local ItemData = require("bag.Proto").ItemData local HeroSimple = require("hero.Proto").HeroSimple local Attr = require("role.Proto").Attr --星耀共鸣 --主界面查询 CG_XINGYAOMEN_GONGMING_QUERY = {} XyGmGridNet = { {"index", 1, "short"}, --格子下标 {"hero", 2, HeroSimple}, {"oldLV", 1, "short"}, --原lv {"leftTime", 1, "int"}, --冷却剩余时间 } GC_XINGYAOMEN_GONGMING_QUERY = { {"grid", 50, XyGmGridNet}, {"maxGrid", 1, "short"}, --一共x个格子 {"defList", 5, HeroSimple}, --x个守卫者 {"cdClean", 1, ItemData}, --清楚冷却时间道具 } GC_XINGYAOMEN_GONGMING_REDS = { {"nextGridRed", 1, "byte"} --未解锁第一个格子红点 } --解锁格子查询 CG_XINGYAOMEN_GONGMING_OPEN_QUERY = { {"gridIndex", 1, "byte"}, } GC_XINGYAOMEN_GONGMING_OPEN_QUERY = { {"cost", 1, ItemData}, --消耗 {"now", 1, "int"}, --当前拥有 } --解锁格子 CG_XINGYAOMEN_GONGMING_OPEN_DO = { {"gridIndex", 1, "byte"}, } GC_XINGYAOMEN_GONGMING_OPEN_DO = { {"gridIndex", 1, "byte"}, } --入驻英雄 CG_XINGYAOMEN_GONGMING_PUTON = { {"heroIndex", 1, "short"}, --英雄背包下标 {"gridIndex", 1, "byte"}, } GC_XINGYAOMEN_GONGMING_PUTON = { {"heroIndex", 1, "short"}, --英雄背包下标 {"gridIndex", 1, "byte"}, {"hero", 1, HeroSimple}, {"grid", 1, XyGmGridNet}, } --英雄卸下 CG_XINGYAOMEN_GONGMING_PUTOFF = { {"gridIndex", 1, "byte"}, } GC_XINGYAOMEN_GONGMING_PUTOFF = { {"gridIndex", 1, "byte"}, {"leftTime", 1, "int"},--冷却剩余时间 } --去除冷却时间 CG_XINGYAOMEN_GONGMING_CDCLEAN = { {"gridIndex", 1, "byte"}, } GC_XINGYAOMEN_GONGMING_CDCLEAN = { {"gridIndex", 1, "byte"}, } --星耀之力 CG_XINGYAOMEN_POWER_QUERY = {} XyPowerLvNet = { {"camp", 1, "byte"}, --阵营 {"lv", 1, "short"}, --等级 } GC_XINGYAOMEN_POWER_QUERY = { {"lvs", 5, XyPowerLvNet}, {"reds", 5, "int"}, --[1][2][3] } --红点 GC_XINGYAOMEN_POWER_REDS = { {"camp", 1, "byte"}, --阵营 {"lvRed", 1, "byte"}, --等级红点 {"qualityRed", 1, "byte"}, --品阶红点 } -- xx力等级 CG_XINGYAOMEN_POWERLV_QUERY = { {"camp", 1, "byte"}, --阵营 } XyPowerAttrsNet = { {"attrs", 3, Attr}, --属性加成[0] = 0 没有加成 {"attrsShow", 3, Attr}, --属性加成,仅展示,没有加成也需要展示 } GC_XINGYAOMEN_POWERLV_QUERY = { {"lv", 1, XyPowerLvNet}, {"nowExp", 1, "short"}, --当前经验 {"needExp", 1, "short"}, --需要经验 {"lvAttrs", 1, XyPowerAttrsNet}, --等级加成信息 {"nextAttrs", 3, Attr}, --下一级属性加成[0] = 0 没有加成 {"qualityAttrs", 1, XyPowerAttrsNet}, --品阶加成信息 {"upCost", 2, ItemData}, --升级消耗 [0]=0 满级 } -- 升级 CG_XINGYAOMEN_POWERLV_UP = { {"camp", 1, "byte"}, --阵营 } -- xx力品阶 CG_XINGYAOMEN_POWERQUALITY_QUERY = { {"camp", 1, "byte"}, --阵营 } GC_XINGYAOMEN_POWERQUALITY_QUERY = { {"lv", 1, XyPowerLvNet}, {"lvAttrs", 1, XyPowerAttrsNet}, --等级加成信息 {"qualityAttrs", 1, XyPowerAttrsNet}, --品阶加成信息 {"quality", 1, "byte"}, --品阶 {"star", 1, "byte"}, --星级 {"upCost", 2, ItemData}, --进阶消耗 [0]=0 满级 {"nextAttrs", 3, Attr}, --属性加成[0] = 0 没有加成 {"lvCanUp", 1, "short"}, --0不需要显示 >0 xxx之力升到x级继续进阶 } -- 进阶 CG_XINGYAOMEN_POWERQUALITY_UP = { {"camp", 1, "byte"}, --阵营 } -- 重置查询 CG_XINGYAOMEN_POWERQUALITY_RESET = { {"camp", 1, "byte"}, --阵营 } GC_XINGYAOMEN_POWERQUALITY_RESET = { {"resetMax", 1, "byte"}, --重置上限 {"resetLeft", 1, "byte"}, --剩余重置次数 {"resetCost", 1, ItemData}, --重置道具 {"backItem", 2, ItemData}, --返还道具 } CG_XINGYAOMEN_POWERQUALITY_RESET_DO = { {"camp", 1, "byte"}, --阵营 } -- 进阶预览 CG_XINGYAOMEN_POWERQUALITY_ATTRS = { {"camp", 1, "byte"}, --阵营 } XyPowerAttrShowNet = { {"quality", 1, "byte"}, --品阶 {"attrs", 3, Attr}, --属性加成[0] = 0 没有加成 } GC_XINGYAOMEN_POWERQUALITY_ATTRS = { {"camp", 1, "byte"}, --阵营 {"attrsShow", 3, Attr}, --所有属性加成类别,仅展示 {"showList", 50, XyPowerAttrShowNet}, }