local ValleyLogic = require("valley.ValleyLogic") local ValleyTask = require("valley.ValleyTask") function CG_VALLEY_QUERY(human) ValleyLogic.query(human) end function CG_VALLEY_SIGN(human) ValleyLogic.sign(human) end function CG_VALLEY_ROAD_QUERY(human, msg) ValleyLogic.queryRoad(human, msg.camp, msg.roadIndex) end function CG_VALLEY_ROAD_CHANGE(human, msg) ValleyLogic.changeRoad(human, msg.roadIndex) end function CG_VALLEY_EXPLORE_QUERY(human) ValleyLogic.sendExploreQuery(human) end function CG_VALLEY_EXPLORE_GET(human) ValleyLogic.getExplore(human) end function CG_VALLEY_INSPIRE_QUERY(human) ValleyLogic.queryInspire(human) end function CG_VALLEY_INSPIRE_SELECT(human, msg) ValleyLogic.selectInspire(human, msg.selectIndex) end function CG_VALLEY_FIGHT_QUERY(human, msg) ValleyLogic.queryFight(human, msg.roadIndex) end function CG_VALLEY_FIGHT_PLAY(human, msg) ValleyLogic.playFight(human, msg.videoUuid) end function CG_VALLEY_TASK_QUERY(human, msg) ValleyTask.sendQuery(human, msg.taskType) end function CG_VALLEY_TASK_GET(human, msg) ValleyTask.getReward(human, msg.id) end function CG_VALLEY_LOG_QUERY(human, msg) ValleyLogic.queryLog(human, msg.roadIndex) end function CG_VALLEY_BOARD_QUERY(human, msg) ValleyLogic.queryBoard(human, msg.camp) end