HeroGrid.lua 18 KB

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  1. -----------------------------------------------------------
  2. -- 英雄格子相关
  3. -- createHeroGrid 创建英雄对象
  4. -- getCacheHeroGrid 获取通用缓存英雄对象
  5. -- getHeroGridCalcCache 临时计算用的英雄格子
  6. -- createOthers 有时候要给HeroSimple额外附上一些特殊值,如等级血量等,会用到
  7. -- makeHeroSimple 根据英雄对象封装英雄信息HeroSimple
  8. -- makeHeroSimpleByID 根据英雄id封装英雄信息HeroSimple
  9. -- makeHeroSimpleByMonsterID 根据怪物id封装英雄信息HeroSimple
  10. -- makeHeroStatic 根据英雄id封装英雄静态信息HeroStatic
  11. -- makeHeroDynamic 根据英雄对象封装英雄动态信息HeroDynamic
  12. -- makeHeroDynamicByID 根据英雄id封装英雄动态信息HeroDynamic
  13. -- makeHeroInfo 根据英雄id封装英雄基础信息
  14. -- makeMonsterSimpleData 根据怪物id封装
  15. -- makeHeroNice 封装特殊英雄信息
  16. -- getMaxQuality 根据星级获取英雄最高品阶
  17. -- getMaxLv 根据星级和品阶获取英雄最大等级
  18. -- getHeroBodyById 根据英雄id获取英雄形象body
  19. -----------------------------------------------------------
  20. local lua_mongo = _G.lua_mongo
  21. local Util = require("common.Util")
  22. local UpNeedExcel = require("excel.upNeed")
  23. local HeroExcel = require("excel.hero")
  24. local MonsterExcel = require("excel.monster")
  25. local ObjHuman = require("core.ObjHuman")
  26. local RoleDefine = require("role.RoleDefine")
  27. local HeroDefine = require("hero.HeroDefine")
  28. local HeroLogic = require("hero.HeroLogic")
  29. local RoleAttr = require("role.RoleAttr")
  30. local EquipExcel = require("excel.equip")
  31. local ItemDefine = require("bag.ItemDefine")
  32. local BagLogic = require("bag.BagLogic")
  33. local Grid = require("bag.Grid")
  34. local SkinLogic = require("skin.SkinLogic")
  35. local PaomaExcel = require("excel.paoma")
  36. local UnionTecLogic = require("union.UnionTecLogic")
  37. local HeroBook = require("hero.HeroBook")
  38. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  39. local FuwenExcel = require("excel.fuwen").fuwen
  40. HERO_GRID_CACHE = HERO_GRID_CACHE or {} -- 为静态英雄数据使用
  41. HERO_GRID_CACHE_TUJIAN = HERO_GRID_CACHE_TUJIAN or {}
  42. HERO_LEVELUP_MAXCNT = 5 -- 最多连升x次
  43. HERO_LEVELUP_MAXLEVEL = 60 -- 从x级开始不能连续升多级
  44. -- 创建一个英雄grid
  45. function createHeroGrid(id,star, xlv)
  46. local cf = HeroExcel.hero[id]
  47. if not cf then
  48. assert(nil, "not hero id "..id)
  49. return
  50. end
  51. local grid = {}
  52. grid.uuid = lua_mongo.id() --唯一标识
  53. grid.id = id
  54. grid.lv = 1 --等级
  55. -- 星级调整成动态值 dxzeng
  56. grid.star = star or cf.star --星级 起始星级
  57. grid.quality = 0 --品质
  58. grid.zhandouli = 0 --战斗力
  59. grid.equip = nil --装备 1-6对应6个部位
  60. grid.shuijingAttrID = nil --水晶随机属性ID
  61. grid.fuwen = nil --符文 1-2对应2个符文 因为只凭一个id或一个索引无法的到所上符文的详细信息
  62. grid.bingshu = nil --兵书 [index] = bingshuGrid
  63. grid.oldLV = nil --星耀共鸣记录旧等级
  64. grid.oldQuality = nil --星耀共鸣记录旧品质
  65. grid.xLv = xlv or 0 --x等级 默认0
  66. return grid
  67. end
  68. -- 初始化的英雄 无添加
  69. function getCacheHeroGrid(id, star, others)
  70. if not id then return end
  71. local cf = HeroExcel.hero[id]
  72. if not cf then return end
  73. star = star or cf.star
  74. local grid = HERO_GRID_CACHE[id] and HERO_GRID_CACHE[id][star] or nil
  75. if not grid or others then
  76. if not cf then return end
  77. local grid = createHeroGrid(id, star)
  78. if others then
  79. grid.lv = others.lv and others.lv or grid.lv
  80. grid.xLv = others.xLv and others.xLv or grid.xLv
  81. grid.quality = others.quality and others.quality or grid.quality
  82. grid.star = others.star and others.star or grid.star
  83. end
  84. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  85. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  86. HERO_GRID_CACHE[id] = HERO_GRID_CACHE[id] or {}
  87. HERO_GRID_CACHE[id][star] = grid
  88. end
  89. return HERO_GRID_CACHE[id][star]
  90. end
  91. -- 图鉴的英雄,经过美化
  92. function getCacheHeroGridTujian(id)
  93. if not id then return end
  94. local grid = HERO_GRID_CACHE_TUJIAN[id]
  95. if not grid then
  96. local cf = HeroExcel.hero[id]
  97. if not cf then return end
  98. local grid = createHeroGrid(id,cf.star)
  99. local maxQuality = getMaxQuality(cf.star)
  100. grid.lv = getMaxLv(cf.star, maxQuality)
  101. grid.quality = maxQuality
  102. -- 星级调整成动态值 dxzeng
  103. grid.star = cf.star
  104. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  105. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  106. -- 英雄如果有推荐,用推荐
  107. local scf = HeroExcel.strategy[cf.id]
  108. local equipLen = scf and #scf.equips or 0
  109. for i = 1, equipLen do
  110. grid.equip = grid.equip or {}
  111. grid.equip[i] = scf.equips[i]
  112. if i == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  113. grid.shuijingAttrID = scf.shuijing
  114. end
  115. end
  116. HERO_GRID_CACHE_TUJIAN[id] = grid
  117. end
  118. return HERO_GRID_CACHE_TUJIAN[id]
  119. end
  120. -- 临时用的英雄
  121. local HERO_GRID_CALC_CACHE = {}
  122. function getHeroGridCalcCache(grid)
  123. Util.cleanTable(HERO_GRID_CALC_CACHE)
  124. Util.copyTableSimple(grid, HERO_GRID_CALC_CACHE)
  125. return HERO_GRID_CALC_CACHE
  126. end
  127. -- 根据id取形象
  128. function getHeroBodyById(id)
  129. local cf = HeroExcel.hero[id]
  130. if not cf then
  131. return 0
  132. end
  133. return cf.body
  134. end
  135. -- 获取英雄最高品阶
  136. function getMaxQuality(star)
  137. local starConfig = HeroExcel.star[star]
  138. if not starConfig then return 0 end
  139. local maxQuality = starConfig.maxQuality
  140. return maxQuality
  141. end
  142. -- 获取英雄最高等级
  143. function getMaxLv(star, quality)
  144. local starConfig = HeroExcel.star[star]
  145. if not starConfig then return 0 end
  146. if not starConfig.maxLv[quality+1] then
  147. return starConfig.maxLv[#starConfig.maxLv][2]
  148. end
  149. local maxLv = starConfig.maxLv[quality+1][2]
  150. return maxLv
  151. end
  152. -- 获取英雄等级 能达到的最高品阶
  153. function getMaxQualityByLv(star, lv)
  154. local maxQuality = getMaxQuality(star)
  155. local starConfig = HeroExcel.star[star]
  156. if not starConfig then return 0 end
  157. local quality = 0
  158. for i = 1, maxQuality do
  159. local maxLv = getMaxLv(star, quality)
  160. if lv >= maxLv then
  161. quality = i
  162. else
  163. break
  164. end
  165. end
  166. return quality <= maxQuality and quality or maxQuality
  167. end
  168. -- 额外数据
  169. local TEMP_OTHERS = {}
  170. function createOthers(lv, hp, hpMax, star)
  171. TEMP_OTHERS.lv = lv
  172. TEMP_OTHERS.hp = hp
  173. TEMP_OTHERS.hpMax = hpMax
  174. TEMP_OTHERS.star = star
  175. TEMP_OTHERS.quality = getMaxQuality(star)
  176. return TEMP_OTHERS
  177. end
  178. -- 封装英雄信息
  179. function makeHeroSimple(net, grid, index, human, others, tuJian)
  180. local id = grid and (grid.id or grid.heroID)
  181. local cf = id and HeroExcel.hero[id]
  182. local star = grid and grid.star or (cf and cf.star or 1)
  183. local upStarConfig = HeroDefine.getNextAttrConfig(id, star)
  184. local jobConfig = cf and cf.job and HeroExcel.job[cf.job]
  185. local isGongMing = XingYaoGongMing.isGongMing(human, index)
  186. net.id = id or 0
  187. net.index = index or 0
  188. net.uuid = grid and grid.uuid or ""
  189. net.gl = cf and cf.gl or 0
  190. net.camp = cf and cf.camp or 0
  191. net.job = cf and cf.job or 0
  192. net.star = others and others.star or star --cf and cf.star or 0 星级调整 dxzeng
  193. net.icon = grid and grid.head or (cf and cf.head or 0)
  194. net.body = grid and grid.body or (cf and cf.body or 0)
  195. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  196. local skinConf = SkinLogic.getHeroSkin(human, index)
  197. if skinConf then
  198. net.icon = skinConf.head
  199. net.body = skinConf.body
  200. end
  201. end
  202. net.up = upStarConfig == nil and 0 or 1 --是否能够升星
  203. net.lv = others and others.lv or (grid and grid.lv or 1)
  204. net.xLv = others and others.xLv or (grid and grid.xLv or 0)
  205. net.zhandouli = grid and grid.zhandouli or 0
  206. net.quality = grid and grid.quality or 0
  207. net.isLock = (grid and grid.isLock) and 1 or 0
  208. net.hp = others and others.hp or 0
  209. net.hpMax = others and others.hpMax or 0
  210. net.cnt = others and others.cnt or 1
  211. net.isget = HeroBook.isGetHero(human, id) or 0
  212. net.weightLv = cf and cf.grade or 0
  213. net.name = cf and cf.name or ""
  214. net.grade = cf and cf.grade or 0
  215. net.jobDesc = jobConfig and jobConfig.desc or ""
  216. net.label = cf and cf.label or ""
  217. net.order = cf and cf.order or 0
  218. net.isGongMing = isGongMing or 0
  219. --是否发送图鉴信息
  220. net.general[0] = 0
  221. if tuJian then
  222. local tj = HeroExcel.tujian[id]
  223. if tj ~= nil then
  224. net.general[0] = 1
  225. net.general[1].cm = tj.cm or 0
  226. net.general[1].kg = tj.kg or 0
  227. net.general[1].age = tj.age or 0
  228. net.general[1].cup = tj.cup or ""
  229. net.general[1].character = tj.character or ""
  230. net.general[1].interest = tj.interest or ""
  231. net.general[1].desc = tj.desc or ""
  232. end
  233. end
  234. end
  235. -- 封装英雄信息装备符文
  236. function fontHeroDetailInfo(net, grid, index, human, others, tuJian)
  237. makeHeroSimple(net,grid, index, human, others, tuJian)
  238. net.equips = grid.equip or {}
  239. for k,v in pairs(net.equips) do
  240. if next(v) then
  241. v.name = EquipExcel.equip[v.id].name
  242. end
  243. end
  244. net.fuWens = grid.fuwen or {}
  245. for k,v in pairs(net.fuWens) do
  246. if next(v) then
  247. v.name = FuwenExcel[v.id].name
  248. end
  249. end
  250. end
  251. -- 根据英雄id封装英雄信息heroSimple
  252. function makeHeroOrMonster(net, id, index, others, human,tujian)
  253. local grid = getCacheHeroGrid(id)
  254. if not grid then
  255. makeHeroSimpleByMonsterID(net, id, others)
  256. else
  257. makeHeroSimple(net, grid, index, human, others,tujian)
  258. end
  259. end
  260. -- 根据英雄id封装英雄信息heroSimple
  261. function makeHeroSimpleByID(net, id, index, others, human, tujian)
  262. local star = others and others.star or nil
  263. local grid = getCacheHeroGrid(id, star, others)
  264. makeHeroSimple(net, grid, index, human, others,tujian)
  265. end
  266. -- 根据怪物id封装英雄信息
  267. function makeHeroSimpleByMonsterID(net, id, others)
  268. makeHeroSimpleByID(net, nil, nil, others)
  269. local mcf = MonsterExcel.monster[id]
  270. if not mcf then return end
  271. net.id = id
  272. net.camp = mcf.camp
  273. net.job = mcf.job
  274. net.star = mcf.star
  275. net.icon = mcf.head
  276. net.body = mcf.body
  277. net.lv = others and others.lv or 1
  278. net.hp = others and others.hp or 0
  279. net.hpMax = others and others.hpMax or 0
  280. end
  281. function makeHeroSimpleByGeneral(net, id)
  282. local tj = HeroExcel.tujian[id]
  283. if tj ~= nil then
  284. net.general[0] = 1
  285. net.general[1].cm = tj.cm or 0
  286. net.general[1].kg = tj.kg or 0
  287. net.general[1].age = tj.age or 0
  288. net.general[1].cup = tj.cup or ""
  289. net.general[1].character = tj.character or ""
  290. net.general[1].interest = tj.interest or ""
  291. net.general[1].desc = tj.desc or ""
  292. end
  293. end
  294. function makeHeroNice(net, id, cnt, isNew, index)
  295. net.itemData[0] = 0
  296. net.heroSimple[0] = 0
  297. net.heroStatic[0] = 0
  298. if cnt then
  299. net.itemData[0] = 1
  300. Grid.makeItem(net.itemData[1], id, cnt)
  301. end
  302. local heroConfig = HeroExcel.hero[id]
  303. local specialConfig = HeroExcel.specialHero[id]
  304. if heroConfig then
  305. net.heroSimple[0] = 1
  306. makeHeroSimpleByID(net.heroSimple[1], id, index)
  307. net.heroStatic[0] = 1
  308. makeHeroStatic(net.heroStatic[1], id)
  309. end
  310. net.body = specialConfig and (heroConfig and heroConfig.body or 0) or 0
  311. net.isNew = isNew and 1 or 0
  312. net.weightLv = heroConfig and heroConfig.grade or 0
  313. net.attrs[0] = 0
  314. net.attrsMax[0] = 0
  315. net.bubble = ""
  316. if heroConfig then
  317. local bubble = PaomaExcel.bubble[heroConfig.id]
  318. net.bubble = bubble and bubble.drawCard or ""
  319. local heroGrid = getCacheHeroGridTujian(id)
  320. for key = RoleDefine.ATK, RoleDefine.SPEED do
  321. local value = heroGrid.attrs[key]
  322. net.attrs[0] = net.attrs[0] + 1
  323. net.attrs[net.attrs[0]].key = key
  324. net.attrs[net.attrs[0]].value = value
  325. net.attrsMax[0] = net.attrsMax[0] + 1
  326. net.attrsMax[net.attrsMax[0]].key = key
  327. net.attrsMax[net.attrsMax[0]].value = HeroDefine.getTujianMaxValue(key)
  328. end
  329. end
  330. end
  331. -- 填充英雄详细信息:静态
  332. function makeHeroStatic(net, id, tuJian)
  333. local cf = id and HeroExcel.hero[id]
  334. if not cf then
  335. net.id=0
  336. net.name =""
  337. net.body =0
  338. net.job = 0
  339. net.weightLv=0
  340. net.normalAtkID=0
  341. net.skillList[0]=0
  342. net.beSkill[0]=0
  343. net.skin=0
  344. return
  345. end
  346. local star = cf.star
  347. if tuJian and tuJian == 1 then
  348. local tuJianConfig = HeroExcel.tujian[id]
  349. if tuJianConfig then
  350. local maxStarIndex = #tuJianConfig.star
  351. star = tuJianConfig.star[maxStarIndex]
  352. end
  353. end
  354. net.id = id
  355. net.name = cf.name
  356. net.body = cf.body
  357. net.job = cf.job
  358. net.weightLv = cf.grade
  359. local attrConfig = HeroDefine.getAttrConfig(id, star)
  360. net.normalAtkID = attrConfig.normalAtkID
  361. net.skillList[0] = #attrConfig.skillList
  362. for i = 1, net.skillList[0] do
  363. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  364. end
  365. net.beSkill[0] = #attrConfig.beSkillList
  366. for i = 1, net.beSkill[0] do
  367. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  368. end
  369. net.skin = #cf.skin > 0 and 1 or 0
  370. end
  371. -- 最多连续升x级
  372. function getLevelUpCnt(human, nowLv, maxLv)
  373. local cnt = 0
  374. local needJinbi = 0
  375. local needItemCnt = 0
  376. if human and human.db and human.db.bag then
  377. local bagItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID)
  378. local bagJinbi = human.db.jinbi
  379. for i = 1, HERO_LEVELUP_MAXCNT do
  380. local nextLv = nowLv + i
  381. local upcf = UpNeedExcel.upLv[nextLv]
  382. if not upcf then break end
  383. if nextLv > maxLv then break end
  384. if i > 1 then
  385. if (needJinbi + upcf.money > bagJinbi) or
  386. (needItemCnt + upcf.soul > bagItemCnt) then
  387. break
  388. end
  389. end
  390. cnt = cnt + 1
  391. needJinbi = needJinbi + upcf.money
  392. needItemCnt = needItemCnt + upcf.soul
  393. if nowLv >= HERO_LEVELUP_MAXLEVEL then
  394. break -- 小于一定等级不能连升
  395. end
  396. end
  397. end
  398. return cnt, needJinbi, needItemCnt
  399. end
  400. -- 填充英雄详细信息:动态
  401. function makeHeroDynamic(net, grid, index, human)
  402. local id = grid and grid.id
  403. local cf = id and HeroExcel.hero[id]
  404. local lv = grid and grid.lv or 1
  405. local star = grid and grid.star or 1 -- 星级调整成动态值 dxzeng --cf and cf.star or 0
  406. local quality = grid and grid.quality or 0
  407. local maxLv = getMaxLv(star, quality)
  408. -- 最大品阶
  409. net.maxQuality = getMaxQuality(star)
  410. net.id = id or 0
  411. net.lv = lv
  412. net.uuid = grid and grid.uuid or ""
  413. net.head = cf and cf.head or 0
  414. net.quality = quality
  415. net.maxLv = maxLv
  416. net.techLv = human and UnionTecLogic.getTechLvByJob(human, cf.job) or 0
  417. net.star = star
  418. net.upLv = 0
  419. if lv >= maxLv then -- 升阶
  420. local upcf = quality < getMaxQuality(star) and UpNeedExcel.upQuality[quality + 1]
  421. net.upLvJinbi = upcf and upcf.money or 0
  422. net.upLvSoul = upcf and upcf.jinjieshi or 0
  423. else -- 升级
  424. if grid and human and index then
  425. net.upLv, net.upLvJinbi, net.upLvSoul = getLevelUpCnt(human, lv, maxLv)
  426. else
  427. local upcf = UpNeedExcel.upLv[lv + 1]
  428. net.upLvJinbi = upcf and upcf.money or 0
  429. net.upLvSoul = upcf and upcf.soul or 0
  430. end
  431. end
  432. net.skin[0] = 0
  433. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  434. local skinConf, skinSkillConf = SkinLogic.getHeroSkin(human, index)
  435. if skinConf then
  436. net.head = skinConf.head
  437. net.skin[0] = 1 -- 皮肤技能相关
  438. local skinNet = net.skin[1]
  439. skinNet.name = skinConf.name
  440. skinNet.body = skinConf.body
  441. skinNet.normalAtkID = skinSkillConf.normalAtkID
  442. skinNet.skillList[0] = #skinSkillConf.skillList
  443. for i = 1, skinNet.skillList[0] do
  444. HeroLogic.makeSkillNet(skinNet.skillList[i], skinSkillConf.skillList[i])
  445. end
  446. skinNet.beSkill[0] = #skinSkillConf.beSkillID
  447. for i = 1, skinNet.beSkill[0] do
  448. HeroLogic.makeSkillNet(skinNet.beSkill[i], skinSkillConf.beSkillID[i])
  449. end
  450. end
  451. end
  452. -- 技能变更
  453. net.skillList[0] = 0
  454. net.beSkill[0] = 0
  455. if grid and grid.star ~= cf.star then
  456. local attrConfig = HeroDefine.getAttrConfig(id, grid.star)
  457. net.skillList[0] = #attrConfig.skillList
  458. for i = 1, net.skillList[0] do
  459. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  460. end
  461. net.beSkill[0] = #attrConfig.beSkillList
  462. for i = 1, net.beSkill[0] do
  463. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  464. end
  465. end
  466. local attrs = nil
  467. if human and index then
  468. attrs = ObjHuman.getHeroAttrs(human, index)
  469. elseif grid and grid.attrs then
  470. attrs = grid.attrs
  471. end
  472. net.attrs[0] = 0
  473. if attrs then
  474. for key, value in pairs(attrs)do
  475. -- print(" net.attrs[0] ", net.attrs[0], key)
  476. if RoleDefine.isPanelAttr(key) or RoleDefine.isPingFenAttr(key) then
  477. net.attrs[0] = net.attrs[0] + 1
  478. net.attrs[net.attrs[0]].key = key
  479. net.attrs[net.attrs[0]].value = value
  480. end
  481. end
  482. end
  483. net.zhandouli = grid and grid.zhandouli or 0
  484. end
  485. -- 根据英雄id填充动态信息
  486. function makeHeroDynamicByID(net, id,star)
  487. local grid = getCacheHeroGrid(id,star)
  488. makeHeroDynamic(net, grid)
  489. end
  490. --
  491. function makeHeroInfo(net, grid)
  492. local id = grid and grid.id
  493. local cf = id and HeroExcel.hero[id]
  494. net.id = id or 0
  495. net.camp = cf and cf.camp or 0
  496. net.icon = cf and cf.head or 0
  497. net.lv = grid and grid.lv or 0
  498. net.star = grid and grid.star or 0
  499. net.label = cf and cf.label or ""
  500. end
  501. function makeMonsterSimpleData(net, id, lv)
  502. local mcf = MonsterExcel.monster[id]
  503. if not mcf then return end
  504. net.id = id or 0
  505. net.icon = mcf.head
  506. net.lv = lv or 1
  507. net.camp = mcf.camp
  508. net.star = mcf.star
  509. net.label = mcf and mcf.label or ""
  510. return true
  511. end
  512. function getMonsterOutIDBody(id)
  513. local monsterOutConfig = MonsterExcel.monsterOut[id]
  514. if not monsterOutConfig then return 0 end
  515. local monsterID = monsterOutConfig.member[1][1]
  516. local monsterConfig = MonsterExcel.monster[monsterID]
  517. if not monsterConfig then return 0 end
  518. return monsterConfig.body
  519. end