local FuwenLogic = require("fuwen.FuwenLogic") local BingshuLogic = require("fuwen.BingshuLogic") function CG_FUWEN_PUTON(human,msg) FuwenLogic.putOn(human, msg.heroID, msg.heroIndex, msg.fuwenIndex,msg.pos,nil) end function CG_FUWEN_PUTOFF(human,msg) FuwenLogic.putOff(human, msg.heroID, msg.heroIndex, msg.pos, nil) end function CG_FUWEN_SMELT_VAL_QUERY(human) FuwenLogic.fuwenSmeltValQuery(human) end function CG_FUWEN_HECHENG_QUERY(human,msg) FuwenLogic.fuwenHechengQuery(human,msg.fuwenID,msg.fuwenCnt) end function CG_FUWEN_HECHENG(human,msg) FuwenLogic.fuwenHechengDo(human,msg.fuwenIndexList) end function CG_FUWEN_FENJIE(human,msg) FuwenLogic.fuwenFenjieDo(human,msg.fuwenID,msg.fuwenIndex) end function CG_FUWEN_EXCHANGE(human) FuwenLogic.fuwenExhcange(human) end function CG_FUWEN_REFRESH_QUERY(human,msg) FuwenLogic.fuwenRefreshQuery(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex) end function CG_FUWEN_REFRESH_DO(human,msg) FuwenLogic.fuwenRefreshDo(human,msg.fuwenID,msg.fuwenIndex,msg.heroID,msg.heroIndex,msg.pos) end function CG_FUWEN_RARE_SKILL_QUERY(human,msg) FuwenLogic.fuwenRareSkillQuery(human,msg.type) end function CG_FUWEN_REFRESH_SAVE(human,msg) FuwenLogic.fuwenRefreshSave(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex) end function CG_FUWEN_EXCHANGE_QUERY(human) FuwenLogic.fuwenExchangeQuery(human) end function CG_FUWEN_UNLOCK_GRID(human,msg) --FuwenLogic.fuwenGridUnlock(human,msg.heroID,msg.heroIndex,msg.pos) end function CG_FUWEN_ATTR_QUERY(human, msg) FuwenLogic.CG_FUWEN_ATTR_QUERY(human,msg.fuwenID) end function CG_FUWEN_REFINE_QUERY(human,msg) FuwenLogic.fuwenRefineQuery(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex) end function CG_FUWEN_REFINE_DO(human,msg) FuwenLogic.fuwenRefineDo(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex) end function CG_BINGSHU_QUERY(human, msg) BingshuLogic.sendQuery(human, msg.heroID, msg.heroIndex) end function CG_BINGSHU_LEARN_LIST(human, msg) BingshuLogic.sendLearnList(human, msg.heroID, msg.heroIndex, msg.index) end function CG_BINGSHU_LEARN(human, msg) BingshuLogic.learnSkill(human, msg.heroID, msg.heroIndex, msg.index, msg.skillID) end function CG_BINGSHU_LEVELUP_QUERY(human, msg) BingshuLogic.sendLevelUpQuery(human, msg.heroID, msg.heroIndex, msg.index) end function CG_BINGSHU_LEVELUP(human, msg) BingshuLogic.levelUp(human, msg.heroID, msg.heroIndex, msg.index) end function CG_BINGSHU_FORGET(human, msg) BingshuLogic.forget(human, msg.heroID, msg.heroIndex, msg.index) end function CG_FUWEN_REFINE_LIST_QUERY(human) FuwenLogic.sendFuwenRefineList(human) end function CG_FUWEN_REFINE_PREVIEW_QUERY(human) FuwenLogic.fuwenRefinePreview(human) end function CG_FUWEN_GET_WAY_QUERY(human) FuwenLogic.sendFuwenGetWay(human) end