local ItemData = require("bag.Proto").ItemData local RoleBase = require("role.Proto").RoleBase local HeroInfo = require("hero.Proto").HeroInfo local HeroSimple = require("hero.Proto").HeroSimple local BuyItem = require("topup.Proto").BuyItem -- 幻境之塔查询 CG_HUANGJINGTOWER_QUERY = {} HuanJingTowerData = { {"lv", 1, "short"}, -- 关卡id {"head", 3, "int"}, -- 头像ID {"body", 1, "int"}, {"reward", 2, ItemData}, -- 首通奖励 } HuangJingTowerThreeRank = { {"roleBase", 1, RoleBase}, {"lv", 1, "int"}, } GC_HUANGJINGTOWER_QUERY = { {"mylv", 1, "int"}, -- 我打到多少层 {"maxLv", 1, "int"}, -- 总共有多少层 {"cnt", 1, "byte"}, -- 拥有的挑战次数 {"cntMax", 1, "int"}, -- 挑战最大次数 {"canBuy", 1, "byte"}, -- 可购买次数 {"list", 30, HuanJingTowerData}, {"rank", 3, HuangJingTowerThreeRank}, {"hasReward", 1, "byte"}, -- 是否有可领奖励 {"buyCost", 1, "int"}, -- 购买挑战次数花费钻石 } -- 奖励查询 HuangJingTowerReward = { {"id", 1, "int"}, -- 奖励id {"reward", 3, ItemData}, -- 奖励 {"status", 1, "byte"}, -- 0-不可领 1-可领 2-已领 {"needLv", 1, "short"}, -- 需要通过x层 } CG_HUANGJINGTOWER_REWARD_QUERY = { {"type", 1, "int"} -- 查询类型 1 - 通关奖励查询 2 - 通关王者查询 } GC_HUANGJINGTOWER_REWARD_QUERY = { {"isEnd", 1, "byte"}, {"type", 1, "int"}, -- 查询类型 1 - 通关奖励查询 2 - 通关王者查询 {"list", 30, HuangJingTowerReward}, {"lvMax", 1, "short"}, -- 已通关层数 {"state", 1, "byte"}, -- 是否已解锁 通关王者 {"kingNeed", 1, "int"}, -- 通关王者 解锁所需要的塔层 {"hasRed", 2, "int"}, -- 红点 } CG_HUANGJINGTOWER_KING_REWARD = { } GC_HUANGJINGTOWER_KING_REWARD = { {"reward", 5, ItemData}, -- 激活立即获得 {"allItem", 5, ItemData}, -- 通关王者所有奖励总览 {"buyItem", 1, BuyItem}, -- 直购相关信息 售价/礼包名/描述等 } -- 奖励领取 领取成功会返回GC_HUANGJINGTOWER_REWARD_GET和GC_HUANGJINGTOWER_REWARD_QUERY CG_HUANGJINGTOWER_REWARD_GET = { {"type", 1, "byte"}, -- 领取类型 1 - 通关奖励领取 2 - 通关王者领取 {"id", 1, "int"}, -- 奖励id } GC_HUANGJINGTOWER_REWARD_GET = { {"hasReward", 1, "byte"}, -- 是否有可领奖励 } -- 幻境之塔战斗查询 CG_HUANGJINGTOWER_FIGHT_QUERY = { {"lv", 1, "int"}, } GC_HUANGJINGTOWER_FIGHT_QUERY = { {"lv", 1, "int"}, {"zhandouli", 1, "int"}, {"isSaoDang", 1, "byte"}, -- 是否可以扫荡 (策划修改了需求, 在这里发送节省客户端时间) {"buyCost", 1, "int"}, {"canBuy", 1, "byte"}, {"monsterList", 6, HeroSimple}, {"rewardList", 5, ItemData}, {"fristReward", 2, ItemData}, } -- 幻境之塔购买体力查询 CG_HUANGJINGTOWER_BUY_TILI_QUERY = { } GC_HUANGJINGTOWER_BUY_TILI_QUERY = { {"needItemID", 1, "int"}, {"needItemCnt", 1, "int"}, {"buyItem", 1, ItemData}, } -- 幻境之塔购买体力 CG_HUANGJINGTOWER_BUY_TILI_DO = { {"buyCnt", 1, "byte"}, } GC_HUANGJINGTOWER_BUY_TILI_DO = { {"cnt", 1, "byte"}, {"canBuy", 1, "byte"}, -- 可购买次数 {"buyCost", 1, "int"}, -- 购买挑战次数花费钻石 } -- 查看通关信息 CG_HUANGJINGTOWER_QUERY_FIGHT_DATA = { {"lv", 1, "int"}, } HuangJingTowerRecord = { {"index", 1, "int"}, -- 1 最近 2 最快 3 战力最低 {"roleBase", 1, RoleBase}, {"zhanli", 1, "int"}, {"time", 1, "int"}, -- 战斗发生时间 {"useTime", 1, "int"}, -- 战斗用时 } GC_HUANGJINGTOWER_QUERY_FIGHT_DATA = { {"lv", 1, "int"}, {"list", 3, HuangJingTowerRecord}, } CG_HUANGJINGTOWER_READ_VIDEO = { {"lv", 1, "int"}, {"index", 1, "int"}, } -- 通天塔扫荡 CG_HUANGJINGTOWER_SAODANG = { {"lv", 1, "int"}, } -- 查询 这层所有玩家 CG_HUANGJINGTOWER_LV_ALLHUMAN = { {"lv", 1, "int"}, } GC_HUANGJINGTOWER_LV_ALLHUMAN = { {"role", 10 , RoleBase}, }