local HechengLogic = require("hecheng.HechengLogic") local FenjieLogic = require("hecheng.FenjieLogic") local EquipHechengLogic = require("hecheng.EquipHechengLogic") -- 英雄合成查询 function CG_HECHENG_QUERY(human, msg) HechengLogic.hechengQuery(human, msg.camp) end -- 英雄分解 function CG_FENJIE(human, msg) if msg.type ~= FenjieLogic.FENJIE_QUERY and msg.type ~= FenjieLogic.FENJIE_DO then return end FenjieLogic.fenjie(human, msg.type, msg.heroIDList, msg.heroIndexList, true) end -- 英雄碎片分解 function CG_HERO_CHIP_FENJIE(human, msg) if msg.type ~= FenjieLogic.FENJIE_QUERY and msg.type ~= FenjieLogic.FENJIE_DO then return end FenjieLogic.fenjieChip(human, msg.type, msg.itemIdList, msg.itemIdCntList, true) end -- 装备合成帮助查询 function CG_EQUIP_HECHENG_DETAIL_QUERY(human) EquipHechengLogic.equipDetailQuery(human) end -- 查询装备合成信息 function CG_EQUIP_HECHENG_QUERY(human, msg) EquipHechengLogic.equipHechengQuery(human, msg.pos) end -- 合成装备 function CG_EQUIP_HECHENG_DO(human, msg) EquipHechengLogic.equipHechengDo(human, msg.id, msg.indexList) end function CG_EQUIP_HECHENG_LOG_QUERY(human) EquipHechengLogic.equipLogsQuery(human) end