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- -- 玩家 功能函数模块
- local Config = require("Config")
- local Json = require("common.Json")
- local Msg = require("core.Msg")
- local MonsterExcel = require("excel.monster")
- local ObjHuman = require("core.ObjHuman")
- local CombatPosLogic = require("combat.CombatPosLogic")
- local CombatLogic = require("combat.CombatLogic")
- local CombatDefine = require("combat.CombatDefine")
- local JjcDB = require("jjc.JjcDB")
- local HeroGrid = require("hero.HeroGrid")
- local RoleDefine = require("role.RoleDefine")
- local RoleDBLogic = require("role.RoleDBLogic")
- local UnionDBLogic = require("union.UnionDBLogic")
- local MoshouLogic = require("moshou.MoshouLogic")
- local SettingLogic = require("setting.SettingLogic")
- local RoleExcel = require("excel.role")
- local Lang = require("common.Lang")
- local Util = require("common.Util")
- local FriendDBLogic = require("friend.FriendDBLogic")
- local HeroLogic = require("hero.HeroLogic")
- local UnionLogic = require("union.UnionLogic")
- local RoleHeadLogic = require("role.RoleHeadLogic")
- local UnionExcel = require("excel.union")
- local FilterUtil = require("common.FilterUtil")
- local Broadcast = require("broadcast.Broadcast")
- local RoleRealmLogic = require("roleSystem.RoleRealmLogic")
- local Timer = require("core.Timer")
- FieldRoleBase = {identity=1, name=1, lv=1, vipLv=1, systemSet=1, head=1, headFrame=1, body=1, chenghao=1, unionUuid=1, zhandouli=1, blue=1, yellow=1,birthday = 1,sex = 1,signature = 1}
- local FAKE_HUMAN = {db = nil}
- BIRTHDAY_TYPE = 1
- SEX_TYPE = 2
- SIGNATURE_TYPE = 4
- function makeRoleBaseFields(fields)
- fields._id = "1"
- for key in pairs(FieldRoleBase) do
- fields[key] = 1
- end
- end
- local TEMP_COMBAT_FIELD = nil
- function getCombatField()
- if not TEMP_COMBAT_FIELD then
- TEMP_COMBAT_FIELD = {}
- for k in pairs(CombatLogic.FieldsCombat) do
- TEMP_COMBAT_FIELD[k] = 1
- end
- makeRoleBaseFields(TEMP_COMBAT_FIELD)
- end
- return TEMP_COMBAT_FIELD
- end
- -- 删除多余的数据
- function clear2MinNet(db, net)
- for key in pairs(FieldRoleBase) do
- if net[key] and (not db or not db[key]) then
- net[key] = nil
- end
- end
- end
- -- 构造rolebase 结构体
- function getRoleBase(human, net, combatType, isMinNet)
- local db = human and human.db
- net.uuid = db and (db._id or db.uuid) or ""
- net.name = tostring(db and db.name or "")
- net.lv = db and db.lv or 0
- net.identity = db and db.identity or ""
- net.head = db and db.head or 0
- net.headFrame = db and db.headFrame or RoleDefine.DEFAULT_HEAD_FRAME
- net.body = db and db.body or 0
- net.createTime = db and db.createTime or 0
- if db and db.signIn then
- net.signInCnt = (db.signIn.cnt or 0) + 1
- else
- net.signInCnt = 1
- end
- net.birthday = net.birthday or {}
- net.birthday.year = (db and db.birthDay) and db.birthDay.year or 1970
- net.birthday.month = (db and db.birthDay) and db.birthDay.month or 1
- net.birthday.day = (db and db.birthDay) and db.birthDay.day or 1
- net.sex = db and db.sex or 1
- net.signature = db and db.signature or ""
- net.chenghaoID = db and db.chenghao or 0
- net.chenghaoName = ""
- if db and db.chenghao and RoleExcel.chenghao[db.chenghao] then
- net.chenghaoName = RoleExcel.chenghao[db.chenghao].name
- end
- net.unionUuid = db and db.unionUuid or ""
- net.bannerID = getUnionBannerID(db)
- net.zhandouli = db and db.zhandouli or 0
- net.serverName = Config.SVR_NAME
- if combatType and db and db.combatHero then
- net.zhandouli = CombatPosLogic.getCombatHeroZDL(human, combatType)
- end
- net.blue = net.blue or {}
- net.blue.lv = (db and db.blue) and db.blue.lv or 0
- net.blue.year = (db and db.blue and db.blue.year) and 1 or 0
- net.blue.lux = (db and db.blue and db.blue.lux) and 1 or 0
- net.yellow = net.yellow or {}
- net.yellow.lv = (db and db.yellow) and db.yellow.lv or 0
- net.yellow.year = (db and db.yellow and db.yellow.year) and 1 or 0
- net.yellow.lux = (db and db.yellow and db.yellow.lux) and 1 or 0
- net.realmName = RoleRealmLogic.getRealmName(human)
- net.nServerIndex = Config.SVR_INDEX
-
- if isMinNet then
- clear2MinNet(db, net)
- end
- return (db ~= nil)
- end
- function getRoleBaseByUuid(uuid, net, combatType, isMinNet)
- FAKE_HUMAN.db = nil
- if uuid and uuid ~= "" then
- local fields = getCombatField()
- FAKE_HUMAN.db = RoleDBLogic.getDb(uuid, fields)
- end
- return getRoleBase(FAKE_HUMAN, net, combatType, isMinNet), FAKE_HUMAN
- end
- function makeRoleBase(data, net, combatType, isMinNet)
- FAKE_HUMAN.db = data
- return getRoleBase(FAKE_HUMAN, net, combatType, isMinNet)
- end
- function makePlayInfo(net, uuid)
- if not uuid or uuid == "" then return end
- net.yjUuid = ""
- local fields = getCombatField()
- local db = RoleDBLogic.getDb(uuid, fields)
- if not db then
- return makePlayInfoByOther(net, uuid) -- 假人
- end
- FAKE_HUMAN.db = db
- -- 真人
- combatType = CombatDefine.COMBAT_TYPE1
- local combatHero = CombatPosLogic.getCombatHeros(FAKE_HUMAN, combatType)
- local union = UnionDBLogic.getUnion(db.unionUuid)
-
- getRoleBase(FAKE_HUMAN, net.roleBase,combatType)
- net.moshouBody = MoshouLogic.getCombatMoshouBody(FAKE_HUMAN,combatType)
- net.defenceList[0] = 0
- for i = 1, CombatDefine.COMBAT_HERO_CNT do
- local uuid = combatHero and combatHero[i]
- local heroGrid = HeroLogic.getHeroGridByUuid(FAKE_HUMAN, uuid)
- if heroGrid then
- net.defenceList[0] = net.defenceList[0] + 1
- local defenceNet = net.defenceList[net.defenceList[0]]
- HeroGrid.makeHeroSimple(defenceNet, heroGrid, heroGrid.bagIndex, FAKE_HUMAN)
- if i == CombatDefine.COMBAT_HERO_CNT then
- net.yjUuid = uuid
- end
- end
- end
- net.vipLv = db.vipLv or 0
- -- vip 大于14 不管是否屏蔽 客户端都显示 王者VIP
- if SettingLogic.isNoShowVip(FAKE_HUMAN) == true and net.vipLv ~= 0 and net.vipLv < 14 then
- net.vipLv = -1
- end
- net.unionName = union and union.name or ""
- net.svrName = Config.SVR_NAME
- net.isFriend = 0
- if FriendDBLogic.isBlackFriend(FAKE_HUMAN.db._id,uuid) then
- net.isFriend = 2
- elseif FriendDBLogic.isFriend(FAKE_HUMAN.db._id,uuid) then
- net.isFriend = 1
- end
- return true
- end
- -- 获取玩家公会旗帜
- function getUnionBannerID(db)
- if db then
- local union = UnionDBLogic.getUnion(db.unionUuid)
- if union then
- return union.bannerID
- end
- end
- return 0
- end
- function makeOtherPlayInfo(net,jjcData)
- if not jjcData then return end
- local monsterOutID = jjcData.monsterOutID
- local monsterOutConfig = MonsterExcel.monsterOut[monsterOutID]
- FAKE_HUMAN.db = jjcData
- getRoleBase(FAKE_HUMAN, net.roleBase)
- net.moshouBody = 0
- net.defenceList[0] = 0
- for i = 1, CombatDefine.COMBAT_HERO_CNT do
- local monsterConfig = monsterOutConfig.member[i]
- local monsterID = monsterConfig and monsterConfig[1]
- if monsterID and monsterID > 0 then
- local monsterLv = monsterConfig and monsterConfig[2]
- local others = HeroGrid.createOthers(monsterLv)
- net.defenceList[0] = net.defenceList[0] + 1
- local defenceNet = net.defenceList[net.defenceList[0]]
- HeroGrid.makeHeroSimpleByMonsterID(defenceNet, monsterID, others)
- net.defenceList[i].index = i
- end
- end
- end
- function makePlayInfoByOther(net, uuid)
- local jjcData = JjcDB.getJjcData(uuid)
- if not jjcData then return end
- makeOtherPlayInfo(net,jjcData)
- net.vipLv = 0
- net.isFriend = 0
- net.unionName = ""
- net.svrName = Config.SVR_NAME
-
- return true
- end
- CHANGE_BASEINFO_FAIL = 0
- CHANGE_BASEINFO_SUCCESS = 1
- -- 更改基础信息查询
- function changeBaseInfoQuery(human,type)
- local msgRet = Msg.gc.GC_ROLE_CHANGE_BASEINFO_QUERY
- msgRet.price = RoleExcel.define[type].zuanshi
- if human.db.changeBase == nil or human.db.changeBase[type] == nil then
- msgRet.price = 0
- end
- Msg.send(msgRet,human.fd)
- end
- -- 更改基础信息
- function changeBaseInfo(human,type,param)
- local msgRet = Msg.gc.GC_ROLE_CHANGE_BASEINFO
- msgRet.ret = CHANGE_BASEINFO_FAIL
- if human.db.changeBase ~= nil and human.db.changeBase[type] ~= nil then
- -- 不是免费,且钻石不够
- if RoleExcel.define[type].zuanshi ~= 0 and human.db.zuanshi < RoleExcel.define[type].zuanshi then
- msgRet.tip = Lang.COMMON_NO_ZUANSHI
- Msg.send(msgRet,human.fd)
- return
- end
- human.db.changeBase[type] = human.db.changeBase[type] + 1
- ObjHuman.decZuanshi(human, -RoleExcel.define[type].zuanshi, "change_baseinfo")
- else
- -- 首次免费
- human.db.changeBase = human.db.changeBase or {}
- human.db.changeBase[type] = 1
- end
- if type == BIRTHDAY_TYPE then
- -- 改生日
- local tb = Util.split(param, "|")
- if tb[1] and tb[2] and tb[3] then
- local tbTemp = {}
- tbTemp.year = tonumber(tb[1])
- tbTemp.month = tonumber(tb[2])
- tbTemp.day = tonumber(tb[3])
- local time = os.time(tbTemp)
- local now = os.time()
- -- time == nil 意味着时间小于1970.01.01 时间合法
- if time ~= nil and time >= now then
- msgRet.tip = Lang.CHANGE_BASEINFO_TIME_ERR
- Msg.send(msgRet,human.fd)
- return
- end
- human.db.birthDay = {}
- human.db.birthDay.year = tbTemp.year
- human.db.birthDay.month = tbTemp.month
- human.db.birthDay.day = tbTemp.day
- msgRet.ret = CHANGE_BASEINFO_SUCCESS
- msgRet.tip = Lang.CHANGE_BASEINFO_TIP
- Msg.send(msgRet,human.fd)
- return
- end
- msgRet.tip = Lang.CHANGE_BASEINFO_TIME_ERR
- Msg.send(msgRet,human.fd)
- return
- elseif type == SEX_TYPE then
- -- 改性别
- if param == human.db.sex then
- msgRet.tip = Lang.CHANGE_BASEINFO_NO_EFFECT_ERR
- Msg.send(msgRet,human.fd)
- return
- end
- human.db.sex = tonumber(param)
- msgRet.ret = CHANGE_BASEINFO_SUCCESS
- msgRet.tip = Lang.CHANGE_BASEINFO_TIP
- Msg.send(msgRet,human.fd)
- return
- elseif type == SIGNATURE_TYPE then
- -- 改个性签名
- local strLen = string.len(param)
- if strLen > 150 then
- msgRet.tip = Lang.CHANGE_BASEINFO_STR_LEN_ERR
- Msg.send(msgRet,human.fd)
- return
- end
- local newParam = FilterUtil.filter(param)
- if param ~= newParam then
- return Broadcast.sendErr(human, Lang.ROLE_SINGATURE_DESC_FILTER)
- end
- human.db.signature = newParam
- msgRet.ret = CHANGE_BASEINFO_SUCCESS
- msgRet.tip = Lang.CHANGE_BASEINFO_TIP
- Msg.send(msgRet,human.fd)
- else
- end
- end
- function roleInfoIconQuery(human,type,param)
- if type == 1 then
- -- 公会查询
- local msgRet = Msg.gc.GC_ROLE_INFO_ICON_UNION
- local union = UnionDBLogic.getUnion(param)
- if not union then
- return
- end
- local lv = math.min(union.lv, #UnionExcel.union)
- local config = UnionExcel.union[lv]
- msgRet.unionUuid = union._id
- msgRet.name = union.name or ""
- msgRet.maxCnt = config.maxCnt
- msgRet.curCnt = union.curCnt
- msgRet.bannerID = union.bannerID
- msgRet.needLv = union.needLv or 0
- msgRet.notice = union.notice
- msgRet.lv = lv
- local presidentDB = RoleDBLogic.getDb(union.presidentUuid, "name")
- msgRet.presidentName = presidentDB and presidentDB.name or ""
- Msg.send(msgRet,human.fd)
- elseif type == 2 then
- local id = tonumber(param)
- local isActive = RoleHeadLogic.isActive(human, RoleHeadLogic.HEAD_TYPE_4, id)
- local msgRet = Msg.gc.GC_ROLE_INFO_ICON_CHENGHAO
- local config = RoleExcel.chenghao[id]
- msgRet.chenghao.id = id
- msgRet.chenghao.name = config.name
- msgRet.chenghao.desc = config.desc
- local len = 0
- for k,v in ipairs(config.attrs) do
- len = len + 1
- msgRet.chenghao.attrs[len].key = v[1]
- msgRet.chenghao.attrs[len].value = v[2]
- end
- msgRet.chenghao.attrs[0] = len
- msgRet.chenghao.isActive = isActive and 1 or 0
- msgRet.panelID = config.panelID
- Msg.send(msgRet,human.fd)
- end
- end
- function RoleLogic_GetOnlineTime(human, nType)
- if not human.db.onlineTimeDayReport then
- human.db.onlineTimeDayReport = os.time()
- end
- local tMsgData = Msg.gc.GC_ONLINETIME_REPORT
- local nNowTime = os.time()
- tMsgData.time = nNowTime - human.db.onlineTimeDayReport
- tMsgData.nType = nType
- -- Msg.send(tMsgData, human.fd)
- print("[RoleLogic_GetOnlineTime] 下发协议结束")
- end
- function RoleLogic_CreateTime(uuid)
- Timer.addLater(5400, RoleLogic_OnTime, uuid)
- end
- function RoleLogic_OnTime(uuid)
- local human = ObjHuman.onlineUuid[uuid]
- if not human then
- return
- end
- RoleLogic_GetOnlineTime(human, 1)
- RoleLogic_CreateTime(human.db._id)
- end
- function onLogin(human)
- -- RoleLogic_CreateTime(human.db._id)
- end
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