local AbsActLogic = require("absAct.AbsActLogic") local MangHeLogic = require("absAct.MangHeLogic") local PerpleHeroLogic = require("absAct.PerpleHeroLogic") local HeroLogLogic = require("absAct.HeroLogLogic") local DropExchangeLogic = require("absAct.DropExchangeLogic") local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic") local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic") local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic") local RechargeBackLogic = require("absAct.RechargeBackLogic") local HeroGrowUp = require("absAct.HeroGrowUp") local Abs365CardLogic = require("absAct.Abs365CardLogic") local HeroComeLogic = require("absAct.HeroComeLogic") local WishGiftLogic = require("absAct.WishGiftLogic") local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic") local AbsSurpriseChest = require("absAct.AbsSurpriseChest") local SpecialCustomLogic = require("absAct.SpecialCustomLogic") local SevenDayLogic = require("absAct.SevenDayLogic") local DrumBlastingLogic = require("absAct.DrumBlastingLogic") local PremiumGiftLogic = require("absAct.PremiumGiftLogic") local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic") local UseDiamondLogic = require("absAct.UseDiamondLogic") local WishCupLogic = require("absAct.WishCupLogic") local SingleReachLogic = require("absAct.SingleReachLogic") local TotalReachLogic = require("absAct.TotalReachLogic") local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume") local AbsReachRankLogic = require("absAct.AbsReachRankLogic") local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic") local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic") local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic") function CG_ABS_ACT_DETAIL_QUERY(human, msg) AbsActLogic.actDetailQuery(human,msg.id) end -- 盲盒成就 查询 function CG_ABS_ACT_MANGHE_CJ_QUERY(human, msg) MangHeLogic.queryCj(human) end -- 盲盒 概率查询 function CG_ABS_ACT_MANGHE_RARE_QUERY(human, msg) MangHeLogic.queryRare(human) end -- 盲盒 抽奖 function CG_ABS_ACT_MANGHE_DO(human, msg) MangHeLogic.draw(human, msg.cnt) end -- 盲盒 成就领奖 function CG_ABS_ACT_MANGHE_CJ_GET(human) MangHeLogic.cjGet(human) end -- 盲盒 每日领奖 function CG_ABS_ACT_MANGHE_MR_GET(human, msg) MangHeLogic.mrGet(human, msg.id) end function CG_ABS_ACT_PERPLE_HERO_SET(human,msg) PerpleHeroLogic.setPerpleHero(human,msg.perpleHero,msg.id) end function CG_ABS_ACT_PERPLE_HERO_COMBAT(human,msg) PerpleHeroLogic.heroCombat(human,msg.heroID) end function CG_ABS_ACT_GET_HERO_LOG_BOX(human,msg) HeroLogLogic.getBoxReward(human,msg.index,msg.id) end function CG_ABS_ACT_GET_HERO_LOG_TASK(human,msg) HeroLogLogic.getTaskReward(human,msg.index,msg.id) end function CG_ABS_ACT_DROP_SHOP_QUERY(human) DropExchangeLogic.shopQuery(human) end function CG_ABS_ACT_DROP_GIFT_QUERY(human) DropExchangeLogic.giftQuery(human) end function CG_ABS_ACT_DROP_SHOP_BUY(human, msg) DropExchangeLogic.shopBuy(human, msg.id, msg.buyCnt) end -- 积分召唤 兑换英雄 function CG_ABS_ACT_JIFEN_DRAW_BUY(human, msg) AbsJifenDrawLogic.buy(human, msg.id, msg.actID) end -- 英灵传说 function CG__ABS_ACT_HERO_LOGIN_PICK(human, msg) HeroLoginPickLogic.get(human, msg.type, msg.id, msg.param) end -- 占卜轮盘抽奖 function CG_ABS_ZHAN_BU_LUA_PAN_GET(human, msg) AbsZhanbuLunpanLogic.get(human, msg.id) end -- 超值礼包钻石购买 function CG_ABS_ACT_PREMIUM_GIFT_BUY(human, msg) PremiumGiftLogic.giftBuy(human, msg.id, msg.giftid) end function CG_ABS_RECHARGE_BACK_GET(human, msg) RechargeBackLogic.get(human, msg.panelID, msg.id) end function CG_HERO_GROWUP_TASK_QUERY(human, msg) HeroGrowUp.sendTaskQuery(human, msg.mainType) end function CG_HERO_GROWUP_TASK_GET(human, msg) HeroGrowUp.getTaskItems(human, msg.id) end function CG_HERO_GROWUP_KING_QUERY(human) HeroGrowUp.sendKingQuery(human) end function CG_HERO_GROWUP_REWARD_QUERY(human) HeroGrowUp.sendRewardQuery(human) end function CG_HERO_GROWUP_LV_GET(human,msg) HeroGrowUp.getLvReward(human,msg.lv) end function CG_HERO_GROWUP_BUY_JIFEN(human,msg) HeroGrowUp.buyJifen(human,msg.itemID,msg.cnt) end function CG_ABS_365CARD_GET(human,msg) Abs365CardLogic.get(human,msg.actId) end function CG_ABS_365CARD_DRAW(human,msg) Abs365CardLogic.draw(human,msg.actId) end -- 新英雄来袭-英雄降临-设置心仪英雄 function CG_ABS_ACT_HERO_COME_SET(human,msg) HeroComeLogic.setPerpleHero(human,msg.perpleHero,msg.id) end function CG_ABS_ACT_HERO_COME_COMBAT(human,msg) HeroComeLogic.heroCombat(human,msg.heroID) end -- 新英雄来袭-夙愿礼盒-钻石购买 function CG_ABS_ACT_WISH_GIFT_BUY(human, msg) WishGiftLogic.giftBuy(human, msg.id, msg.giftid) end -- 新英雄来袭-每日祈福-领取 function CG_ABS_ACT_EVERY_DAY_PRAY_GET(human, msg) EveryDayPrayLogic.get(human, msg.type, msg.id, msg.param) end -- 新英雄来袭-惊喜宝箱-领取完成任务奖励 function CG_ABS_SURPRISE_CHEST_GET(human, msg) AbsSurpriseChest.get(human, msg.actId, msg.day) end -- 新英雄来袭-惊喜宝箱-补领任务奖励 function CG_ABS_SURPRISE_CHEST_BU_GET(human, msg) AbsSurpriseChest.buGet(human, msg.actId, msg.day) end -- 新英雄来袭-专属任务-箱子奖励 function CG_ABS_ACT_GET_EXCLUSIVE_TASK_BOX(human,msg) ExclusiveTaskLogic.getBoxReward(human,msg.index,msg.id) end -- 新英雄来袭-专属任务-任务奖励 function CG_ABS_ACT_GET_EXCLUSIVE_TASK_TASK(human,msg) ExclusiveTaskLogic.getTaskReward(human,msg.index,msg.id) end function CG_ABS_ND_SEVEN_DAY_GET(human,msg) SevenDayLogic.getItem(human,msg.day,msg.actId) end function CG_ABS_ND_DRUM_GET(human,msg) DrumBlastingLogic.get(human,msg.id,msg.type,msg.actId) end function CG_ABS_ND_CUSTOM_CHOSE_ITEM(human,msg) SpecialCustomLogic.selectItem(human,msg.id,msg.giftId,msg.first,msg.second,msg.third) end function CG_ABS_ND_CUSTOM_GET(human,msg) SpecialCustomLogic.customBuy(human,msg.id,msg.args) end function CG_ABS_HF_USE_DIAMOND_GET(human,msg) UseDiamondLogic.getUseDiamondReward(human,msg.actId,msg.id) end function CG_ABS_HF_WISH_CUP_SELECT(human,msg) WishCupLogic.selectCup(human,msg.actId,msg.one,msg.two,msg.three) end function CG_ABS_XS_REACH_GET(human,msg) TotalReachLogic.getTotalReachReward(human,msg.actId,msg.id) end function CG_ABS_XS_SINGLE_REACH_GET(human,msg) SingleReachLogic.getSingleReachReward(human,msg.actId,msg.id) end function CG_ABS_OPEN_SERVER_REACH_GET(human, msg) AbsOpenServerTotalConsume.get(human, msg.funcID, msg.id) end -- ABS公共排行 function CG_ABS_REACH_RANK_REWARD_QUERY(human, msg) AbsReachRankLogic.rewardQuery(human, msg.actId, msg.funcRankType) end -- function CG_ABS_DAILY_FIXED_TASK_GET(human, msg) DailyFixedTaskLogic.getItem(human, msg.actId, msg.giftId) end function CG_ABS_SIGNGIFT_REWARD(human, msg) AbsSignGiftLogic.getItem(human, msg.id, msg.funcID, msg.type) end