CreateRole.lua 10 KB

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  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local TriggerLogic = require("trigger.TriggerLogic")
  28. local TriggerDefine = require("trigger.TriggerDefine")
  29. local ROLE_NAME_LEN_MAX = 21
  30. local ROLE_NAME_LEN_MIN = 5
  31. local OP_RET_SUCC = 1
  32. local OP_RET_FAIL = 0
  33. -- 生成一个11位的全局不重复的数字组成的id
  34. -- 规则 前6位服务器index 后五位自增id
  35. function genIdentity()
  36. local firstStr= Config.SVR_INDEX
  37. local nowMax = CommonDB.getIdentityMax()
  38. nowMax = nowMax + 1
  39. CommonDB.setIdentityMax(nowMax)
  40. return firstStr .. "" .. nowMax
  41. end
  42. function getFakeIdentityMax()
  43. local firstStr= Config.SVR_INDEX
  44. local id = CommonDB.getFakeIdentityMax()
  45. return firstStr .. string.format("%05d", id)
  46. end
  47. local function checkRoleName(roleName, default)
  48. --如果roleName是nil 游戏名不能为空
  49. if not roleName then
  50. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  51. end
  52. local nameLen = string.len(roleName)
  53. --如果游戏名长度小于游戏名最小长度 角色名过短
  54. if nameLen < ROLE_NAME_LEN_MIN then
  55. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  56. end
  57. --如果游戏名长度大于游戏名最小长度 角色名过长
  58. if nameLen > ROLE_NAME_LEN_MAX then
  59. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  60. end
  61. if default == nil then
  62. --如果游戏名中包含非法字符 角色名中有非法字符
  63. if roleName ~= FilterUtil.filterName(roleName) then
  64. return false, Lang.CREATE_ROLE_FAIL_NAME_FILTER
  65. end
  66. end
  67. --角色名已经存在
  68. if RoleDBLogic.isNameExistInDB(roleName) then
  69. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  70. end
  71. return true
  72. end
  73. function creatFakeDb(account, serverTag)
  74. local db = RoleDBLogic.createDefaultRole(account, serverTag)
  75. local identity = genIdentity()
  76. db.identity = identity
  77. db.name = account
  78. return db
  79. end
  80. function createNewRole(human)
  81. if _G.is_middle == true then
  82. return
  83. end
  84. -- if human.db or RoleDBLogic.isAccountExistInDB(human.account, human.serverTag) then
  85. -- assert(nil)
  86. -- return
  87. -- end
  88. if human.db or RoleDBLogic.isNewUniqueTagExistInDB(human.phpChanelID, human.account, human.serverTag) then
  89. assert(nil)
  90. return
  91. end
  92. human.db = RoleDBLogic.createDefaultRole(human.phpChanelID, human.account, human.serverTag)
  93. -- 保存数据
  94. human.db.name = human.account
  95. local identity = genIdentity()
  96. human.db.identity = identity
  97. -- 测试 临时增加,用于防沉迷测试
  98. human.db.age = 20
  99. ----------
  100. RelationGiftLogic.relationCreate(human)
  101. ObjHuman.initHuman(human)
  102. ObjHuman.save(human)
  103. ObjHuman.onLogin(human, true)
  104. createRoleSettingUp(human)
  105. ReportManager.register(human)
  106. end
  107. -- 改名操作结果
  108. CHANGE_NAME_RET_FAIL = 0 -- 失败
  109. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  110. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  111. CHANGE_NAME_COST = 200
  112. function changeName(human, roleName)
  113. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  114. msgRet.ret = CHANGE_NAME_RET_FAIL
  115. local isOk, tip = checkRoleName(roleName)
  116. if not isOk then
  117. msgRet.tip = tip
  118. Msg.send(msgRet, human.fd)
  119. return
  120. end
  121. if not human.db.changeNameCnt then
  122. human.db.changeNameCnt = 1
  123. else
  124. if human.db.zuanshi < CHANGE_NAME_COST then
  125. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  126. Msg.send(msgRet, human.fd)
  127. return
  128. end
  129. human.db.changeNameCnt = human.db.changeNameCnt + 1
  130. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  131. end
  132. ObjHuman.onlineHuman[human.db.name] = nil
  133. ObjHuman.onlineHuman[roleName] = human
  134. human.db.name = roleName
  135. ObjHuman.save(human)
  136. msgRet.ret = CHANGE_NAME_RET_OK
  137. if human.db.changeNameCnt > 1 then
  138. msgRet.ret = CHANGE_NAME_RET_OK2
  139. end
  140. msgRet.tip = "ok"
  141. Msg.send(msgRet, human.fd)
  142. TriggerLogic.PublishEvent(TriggerDefine.CHANGE_NAME, human.db._id, 1)
  143. if human.db.changeNameCnt == 1 then
  144. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  145. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  146. -- ReportManager.create(human)
  147. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  148. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  149. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  150. ReportManager.create(human)
  151. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  152. end
  153. end
  154. -- 改名查询
  155. function changeNameQuery(human)
  156. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  157. if human.db.changeNameCnt == nil then
  158. msgRet.price = 0
  159. --Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  160. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  161. else
  162. msgRet.price = CHANGE_NAME_COST
  163. end
  164. Msg.send(msgRet,human.fd)
  165. end
  166. function randomName(human, sex)
  167. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  168. msgRet.sex = sex
  169. msgRet.name = getRandomName(sex)
  170. Msg.send(msgRet, human.fd)
  171. end
  172. function getRandomName(sex)
  173. if not sex then
  174. sex = math.random(1, 2)
  175. end
  176. local random1 = math.random(1, #PlayerNamesExcel.xing)
  177. if sex == 1 then
  178. local random2 = math.random(1, #PlayerNamesExcel.name)
  179. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  180. else
  181. local random2 = math.random(1, #PlayerNamesExcel.name2)
  182. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  183. end
  184. end
  185. -- 创角时修改角色信息
  186. function createRoleChangeInfo(human,name,sex,firendCode)
  187. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  188. local isOk = checkRoleName(name)
  189. if isOk == false then
  190. msgRet.ret = 1
  191. Msg.send(msgRet,human.fd)
  192. return
  193. end
  194. -- 创角
  195. if not human.db.changeNameCnt then
  196. human.db.changeNameCnt = 0
  197. else
  198. if human.db.zuanshi < CHANGE_NAME_COST then
  199. msgRet.ret = 1
  200. Msg.send(msgRet, human.fd)
  201. return
  202. end
  203. human.db.changeNameCnt = human.db.changeNameCnt + 1
  204. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  205. end
  206. ObjHuman.onlineHuman[human.db.name] = nil
  207. ObjHuman.onlineHuman[name] = human
  208. human.db.name = name
  209. human.db.sex = sex
  210. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  211. ObjHuman.save(human)
  212. ChatPaoMaLogic.loginTips(human)
  213. -- 好友推荐 todo
  214. RelationGiftLogic.relationBind(human, firendCode)
  215. msgRet.ret = 0
  216. Msg.send(msgRet,human.fd)
  217. -- 记录流失日志
  218. if human.db.changeNameCnt == 0 then
  219. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  220. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  221. -- ReportManager.create(human)
  222. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  223. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  224. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  225. ReportManager.create(human)
  226. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  227. end
  228. end
  229. function createRoleSettingUp(human)
  230. -- 赠送新英雄 上阵
  231. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  232. if heroId and heroId ~= 0 then
  233. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  234. if bagIndex and uuid and type(uuid) == "string" then
  235. local msg = {}
  236. msg.type = CombatDefine.COMBAT_TYPE1
  237. msg.formation = 1
  238. msg.heroList = "0,"..uuid
  239. msg.helpList = ""
  240. msg.jibanList = ""
  241. CombatPosLogic.updatePos(human, msg)
  242. end
  243. end
  244. end
  245. RANDOM_HEAD_ID_TABLE = nil
  246. function getRandomHead()
  247. if RANDOM_HEAD_ID_TABLE == nil then
  248. RANDOM_HEAD_ID_TABLE = {}
  249. for k, v in pairs(RoleExcel.head) do
  250. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  251. end
  252. end
  253. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  254. return RANDOM_HEAD_ID_TABLE[index]
  255. end
  256. RANDOM_BODY_ID_TABLE = nil
  257. function getRandomBody()
  258. if RANDOM_BODY_ID_TABLE == nil then
  259. RANDOM_BODY_ID_TABLE = {}
  260. for k, v in pairs(RoleExcel.body) do
  261. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  262. end
  263. end
  264. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  265. return RANDOM_BODY_ID_TABLE[index]
  266. end