CreateRole.lua 11 KB

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  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local TriggerLogic = require("trigger.TriggerLogic")
  28. local TriggerDefine = require("trigger.TriggerDefine")
  29. local RoleStorageBox = require("roleSystem.RoleStorageBox")
  30. local ROLE_NAME_LEN_MAX = 21
  31. local ROLE_NAME_LEN_MIN = 5
  32. local OP_RET_SUCC = 1
  33. local OP_RET_FAIL = 0
  34. -- 生成一个11位的全局不重复的数字组成的id
  35. -- 规则 前6位服务器index 后五位自增id
  36. function genIdentity()
  37. local firstStr= Config.SVR_INDEX
  38. local nowMax = CommonDB.getIdentityMax()
  39. nowMax = nowMax + 1
  40. CommonDB.setIdentityMax(nowMax)
  41. return firstStr .. "" .. nowMax
  42. end
  43. function getFakeIdentityMax()
  44. local firstStr= Config.SVR_INDEX
  45. local id = CommonDB.getFakeIdentityMax()
  46. return firstStr .. string.format("%05d", id)
  47. end
  48. local function checkRoleName(roleName, default)
  49. --如果roleName是nil 游戏名不能为空
  50. if not roleName then
  51. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  52. end
  53. local nameLen = string.len(roleName)
  54. --如果游戏名长度小于游戏名最小长度 角色名过短
  55. if nameLen < ROLE_NAME_LEN_MIN then
  56. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  57. end
  58. --如果游戏名长度大于游戏名最小长度 角色名过长
  59. if nameLen > ROLE_NAME_LEN_MAX then
  60. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  61. end
  62. if default == nil then
  63. --如果游戏名中包含非法字符 角色名中有非法字符
  64. if roleName ~= FilterUtil.filterName(roleName) then
  65. return false, Lang.CREATE_ROLE_FAIL_NAME_SHIELD
  66. end
  67. end
  68. --角色名已经存在
  69. if RoleDBLogic.isNameExistInDB(roleName) then
  70. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  71. end
  72. return true
  73. end
  74. function creatFakeDb(account, serverTag)
  75. local db = RoleDBLogic.createDefaultRole(account, serverTag)
  76. local identity = genIdentity()
  77. db.identity = identity
  78. db.name = account
  79. return db
  80. end
  81. function createNewRole(human)
  82. if _G.is_middle == true then
  83. return
  84. end
  85. -- if human.db or RoleDBLogic.isAccountExistInDB(human.account, human.serverTag) then
  86. -- assert(nil)
  87. -- return
  88. -- end
  89. if human.db or RoleDBLogic.isNewUniqueTagExistInDB(human.phpChanelID, human.account, human.serverTag) then
  90. assert(nil)
  91. return
  92. end
  93. human.db = RoleDBLogic.createDefaultRole(human.phpChanelID, human.account, human.serverTag)
  94. -- 保存数据
  95. human.db.name = human.account
  96. local identity = genIdentity()
  97. human.db.identity = identity
  98. -- 测试 临时增加,用于防沉迷测试
  99. human.db.age = 20
  100. ----------
  101. -- 给角色的月光包盒中添加一定数量的道具
  102. RoleStorageBox.FillStorageBox(human)
  103. RelationGiftLogic.relationCreate(human)
  104. ObjHuman.initHuman(human)
  105. ObjHuman.save(human)
  106. ObjHuman.onLogin(human, true)
  107. createRoleSettingUp(human)
  108. local DataCache = require("core.DataCache")
  109. DataCache.Insert_PlayerUuidList(human.db._id, human.db.lv)
  110. ReportManager.register(human)
  111. end
  112. -- 改名操作结果
  113. CHANGE_NAME_RET_FAIL = 0 -- 失败
  114. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  115. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  116. CHANGE_NAME_COST = 200
  117. function changeName(human, roleName)
  118. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  119. msgRet.ret = CHANGE_NAME_RET_FAIL
  120. local isOk, tip = checkRoleName(roleName)
  121. if not isOk then
  122. msgRet.tip = tip
  123. Msg.send(msgRet, human.fd)
  124. return
  125. end
  126. if not human.db.changeNameCnt then
  127. human.db.changeNameCnt = 1
  128. else
  129. if human.db.zuanshi < CHANGE_NAME_COST then
  130. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  131. Msg.send(msgRet, human.fd)
  132. return
  133. end
  134. human.db.changeNameCnt = human.db.changeNameCnt + 1
  135. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  136. end
  137. ObjHuman.onlineHuman[human.db.name] = nil
  138. ObjHuman.onlineHuman[roleName] = human
  139. human.db.name = roleName
  140. ObjHuman.save(human)
  141. msgRet.ret = CHANGE_NAME_RET_OK
  142. if human.db.changeNameCnt > 1 then
  143. msgRet.ret = CHANGE_NAME_RET_OK2
  144. end
  145. msgRet.tip = "ok"
  146. Msg.send(msgRet, human.fd)
  147. TriggerLogic.PublishEvent(TriggerDefine.CHANGE_NAME, human.db._id, 1)
  148. local GodsAreaNS = require("godsArea.GodsAreaNS")
  149. GodsAreaNS.UpdateShowData(human, 1)
  150. if human.db.changeNameCnt == 1 then
  151. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  152. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  153. -- ReportManager.create(human)
  154. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  155. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  156. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  157. ReportManager.create(human)
  158. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  159. end
  160. end
  161. -- 改名查询
  162. function changeNameQuery(human)
  163. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  164. if human.db.changeNameCnt == nil then
  165. msgRet.price = 0
  166. --Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  167. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  168. else
  169. msgRet.price = CHANGE_NAME_COST
  170. end
  171. Msg.send(msgRet,human.fd)
  172. end
  173. function randomName(human, sex)
  174. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  175. msgRet.sex = sex
  176. msgRet.name = getRandomName(sex)
  177. Msg.send(msgRet, human.fd)
  178. end
  179. function getRandomName(sex)
  180. if not sex then
  181. sex = math.random(1, 2)
  182. end
  183. local random1 = math.random(1, #PlayerNamesExcel.xing)
  184. if sex == 1 then
  185. local random2 = math.random(1, #PlayerNamesExcel.name)
  186. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  187. else
  188. local random2 = math.random(1, #PlayerNamesExcel.name2)
  189. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  190. end
  191. end
  192. -- 创角时修改角色信息
  193. function createRoleChangeInfo(human,name,sex,firendCode)
  194. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  195. local isOk = checkRoleName(name)
  196. if isOk == false then
  197. msgRet.ret = 1
  198. Msg.send(msgRet,human.fd)
  199. return
  200. end
  201. -- 创角
  202. if not human.db.changeNameCnt then
  203. human.db.changeNameCnt = 0
  204. else
  205. if human.db.zuanshi < CHANGE_NAME_COST then
  206. msgRet.ret = 1
  207. Msg.send(msgRet, human.fd)
  208. return
  209. end
  210. human.db.changeNameCnt = human.db.changeNameCnt + 1
  211. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  212. end
  213. ObjHuman.onlineHuman[human.db.name] = nil
  214. ObjHuman.onlineHuman[name] = human
  215. human.db.name = name
  216. human.db.sex = sex
  217. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  218. ObjHuman.save(human)
  219. ChatPaoMaLogic.loginTips(human)
  220. -- 好友推荐 todo
  221. RelationGiftLogic.relationBind(human, firendCode)
  222. msgRet.ret = 0
  223. Msg.send(msgRet,human.fd)
  224. -- 记录流失日志
  225. if human.db.changeNameCnt == 0 then
  226. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  227. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  228. -- ReportManager.create(human)
  229. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  230. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  231. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  232. ReportManager.create(human)
  233. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  234. end
  235. end
  236. function createRoleSettingUp(human)
  237. -- 赠送新英雄 上阵
  238. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  239. if heroId and heroId ~= 0 then
  240. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  241. if bagIndex and uuid and type(uuid) == "string" then
  242. local msg = {}
  243. msg.type = CombatDefine.COMBAT_TYPE1
  244. msg.formation = 1
  245. msg.heroList = "0,"..uuid
  246. msg.helpList = ""
  247. msg.jibanList = ""
  248. CombatPosLogic.updatePos(human, msg)
  249. end
  250. end
  251. end
  252. RANDOM_HEAD_ID_TABLE = nil
  253. function getRandomHead()
  254. if RANDOM_HEAD_ID_TABLE == nil then
  255. RANDOM_HEAD_ID_TABLE = {}
  256. for k, v in pairs(RoleExcel.head) do
  257. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  258. end
  259. end
  260. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  261. return RANDOM_HEAD_ID_TABLE[index]
  262. end
  263. RANDOM_HEADFRAME_ID_TABLE = nil
  264. function getRandomHeadFrame()
  265. if RANDOM_HEADFRAME_ID_TABLE == nil then
  266. RANDOM_HEADFRAME_ID_TABLE = {}
  267. for k, v in pairs(RoleExcel.headFrame) do
  268. RANDOM_HEADFRAME_ID_TABLE[#RANDOM_HEADFRAME_ID_TABLE + 1] = k
  269. end
  270. end
  271. local index = math.random(1, #RANDOM_HEADFRAME_ID_TABLE)
  272. return RANDOM_HEADFRAME_ID_TABLE[index]
  273. end
  274. RANDOM_BODY_ID_TABLE = nil
  275. function getRandomBody()
  276. if RANDOM_BODY_ID_TABLE == nil then
  277. RANDOM_BODY_ID_TABLE = {}
  278. for k, v in pairs(RoleExcel.body) do
  279. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  280. end
  281. end
  282. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  283. return RANDOM_BODY_ID_TABLE[index]
  284. end