local Config = require("Config") local Util = require("common.Util") local Log = require("common.Log") local Msg = require("core.Msg") local ObjHuman = require("core.ObjHuman") local BagLogic = require("bag.BagLogic") local Broadcast = require("broadcast.Broadcast") local Util = require("common.Util") local InnerMsg = require("core.InnerMsg") local CommonDB = require("common.CommonDB") local JjcDB = require("jjc.JjcDB") local VipLogic = require("vip.VipLogic") local VipExcel = require("excel.vip") local GMExcel = require("excel.gm") local RoleLogic = require("role.RoleLogic") local UnionDBLogic = require("union.UnionDBLogic") local CombatPosLogic = require("combat.CombatPosLogic") local CombatDefine = require("combat.CombatDefine") local ItemDefine = require("bag.ItemDefine") local MiddleConnect = require("middle.MiddleConnect") local BuyLogic = require("topup.BuyLogic") d3 = {} local function send(human, err) local mm = Msg.gc.GC_CHAT mm.item.msgType = 3 mm.item.targetUuid = "" mm.item.sendTime = os.time() mm.item.msg = tostring(err) mm.item.vipLv = human.db.vipLv or 0 mm.item.videoUuid = "" mm.item.isJson = 0 mm.item.unionFrame = 0 local union = {} if human.db.unionUuid ~= nil then union = UnionDBLogic.getUnion(human.db.unionUuid) end RoleLogic.getRoleBase(human,mm.item.roleBase) mm.item.label = human.db.throneLabel or 0 Msg.send(mm, human.fd) end -- 直接调用gm命令 function execGm(human, cmd,pos) print("直接调用gm命令",cmd,pos) Log.write(Log.LOGID_OSS_GM_CODE, human.db._id, human.db.account, human.db.name, cmd, pos) d3[cmd](human, tonumber(pos) or pos) return true end function checkGm(human, str) if not Config.IS_USE_GM_CMD and human.db.gm == nil then return end local pos = string.find(str, " ", 1, true) local cmd = string.sub(str, 1, pos and pos - 1) if not Config.IS_USE_GM_CMD then if human.db.gm == 1 and not GmControl[cmd] then -- 一级权限的gm只能使用部分gm命令 send(human, "not permit for this gm cmd!") return true end if human.db.gm == 100 then -- 新手引导员不能使用gm命令 return end end if not d3[cmd] then return end local arg = string.sub(str, #cmd + 2) Log.write(Log.LOGID_OSS_GM_CODE, human.db._id, human.db.account, human.db.name, cmd, arg) d3[cmd](human, tonumber(arg) or arg) return true end function d3.heroadd(human,val) if val == nil then return end local tb = Util.split(val, " ") local id = tonumber(tb[1]) local cnt = tonumber(tb[2]) local lv = tonumber(tb[3]) local star = tonumber(tb[4]) if not (id and cnt) then return end for i = 1, cnt do local heroGrid = require("hero.HeroGrid").createHeroGrid(id , star) if not heroGrid then break end local attrConfig = require("hero.HeroDefine").getAttrConfig(id, heroGrid.star) if not attrConfig then return end local quality = require("hero.HeroGrid").getMaxQualityByLv(heroGrid.star, lv) local maxLv = require("hero.HeroGrid").getMaxLv(heroGrid.star, quality) heroGrid.lv = math.min(maxLv, lv or 0) heroGrid.quality = math.max(heroGrid.quality, quality or 0) require("hero.HeroLogic").addHeroByGrid(human, heroGrid, "gm") end end function d3.herodel(human,val) if val == nil then return end local pos = string.find(val, " ", 1, true) if pos == nil then return end local index = tonumber(string.sub(val, 1, pos - 1)) local cnt= tonumber(string.sub(val,pos+1,#val)) require("hero.HeroLogic").delHeroByIndex(human,index,"gm") end function d3.herodelAll(human,val) for index = 1, human.db.heroBag[0]do require("hero.HeroLogic").delHeroByIndex(human,index,"gm") end end function d3.itemadd(human,val) if val == nil then return end local pos = string.find(val, " ", 1, true) if pos == nil then return end local id = tonumber(string.sub(val, 1, pos - 1)) if not id then local name = string.sub(val, 1, pos - 1) local ItemExcel = require("excel.item").item for k,v in pairs(ItemExcel) do if v.name == name then id = k break end end end if not id then local name = string.sub(val,1,pos - 1) local EquipExcel = require("excel.equip").equip for k,v in pairs(EquipExcel) do if v.name == name then id = k break end end end if not id then return end local EquipExcel = require("excel.equip").equip if EquipExcel[id] then local cnt= tonumber(string.sub(val,pos+1,pos + 2)) local rare= tonumber(string.sub(val,pos+2,#val)) require("bag.BagLogic").addItem(human, id, cnt, "gm", nil, rare) human.getEquip = nil else -- 分开是因为 常规道具 给不了 local cnt= tonumber(string.sub(val,pos+1,#val)) require("bag.BagLogic").addItem(human,id,cnt,"gm") end end -- 删除道具 function d3.itemdel(human,val) if val == nil then return end local pos = string.find(val, " ", 1, true) if pos == nil then return end local id = tonumber(string.sub(val, 1, pos - 1)) local cnt= tonumber(string.sub(val,pos+1,#val)) require("bag.BagLogic").delItem(human,id,cnt,"gm") end function d3.qingbaoMax(human) require("bar.BarTaskLogic").addBarQingBao(human, 10000) end function d3.maxbattle(human, val) val = val + 0 human.db.battleID = val human.db.guajiID = val - 1 local BRoleLogic = require("billboard.BRoleLogic") local BillboardDefine = require("billboard.BillboardDefine") BRoleLogic.updateData(BillboardDefine.TYPE_BATTLE, human.db) end function d3.dbsave(human) ObjHuman.save(human) end -- 设置当前金币 function d3.jinbi(human, val) val = val + 0 ObjHuman.updateJinbi(human, val - human.db.jinbi, "gm") end -- 设置钻石 function d3.zuanshi(human, val) val = val + 0 if val > human.db.zuanshi then print("234234234",val) ObjHuman.addZuanshi(human, val - human.db.zuanshi, "gm") else ObjHuman.decZuanshi(human, val - human.db.zuanshi, "gm") end end --添加邮件 function d3.mail(human,val) local param = Util.split(val, " ") local mailtype = tonumber(param[1]) local title = param[2] local content = param[3] local max = #param local count = (type(param[max]) == "number") and param[max] or 1 local items if param[4] then items = {} for i = 4,max-1 do items[#items + 1] = {tonumber(param[i]),math.floor(math.random(1,10))} end end if not (mailtype == 1 or mailtype == 2) or not title or not content then send(human, "参数错误 "..type.." "..title.." "..content.." "..#items) end local MailManager = require("mail.MailManager") for i= 1,count do MailManager.add(mailtype,human.db._id,title,content,items,mailtype == 2 and [[测试用户]]) end end function d3.clbag(human) human.db.bag = {} local msgRet = Msg.gc.GC_BAG_LIST msgRet.list[0] = 0 Msg.send(msgRet, human.fd) end function d3.clhero(human) local HeroLogic = require("hero.HeroLogic") for i = 1, human.db.heroBag[0] do HeroLogic.delHeroByIndex(human, i, "gm") end end function d3.god(human) local GMExcelConfig = GMExcel.god[1] BagLogic.addItemList(human, GMExcelConfig.addItem, "gm") for k, v in ipairs(GMExcelConfig.addHero) do local id = tonumber(v[1]) local cnt = tonumber(v[2]) local lv = tonumber(v[3]) local star = tonumber(v[4]) local quality = require("hero.HeroGrid").getMaxQualityByLv(star, lv) for i = 1, cnt do local heroGrid = require("hero.HeroGrid").createHeroGrid(id, star) if heroGrid then heroGrid.lv = math.max(heroGrid.lv, lv or 0) heroGrid.quality = math.max(heroGrid.quality, quality or 0) require("hero.HeroLogic").addHeroByGrid(human, heroGrid, "gm") end end end --d3.viplv(human, 13) --d3.lv(human, 1) --d3.noguide(human) end function d3.wudi(human) if wudi then wudi = false Broadcast.sendErr(human, "取消无敌状态") else wudi = true Broadcast.sendErr(human, "进入无敌状态") end end -- 清空副本次数和购买次数 function d3.clcopy(human) human.db.copy = nil end -- 设置等级 function d3.lv(human, val) val = val + 0 local lvOld = human.db.lv local lvNew = val + 0 human.db.lv = lvNew ObjHuman.onLvUpCB(human,lvOld , lvNew) end -- 加经验 function d3.addexp(human, val) val = val + 0 ObjHuman.addExp(human, val) end -- 设置vip等级 function d3.viplv(human, val) val = val + 0 local oldVipLv = VipLogic.getVipLv(human) human.db.vipExp = VipExcel.vip[val] and VipExcel.vip[val].exp or 0 human.db.vipLv = val VipLogic.addExp(human, 0) end -- 增加vip经验 function d3.vipexp(human, val) val = val + 0 VipLogic.addExp(human, val) end function d3.it1(human, value) value = tonumber(value) if not value then return end local ItemExcel = require("excel.item").item local BagLogic = require("bag.BagLogic") for itemID, cf in pairs(ItemExcel) do if cf.subType == value then BagLogic.addItem(human, itemID, 1, "gm", true) end end BagLogic.sendBagList(human) end function d3.equip(human, value) value = tonumber(value) if not value then return end local BagLogic = require("bag.BagLogic") local EquipExcel = require("excel.equip").equip for itemID in pairs(EquipExcel) do BagLogic.addItem(human, itemID, 1, "gm", true) end BagLogic.sendBagList(human) end function d3.task(human, val) if val == nil then return end local task = string.find(val, " ", 1, true) if task == nil then return end local id = tonumber(string.sub(val, 1, task - 1)) local cnt= tonumber(string.sub(val,task+1,#val)) local DailyTaskLogic = require("dailyTask.DailyTaskLogic") DailyTaskLogic.recordDailyTaskFinishCnt(human, id, cnt, nil) end function d3.os(human, value) value = value and tonumber(value) if value == nil then local openSvrTime = CommonDB.getServerOpenTime() if openSvrTime == 0 then Broadcast.sendErr(human, "未设置开服时间") else local tb = os.date("%Y%m%d", openSvrTime) Broadcast.sendErr(human, "当前开服时间为" .. tb) end else local now = os.time() local temp = Util.getDayStartTime(now) temp = temp - (value - 1) * 24 * 3600 CommonDB.setServerOpenTime(temp) local tb = os.date("%Y%m%d", temp) Broadcast.sendErr(human, "设置当前开服时间为" .. tb) --同步中心服开服时间 --[[local msgRet = InnerMsg.lw.LW_OS msgRet.uuid = human.db._id msgRet.value = temp InnerMsg.sendMsg(0, msgRet)]] end end function d3.createtime(human, value) value = value and tonumber(value) if not value then return end local now = os.time() local temp = Util.getDayStartTime(now) temp = temp - (value - 1) * 24 * 3600 human.db.createTime = temp local tb = os.date("%Y%m%d", temp) Broadcast.sendErr(human, "设置当前创角时间为" .. tb) end --设置中心服开服时间 function d3.osw(human, value) value = value and tonumber(value) local msgRet = InnerMsg.lw.LW_OS msgRet.uuid = human.db._id msgRet.value = value InnerMsg.sendMsg(0, msgRet) end function d3.chengjiu(human,val) local param = Util.split(val, " ") local ChengjiuLogic = require("chengjiu.ChengjiuLogic") ChengjiuLogic.onCallback(human,3,3,4) end function d3.jjczero() local JjcLogic = require("jjc.JjcLogic") JjcLogic.onZero() end function d3.jjcreset() JjcDB.resetJJCDB() end function d3.jpSet(human,val) local point = tonumber(val) JjcDB.updatePlayerPoint(human.db._id, point, nil) end function d3.billboard(human) local BillboardDB = require("billboard.BillboardDB") BillboardDB.sort() end function d3.cldjs(human) human.db.jinbiExchange = nil end -- 激活钻石基金 function d3.fund(human, val) local type = tonumber(val) local FundLogic = require("present.FundLogic") FundLogic.fundBuy(human, type) end -- 清空钻石基金购买和发放记录 function d3.clfund(human) human.db.fundFlag = nil end function d3.clbuy(human) human.db.buy = {} end --增加好战者计数 仅限竞技场和试炼 function d3.hzzadd(human, val) if val == nil then return end local pos = string.find(val, " ", 1, true) if pos == nil then return end local type = tonumber(string.sub(val, 1, pos - 1)) local add= tonumber(string.sub(val,pos+1,#val)) local MonthHzz = require("monthAct.MonthHzz") if type == MonthHzz.MONTHACT_HZZ_TYPE_1 then MonthHzz.addJjcFight(human, nil, add) elseif type == MonthHzz.MONTHACT_HZZ_TYPE_2 then MonthHzz.addTrialCnt(human, nil, add) end end function d3.ydjiuguan(human, val) if val == nil then return end local pos = string.find(val, " ", 1, true) if pos == nil then return end local star = tonumber(string.sub(val, 1, pos - 1)) local add= tonumber(string.sub(val,pos+1,#val)) local MonthDrunkery = require("monthAct.MonthDrunkery") MonthDrunkery.addDrunkCntEx(human, star, add) end function d3.ydhcjx(human, val) if val == nil then return end local param = Util.split(val, " ") local type = tonumber(param[1]) local heroId= tonumber(param[2]) local add = tonumber(param[3]) local MonthHecJuex = require("monthAct.MonthHecJuex") MonthHecJuex.addCntByGm(human,type,heroId, add) end function d3.clboss(human) local DB = require("common.DB") local LuaMongo = _G.lua_mongo LuaMongo.remove(DB.db_boss) end function d3.clwish(human) human.db.wishCnt = nil human.db.wishActAlrCnt = nil end -- 设置高抽次数 function d3.hsum(human,val) human.db.summonCnt = val end function d3.clhsum(human) human.db.summonCnt = nil human.db.sumWinScoCnt = nil end function d3.unionquery(human,val) local name = val local UnionLogic = require("union.UnionLogic") UnionLogic.createUnion(human,name) end function d3.uniondonate(human, value) local UnionDBLogic = require("union.UnionDBLogic") local union = UnionDBLogic.getUnion(human.db.unionUuid) if union == nil then return end union.donate = union.donate or {} union.donate[1] = value union.donate[2] = os.time() UnionDBLogic.updateUnionData(union) end function d3.settower(human,val) local HuanjingTowerLogic = require("huanjingTower.HuanjingTowerLogic") HuanjingTowerLogic.setTowerByGm(human, val) end function d3.setbattle(human,val) local BattleLogic = require("battle.BattleLogic") local param = Util.split(val, " ") BattleLogic.setBattleByGm(human, param[1], param[2]) end function d3.overmonth(human, val) val = math.max(tonumber(val) or 0, 10) human.db.actMonthEndTime = os.time() + val end function d3.zhuanpantime(human,val) local param = Util.split(val, " ") local ZhuanpanLogic = require("zhuanpan.ZhuanpanLogic") ZhuanpanLogic.zhuanpanByGm(human, tonumber(param[1]), tonumber(param[2]) ) end function d3.signin(human,val) human.db.signInCnt = val for i =1,human.db.signInCnt do human.db.signIn[i] = 1 end end function d3.unionLv(human, val) val = tonumber(val) if not val then return end local UnionDBLogic = require("union.UnionDBLogic") local union = UnionDBLogic.getUnion(human.db.unionUuid) if not union then return end UnionDBLogic.upsetUnionData(union._id, "lv", val) UnionDBLogic.upsetUnionData(union._id, "exp", 0) end function d3.unionexp(human, val) val = tonumber(val) if not val then return end local UnionDBLogic = require("union.UnionDBLogic") local UnionLogic = require("union.UnionLogic") local union = UnionDBLogic.getUnion(human.db.unionUuid) if not union then return end UnionLogic.addUnionExp(union, val) UnionDBLogic.updateUnionData(union) end function d3.gws(human,val) local LoginSignLogic = require("loginSign.LoginSignLogic") for i = 1,val do LoginSignLogic.getReward(human) end end function d3.tsht(human) local AdminLogic = require("AdminLogic") local JsonInput = {} JsonInput.accountName = human.db.account JsonInput.roleName = human.db.name AdminLogic.adminFunction.getuserstatus(JsonInput) end function d3.bs(human,val) local param = Util.split(val, " ") local AdminLogic = require("AdminLogic") local JsonInput = {} JsonInput.account = human.db.account JsonInput.minute = param[1] JsonInput.reason = param[2] AdminLogic.adminFunction.banSay(JsonInput) end function d3.bl(human,val) local AdminLogic = require("AdminLogic") local JsonInput = {} JsonInput.accountName = human.db.account JsonInput.minute = val AdminLogic.adminFunction.banAccount(JsonInput) end function d3.bl2(human,val) local AdminLogic = require("AdminLogic") local param = Util.split(val, " ") local JsonInput = {} JsonInput.accountName = param[1] JsonInput.minute = tonumber(param[2]) AdminLogic.adminFunction.banAccount(JsonInput) end function d3.cbl(human,val) local param = Util.split(val, " ") local AdminLogic = require("AdminLogic") local JsonInput = {} JsonInput.accountName = param[1] JsonInput.cancelBanSay = param[2] AdminLogic.adminFunction.cancelBanAccount(JsonInput) end function d3.bip(human,val) local param = Util.split(val, " ") local AdminLogic = require("AdminLogic") local JsonInput = {} JsonInput.IP = param[1] JsonInput.banTime = param[2] AdminLogic.adminFunction.banIp(JsonInput) end function d3.ursc(human) human.db.ectypeCnt = nil human.db.ectypeFreeTime = nil end function d3.sue(human,val) local newLevel = tonumber(val) if not newLevel then return end local UnionDBLogic = require("union.UnionDBLogic") local union = UnionDBLogic.getUnion(human.db.unionUuid) if not union then return end UnionDBLogic.updateBossLv(union,newLevel) end function d3.smtp(human,val) local param = Util.split(val, " ") local AdminLogic = require("AdminLogic") local JsonInput = {} JsonInput.recvType = 3 JsonInput.title = param[1] JsonInput.content = param[2] JsonInput.fbAccount = param[3] JsonInput.senderName = "系统邮件" JsonInput.fbTime = os.time() JsonInput.fbContent = "反馈" JsonInput.startLv =0 JsonInput.endLv = 51 JsonInput.lastLoginTime = os.time() - 60*60 AdminLogic.adminFunction.mail(JsonInput) end function d3.clmilltime(human) human.db.unionTaskGetTime = nil end function d3.tstx(human,val) local RoleHeadLogic = require("role.RoleHeadLogic") RoleHeadLogic.active(human, RoleHeadLogic.HEAD_TYPE_1, val) end function d3.tstxk(human,val) local RoleHeadLogic = require("role.RoleHeadLogic") RoleHeadLogic.active(human, RoleHeadLogic.HEAD_TYPE_2, val) end function d3.buy(human,val) local AdminLogic = require("AdminLogic") local PlatformHandler = require("platform.Handler") local ApiLogic = require("platform.ApiLogic") local BuyExcel = require("excel.buy") local buyConf = BuyExcel.buy[val] if not buyConf then return end local shopConf = BuyExcel.topup[val] if shopConf and shopConf.buyID == val then else shopConf = nil end local checkMoney = buyConf["CN"] local msg = {} msg.logintype = 2 msg.openid = "oCD-L5RxAtfRe8-aiezdY-Ccla5U" msg.openkey = "VsBJf2DKah7QhzU5xuzLNA==" msg.yuanbao = shopConf and shopConf.cnt or buyConf.CN * 10 msg.buyID = val msg.account = human.db.account msg.transaction_id = "transaction_id1" msg.pf = "android" msg.money = checkMoney ApiLogic.CHARGE_CODE_HIS = {} print("cccc:",val) BuyLogic.buy(human,val) --PlatformHandler.CG_TENCENT_BUY(human,msg) --AdminLogic.adminFunction.tencentPay(msg) end function d3.gol(human) local AdminLogic = require("AdminLogic") AdminLogic.adminFunction.getonlinelist() end function d3.htm(human,val) local AdminLogic = require("AdminLogic") local oJsonInput = {} oJsonInput.recvType = val -- 邮件类型 oJsonInput.title = "111" -- 邮件标题 oJsonInput.content = "222" -- 邮件内容 oJsonInput.items = nil -- 道具列表 可以为空 oJsonInput.accounts = nil -- 指定玩家列表 oJsonInput.startLv = 0 oJsonInput.endLv = 200 AdminLogic.adminFunction.mail(oJsonInput) end function d3.cluwar(human) require("union.UnionWarLogic").cleanUnionWar() local msg = InnerMsg.lw.LW_GM msg.gm = "cluwarmiddle" InnerMsg.sendMsg(0, msg) end function d3.cluniontime(human) human.db.unionJoinTime = nil end function d3.cluwarmiddle() local LuaMongo = _G.lua_mongo local DB = require("common.DB") LuaMongo.remove(DB.db_union_war) end function d3.uwarstart() -- 需要周1、3、5使用 local UnionWarLogic = require("union.UnionWarLogic") UnionWarLogic.cleanUnionWar() local msg = InnerMsg.lw.LW_GM msg.gm = "cluwarmiddle" InnerMsg.sendMsg(0, msg) UnionWarLogic.onHour(0) UnionWarLogic.onHour(1) local msg = InnerMsg.lw.LW_GM msg.gm = "uwarstartmiddle" InnerMsg.sendMsg(0, msg) end function d3.warMaxtest(human, value) require("union.UnionWarLogic").auto(value) end function d3.uwar(human,state) local msg = InnerMsg.lw.LW_GM msg.gm = "muwar "..state InnerMsg.sendMsg(0, msg) if state == 1 then local UnionWarDBLogic = require("union.UnionWarDBLogic") UnionWarDBLogic.onHour(0, true) end end function d3.uwarshop(human, lv) require("union.UnionWarLogic").upWarShopLv(human, tonumber(lv)) end function d3.uwarBuff(human) local msg = InnerMsg.lw.LW_GM msg.gm = "muwarBuff ".. human.db.unionUuid InnerMsg.sendMsg(0, msg) end function d3.muwar(human,state) local UnionWarDBLogic = require("union.UnionWarDBLogic") if state == 1 then UnionWarDBLogic.onHour(0, true) elseif state == 2 then UnionWarDBLogic.onHour(2, true) elseif state == 3 then UnionWarDBLogic.onHour(20, true) end end function d3.muwarBuff(human, unionUuid) local UnionWarDBLogic = require("union.UnionWarDBLogic") UnionWarDBLogic.addBuffLvByGm(unionUuid) end function d3.uwartask(human, type) local UnionWarLogic = require("union.UnionWarLogic") UnionWarLogic.chegnjiuFinishGm(human, tonumber(type)) end function d3.uwarstartmiddle() -- 匹配 require("union.UnionWarMiddleLogic").matchUnionStart() end function d3.cljjc(human, val) val = tonumber(val) local msgRet = InnerMsg.lw.LW_CL_JJC msgRet.type = val InnerMsg.sendMsg(0, msgRet) end function d3.cluwar(human) require("union.UnionWarLogic").cleanUnionWar() local msg = InnerMsg.lw.LW_GM msg.gm = "cluwarmiddle" InnerMsg.sendMsg(0, msg) end function d3.cluwarmiddle() local LuaMongo = _G.lua_mongo local DB = require("common.DB") LuaMongo.remove(DB.db_union_war) end function d3.uwarstart() -- 需要周1、3、5使用 require("union.UnionWarLogic").onHour(0) require("union.UnionWarLogic").onHour(1) local msg = InnerMsg.lw.LW_GM msg.gm = "uwarstartmiddle" InnerMsg.sendMsg(0, msg) end function d3.uwarstartmiddle() -- 匹配 require("union.UnionWarMiddleLogic").matchUnionStart() end function d3.cxh(human) d3.tgod(human) d3.lv(human,200) end function d3.drop(human,val) local BattleLogic = require("battle.BattleLogic") local param = Util.split(val, " ") local cnt = tonumber(param[1]) local battleID = tonumber(param[2]) BattleLogic.clacItemCntGM(human,cnt,battleID) end function d3.uif(human,val) local jsonInput = {} jsonInput.unionName = val local AdminLogic = require("AdminLogic") AdminLogic.adminFunction.unionInfo(jsonInput) end function d3.ul(human,val) local jsonInput = {} jsonInput.start = tonumber(val) local AdminLogic = require("AdminLogic") AdminLogic.adminFunction.unionList(jsonInput) end function d3.monthgaochou(human, val) local MonthSummon = require("monthAct.MonthSummon") MonthSummon.onSummon(human, tonumber(val)) end function d3.jhtq(human,val) local TequanLogic = require("qqTequan.TequanLogic") local param = Util.split(val, " ") local val1 = tonumber(param[1]) local val2 = tonumber(param[2]) local val3 = tonumber(param[3]) local val4 = tonumber(param[4]) TequanLogic.activateTequan(human,val1,val2,val3,val4) end function d3.unionTecLv(human,val) local UnionTecLogic = require("union.UnionTecLogic") UnionTecLogic.lvAllUpByGm(human) end function d3.auto(human,val) local param = Util.split(val, " ") local str = param[1] local val = param[2] if not str or not val then return end for i = 1, val do require("union.UnionWarLogic").auto(str .. string.format("%02d", i)) end end function d3.lvAuto(human, val) val = val + 0 local lvOld = human.db.lv local lvNew = val + 0 human.db.lv = lvNew end function d3.cap(human) human.db.buyCapCnt = require("hero.HeroDefine").BUY_CAP_CNT require("hero.HeroLogic").sendHeroBagCap(human) end function d3.abscharge(human) AbsBillboardLogic.charge(human,1000) end function d3.jhpt(human) if human.pf_info.pf == "qqgame" then human.db.txHall = {} elseif human.pf_info.pf == "qzone" or human.pf_info.pf == "website" then human.db.qqZone = {} end end function d3.addfuwen(human) d3.itemadd(human,"80001 10") d3.itemadd(human,"80002 10") d3.itemadd(human,"80003 10") d3.itemadd(human,"80004 10") d3.itemadd(human,"80005 10") end function d3.addSmelt(human,val) local num = tonumber(val) human.db.smeltVal = human.db.smeltVal or 0 human.db.smeltVal = human.db.smeltVal + num end function d3.zdfw(human,val) local param = Util.split(val, " ") local fuwenID = tonumber(param[1]) local attr1 = tonumber(param[2]) local val1 = tonumber(param[3]) local attr2 = tonumber(param[4]) local val2 = tonumber(param[5]) local skill1 = tonumber(param[6]) local skill2 = tonumber(param[7]) local FuwenGrid = require("fuwen.FuwenGrid") local FuwenExcel = require("excel.fuwen").skill if (skill1 ~= nil and FuwenExcel[skill1] == nil) or (skill2 ~= nil and FuwenExcel[skill2] == nil) then print("fuck! add fuwen skill is notreal") return end FuwenGrid.setFuwenSkillAttrByGM(human,fuwenID,attr1,val1,attr2,val2,skill1,skill2) end function d3.t2(human) local input = [[{"method":"OnTokenReturnForBuy","tencent_ret":{"ret":0,"token":"fC283BD0141D50418B68200972FBEE6A13102","url_params":"\/v1\/r\/1110099166\/mobile_goods_info?token_id=BC283BD0141D50418B68200972FBEE6A13102&transaction_id=BC283BD0141D50418B68200972FBEE6A13102&out_trade_no=&new_cpay=1&offer_type=0","transaction_id":"BC283BD0141D50418B68200972FBEE6A13102","attach":""},"callback_general_param":{"name":"0-15D9C743A68D57FF8B22CC944BAEAD8C","account":"0-a"}}]] local ret = require("AdminLogic").handleAdminRequest(_, input) print(ret) end function d3.t1(human) local input = {} input.token = "fC283BD0141D50418B68200972FBEE6A13102" input.payitem = "39*60*1" input.billno = os.time() local ret = require("platform.QQApi").onDeliverReturnForBuy(input) print(ret.ret,ret.msg) end function d3.skin(human,val) local tb = Util.split(val, " ") local id = tonumber(tb[1]) local cnt = tonumber(tb[2]) print(id,tb[1],tb[2]) if not id then human.db.skinBag = {[0] = 999} return end local SkinLogic = require("skin.SkinLogic") SkinLogic.addSkin(human,id,cnt) end function d3.ff(human,val) local FriendLogic = require("friend.FriendLogic") FriendLogic.addFriend(human, val) end function d3.chenghao(human,val) val = tonumber(val) if not val then return end local RoleHeadLogic = require("role.RoleHeadLogic") RoleHeadLogic.active(human, RoleHeadLogic.HEAD_TYPE_4, val) end function d3.unionBillboard(human,val) val = tonumber(val) if not val then return end local BRoleLogic = require("billboard.BRoleLogic") BRoleLogic.queryUnionBillboard(human,val) end function d3.herotest(human, val) local tb = Util.split(val, " ") local combatType = 1 local HeroExcel = require("excel.hero") local HeroLogic = require("hero.HeroLogic") local flags = {} human.db.combatHero = human.db.combatHero or {} human.db.combatHero[combatType] = {} for pos = 1, 6 do local id = tonumber(tb[pos]) local index = nil if id and HeroExcel.hero[id] then for i = 1, human.db.heroBag[0] do local heroGrid = human.db.heroBag[i] if heroGrid and (heroGrid.id == id) and (not flags[i]) then flags[i] = true index = i break end end if not index then index = HeroLogic.getEmptyIndex(human) d3.heroadd(human, id .. " 1") end end human.db.combatHero[combatType][pos] = index end local CombatHandler = require("combat.Handler") CombatHandler.CG_COMBAT_BEGIN(human,{type = combatType, param = ""}) end function d3.combat(human, monsterOutID) local CombatLogic = require("combat.CombatLogic") local param = {} param.defender, _, param.defRBase, param.defFormation = CombatLogic.getMonsterObjList(monsterOutID) require("combat.CombatLogic").combatBegin(human, 1001, param, 1) end function d3.combat2(human,id) local id = tonumber(id) local combatConf = require("excel.combat").gm[id] if not combatConf then assert() end local HeroGrid = require("hero.HeroGrid") local HeroLogic = require("hero.HeroLogic") local CombatLogic = require("combat.CombatLogic") local fakeman1 = {} local account1 = "combatFakeman1" local fakeman2 = {} local account2 = "combatFakeman2" local RoleDBLogic = require("role.RoleDBLogic") local fakemanDB1 = RoleDBLogic.getDbByAccount(account1) if not fakemanDB1 then fakemanDB1 = RoleDBLogic.createDefaultRole(account1) end fakeman1.db = fakemanDB1 local fakemanDB2 = RoleDBLogic.getDbByAccount(account2) if not fakemanDB2 then fakemanDB2 = RoleDBLogic.createDefaultRole(account2) end fakeman2.db = fakemanDB2 local attacker = {} local defender = {} for i = 1, fakeman1.db.heroBag[0] do HeroLogic.delHeroByIndex(fakeman1, i, "gm") end for i = 1, fakeman2.db.heroBag[0] do HeroLogic.delHeroByIndex(fakeman2, i, "gm") end for k,v in ipairs(combatConf.atk) do local heroGrid = HeroGrid.createHeroGrid(v[1], v[4]) heroGrid.lv = math.max(heroGrid.lv, v[3] or 0) heroGrid.quality = HeroGrid.getMaxQuality(heroGrid.star) local heroIndex = HeroLogic.addHeroByGrid(fakeman1, heroGrid, "gm") attacker[v[2]] = CombatLogic.createHumanObj(fakeman1, heroGrid.uuid) end for k,v in ipairs(combatConf.def) do local heroGrid = HeroGrid.createHeroGrid(v[1], v[4]) heroGrid.lv = math.max(heroGrid.lv, v[3] or 0) heroGrid.quality = HeroGrid.getMaxQuality(heroGrid.star) local heroIndex = HeroLogic.addHeroByGrid(fakeman2, heroGrid, "gm") defender[v[2]] = CombatLogic.createHumanObj(fakeman2, heroGrid.uuid) end local atkPet = nil local defPet = nil CombatLogic.combatGm(human,1001,combatConf.atkF, attacker,combatConf.defF,defender,atkPet,defPet,{{101,1},{102,2},{103,3},{104,4}}) end function d3.combatEnd(human) local CombatLogic = require("combat.CombatLogic") for i = CombatDefine.COMBAT_TYPE1, CombatDefine.COMBAT_TYPE_MAX do CombatLogic.clientFinish(human, i) end end -- it道具添加(支持中文) function d3.it(human,value) local tb = Util.split(value," ") local id = tonumber(tb[1]) local cnt = tonumber(tb[2]) if id == nil then id = tb[1] end if type(id) == "string" then id = ItemDefine.getIdByName(id) end if type(id) ~= "number" then print("err id", tb[1], id, type(id)) return end cnt = cnt or 1000 BagLogic.addItem(human, id, cnt, "gm") end -- 清除酒馆 function d3.clbartask(human) human.db.bar = nil end function d3.updaily(human) ObjHuman.updateDaily(human, true) end function d3.clguide(human) human.db.noguide = nil human.db.guide = nil human.guideLoginStep = nil require("guide.GuideLogic").refreshGuide(human) require("guide.GuideLogic").sendStep(human) end function d3.nextguide(human) local GuideExcel = require("excel.guide") local GuideLogic = require("guide.GuideLogic") local id = GuideLogic.getGuideID(human) local nextstep = GuideLogic.getGuideStep(human) + 1 local cf = id and GuideExcel.main_guide[id] local sid = cf and cf.guideList[nextstep] GuideLogic.stepFinish(human, sid) end function d3.guide(human, id) human.db.noguide = nil human.guideLoginStep = nil local GuideLogic = require("guide.GuideLogic") GuideLogic.setGuide(human, id, GuideLogic.STATE_DOING) GuideLogic.sendStep(human) end -- 跳过指引 function d3.noguide(human) human.db.noguide = true human.guideLoginStep = nil require("guide.GuideLogic").sendStep(human, true) end function d3.creatunion(human,value) d3.lv(human,30) d3.viplv(human,2) d3.zuanshi(human, 1000) local UnionLogic = require("union.UnionLogic") UnionLogic.createUnion(human, value) end function d3.cldraw(human, value) human.db.drawCard = {jifen=tonumber(value),list={[1]={},[2]={},[3]={},[4]={}}} end function d3.cldrill(human) require("drill.DrillDB").reset() end function d3.zhengdian(_, hour) hour = tonumber(hour) or 0 require("core.Timer").doZhengDian(hour) end function d3.tgod(human) local HeroLogic = require("hero.HeroLogic") local HeroGrid = require("hero.HeroGrid") local HeroExcel = require("excel.hero") for heroID, config in pairs(HeroExcel.tujian) do local heroConfig = HeroExcel.hero[heroID] if heroConfig then local star = heroConfig.star local maxQuality = HeroGrid.getMaxQuality(star) local maxLv = HeroGrid.getMaxLv(star,maxQuality) d3.heroadd(human, heroID .. " 1".." "..maxLv.." "..maxQuality) end end end function d3.tujian(human, camp) local HeroExcel = require("excel.hero") camp = tonumber(camp) for heroID, config in pairs(HeroExcel.tujian) do if config.camp == camp or not camp then d3.heroadd(human, heroID .. " 1") end end end function d3.cljingcailibao(human) human.db.dailyLeiChong = nil human.db.leichongHaoli = nil human.db.topupAcountDaily = nil human.db.topupAccountMonth = nil end function d3.qijifen(human,value) human.db.sevenDayGoal = human.db.sevenDayGoal or {} human.db.sevenDayGoal[9] = human.db.sevenDayGoal[8] or {} human.db.sevenDayGoal[9].jifen = value end function d3.clqirimubiao(human) human.db.sevenDayGoal = nil end function d3.throne(human, str) if str == nil then return end local tb = Util.split(str, " ") local id = tonumber(tb[1]) local lv = tonumber(tb[2]) if not id or not lv then return end local TheStarsDBLogic = require("theStars.TheStarsDBLogic") local list = TheStarsDBLogic.getThroneList() local throne = list[id] if not throne then return end throne.lv = lv TheStarsDBLogic.updateThroneDB(throne) end function d3.cltsts(human) human.db.throneTime = human.db.throneTime - 14400 end -- 删号 function d3.delaccount(human, account) if not account then return end local target = ObjHuman.onlineAccount[account] if target then return Broadcast.sendErr(human, "can't delete online") end local RoleDBLogic = require("role.RoleDBLogic") if not RoleDBLogic.getDbByAccount(account) then return Broadcast.sendErr(human, "account not exist") end local LuaMongo = _G.lua_mongo local DB = require("common.DB") local query = {} query.account = tostring(account) LuaMongo.remove(DB.db_char, query) require("core.RoleDel").roleDel() Broadcast.sendErr(human, "delete ok, account = " .. account) end -- 临时开指引 function d3.openguide() require("Config").HAS_GUIDE = true end function d3.closeguide() require("Config").HAS_GUIDE = false end -- 自动上阵 function d3.autoteam(human, combatType) if tonumber(combatType) == nil then return end local CombatPosLogic = require("combat.CombatPosLogic") local str = "" for i = 1, 6 do if not human.db.heroBag[i] then local heroID = require("hero.HeroDefine").getRandHeroByIsElite() local lv = math.random(50, 100) d3.heroadd(human, heroID .. " 1 " .. lv) end str = str .. i if i % 6 == 0 then str = str .. "," else str = str .. "|" end end CombatPosLogic.updatePos(human,combatType,str) end function d3.fcmstate(human, state) human.fcmState = state require("fcm.FcmLogic").checkFcm(human) end function d3.oltimeday(human, time) time = tonumber(time) if not time then return end human.db.onlineTimeDay = time require("fcm.FcmLogic").checkFcm(human) end function d3.dis(human, code) ObjHuman.doDisconnect(human, code) end function d3.project(human) local Lang = require("common.Lang") Broadcast.sendErr(human, Lang.TEST_MULTY_PROJECT) end function d3.clextrabattle(human) human.db.battleExtraReward = nil end function d3.clsharepf(human) human.db.plShare = nil end function d3.clshareboard() require("present.SharePlatformLogic").resetBoard() end function d3.sharepfall(human, cnt) cnt = tonumber(cnt) or 15 for i = 1, cnt do require("present.SharePlatformLogic").onShareOk(human.db.account, "account" .. i, true) end end function d3.sharepf(human, accountB) require("present.SharePlatformLogic").onShareOk(human.db.account, accountB) end function d3.sharepf2(human, accountA) require("present.SharePlatformLogic").onShareOk(accountA, human.db.account) end function d3.sharegroup(human) require("present.SharePlatformLogic").groupShareOK(human) end function d3.shareinvate(human) require("present.SharePlatformLogic").shareInvate(human) end function d3.cltuisonglibao(human) human.db.tuiSongLiBao = nil end function d3.clmoshou(human) human.db.moshou = nil end function d3.moshoulv(human,lv) local MoShouExcel = require("excel.moshou") if not lv or lv <= 0 or lv > #MoShouExcel.moshouLv then return end local MoshouLogic = require("moshou.MoshouLogic") local isAllActive = MoshouLogic.isAllMoshouActive(human) if not isAllActive then local MoShouExcel = require("excel.moshou") local config = MoShouExcel.moshouActive for i=1,#config do local activeTask = config[i].activeTask for j=1,#activeTask do human.db.moshou = human.db.moshou or {} human.db.moshou[i] = human.db.moshou[i] or {} human.db.moshou[i].taskGet = human.db.moshou[i].taskGet or {} human.db.moshou[i].taskGet[j] = j end end end human.db.moshou.lv = lv human.db.moshou.lvExp = MoShouExcel.moshouLv[lv].needJinDu human.db.moshou.skillLV = human.db.moshou.skillLV or 1 MoshouLogic.calMoshouHero(human) end function d3.activemoshou(human,moshouID) if not moshouID or moshouID <= 0 then return end local MoShouExcel = require("excel.moshou") local config = MoShouExcel.moshouActive for i=1,moshouID do local activeTask = config[i].activeTask for j=1,#activeTask do human.db.moshou = human.db.moshou or {} human.db.moshou[i] = human.db.moshou[i] or {} human.db.moshou[i].taskGet = human.db.moshou[i].taskGet or {} human.db.moshou[i].taskGet[j] = j end end if moshouID == #config then d3.moshoulv(human,1) end local MoshouLogic = require("moshou.MoshouLogic") MoshouLogic.calMoshouHero(human) end function d3.moshouupneed(human) local MoShouExcel = require("excel.moshou") local lvUpNeed1 = MoShouExcel.moshouLv[2].lvUpNeed[1][1] local lvUpNeed2 = MoShouExcel.moshouLv[2].lvUpNeed[2][1] d3.it(human,lvUpNeed1) d3.it(human,lvUpNeed2) local jingLianUp1 = MoShouExcel.moshouJingLian[2].lvUpNeed[1][1] local jingLianUp2 = MoShouExcel.moshouJingLian[2].lvUpNeed[2][1] d3.it(human,jingLianUp1) d3.it(human,jingLianUp2) local zhuhunUp = MoShouExcel.moshouZhuHun[1].costID d3.it(human,zhuhunUp) local skillup1 = MoShouExcel.moshouSkillLv[2].upCost[1][1] local skillup2 = MoShouExcel.moshouSkillLv[2].upCost[2][1] d3.it(human,skillup1) d3.it(human,skillup2) end function d3.moshoujinglian(human,val) if not human.db.moshou then return end human.db.moshou.jingLian = val end function d3.clolinereward(human) require("onlineReward.OnlineRewardLogic").initDB(human) end function d3.clonlinerewardget(human) human.db.onlineReward.getId = 0 end function d3.bartaskfinish(human) local BarTaskLogic = require("bar.BarTaskLogic") BarTaskLogic.initDB(human) for taskID, taskData in pairs(human.db.bar) do if type(taskID) == "number" then human.db.bar[taskID].ts = 0 end end end function d3.test(human) local str = Util.format("aa{1}{2}{3}{4}{5}{6}{7}{8}{9}{10}{11}{12}{13}{14}{15}{16}",1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) Broadcast.sendErr(human, str) print(str) end function d3.clbattle() local DB = require("common.DB") local LuaMongo = _G.lua_mongo LuaMongo.remove(DB.db_battle_shark) end -- 设置天梯争霸状态 function d3.jjcladderstart() local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") local JjcLadderExcel = require("excel.jjcLadder") local JjcLadderDefine = JjcLadderExcel.define[1] JjcLadderLogic.onActReady() local week = Util.getWeekDay(os.time()) - 1 if week == 0 then week = 7 end JjcLadderLogic.TEMP_TIMER_STAMPTIME = nil JjcLadderDefine.startTime.week = week JjcLadderDefine.endTime.week = week + 1 JjcLadderLogic.onTimer() local msg = InnerMsg.lw.LW_GM msg.gm = "jjcladderstartmiddle" InnerMsg.sendMsg(0, msg) end function d3.jjcladderstartmiddle() local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") local JjcLadderExcel = require("excel.jjcLadder") local JjcLadderDefine = JjcLadderExcel.define[1] JjcLadderLogic.onActReady() local week = Util.getWeekDay(os.time()) - 1 if week == 0 then week = 7 end JjcLadderLogic.TEMP_TIMER_STAMPTIME = nil JjcLadderDefine.startTime.week = week JjcLadderDefine.endTime.week = week + 1 JjcLadderLogic.onTimer() end -- 天梯争霸报错 function d3.jjcladdersign(human) local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") if JjcLadderLogic.getState() == JjcLadderLogic.STATE_ACT_START then local commonDB = JjcLadderLogic.getCommonDB() commonDB.uuid2sign = commonDB.uuid2sign or {} commonDB.uuid2sign[human.db._id] = os.time() JjcLadderLogic.saveCommonDB(commonDB) JjcLadderLogic.onUpdatePos(human) end end -- 天梯争霸结束回调 function d3.jjcladderend() local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") JjcLadderLogic.onActEnd() local msg = InnerMsg.lw.LW_GM msg.gm = "jjcladderendmiddle" InnerMsg.sendMsg(0, msg) end function d3.jjcladderendmiddle() local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") JjcLadderLogic.onActEnd() end -- 重置天梯争霸活动信息 function d3.cljjcladder() local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") JjcLadderLogic.saveCommonDB() JjcLadderLogic.onActEnd() local msg = InnerMsg.lw.LW_GM msg.gm = "cljjcladdermiddle" InnerMsg.sendMsg(0, msg) end function d3.cljjcladdermiddle() local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") JjcLadderLogic.saveCommonDB() JjcLadderLogic.onActEnd() end function d3.clcombat(human,val) human.db.combatHero[val] = nil end function d3.clshop(human,val) human.db.shop[val] = nil end -- 重置日常礼包 function d3.clrichanglibao(human) human.db.richangLibao = nil end -- 重置荣耀峡谷(龙族战场) function d3.clvalley() local ValleyLogic = require("valley.ValleyLogic") ValleyLogic.cleanDB() local msg = InnerMsg.lw.LW_GM msg.gm = "clvalleymiddle" InnerMsg.sendMsg(0, msg) end function d3.clvalleymiddle() local ValleyLogic = require("valley.ValleyLogic") ValleyLogic.cleanDB() end -- 重置荣耀峡谷(龙族战场)成就 function d3.clvalleytask(human) human.db.valleyTask = nil end -- 增加荣耀峡谷(龙族战场)个人成就值 function d3.valleytask1(human, value) require("valley.ValleyTask").updateValue(human.db._id, value, 0) end -- 增加荣耀峡谷(龙族战场)团队成就值 function d3.valleytask2(human, value) require("valley.ValleyTask").updateValue(human.db._id, 0, value) end function d3.touchLv(human,val) local liveness = val + 0 require("union.UnionLivenessLogic").touchLv(human, liveness) end function d3.clyj() local DB = require("common.DB") local LuaMongo = _G.lua_mongo LuaMongo.remove(DB.db_yjTreasure) local YjTreasureDBLogic = require("yjTreasure.YjTreasureDB") YjTreasureDBLogic.YJ_TREASURE_DB = {} end function d3.yjlayer(human,val) local YjTreasureLogic = require("yjTreasure.YjTreasureLogic") local YjTreasureDBLogic = require("yjTreasure.YjTreasureDB") local YjTreasureExcel = require("excel.yjTreasure") local Lang = require("common.Lang") local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id) local layCnf = YjTreasureExcel.layer local nowLayer = layerData.layer if val > #layCnf then return Broadcast.sendErr(human,Lang.YJTREASURE_LAYER_ERR) end local roleData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id) local layerMax = roleData.layerMax or 0 if layerMax < val then roleData.layerMax = val YjTreasureDBLogic.updateRoleDataByUuid(roleData,human.db._id) end YjTreasureDBLogic.creatLayerDataByUuid(human.db._id,val) YjTreasureLogic.CG_YJTREASURE_QUERY(human) end function d3.towerKing(human) local HuanJingTowerLogic = require("huanjingTower.HuanjingTowerLogic") HuanJingTowerLogic.unlockTowerKing(human) end -- 设置炼狱最大通关层 function d3.lianyu(human, value) value = tonumber(value) if not value then return end if value < 0 then return end local LianyuExcel = require("excel.lianyu") if value > 0 and not LianyuExcel.gamelevel[value] then return end LianyuLogic = require("lianyu.LianyuLogic") LianyuLogic.setMaxLv(human, value) end function d3.cllianyu(human) human.db.lianyu = nil end function d3.cllianyuhelp() local CommonDB = require("common.CommonDB") CommonDB.updateValue(CommonDB.KEY_LIANYU, nil) end -- 清除特权商店相关信息 function cltequanshop(human) human.db.tequanShop = nil human.db.tequanMopup = nil if human.db.bar then human.db.bar.vip = nil human.db.bar.surVip = nil end end function d3.addbts(human) local now = os.time() require("battle.BattleLogic").initBattleOut(human, now) human.db.battleOut.expTs1 = now - 7200 human.db.battleOut.itemTs1 = now - 7200 human.db.battleOut.expTs2 = now - 7200 human.db.battleOut.itemTs2 = now - 7200 end function d3.addbsd(human) human.db.mopupDoCnt = 0 human.db.mopupFreeCnt = 0 end function d3.addYjYj(human,type) local YjTreasureLogic = require("yjTreasure.YjTreasureLogic") YjTreasureLogic.yjYaoJiAdd(human,10,type) end function d3.ajfc(human,val) for i = 1,val do human.db.jjcDailyFight = (human.db.jjcDailyFight or 0) + 1 require("jjc.JjcDB").updateTotalFight(human.db._id) end end function d3.godWartest(human) local JjcGodWarLogic = require("jjcGodWar.JjcGodWarLogic") JjcGodWarLogic.jjcGodWarFinishGm(human) end function d3.closeMiddle(human) MiddleConnect.stopConnectMiddle() end function d3.resetMiddle(human) MiddleConnect.autoResetMiddle() end function d3.loginSign(human, value) value = tonumber(value) local LoginSignLogic = require("loginSign.LoginSignLogic") LoginSignLogic.updateGM(human, value) end function d3.yuanjun(human, value) human.db.combatBackup = 1 end function d3.buyItem(human, value) require("shop.ShopLogic").buy(human, 9, 405007, 1, 1) end function d3.test(human) require("absAct.MangHeLogic").draw(human, 1) end function d3.zbsj(human,val) if human.db.zhanbu == nil then return end human.db.zhanbu.money = val end function d3.tjm(human) require("present.RelationGiftLogic").relationBind(human, "017772140001") end function d3.qcjz(human) human.db.unionDonate = nil end function d3.unionCopyLv(human, val) require("union.UnionEctypeLogic").toUnionBossLvGm(human, tonumber(val)) end function d3.fff(human) human.db.leaveUnionLimit = nil end function d3.hgw(args) require("absAct.HeroGrowUp").actLoop() end function d3.hgwlv(human,val) require("absAct.HeroGrowUp").addJifen(human,tonumber(val)) end function d3.paoma(human, val) require("chat.ChatPaoMaLogic").notice(val) end -- 设置合服时间 function d3.merge(human,value) value = value and tonumber(value) if value == nil then local mergeSvrTime = CommonDB.getMergeServerTime() if mergeSvrTime == 0 then Broadcast.sendErr(human, "未设置合服时间") else local tb = os.date("%Y%m%d", mergeSvrTime) Broadcast.sendErr(human, "当前合服时间为" .. tb) end else local now = os.time() local temp = Util.getDayStartTime(now) temp = temp - (value - 1) * 24 * 3600 CommonDB.setMergeTime(temp) local tb = os.date("%Y%m%d", temp) Broadcast.sendErr(human, "设置当前合服时间为" .. tb) --同步中心服开服时间 --[[local msgRet = InnerMsg.lw.LW_OS msgRet.uuid = human.db._id msgRet.value = temp InnerMsg.sendMsg(0, msgRet)]] end end --重置看广告获取高级召唤卷次数 function d3.resetad(human) human.db.adRewardCnt = 0 end --重置看广告加速孵化次数 function d3.resetadhatch(human) human.db.adHatchRewardCnt = 0 end