判断传入ID是否合法
  179. local config = AbsActExcel.absActivity[id]
  180. if config == nil then
  181. return
  182. end
  183. -- 判断活动是否开启
  184. local startFlag = isStarted(human, id)
  185. if startFlag == nil then
  186. checkAbsActClean(human, id)
  187. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  188. end
  189. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  190. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  191. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  192. MangHeLogic.query(human, id, config.actId)
  193. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  194. DropExchangeLogic.query(human, id, true)
  195. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  196. PerpleHeroLogic.getAndSendMsg(human,id)
  197. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  198. HeroLogLogic.getAndSendMsg(human,id)
  199. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  200. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  201. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  202. HeroLoginPickLogic.query(human, id)
  203. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  204. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  205. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  206. RechargeBackLogic.query(human, id)
  207. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  208. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  209. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  210. Abs365CardLogic.getAndSendMsg(human, id, config)
  211. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  212. AbsSurpriseChest.getAndSendMsg(human, id, config)
  213. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  214. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  215. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  216. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  217. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  218. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  219. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  220. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  221. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  222. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  223. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  224. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  225. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  226. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  227. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  228. AbsReachRankLogic.getAndSendMsg(human, id)
  229. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  230. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  231. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  232. SingleReachLogic.getAndSendMsg(human, id)
  233. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  234. TotalReachLogic.getAndSendMsg(human, id)
  235. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  236. AbsActBillboardLogic.getAndSendMsg(human, id)
  237. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  238. SeckillGiftLogic.getAndSendMsg(human, id)
  239. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  240. UseDiamondLogic.getAndSendMsg(human, id)
  241. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  242. WishCupLogic.getAndSendMsg(human, id)
  243. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  244. DailyFixedTaskLogic.getAndSendMsg(human, id)
  245. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  246. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  247. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  248. AbsSignGiftLogic.getAndSendMsg(human, id)
  249. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  250. DailyFixedTaskLogic.getAndSendMsg(human, id)
  251. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  252. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  253. end
  254. end
  255. -- 活动抽卡
  256. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  257. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  258. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  259. end
  260. if not randomIndex then
  261. return
  262. end
  263. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  264. -- 判断活动是否存在
  265. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  266. -- 根据单抽十连抽判断是否中签
  267. if state then
  268. checkAbsActClean(human, actID)
  269. local actConfig = HeroUpLogic.getConfigByActID(actID)
  270. local randomNum = math.random(1,10000)
  271. if op == DrawCardLogic.DRAWCARD_OP_1 then
  272. if randomNum <= actConfig.singlePer then
  273. luckDraw = true
  274. end
  275. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  276. if randomNum <= actConfig.tenPer and randomIndex then
  277. luckDraw = true
  278. end
  279. end
  280. end
  281. if luckDraw then
  282. local actConfig = HeroUpLogic.getConfigByActID(actID)
  283. return actConfig.heroId
  284. end
  285. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  286. -- 判断活动是否存在
  287. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  288. if state then
  289. checkAbsActClean(human, actID)
  290. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  291. local randomNum = math.random(1,10000)
  292. if randomNum <= actConfig.rate then
  293. luckDraw = true
  294. end
  295. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  296. if op == DrawCardLogic.DRAWCARD_OP_2 then
  297. noTargetHeroCnt = noTargetHeroCnt + 10
  298. else
  299. noTargetHeroCnt = noTargetHeroCnt + 1
  300. end
  301. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  302. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  303. luckDraw = true
  304. end
  305. if luckDraw then
  306. if human.db.absAct[actID] then
  307. human.db.absAct[actID].noTargetHeroCnt = 0
  308. end
  309. return human.db.absAct[actID].perpleHero
  310. end
  311. end
  312. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  313. -- 判断活动是否存在
  314. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  315. if state then
  316. checkAbsActClean(human, actID)
  317. local actConfig = HeroComeLogic.getConfigByActID(actID)
  318. local randomNum = math.random(1,10000)
  319. if randomNum <= actConfig.rate then
  320. luckDraw = true
  321. end
  322. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  323. if op == DrawCardLogic.DRAWCARD_OP_2 then
  324. noTargetHeroCnt = noTargetHeroCnt + 10
  325. else
  326. noTargetHeroCnt = noTargetHeroCnt + 1
  327. end
  328. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  329. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  330. luckDraw = true
  331. end
  332. if luckDraw then
  333. if human.db.absAct[actID] then
  334. human.db.absAct[actID].noTargetHeroCnt = 0
  335. end
  336. return human.db.absAct[actID].perpleHero
  337. end
  338. end
  339. end
  340. end
  341. function onHour(hour)
  342. if hour == 23 then
  343. AbsActBillboardLogic.sendBillboardReward()
  344. end
  345. if hour == 1 then
  346. AbsActBillboardLogic.cleanBillBoardDB()
  347. end
  348. end
  349. function updateBillBoard(humanDb)
  350. if not humanDb.absAct then return end
  351. local now = os.time()
  352. for k, data in pairs(humanDb.absAct) do
  353. local config = AbsActExcel.absActivity[k]
  354. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  355. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  356. end
  357. end
  358. end
  359. function updateBillBoardRank()
  360. AbsReachRankDB.loadBoardRank()
  361. end