TalismanLogic.lua 11 KB

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  1. --秘宝系统
  2. --[=[
  3. db
  4. human.db.talismanData =
  5. {
  6. [ID1] = level,
  7. [ID2] = level,
  8. }
  9. ]=]--
  10. local Msg = require("core.Msg")
  11. local Grid = require("bag.Grid")
  12. local BagLogic = require("bag.BagLogic")
  13. local Lang = require("common.Lang")
  14. local RoleAttr = require("role.RoleAttr")
  15. local RoleDefine = require("role.RoleDefine")
  16. local ObjHuman = require("core.ObjHuman")
  17. local Broadcast = require("broadcast.Broadcast")
  18. local talismanConfig = require("excel.talisman").talisman
  19. local HeroConfig = require("excel.hero").hero
  20. local HuanJingTowerLogic = require("huanjingTower.HuanjingTowerLogic")
  21. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  22. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  23. local TriggerDefine = require("trigger.TriggerDefine")
  24. local TriggerLogic = require("trigger.TriggerLogic")
  25. local LOGTYPE = "talisman"
  26. local COND_TOWER_LEVEL = 100 --开启本系统需要通关恶魔之塔的层数
  27. --秘宝对挂机钻石/情报等其他方面增益标识
  28. OTHER_EFFECT_TBL = {
  29. ["GJ_QB"] = "GJ_QB", --挂机情报类型
  30. ["GJ_ZS"] = "GJ_ZS", --挂机钻石类型
  31. ["GJ_HERO_EXP"] = "GJ_HERO_EXP", --挂机英雄经验类型
  32. ["GJ_HANG_HOURS"] = "GJ_HANG_HOURS", --挂机最大时间类型
  33. ["GJ_SD_FREE_CNT"] = "GJ_SD_FREE_CNT", --每日扫荡次数类型
  34. ["DJ"] = "DJ", --点金
  35. ["NW_JB"] = "NW_JB", --女巫森林金币类型
  36. ["NW_HERO_EXP"] = "NW_HERO_EXP", --女巫森林英雄经验类型
  37. ["NW_LHS"] = "NW_LHS", --女巫森林龙魂石
  38. ["DRILL_JINBI"] = "DRILL_JINBI", --勇者试炼金币类型
  39. ["ZHANBU_MAX_POINTS"] = "ZHANBU_MAX_POINTS", --占卜最大积分类型
  40. ["JYZH_LOTTERY10"] = "JYZH_LOTTERY10", --精英召唤10连类型
  41. ["NW_FWJH"] = "NW_FWJH", --女巫森林符文精华
  42. ["NW_CHALLENGE_TIMES"] = "NW_CHALLENGE_TIMES", --女巫森林所有类型挑战次数
  43. ["XUANSHANG_QB_MAX"] = "XUANSHANG_QB_MAX", --悬赏情报上限
  44. ["ZHANBU_POS6"] = "ZHANBU_POS6", --占卜解锁格子6
  45. ["ZHANBU_POS7"] = "ZHANBU_POS7", --占卜解锁格子7
  46. ["ZHANBU_FRAGMENT"] = "ZHANBU_FRAGMENT", --占卜获得碎片加成
  47. ["BATTLE_ISQUICKTIME"] = "BATTLE_ISQUICKTIME", --主线闯关跳过战斗
  48. }
  49. --是否开启本系统
  50. local function isOpen(human)
  51. local towerLevel = HuanJingTowerLogic.getTowerLevel(human)
  52. if towerLevel >= COND_TOWER_LEVEL then
  53. return true
  54. end
  55. return false
  56. end
  57. --取对应类型的秘宝配置
  58. local function generateCfgByType(type_m)
  59. local tbl = {}
  60. for id, cfg in pairs(talismanConfig) do
  61. if cfg.type == type_m then
  62. tbl[id] = cfg
  63. tbl[id].id = id
  64. end
  65. end
  66. if not next(tbl) then
  67. return nil
  68. end
  69. return tbl
  70. end
  71. --填充协议的数据
  72. local function populateMsg(config, msgTb, nLevel)
  73. msgTb.id = config.id
  74. msgTb.name = config.name
  75. msgTb.iconId = config.iconId
  76. msgTb.level = nLevel
  77. local descVec = msgTb.descVec
  78. local effectDescCfg = config.effectDesc
  79. descVec[0] = #effectDescCfg
  80. for idx, desc in ipairs(effectDescCfg) do
  81. local singleDesc = descVec[idx]
  82. singleDesc.desc = desc
  83. singleDesc.isActivate = nLevel >= idx and 1 or 0
  84. end
  85. if nLevel < config.maxLevel then
  86. nLevel = nLevel + 1
  87. nLevel = math.ceil(nLevel/3)
  88. else
  89. nLevel = 0
  90. end
  91. Grid.makeItem(msgTb.upGradeCost, config.costItemId, nLevel)
  92. end
  93. --红点判断
  94. local function dotJudgment(human, cfgHtbl)
  95. local talismanData = human.db.talismanData
  96. for id, cfg in pairs(cfgHtbl) do
  97. local nLevel = 0
  98. if talismanData and talismanData[id] then
  99. nLevel = talismanData[id]
  100. end
  101. if nLevel < cfg.maxLevel then
  102. nLevel = nLevel + 1
  103. local costItemCnt = math.ceil(nLevel/3)
  104. if BagLogic.getItemCnt(human, cfg.costItemId) >= costItemCnt then
  105. return true
  106. end
  107. end
  108. end
  109. return false
  110. end
  111. -- 获取秘宝总星数
  112. local function talismanLogic_GetAllStar(human)
  113. local nAllStar = 0
  114. if not human.db.talismanData then
  115. return nAllStar
  116. end
  117. for id, _ in pairs(talismanConfig) do
  118. if human.db.talismanData[id] then
  119. nAllStar = nAllStar + human.db.talismanData[id]
  120. end
  121. end
  122. return nAllStar
  123. end
  124. --GM命令, 设置秘宝等级
  125. function GmSetlevel(human, id, level)
  126. local config = talismanConfig[id]
  127. if not config then
  128. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  129. end
  130. if level > config.maxLevel then
  131. level = config.maxLevel
  132. end
  133. if level < 0 then
  134. level = 0
  135. end
  136. human.db.talismanData = human.db.talismanData or {}
  137. human.db.talismanData[id] = level
  138. end
  139. --秘宝对英雄属性加成
  140. function doCalcHero(human, heroGrid, addAttrs)
  141. if not human or not heroGrid then
  142. return
  143. end
  144. local talismanData = human.db.talismanData
  145. if not talismanData then
  146. return
  147. end
  148. local heroCfg = HeroConfig[heroGrid.id]
  149. for id, level in pairs(talismanData) do
  150. local attrs = talismanConfig[id].attrs
  151. for i=1, level do
  152. local singleAttr = attrs[i]
  153. if #singleAttr == 2 and type(singleAttr[1]) == "number" then --给所有英雄加属性
  154. RoleAttr.updateValue(singleAttr[1], singleAttr[2], addAttrs)
  155. elseif #singleAttr == 3 then --只给某个种族的英雄加属性
  156. if singleAttr[1] == heroCfg.camp then
  157. RoleAttr.updateValue(singleAttr[2], singleAttr[3], addAttrs)
  158. end
  159. end
  160. end
  161. end
  162. end
  163. --红点
  164. function isDot(human, dotConfig)
  165. if not isOpen(human) then
  166. return false
  167. end
  168. --入口处的红点判断
  169. if dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2006 then
  170. return dotJudgment(human, talismanConfig)
  171. else
  172. --单个分页的红点
  173. local talismanType = 0
  174. if dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2007 then
  175. talismanType = 1
  176. elseif dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2008 then
  177. talismanType = 2
  178. elseif dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2009 then
  179. talismanType = 3
  180. else
  181. talismanType = 4
  182. end
  183. local cfgHtbl = generateCfgByType(talismanType)
  184. if not cfgHtbl then
  185. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  186. end
  187. return dotJudgment(human, cfgHtbl)
  188. end
  189. end
  190. --秘宝对其他方面的加成, 如:挂机钻石
  191. function getTalismanAdd(human, type_m)
  192. local addValue = 0
  193. local talismanData = human.db.talismanData
  194. if not talismanData or not type_m then
  195. return addValue
  196. end
  197. for id, level in pairs(talismanData) do
  198. local cfg = talismanConfig[id]
  199. local attrs = cfg.attrs
  200. for i=1,#attrs do
  201. local singleAttr = attrs[i]
  202. local addType = singleAttr[1]
  203. local value = singleAttr[2]
  204. if type(addType) == "string" and level >= i and type_m == addType then
  205. if type(value) == "number" then
  206. addValue = addValue + value
  207. else
  208. addValue = value
  209. end
  210. end
  211. end
  212. end
  213. return addValue
  214. end
  215. --查询
  216. function Query(human, type_m)
  217. if not type_m then
  218. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  219. end
  220. if not isOpen(human) then
  221. return Broadcast.sendErr(human, Lang.COMMOM_NOT_ENABLED)
  222. end
  223. local cfgHtbl = generateCfgByType(type_m)
  224. if not cfgHtbl then
  225. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  226. end
  227. local msgRet = Msg.gc.GC_TALISMAN_QUERY
  228. msgRet.nAllStar = talismanLogic_GetAllStar(human)
  229. msgRet.type = type_m
  230. local talismanVec = msgRet.talismanVec
  231. local len = 0
  232. local talismanData = human.db.talismanData
  233. for id, cfg in pairs(cfgHtbl) do
  234. len = len + 1
  235. local nLevel = 0
  236. if talismanData and talismanData[id] then
  237. nLevel = talismanData[id]
  238. end
  239. populateMsg(cfg, talismanVec[len], nLevel)
  240. end
  241. talismanVec[0] = len
  242. Msg.send(msgRet, human.fd)
  243. end
  244. --升级
  245. function UpGrade(human, id)
  246. if not isOpen(human) then
  247. return Broadcast.sendErr(human, Lang.COMMOM_NOT_ENABLED)
  248. end
  249. local singleCfg = talismanConfig[id]
  250. if not singleCfg then
  251. return Broadcast.sendErr(human, Lang.COMMON_COMFIG_ERROR)
  252. end
  253. local nLevel = 0
  254. local type = singleCfg.type
  255. --等级判断
  256. if human.db.talismanData and human.db.talismanData[id] then
  257. nLevel = human.db.talismanData[id]
  258. end
  259. if nLevel >= singleCfg.maxLevel then
  260. return Broadcast.sendErr(human, Lang.COMMON_MAXLEVEL)
  261. end
  262. --道具判断
  263. nLevel = nLevel + 1
  264. local costItemId = singleCfg.costItemId
  265. local costItemCnt = math.ceil(nLevel/3)
  266. if BagLogic.getItemCnt(human, costItemId) < costItemCnt then
  267. return Broadcast.sendErr(human, Lang.COMMON_ITEM_NOT_ENOUGH)
  268. end
  269. BagLogic.delItem(human, costItemId, costItemCnt, LOGTYPE)
  270. --更新数据
  271. human.db.talismanData = human.db.talismanData or {}
  272. human.db.talismanData[id] = nLevel
  273. --下发数据
  274. local msgRet = Msg.gc.GC_TALISMAN_UPGRADE
  275. msgRet.type = type
  276. populateMsg(singleCfg, msgRet.talismanInfo, nLevel)
  277. Msg.send(msgRet, human.fd)
  278. --重算战力
  279. RoleAttr.cleanHeroAttrCache(human)
  280. RoleAttr.doCalc(human)
  281. ObjHuman.sendAttr(human, RoleDefine.ZHANDOULI)
  282. if nLevel == 1 then
  283. -- 激活
  284. TriggerLogic.PublishEvent(TriggerDefine.MIBAO_ACTIVATE, human.db._id, id, 1)
  285. end
  286. -- 总星数
  287. TriggerLogic.PublishEvent(TriggerDefine.MIBAO_ALLSTAR, human.db._id, 1)
  288. --刷新红点
  289. nLevel = nLevel + 1
  290. costItemCnt = math.ceil(nLevel/3)
  291. if nLevel >= singleCfg.maxLevel or BagLogic.getItemCnt(human, costItemId) < costItemCnt then
  292. local dotID = 0
  293. if type == 1 then
  294. dotID = RoleSystemDefine.ROLE_SYS_ID_2007
  295. elseif type == 2 then
  296. dotID = RoleSystemDefine.ROLE_SYS_ID_2008
  297. elseif type == 3 then
  298. dotID = RoleSystemDefine.ROLE_SYS_ID_2009
  299. else
  300. dotID = RoleSystemDefine.ROLE_SYS_ID_2010
  301. end
  302. --刷新单页
  303. RoleSystemLogic.onDot(human, dotID)
  304. --刷新入口处
  305. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_2006)
  306. end
  307. Query(human, type)
  308. end