local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing") local XingYaoPower = require("xingYaoMen.XingYaoPower") function CG_XINGYAOMEN_GONGMING_QUERY(human) XingYaoGongMing.CG_XINGYAOMEN_GONGMING_QUERY(human) end function CG_XINGYAOMEN_GONGMING_OPEN_QUERY(human,msg) XingYaoGongMing.CG_XINGYAOMEN_GONGMING_OPEN_QUERY(human,msg.gridIndex) end function CG_XINGYAOMEN_GONGMING_OPEN_DO(human,msg) XingYaoGongMing.CG_XINGYAOMEN_GONGMING_OPEN_DO(human,msg.gridIndex) end function CG_XINGYAOMEN_GONGMING_PUTON(human,msg) XingYaoGongMing.CG_XINGYAOMEN_GONGMING_PUTON(human,msg.heroIndex,msg.gridIndex) end function CG_XINGYAOMEN_GONGMING_PUTOFF(human,msg) XingYaoGongMing.CG_XINGYAOMEN_GONGMING_PUTOFF(human,msg.gridIndex) end function CG_XINGYAOMEN_GONGMING_CDCLEAN(human,msg) XingYaoGongMing.CG_XINGYAOMEN_GONGMING_CDCLEAN(human,msg.gridIndex) end function CG_XINGYAOMEN_POWER_QUERY(human) XingYaoPower.CG_XINGYAOMEN_POWER_QUERY(human) end function CG_XINGYAOMEN_POWERLV_QUERY(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERLV_QUERY(human,msg.camp) end function CG_XINGYAOMEN_POWERLV_UP(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERLV_UP(human,msg.camp) end function CG_XINGYAOMEN_POWERQUALITY_QUERY(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERQUALITY_QUERY(human,msg.camp) end function CG_XINGYAOMEN_POWERQUALITY_UP(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERQUALITY_UP(human,msg.camp) end function CG_XINGYAOMEN_POWERQUALITY_RESET(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERQUALITY_RESET(human,msg.camp) end function CG_XINGYAOMEN_POWERQUALITY_RESET_DO(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERQUALITY_RESET_DO(human,msg.camp) end function CG_XINGYAOMEN_POWERQUALITY_ATTRS(human,msg) XingYaoPower.CG_XINGYAOMEN_POWERQUALITY_ATTRS(human,msg.camp) end