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- --------------------------------
- -- 文件名 : ServerCommerceActManger.lua
- -- 文件说明 : 跨服商业-活动模板管理
- -- 创建时间 : 2025/03/26
- -- 创建人 : FC
- --------------------------------
- local Util = require("common.Util")
- local Lang = require("common.Lang")
- local Broadcast = require("broadcast.Broadcast")
- local MailExcel = require("excel.mail")
- local Msg = require("core.Msg")
- local ObjHuman = require("core.ObjHuman")
- local MailManager = require("mail.MailManager")
- local BagLogic = require("bag.BagLogic")
- local Grid = require("bag.Grid")
- local PanelDefine = require("broadcast.PanelDefine")
- local CommonDB = require("common.CommonDB")
- local BuyLogic = require("topup.BuyLogic")
- local GuideLogic = require("guide.GuideLogic")
- local Log = require("common.Log")
- local YunYingLogic = require("yunying.YunYingLogic")
- local ServerCommerceCof = require("excel.ServerCommerce")
- local ServerCommerceActDefine = require("serverCommerce.ServerCommerceActDefine")
- local Timer = require("core.Timer")
- local ServerCommerceMiddle = require("serverCommerce.ServerCommerceMiddle")
- -- 活动信息
- tCommerceActInfo = nil
- -- {
- -- nStartTime = nil, -- 开始时间
- -- nEendTime = nil, -- 结束时间
- -- isRun = nil, -- 是否在活动中
- -- nOpen = nil, -- 是否打开
- -- }
- -- 加载的模块
- tCommerceActModuel = {}
- ----------------------------------------- 内部处理开始 -------------------------------------
- -- 下发数据
- local function CommerceAct_SendData(tMsgData, fd)
- Msg.send(tMsgData, fd)
- end
- -- 下发活动数据
- function CommerceAct_SendActInfo(human)
- if not human or not tCommerceActInfo then
- return
- end
- print("[CommerceAct_SendActInfo] 下发活动数据 开始 ")
- local tMsgData = Msg.gc.GC_SERVEERCOMMERCE_ACT_ALLINFO
- tMsgData.nStartTime = tCommerceActInfo.nStartTime
- tMsgData.nEendTime = tCommerceActInfo.nEendTime
- tMsgData.tActID[0] = #ServerCommerceCof.CommerceAct
- local nIndex = 1
- for id, v in pairs(ServerCommerceCof.CommerceAct) do
- local tActData = tMsgData.tActID[nIndex]
- nIndex = nIndex + 1
- tActData.ID = id
- tActData.name = v.name
- tActData.nSortID = v.sortID
- tActData.nIcon = v.icon
- tActData.nPanelID = v.panelID
- local bRed = false
- if tCommerceActModuel[id] and tCommerceActModuel[id].isRed then
- bRed = tCommerceActModuel[id].isRed(human)
- end
-
- print("[CommerceAct_SendActInfo] name = "..tActData.name)
- tActData.nRed = (bRed == true) and 1 or 0
- end
- YunYingLogic.sendBanner(human)
- CommerceAct_SendData(tMsgData, human.fd)
- print("[CommerceAct_SendActInfo] 下发活动数据 结束 ")
- end
- -- 各个子活动重置活动数据
- local function CommerceAct_ResetData(human)
- if not human then
- return
- end
-
- end
- -- 各个子活动处理结束数据
- local function CommerceAct_HandleEndData(human)
- if not human then
- return
- end
- end
- -- 所有活动初始化数据开始
- local function CommerceAct_BeginAllAct(human)
- if not human or not tCommerceActInfo then
- return
- end
- local nEndTime = tCommerceActInfo.nEendTime
-
- print("[CommerceAct_BeginAllAct] 所有活动初始化数据开始 ")
- end
- -- 结束所有活动
- local function CommerceAct_EndAllAct(human)
- -- 各个子活动处理数据
- CommerceAct_HandleEndData(human)
- CommerceAct_SetHumanEndMail(human, true)
- end
- -- 活动开始
- local function CommerceAct_Begin()
- if not tCommerceActInfo then
- return
- end
- -- 遍历在线玩家
- for uuid, human in pairs(ObjHuman.onlineUuid) do
- CommerceAct_BeginAllAct(human)
- end
- -- 清理排行榜数据
- -- weekLoopActRank.WeekActRank_ResetData()
- end
- -- 活动结束
- local function CommerceAct_End()
- -- 遍历在线玩家
- for uuid, human in pairs(ObjHuman.onlineUuid) do
- CommerceAct_EndAllAct(human)
- end
- -- 排行榜直接处理
- -- weekLoopActRank.WeekActRank_End()
- end
- -- 获取抽卡批次
- function CommerceAct_GetCardBatch()
- end
- -- 设置新的批次
- local function CommerceAct_SetCardBatch()
- end
- local function CommerceAct_ActCheckOpen_InitServer(nOpen)
- if ServerCommerceActDefine.COMMERCEACT_NOOPEN ~= nOpen then
- local tCommerceInfo = CommonDB.GetCommerceActInfo()
- local nNowTime = os.time()
- local nBeginTime, nEndTime, isRun
- if not tCommerceInfo or nil == _G.next(tCommerceInfo) then
- nBeginTime = nNowTime
- isRun = true
- nEndTime = nNowTime + ServerCommerceActDefine.COMMERCEACT_LASTDAY * 86400
- local tEndDate = os.date("*t",nEndTime)
- tEndDate.hour = ServerCommerceActDefine.COMMERCEACT_ENDTIME
- tEndDate.min = 0
- tEndDate.sec = 0
- nEndTime = os.time(tEndDate)
- local tData = {
- nBeginTime = nNowTime,
- nEndTime = nEndTime,
- nBatch = 1,
- }
- CommonDB.SetCommerceActInfo(tData)
- else
- nBeginTime = tCommerceInfo.nBeginTime
- nEndTime = tCommerceInfo.nEndTime
- if nNowTime < tCommerceInfo.nEndTime then
- isRun = true
- else
- isRun = false
- end
- end
- tCommerceActInfo.nStartTime = nNowTime
- tCommerceActInfo.nEendTime = nEndTime
- tCommerceActInfo.isRun = isRun
- end
- end
- ----------------------------------------- 外部调用开始 -------------------------------------
- function onZeroAll(funcID)
- local nNowTime = os.time()
- local tDate = os.date("*t",nNowTime)
- if ServerCommerceActDefine.COMMERCEACT_BEGINTIME == tDate.hour then
- Timer.addLater(ServerCommerceActDefine.COMMERCEACT_BEGINDELATTIME, CommerceAct_GetActOpen,
- ServerCommerceActDefine.COMMERCEACT_ZERO)
- elseif ServerCommerceActDefine.COMMERCEACT_ENDTIME == tDate.hour then
-
- tCommerceActInfo = nil
- end
- end
- -- 请求活动打开信息
- function CommerceAct_GetActOpen(nOperate)
- ServerCommerceMiddle.CommerceMiddle_IsActOpen(nOperate)
- end
- -- 中心服回复活动信息
- function CommerceAct_ActCheckOpen(nOpen, nOperate)
- if not tCommerceActInfo then
- tCommerceActInfo = {}
- end
- tCommerceActInfo.nOpen = nOpen
- if ServerCommerceActDefine.COMMERCEACT_SERVEROPEN == nOperate then
- CommerceAct_ActCheckOpen_InitServer(nOpen)
- else
- end
- end
- -- 起服初始化
- function CommerceAct_Init()
- local nNowTime = os.time()
- for nID, v in pairs(ServerCommerceCof.CommerceAct) do
- local moduleFn = load("return require(\"" .. v.moduleFn .. "\")")()
- if moduleFn then
- tCommerceActModuel[nID] = moduleFn
- if moduleFn.Init then
- local bRet = moduleFn.Init()
- if false == bRet then
- print("[CommerceAct_Init] 初始化模块数据失败 nID ".. nID)
- end
- end
- print("[CommerceAct_Init] 加载模块成功 name = "..v.name)
- else
- print("[CommerceAct_Init] 加载模块失败 nID ".. nID)
- end
- end
- Timer.addLater(ServerCommerceActDefine.COMMERCEACT_INITSERVERTIME, CommerceAct_GetActOpen,
- ServerCommerceActDefine.COMMERCEACT_SERVEROPEN)
- end
- -- 是否还在活动期间
- function CommerceAct_IsRun()
- if not tCommerceActInfo then
- return false
- end
- return tCommerceActInfo.isRun
- end
- function CommerceAct_IsSend()
- if not tCommerceActInfo then
- return false
- end
- return tCommerceActInfo.nSend
- end
- -- 玩家登录
- function onLogin(human, funcID)
- if not human then
- return
- end
- local nLastEndTime = CommerceAct_GetHumanEndTime(human)
- local nState = CommerceAct_GetHumanEndMail(human)
- local nSendMail = nState and 1 or 0
- print("[onLogin] 玩家登录 nSendMail = "..nSendMail)
- -- 未开始
- if false == CommerceAct_IsRun() then
- if true == nState or -1 >= nLastEndTime then
- return
- end
- CommerceAct_EndAllAct(human)
-
- return
- end
- -- 当前活动开启,记录的结束时间比当前开始的时间都小说明是新活动
- if nLastEndTime < tCommerceActInfo.nStartTime then
- if false == nState then
- -- 处理上一次的奖励数据
- CommerceAct_HandleEndData(human)
- end
- CommerceAct_BeginAllAct(human)
-
- return
- end
- -- 下发活动基础数据
- if true == CommerceAct_IsRun() then
- CommerceAct_SendActInfo(human)
- end
- end
- -- 英雄星级改变回调
- function onHeroStarChange(human, funcID, parameter, parameter2)
- if not human or "table" ~= type(parameter) then
- return
- end
- if false == CommerceAct_IsRun() then
- return
- end
- end
- -- 是否开启
- function isOpen(human, YYInfo, funcConfig)
- local bRet = CommerceAct_IsRun()
- local nRet = bRet and 1 or 0
- print("CommerceAct_isOpen 结束 nRet = "..nRet)
- return bRet
- end
- --
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- function isRed(human, YYInfo, funcConfig)
- local bRet = false
- for id, v in pairs(ServerCommerceCof.WeekLoopAct) do
- if tCommerceActModuel[id] and tCommerceActModuel[id].isRed then
- bRet = tCommerceActModuel[id].isRed(human)
- if true == bRet then
- break
- end
- end
- end
- return bRet
- end
- -- 消耗古玉回调
- function onDecZuanshi(human, funcID, parameter, parameter2)
- if not human or "number" ~= type(parameter) then
- return
- end
- if false == CommerceAct_IsRun() then
- return
- end
- local nGuYu = math.abs(parameter)
- if 0 >= nGuYu then
- return
- end
- end
- -- 高级召唤回调
- function onDrawCard(human, funcID, parameter, parameter2)
- if not human or "number" ~= type(parameter) then
- return
- end
- if false == CommerceAct_IsRun() then
- return
- end
- print("[onDrawCard] 高级召唤回调 parameter = "..parameter)
-
- end
- -- 天命召唤回调
- function onTMDrawCard(human, funcID, parameter, parameter2)
- if not human or "number" ~= type(parameter) then
- return
- end
- if false == CommerceAct_IsRun() then
- return
- end
- print("[onDrawCard] 天命召唤回调 parameter = "..parameter)
-
- end
- -- 寻星回调
- function onFindStar(human, funcID, parameter, parameter2)
- if not human or "number" ~= type(parameter) then
- return
- end
- if false == CommerceAct_IsRun() then
- return
- end
-
- print("[onDrawCard] 寻星回调 parameter = "..parameter)
- end
- -- GM 命令
- function GMResetWeekAct(human)
- if CommerceAct_IsRun() then
- CommerceAct_EndAllAct(human)
- CommerceAct_SetCardBatch()
- CommerceAct_BeginAllAct(human)
- end
- end
- function onCharge(human, price, funcID, buyID)
- if not human then
- return
- end
- if false == CommerceAct_IsRun() then
- return
- end
- print("[onCharge] 玩家充值回调开始 name = "..human.db.name.." price = "..price)
-
- end
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