local ItemData = require("bag.Proto").ItemData local RoleBase = require("role.Proto").RoleBase local HeroSimple = require("hero.Proto").HeroSimple local Attr = require("role.Proto").Attr local BuyItem = require("topup.Proto").BuyItem --------------------- 基础公会信息及操作 --------------------- UnionMember = { {"roleBase", 1,RoleBase}, {"post", 1,"byte"}, -- 玩家职位 1:会长,2:官员,3:成员 {"inUnionWar", 1,"byte"}, -- 玩家是否在公会战中 0:不在,1:在 {"lastLogoutTime", 1,"int"}, -- 最近一次离线时间 在线时为0,不在线时为上次离线时间到现在的时间 {"totalDonate",1,"int"}, -- 玩家累计捐赠 {"todayDonate",1,"int"}, -- 玩家当日捐赠 {"liveLv",1,"byte"}, -- 玩家活跃等级 } UnionMsg = { {"unionIdentity",1,"string"}, --公会identity {"unionUuid", 1,"string"}, --公会uuid {"name", 1,"string"}, --公会名称 {"lv", 1,"byte"}, --公会等级 {"curCnt", 1,"byte"}, --公会当前人数 {"maxCnt", 1,"byte"}, --公会最大人数 {"bannerID", 1,"byte"}, --公会旗帜ID {"needLv", 1,"short"}, --等级要求 {"notice", 1,"string"}, --公会公告 {"exp", 1,"int"}, --公会当前经验 {"maxExp", 1,"int"}, --公会升级经验 {"presidentName",1,"string"}, --会长名字 {"isApply", 1,"byte"}, --申请状态 } UnionApplyMsg = { {"roleBase",1,RoleBase}, {"flag", 1,"byte"}, --处理信息 } UnionLogMsg = { {"logMsg", 1,"string"}, --公会日志 } -- 创建公会 CG_UNION_CREATE = { {"name", 1,"string"}, --公会名 {"bannerID", 1,"byte"}, --公会旗帜 {"notice", 1,"string"}, --公告 {"needLv", 1,"short"}, --等级要求 {"needAgree",1,"byte"}, --入会验证 } -- 解散公会 CG_UNION_DISMISS = {} -- 公会查询 CG_UNION_QUERY = { } -- 已加入公会玩家查询公会信息 GC_UNION_QUERY = { {"post",1,"byte"}, -- 查询人的职位 {"unionMember",30,UnionMember}, -- 公会成员 {"unionMsg",1,UnionMsg}, -- 公会信息 {"hasApply",1,"byte"}, -- 公会申请信息 {"logDot", 1,"byte"}, -- 公会日志红点 {"leaveUnion",1,"byte"}, -- 是否退出过公会 } CG_UNION_FIND = { {"val",1,"string"}, --公会查找 } -- 公会推荐和查找公用同一条协议 GC_UNION_RECOMMEND = { {"type",1,"byte"}, -- 消息类型,1推荐,2查询,3创建 {"unionMsg",10,UnionMsg}, -- 公会信息 } -- 加入公会 CG_UNION_APPLY_JOIN = { {"unionUuid",1,"string"}, --申请加入公会 } GC_UNION_APPLY_JOIN = { {"unionUuid",1,"string"}, } CG_UNION_CANCEL_APPLY = { {"unionUuid",1,"string"}, } -- 同意或拒绝加入公会 CG_UNION_AGREE_JOIN = { {"uuid",1,"string"}, --玩家ID {"unionUuid",1,"string"}, --公会ID xxxxx {"flag",1,"byte"}, --同意与否标识,0不同意,1同意 } GC_UNION_AGREE_JOIN_UPDATE_MEMBER = { {"unionMember",30,UnionMember}, -- 公会成员 } -- 成员主动离开 CG_UNION_LEAVE = {} GC_UNION_LEAVE = {} -- 成员管理 CG_UNION_MEMBER_MAN = { {"type",1,"byte"}, --操作类型,1,删除玩家,2设置官员 3 转让会长 {"uuid",1,"string"}, --被操作人 } -- 申请 CG_UNION_APPLY_MSG = {} GC_UNION_APPLY_MSG = { {"applyMsg",30,UnionApplyMsg} } -- 查询公会改名相关 CG_UNION_CHANGE_NAME_QUERY = {} GC_UNION_CHANGE_NAME_QUERY = { {"needCost", 1, "int"}, -- 改名需要花费钻石 } -- 修改公会名 CG_UNION_CHANGE_NAME = { {"name",1,"string"}, --新的公会名 } -- 修改公会旗帜 CG_UNION_CHANGE_BANNERID = { {"bannerID",1,"byte"}, --新的公会旗帜 } -- 修改工会信息 CG_UNION_CHANGE_MSG = { {"notice",1,"string"}, --公告 } GC_UNION_CHANGE_MSG = { {"unionMsg",1,UnionMsg}, -- 公会信息 } -- 入会设置查询 CG_UNION_CHANGE_LIMIT_QUERY = {} GC_UNION_CHANGE_LIMIT_QUERY = { {"needLv", 1,"short"}, --等级要求 {"needAgree",1,"byte"}, --入会验证 } -- 修改入会设置 CG_UNION_CHANGE_LIMIT = { {"needLv", 1,"short"}, --等级要求 {"needAgree",1,"byte"}, --入会验证 } -- 获得日志信息 CG_UNION_GET_LOG = { {"type",1,"byte"}, -- 日志类型 0全部 1基础 2公会战 3公会boss 4公会捐赠 5其他 } GC_UNION_GET_LOG = { {"logMsg",50,UnionLogMsg}, } -- 邮件 CG_UNION_MAIL = { {"content",1,"string"}, -- 邮件内容 } GC_UNION_MAIL = { {"flag",1,"byte"}, -- f是否发送成功 } -- 招募查询 CG_UNION_RECRUIT_QUERY = {} GC_UNION_RECRUIT_QUERY = { {"costValue", 1, "int"}, -- 消耗钻石 } -- 发布招募 CG_UNION_RECRUIT = { {"str",1,"string"}, } -- 给加入公会的成员返回公会信息 GC_UNION_MSG = { {"unionIdentity",1,"string"}, {"unionUuid", 1,"string"}, {"unionName", 1,"string"}, {"bannerID", 1,"byte"}, } -- 一键拒绝申请 CG_UNION_ONE_KEY_DISAGREE = {} -- 弹劾会长 CG_UNION_IMPEACH_PRESIDENT = {} -- 公会日志界面详情查询 CG_UNION_LOG_DETAIL_QUERY = { {"type",1,"byte"}, -- 日志类型 2公会战 3公会boss 4公会捐赠 } GC_UNION_LOG_DETAIL_QUERY = { {"maxCnt",1,"byte"}, -- 公会最大人数 {"leftCnt",1,"byte"}, -- 剩余人数 {"memberDetail",30,UnionMember}, -- 日志详情 } ------------------------------------公会副本--------------------- UnionOneEctypeRankReward = { {"minRank", 1, "int"}, {"maxRank", 1, "int"}, {"reward", 2,ItemData}, --奖励 } UnionOneEctypeRankList = { {"roleBase",1,RoleBase}, {"damage", 1,"double"}, -- 造成伤害 {"like", 1, "int"}, -- 点赞数 {"isLike", 1, "byte"}, -- 是否点过赞 1 今日点过攒 {"reward", 2,ItemData}, -- 奖励 {"post", 1, "byte"}, -- 职位 } UnionOneEctypeMsg = { {"level", 1, "int"}, {"monsterName", 1, "string"}, {"body", 1, "int"}, {"rankList",30,UnionOneEctypeRankList}, --伤害排行榜 {"bloodVolume",1,"double"}, --剩余血量 {"allBlood",1,"double"}, --总血量 {"comEff",1,"double"}, --战斗力 {"reward",2,ItemData}, --一次挑战奖励 {"killReward", 3, ItemData}, -- 击杀奖励 {"rankReward",10,UnionOneEctypeRankReward}, --排名奖励 } UnionEctypeState ={ {"level", 1, "int"}, -- 副本 等级 {"statu",1,"byte"}, -- 状态 0 死亡 1 正在打 2 还未解锁 -- {"freeTime",1,"int"}, -- 下次可以免费战斗剩余时间 {"bossID",1,"int"}, -- 主Boss 头像id {"name", 1, "string"}, } UnionEctypeBuff = { {"lv", 1, "byte"}, --公会BUF 等级 {"maxLv", 1, "byte"}, --公会BUF 最大等级 {"endTime", 1, "int"}, --BUF 倒数计时 (秒) {"attr", 2, Attr}, {"upNeed", 1, "int"}, -- 升级BUF 所需要钻石 {"nextAttr", 2, Attr}, } CG_UNION_ECTYPE_QUERY = { } GC_UNION_ECTYPE_QUERY = { {"isStart", 1, "byte"}, --是否是开始 {"isEnd", 1, "byte"}, --是否结束发送 (俩个字段 防止 副本 不足50) {"ectypeState",50,UnionEctypeState}, -- 副本状态 } -- 查询 关卡 副本 CG_UNION_ONE_ECTYPE_QUERY = { {"level",1,"byte"}, -- 查询的关卡 } GC_UNION_ONE_ECTYPE_QUERY = { {"ectypeMsg",1,UnionOneEctypeMsg}, -- 关卡信息 {"needZuanShi",1,"int"}, -- 挑战需要钻石 {"curCnt", 1, "int"}, -- 剩余挑战次数 {"curBuy", 1, "int"}, -- 剩余购买次数 {"praiseCnt", 1, "byte"}, -- 可赞次数 {"jijieTime", 1, "int"}, -- 集结倒计时 {"lastHurt", 1, "int"}, -- 当日最近的一次伤害 (关卡不匹配为0) {"buffMsg", 1 ,UnionEctypeBuff}, -- 公会BUF 相关 } GC_UNION_ECTYPE_REWARD ={ {"result",1,"byte"}, -- 0:输了,1: 胜利 {"hurt",1,"double"}, -- 伤害 {"reward",2,ItemData}, -- 奖励物品 {"double",1,"byte"}, } -- 升级或者激活 公会BUF CG_UNION_UP_ECTYPE_BUFF = { {"level",1,"byte"}, -- 当时停留的页面 } CG_UNION_ONE_ECTYPE_SAODANG = { {"level", 1, "int"}, {"touch", 1, "byte"}, } -- 公会副本伤害排行点赞 CG_UNION_ECTYPE_RANK_DO_LIKE = { {"level", 1, "int"}, {"uuid", 1, "string"}, } -- 公会副本集结 CG_UNION_ECTYPE_JIJIE = { {"level", 1, "int"}, {"str", 1, "string"}, } ------------------------------------公会科技---------------------------- UnionTechnology = { {"lv",1,"byte"}, -- 该科技的等级 {"maxLV", 1,"byte"}, -- 该科技最高等级 {"canLvUp",1,"byte"}, -- 是否能升级,1,可以升级,2,已经达到等级,3,不可升级 {"tier",1,"byte"}, -- 层级 {"techMsgNext",2, Attr}, -- 升级后效果 {"name",1,"string"}, -- 科技名称 {"lvUpNeed",2,ItemData}, -- 升级所需 {"banner", 1, "string"}, -- 科技图标 {"techMsg",2, Attr}, -- 当前效果 } -- 公会科技 CG_UNION_TECHNOLOGY_QUERY = { {"occu",1,"byte"}, -- 根据职业来查询,默认点击工会科技时,发送1,点击其他职业按钮是发送职业代号,1 战士,2 法师,3游侠,4刺客,5治疗 } GC_UNION_TECHNOLOGY_QUERY = { {"techLv", 1, "int"}, {"technology",8,UnionTechnology}, -- 科技信息 } -- 工会科技升级 CG_UNION_TECHNOLOGY_LV_UP = { {"occu",1,"byte"}, -- 传入需要升级的科技类型 {"tier",1,"byte"}, -- 传入需要升级的科技层 } -- 公会科技重置 查询 CG_UNION_TECHNOLOGY_RESET_QUERY = { {"occu", 1, "byte"} -- 要重置的科技类型 } GC_UNION_TECHNOLOGY_RESET_QUERY = { {"zuanshiCnt", 1, "int"}, {"item", 5, ItemData} } -- 公会科技重置 CG_UNION_TECHNOLOGY_RESET = { {"occu",1,"byte"}, -- 重置职业科技 } GC_UNION_TECHNOLOGY_RESET = { {"flag",1,"byte"}, -- 重置是否成功 } ------------------------------------------------公会捐赠--------------------------- UnionDonate = { {"unionContr",1,ItemData}, -- 公会贡献 {"unionExp",1,"int"}, -- 公会经验 {"needCost",1,ItemData}, -- 捐赠花费 {"type",1,"byte"}, -- 捐赠类型 {"state",1,"byte"}, -- 捐赠状态 0 已捐献 1 可捐献 2 ✔ } DonateReward = { {"id",1,"byte"}, -- 达标ID {"reward",5,ItemData}, -- 奖励 {"needExp",1,"int"}, -- 达标经验 {"state",1,"byte"}, -- 状态 0 不可领 1 可领 2 已领 } -- 公会捐赠 CG_UNION_DONATE_QUERY = {} GC_UNION_DONATE_QUERY = { {"unionLv",1,"byte"}, -- 公会等级 {"unionExp",1,"int"}, -- 公会经验 {"lvUpExp",1,"int"}, -- 升级经验 {"nextMemCnt",1,"byte"}, -- 下一级公会人数 {"todayExp",1,"int"}, -- 今日已获取经验 {"donate",3,UnionDonate}, -- 捐献 {"reach",3,DonateReward}, -- 达标奖励 } CG_UNION_DONATE_DO = { {"type",1,"byte"}, -- 捐赠类型 } CG_UNION_DONATE_REWARD_GET = { {"id",1,"byte"}, -- 领取ID } --------------------------公会活跃度任务 UnionLiveness = { {"taskID",1,"byte"}, -- 活跃度任务ID {"type",1,"byte"}, -- 活跃度任务类型 1 日常 2 周常 {"nowReach",1,"int"}, -- 当前达标次数 {"need",1,"int"}, -- 达标所需次数 {"nowCnt",1,"int"}, -- 当前完成总次数 {"maxCnt",1,"byte"}, -- 最大完成次数 {"liveness",1,"int"}, -- 活跃度 {"pageID",1,"int"}, -- 跳转页面 {"status",1,"byte"}, -- 0 未完成 1 已完成 {"name", 1, "string"}, -- 任务名 {"desc", 1, "string"}, -- 任务描述 } LivenessReward = { {"reward",5,ItemData}, -- 等级奖励 {"lv",1,"byte"}, -- 第几级 {"status",1,"byte"}, -- 0 不可领 1 可领 } -- 公会活跃度任务查询 CG_UNION_LIVENESS_QUERY = { } GC_UNION_LIVENESS_QUERY = { {"lv",1,"byte"}, -- 活跃等级 {"maxLiveness",1,"int"}, -- 升级所需总活跃度 {"nowLiveness",1,"int"}, -- 当前活跃度 {"reward",1,LivenessReward}, -- 活跃等级奖励 {"attr",5,Attr}, -- 活跃等级属性 {"nextAttr",5,Attr}, -- 活跃等级下级属性 {"unionLiveness",10,UnionLiveness}, -- 活跃度任务 {"todayLiveness",1,"int"}, -- 今日活跃度 {"weekLiveness",1,"int"}, -- 本周活跃度 } -- 公会活跃度奖励预览 CG_UNION_LIVENESS_REWARD_QUERY = { } GC_UNION_LIVENESS_REWARD_QUERY = { {"reward",50,LivenessReward}, -- 活跃等级奖励 } -- 公会活跃度等级奖励领取 CG_UNION_LIVENESS_REWARD_GET = { {"lv",1,"byte"}, } ------------------------ 公会红包 ---------------------------------------------- -- 公会红包查询 -- 发红包基础信息 RedBagInfo = { {"type",1,"byte"}, -- 红包类型 {"index",1,"int"}, -- 金额类型 {"name",1,"string"}, -- 红包名字 {"reward",5,ItemData}, -- 发送者奖励 {"item",2,ItemData}, -- 红包内容 {"maxSendCnt",1,"byte"}, -- 单日最大发送次数 {"bagCnt",1,"byte"}, -- 红包个数 {"desc",1,"string"}, -- 红包寄语 {"buttonTxt",1,"string"}, -- 红包按钮文本 {"rewardTxt",1,"string"}, -- 红包奖励文本 {"buyItem",1,BuyItem}, -- 红包发送buyItem } -- 红包记录 UnionRedBag = { {"id",1,"int"}, -- 红包ID {"type",1,"byte"}, -- 红包类型 {"name",1,"string"}, -- 红包名字 {"sender",1,RoleBase}, -- 发红包者角色信息 {"senderPost",1,"byte"}, -- 发红包者职务 {"statu",1,"byte"}, -- 红包状态 1 可领取 2 已领取 3 已过期 4红包被领光 {"bagCnt",1,"byte"}, -- 红包个数 {"nowCnt",1,"byte"}, -- 已领个数 {"time",1,"int"}, -- 红包剩余时间 {"desc",1,"string"}, -- 红包寄语 {"item",2,ItemData}, -- 红包内容 } GetRedBagList = { {"role",1,RoleBase}, -- 角色信息 {"time",1,"int"}, -- 抢到红包的时间 {"item",1,ItemData}, -- 抢到的物品 } RedBagBillboard = { {"role",1,RoleBase}, -- 玩家 {"totalMoney",1,"int"}, -- 红包价值总额(真钱) {"bagCnt",1,"int"}, -- 红包个数 {"post",1,"byte"}, -- 职位 } CG_UNION_RED_BAG_QUERY = {} GC_UNION_RED_BAG_QUERY = { {"redBagList",50,UnionRedBag}, -- 红包列表 } -- 单个红包查询 CG_UNION_SINGLE_RED_BAG_QUERY = { {"id",1,"int"}, -- 红包ID } GC_UNION_SINGLE_RED_BAG_QUERY = { {"getRedBagList",20,GetRedBagList}, -- 抢红包记录 } -- 发红包 CG_UNION_SEND_RED_BAG_QUERY = { } GC_UNION_SEND_RED_BAG_QUERY = { {"redBag",6,RedBagInfo}, -- 红包 } -- 抢红包 CG_UNION_GET_RED_BAG = { {"id",1,"int"}, -- 红包ID } -- 红包榜 CG_UNION_RED_BAG_BILLBOARD = {} GC_UNION_RED_BAG_BILLBOARD = { {"redBagRank",50,RedBagBillboard}, -- 红包排行榜 } -------------------------------------------- 公会战 start ------------------------------------------ -- 公会战 查询 玩家 CG_UNION_WAR_QUERY = {} UnionWarMemberNet = { {"index", 1, "short"},--位置 {"uuid", 1, "string"},--成员uuid {"name", 1, "string"},--成员名字 {"star", 1, "byte"},--挑战可获得星数 {"zhandouli", 1, "double"},--战斗力 {"rank", 1, "short"},--排名,0为未上榜 {"x", 1, "int"}, {"y", 1, "int"}, } UnionWarRankNet = { {"uuid", 1, "string"}, {"rank", 1, "short"}, {"roleBase",1,RoleBase}, {"job", 1, "byte"}, {"items", 5, ItemData}, {"jifen", 1, "short"}, {"star", 1, "int"}, } UnionWarThreeRankNet = { {"name", 1, "string"}, {"rank", 1, "short"}, } UnionWarTeamNet = { {"unionUuid", 1, "string"},--公会uuid {"name", 1, "string"},--公会名 {"bannerID", 1, "byte"},--公会旗帜ID {"star", 1, "short"},--公会获得总星数 {"svrName", 1, "string"}, -- 公会所在服务器名 {"list", 30, UnionWarMemberNet}--公会成员 } GC_UNION_WAR_QUERY = { {"attacker", 1, UnionWarTeamNet},--挑战方公会信息 {"defender", 1, UnionWarTeamNet},--被挑战方公会信息 {"threeRank", 3, UnionWarThreeRankNet}, -- 我方战绩前3名 {"leftTime", 1, "int"},--剩余时间 {"cnt", 1, "short"}, {"maxCnt", 1, "short"}, } -- 公会 废墟BUF CG_UNION_WAR_BUFF = { } GC_UNION_WAR_BUFF = { {"buffLv", 1, "int"}, -- 公会战BUF 等级 {"maxBuff", 1, "int"}, -- 公会战BUF 最大等级 {"nowAttr", 5, Attr}, {"nextAttr", 5, Attr}, } CG_UNION_WAR_END_STATE_QUERY = { } GC_UNION_WAR_END_STATE_QUERY = { {"winState", 1, "byte"}, -- 0 默认 1 我赢了 2 我输了 } -- 公会战 状态 GC_UNION_WAR_STATE = { {"actState", 1, "byte"}, --活动状态 0 非活动阶段 1 确认 2 匹配 3 战斗 4 结算 {"unionState", 1, "byte"}, --公会状态 1 匹配成功 2 确认不成功 3 匹配不成功 4 我未参战 {"winState", 1, "byte"}, -- 0 默认 1 我赢了 2 我输了 {"cjDot", 1, "byte"}, -- 成就 红点 {"zgDot", 1, "byte"}, -- 战果红点 {"shopDot", 1, "byte"}, -- 公会商店红点 {"fightDot", 1, "byte"}, -- 战斗次数红点 {"pipeiDot", 1, "byte"}, -- 匹配红点 } -- 单独更新 公会战 主板子上的红点 (目的 不用请求中心服 得到返回) GC_UNION_WAR_RED = { {"cjDot", 1, "byte"}, -- 成就 红点 {"zgDot", 1, "byte"}, -- 战果红点 {"shopDot", 1, "byte"}, -- 公会商店红点 {"fightDot", 1, "byte"}, -- 战斗次数红点 {"pipeiDot", 1, "byte"}, -- 匹配红点 } CG_UNION_WAR_TIME = {} GC_UNION_WAR_TIME = { {"actState", 1, "byte"}, --活动状态 0 非活动阶段 1 确认 2 匹配 3 战斗 4 结算 {"time", 1 , "int"}, } -- 请求 具体玩家 信息 CG_UNION_WAR_INFO = { {"unionUuid", 1, "string"},--玩家所在公会id {"uuid", 1, "string"},--玩家uuid } UnionWarDiff = { {"diff", 1, "int"},--难度 {"rate", 1, "int"},--属性比例 {"star", 1, "byte"},--星数 {"jifen", 1, "int"},--战绩 {"item", 5, ItemData}, -- 胜利获得 } GC_UNION_WAR_INFO = { {"unionUuid", 1, "string"},--玩家所在公会id {"uuid", 1, "string"}, {"index", 1, "short"}, -- index {"isRobot", 1, "byte"}, -- 是否是机器人 {"star", 1, "byte"}, -- 剩余星级 {"defendCnt", 1, "int"}, -- 防守成功次数 {"zhandouli", 1, "double"}, -- 战斗力 {"list", 6, HeroSimple}, -- 战斗阵容 {"diffList", 3, UnionWarDiff},-- 难度列表 {"cnt", 1, "byte"}, -- 玩家 剩余挑战次数 {"maxCnt", 1, "byte"}, -- 玩家最大挑战次数 {"canFight", 1, "int"}, -- 1可以挑战 2 次数不足 3重复挑战 4对手被挑战中 5星数不足 {"feixuCnt", 1, "byte"}, -- 废墟被挑战次数 } -- 请求 对战列表 CG_UNION_WAR_MATCH = {} UnionWarMatchNet = { {"nameLeft", 1, "string"}, {"rankLeft", 1, "short"}, {"nameRight", 1, "string"}, {"rankRight", 1, "short"}, {"svrNameLeft", 1, "string"}, {"svrNameRight", 1, "string"}, } GC_UNION_WAR_MATCH = { {"list", 60, UnionWarMatchNet}--公会成员 } -- 公会战 挑战结束 GC_UNION_WAR_FIGHT_END = { {"unionStar", 1, "byte"},--挑战后攻方公会的星数 {"defendStar", 1, "byte"},--挑战后防守用户的分数 {"defendUuid", 1, "string"},--防守用户uuid {"defIndex", 1, "short"}, {"cnt", 1, "byte"},--挑战后攻方用户已挑战次数 {"diff", 1, "byte"}, {"threeRank", 3, UnionWarThreeRankNet}, -- 我方战绩前3名 } -- 请求我的公会 进攻日志 CG_UNION_WAR_ATKLOG = { {"type", 1, "byte"}, -- 0 所有 1 个人 } --ret = 1 时间,xxxx在攻占了敌方据点,获得了x星以及xx积分 --ret = 2 时间,xxxx挑战了废墟据点,获得xx积分 --ret = 3 时间,时间,xxxx挑战了废墟据点,获得xx积分 --ret = 4 时间,时间,xxxx所在的据点被攻下3星 UnionWarAtkLogNet = { {"upTime", 1, "int"}, {"ret", 1, "byte"}, {"name", 1, "string"}, {"defName", 1, "string"}, {"star", 1, "byte"}, {"jifen", 1, "short"}, {"unionUuid", 1, "string"}, {"buffLv", 1, "byte"}, {"atkUnionStar", 1, "int"}, } GC_UNION_WAR_ATKLOG = { {"list", 100, UnionWarAtkLogNet}, {"type", 1, "byte"}, } -- 请求 具体玩家的防守日志 CG_UNION_WAR_DEFLOG = { {"uuid", 1, "string"}, {"unionUuid", 1, "string"}, } UnionWarDefLogNet = { {"id", 1, "int"}, {"name", 1, "string"}, {"zhandouli", 1, "double"}, {"diff", 1, "byte"}, -- 挑战难度 {"result", 1, "byte"}, -- 战果 {"time", 1, "int"}, -- 发生时间 {"formation", 1, "string"}, -- 进攻方 阵容 {"videoIndex", 1, "string"}, -- 录像下标 {"list", 6, HeroSimple}, -- 战斗阵容 } -- 公会战 实况 更新 GC_UNION_WAR_SCENE_INFO = { {"unionUuid", 1, "string"}, -- 挑战者的公会UUID {"unionStar", 1, "byte"},--挑战后攻方公会的星数 {"targetUnion", 1, "string"}, -- 被挑战的公会UUID {"defendUuid", 1, "string"},--防守用户uuid {"defendStar", 1, "byte"},--挑战后防守用户的星级 {"defIndex", 1, "short"}, {"threeRank", 3, UnionWarThreeRankNet}, -- 我方战绩前3名 } GC_UNION_WAR_DEFLOG = { {"zhandouli", 1, "double"}, -- 战斗力 {"heroList", 6, HeroSimple}, -- 防守阵容 {"logList", 3, UnionWarDefLogNet},--防守记录 } -- 查看 公会战 日志 战斗回放 CG_UNION_WAR_VIDEO = { {"defendUuid", 1, "string"}, {"videoIndex", 1, "string"}, -- 录像 } -- 查询公会战荣耀宝箱 CG_UNION_WAR_BOX = {} UnionWarBoxNet = { {"isOpen", 1, "byte"},--1 已开 2 未开 {"item", 2, ItemData}, {"name", 1, "string"}, } GC_UNION_WAR_BOX = { {"isWin", 1, "byte"},--1 胜者 2 败者 {"leftTime", 1, "int"}, {"list", 30, UnionWarBoxNet}, } -- 打开荣耀宝箱 CG_UNION_WAR_BOX_GET = { {"ind", 1, "short"}, } GC_UNION_WAR_BOX_GET = { {"ind", 1, "short"}, {"box", 1, UnionWarBoxNet}, } -- 查询 公会战成就 CG_UNION_WAR_CHENGJIU = { {"type", 1, "short"}, -- 1 个人成就 2 公会成就 } UnionWarChengjiuNet = { {"id", 1, "short"}, {"title", 1, "string"}, {"state", 1, "byte"},-- 0 不可领取 1 可以领取 2 已经领取 {"cnt", 1, "short"}, {"maxCnt", 1, "short"}, {"item", 6, ItemData}, } GC_UNION_WAR_CHENGJIU = { {"type", 1, "short"}, -- 1 个人成就 22 2 公会成就 {"list", 60, UnionWarChengjiuNet}, } -- 领取公会战成就奖励 CG_UNION_WAR_CHENGJIU_GET = { {"type", 1, "short"}, {"id", 1, "short"}, } GC_UNION_WAR_CHENGJIU_GET = { {"type", 1, "short"}, {"id", 1, "short"}, } -- 公会战 商店查询 CG_UNION_WAR_SHOP_QUERY = { {"type", 1, "short"}, } UnionWarShopNet = { {"id", 1, "byte"}, -- 商品id {"cnt", 1, "int"}, -- 已购买数量 {"maxCnt", 1, "int"}, -- 限购数量 {"needLv", 1, "int"}, -- 需要等级 {"item", 1, ItemData}, -- 商品道具 {"cost", 1, "int"}, {"discount", 1, "int"}, } GC_UNION_WAR_SHOP_QUERY = { {"type", 1, "short"}, {"shopLv", 1, "int"}, {"exp", 1, "int"}, {"maxExp", 1, "int"}, {"list", 30, UnionWarShopNet}, } -- 公会战商店购买 CG_UNION_WAR_SHOP_BUY = { {"type", 1, "short"}, {"id", 1, "byte"}, {"cnt", 1, "short"}, } GC_UNION_WAR_SHOP_BUY = { {"type", 1, "short"}, {"id", 1, "byte"}, {"cnt", 1, "int"}, } -- 查询 公会战 战绩排名 CG_UNION_WAR_RANK = { } GC_UNION_WAR_RANK = { {"list", 30, UnionWarRankNet} } -- 公会战 战绩排名奖励展示 CG_UNION_WAR_RANK_REWARD = { } UnionWarRankRewardNet = { {"id", 1, "byte"}, {"minRank", 1, "int"}, {"maxRank", 1, "int"}, {"items", 5, ItemData}, } GC_UNION_WAR_RANK_REWARD = { {"list", 6, UnionWarRankRewardNet}, } --------------------------------------------new end----------------------------------