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- local Lang = require("common.Lang")
- local Util = require("common.Util")
- local Msg = require("core.Msg")
- local ObjHuman = require("core.ObjHuman")
- local WeekTaskExcel = require("excel.weekTask")
- local BagLogic = require("bag.BagLogic")
- local Grid = require("bag.Grid")
- local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
- local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
- local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
- local ItemDefine = require("bag.ItemDefine")
- local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
- local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
- local YunYingLogic = require("yunying.YunYingLogic")
- local WeekTaskExcel = require("excel.weekTask")
- -- weekTask = {
- -- task ={ id = isGet,finiscnt,state}
- --huoyueBox = {}
- --nowHuoyue
- -- }
- WEEK_TASK_ID_1 = 1 --寻星10次 o
- WEEK_TASK_ID_2 = 2 --高级召唤50次 o
- WEEK_TASK_ID_3 = 3 --天命召唤7次 o
- WEEK_TASK_ID_4 = 4 --公会BOSS挑战50次 x
- WEEK_TASK_ID_5 = 5 --宝箱开启35次 o
- WEEK_TASK_ID_6 = 6 --扫荡28次 o
- WEEK_TASK_ID_7 = 7 --任意商定购买50次 o
- WEEK_TASK_ID_8 = 8 --勇者试炼战胜30次 x
- WEEK_TASK_ID_9 = 9 --冰龙巢穴挑战7次 o
- WEEK_TASK_ID_10 = 10 --魔王珠玑跳转7次 o
- function WeekTaskQuery(human, isOnLogin)
- -- print("当前进入周任务查询")
- local sendErr = isOnLogin == false and true or false
- if RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_802, sendErr) ~= true then
- return
- end
- local weekTaskConfig = WeekTaskExcel.weekTask
- if not weekTaskConfig then return end
-
- -- 每周更新一次
- -- ObjHuman.updateWeek(human)
-
- local msgRet = Msg.gc.GC_WEEKTASK_QUERY
- --下次刷新时间?
- local now = os.time()
- local ts1 = Util.getDayStartTime(now)
- msgRet.nextRefreshTime = 24 * 60 * 60 - (now - ts1)
-
- local cnt = 0
- for key, value in ipairs(WeekTaskExcel.weekTask) do
- cnt = cnt + 1
- msgRet.list[cnt].taskID = key
- msgRet.list[cnt].desc = value.taskDesc
- msgRet.list[cnt].maxCnt = value.taskProgress
- local len = 0
- for i = 1, #value.reward do
- len = len + 1
- local itemId = value.reward[i][1]
- local itemCnt = value.reward[i][2]
- Grid.makeItem(msgRet.list[cnt].itemData[len], itemId, itemCnt)
- end
- msgRet.list[cnt].itemData[0] = len
- msgRet.list[cnt].finishCnt = 0
- msgRet.list[cnt].isGet = 0
- msgRet.list[cnt].jump = value.panelID
- if human.db.weekTask and human.db.weekTask.task and human.db.weekTask.task[key] then
- msgRet.list[cnt].finishCnt = human.db.weekTask.task[key].finishCnt or 0
- if human.db.weekTask.task[key].isGet then
- msgRet.list[cnt].isGet = 1
- end
- end
- end
-
- local huoYueBoxConfig = WeekTaskExcel.huoYueBox
- msgRet.huoYueBox[0] = #huoYueBoxConfig
- for i=1,#WeekTaskExcel.huoYueBox do
- msgRet.huoYueBox[i].boxID = i
- msgRet.huoYueBox[i].needHuoYue = huoYueBoxConfig[i].needHuoYue
-
- msgRet.huoYueBox[i].items[0] = #huoYueBoxConfig[i].reward
- for j=1,#huoYueBoxConfig[i].reward do
- local itemID = huoYueBoxConfig[i].reward[j][1]
- local itemCnt = huoYueBoxConfig[i].reward[j][2]
- Grid.makeItem(msgRet.huoYueBox[i].items[j],itemID,itemCnt)
- end
- local isGet = human.db.weekTask and human.db.weekTask.huoYueBox and human.db.weekTask.huoYueBox[i] or 0
- msgRet.huoYueBox[i].isGet = isGet
- end
- msgRet.nowHuoYue = human.db.weekTask and human.db.weekTask.nowHuoYue or 0
- msgRet.list[0] = cnt
- -- table.print_lua_table(msgRet)
- print("周任务查询成功!")
- Msg.send(msgRet, human.fd)
- end
- --统计奖励
- local function calcReward(human, awardCfg)
- for i = 1, #awardCfg do
- local itemId = awardCfg[i][1]
- local itemCnt = awardCfg[i][2]
- if itemId == ItemDefine.ITEM_WEEKTASK_ID then
- onWeekTaskHuoYue(human,itemCnt)
- else
- local newCnt = math.ceil(itemCnt)
- --BagLogic.updateMomentItem(2, itemId, itemCnt)
- BagLogic.updateMomentItem(2, itemId, newCnt)
- end
- end
- end
- -- 领取每周任务奖励
- function weekTaskGetReward(human, taskID)
- print("当前进入领取每周奖励")
- if RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_802) ~= true then
- return
- end
- print("当前进入领取每周奖励1111111111111111111111111111")
- -- ObjHuman.updateWeek(human)
- ------------------------------------新改为: 一键领取所有能领取的奖励---------------------------------------------
- if human.db.weekTask == nil or human.db.weekTask.task == nil then
- print("[weekTaskGetReward]..当前没有每周任务,返回了")
- table.print_lua_table(human.db.weekTask)
- return
- end
- print("当前进入领取每周奖励22222222222222222")
- local isClean = false
- local taskData = human.db.weekTask.task
- print("当前进入领取每周奖励3333333333333333333333333")
- for taskId, data in pairs(taskData) do
- if not data.isGet then
- local weekTaskConfig = WeekTaskExcel and WeekTaskExcel.weekTask and WeekTaskExcel.weekTask[taskId]
- if data.finishCnt and data.finishCnt >= weekTaskConfig.taskProgress then
- if not isClean then
- BagLogic.cleanMomentItemList()
- isClean = true
- end
-
- calcReward(human, weekTaskConfig.reward)
- -- onWeekTaskHuoYue(human,10)
- data.isGet = true
- end
- end
- end
- print("当前进入领取每周奖励44444444444444444444444")
- if isClean then
- BagLogic.addMomentItemList(human, "week_task")
- WeekTaskQuery(human)
- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_802)
- end
- print("每周奖励领取完毕")
- end
- -- 记录每个任务的完成次数
- function recordWeekTaskFinishCnt(human, taskID, addCnt, noSend)
- -- ObjHuman.updateWeek(human)
- human.db.weekTask = human.db.weekTask or {}
- human.db.weekTask.task = human.db.weekTask.task or {}
- human.db.weekTask.task[taskID] = human.db.weekTask.task[taskID] or {}
- if human.db.weekTask.task[taskID].state ~= nil then
- print("[WeekTaskLogic-recordWeekTaskFinishCnt].1111111111111111111111111111111111111在这里返回了")
- return
- end
- human.db.weekTask.task[taskID].finishCnt = (human.db.weekTask.task[taskID].finishCnt or 0) + addCnt
- print("[WeekTaskLogic-recordWeekTaskFinishCnt].2222222222222222222222222222222222222",addCnt)
- local weekTaskConfig = WeekTaskExcel.weekTask[taskID]
- if not weekTaskConfig then return end
- if human.db.weekTask.task[taskID].finishCnt >= weekTaskConfig.taskProgress then
- print("[WeekTaskLogic-recordWeekTaskFinishCnt].3333333333333333333333333333333333",addCnt)
- human.db.weekTask.task[taskID].finishCnt = weekTaskConfig.taskProgress
- human.db.weekTask.task[taskID].state = 1
- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_802)
- ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_12,1)
- -- local msgRet = Msg.gc.GC_WEEKSHARE_SET
- -- msgRet.type = 4
- -- msgRet.desc = weekTaskConfig.taskDesc
- -- Msg.send(msgRet,human.fd)
- end
- print("[WeekTaskLogic-recordWeekTaskFinishCnt].44444444444444444444444444444444444",addCnt)
- if noSend ~= true then
- WeekTaskQuery(human)
- end
- print("[WeekTaskLogic-recordWeekTaskFinishCnt].22222222222222222222222222222222222222",human.db.weekTask.task[taskID].finishCnt)
- end
- -- 领取活跃宝箱
- local function huoYueBoxCanGet(human,boxID)
- local weekTaskDB = human.db.weekTask
- if not weekTaskDB then return end
- local isGet = weekTaskDB.huoYueBox and weekTaskDB.huoYueBox[boxID] or 0
- if isGet ~= 0 then return end
- local nowHuoYue = weekTaskDB.nowHuoYue or 0
- local huoYueBoxConfig = WeekTaskExcel.huoYueBox[boxID]
- if nowHuoYue <= 0 or nowHuoYue < huoYueBoxConfig.needHuoYue then return end
- return true
- end
- function CG_WEEKTASK_GET_HUOYUEBOX(human,boxID)
-
- ------------------------------一键领取所有能领取的宝箱奖励------------------------------------
- print("当前进入领取周活跃")
- local weekTaskDB = human.db.weekTask
- if not weekTaskDB then
- print("当前不包含dailDB,返回了")
- return
- end
- local nowHuoYue = weekTaskDB.nowHuoYue
- if not nowHuoYue then
- print("当前不包含nowHuoYue,返回了")
- return
- end
- local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_802)
- local rewardCnt = double and 2 or 1
- local cjPrivilege = ChengjiuLogic.checkPrivilege(human,ChengjiuDefine.PRIVILEGE_TYPE_2)
- local len = 0
- local randRate = 1
- local awardList = {}
- local boxData = weekTaskDB.huoYueBox
- local boxConfig = WeekTaskExcel.huoYueBox
- print("是否走到循环之前?")
- for boxId, v in ipairs(boxConfig) do
- print("当前活跃度不够是否进入循环?")
- if nowHuoYue >= v.needHuoYue and (not boxData or not boxData[boxId]) then
- print("当前进入循环")
- weekTaskDB.huoYueBox = weekTaskDB.huoYueBox or {}
- boxData = weekTaskDB.huoYueBox
- boxData[boxId] = 1
- randRate = 1
- if cjPrivilege then
- local random = math.random(1,100)
- if random <= 1 then
- randRate = 2
- end
- end
- for _, itemInfo in ipairs(v.reward) do
- len = len + 1
- awardList[len] = {itemInfo[1], itemInfo[2] * randRate * rewardCnt}
- end
- --更新
- local msgRet = Msg.gc.GC_WEEKTASK_GET_HUOYUEBOX
- msgRet.boxID = boxId
- msgRet.double = double and 1 or 0
- print("当前周活跃奖励领取完毕")
- print("当前下发周活跃奖励")
- Msg.send(msgRet,human.fd)
- end
- end
- if len > 0 then
- BagLogic.addItemList(human, awardList, "week_task")
- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_802)
- end
- end
- function isDot(human)
- -- 主界面的任务包含2个标签 每日任务/成就
- if RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_802) ~= true then
- return false
- end
-
- if human.db.weekTask and human.db.weekTask.task then
- for k,v in pairs(human.db.weekTask.task) do
- if k and v and v.isGet ~= true then
- local weekTaskConfig = WeekTaskExcel.weekTask[k]
- if weekTaskConfig then
- local cnt = v.finishCnt or 0
- if cnt >= weekTaskConfig.taskProgress then
- return true
- end
- end
- end
- end
- end
- for i=1,#WeekTaskExcel.huoYueBox do
- if huoYueBoxCanGet(human,i) then
- return true
- end
- end
-
- return false
- end
- function onWeekTaskHuoYue(human,sum)
- if not human.db.weekTask then return end
- print("当前进入添加活跃度",sum)
- human.db.weekTask.nowHuoYue = (human.db.weekTask.nowHuoYue or 0) + sum
- YunYingLogic.onCallBack(human, "onDailyTask",sum)
- end
- function WeekTaskLogic_Refsh(human)
- if not human.db.weekTask then
- human.db.weekTask = {}
- human.db.weekTask.nTime = os.time()
- else
- if not human.db.weekTask.nTime then
- human.db.weekTask.nTime = os.time()
- end
-
- local nLastTime = human.db.weekTask.nTime
- local bIsWeek = Util.isSameWeek(nLastTime, os.time())
- if false == bIsWeek then
- human.db.weekTask = {}
- human.db.weekTask.nTime = os.time()
- end
- end
- end
- function onLogin(human)
- WeekTaskLogic_Refsh(human)
- end
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