TriggerDefine.lua 1.1 KB

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  1. --定义事件标识
  2. BATTLE_MOP_UP = 1 --冒险闯关扫荡
  3. LOSTTEMPLE_PASS = 2 --失落神庙通关
  4. YJTREASURE_PASS_LEVEL = 3 --遗迹探险层数
  5. FRIEND_COMBAT = 4 --好友切磋次数
  6. CHAT_TIMES = 5 --所有聊天频道发言次数
  7. MOZHU_CHALLENGE = 6 --魔王梼杌参数次数
  8. DRAWCALL_SERNIOR_CNT = 7 --高级召唤次数
  9. FUWEN_RECASTING = 8 --符文重铸次数
  10. UNION_DONATE = 9 --公会捐献次数
  11. ZHANBU_SYNTHESIS = 10 --占卜合成次数
  12. --触发事件后, 新值与旧值相加
  13. TRIGGERADDTB = {
  14. [BATTLE_MOP_UP] = BATTLE_MOP_UP,
  15. [LOSTTEMPLE_PASS] = LOSTTEMPLE_PASS,
  16. [YJTREASURE_PASS_LEVEL] = YJTREASURE_PASS_LEVEL,
  17. [FRIEND_COMBAT] = FRIEND_COMBAT,
  18. [CHAT_TIMES] = CHAT_TIMES,
  19. [MOZHU_CHALLENGE] = MOZHU_CHALLENGE,
  20. [DRAWCALL_SERNIOR_CNT] = DRAWCALL_SERNIOR_CNT,
  21. [FUWEN_RECASTING] = FUWEN_RECASTING,
  22. [UNION_DONATE] = UNION_DONATE,
  23. [ZHANBU_SYNTHESIS] = ZHANBU_SYNTHESIS,
  24. }
  25. --触发事件后, 用新值替换旧值
  26. TRIGGERUPDATETB = {
  27. }