local RoleLogic = require("role.RoleLogic") local HeroExcel = require("excel.hero") local Msg = require("core.Msg") local Config = require("Config") local HeroGrid = require("hero.HeroGrid") local Grid = require("bag.Grid") local HeroDefine = require("hero.HeroDefine") local ItemDefine = require("bag.ItemDefine") local HeroLogic = require("hero.HeroLogic") local RoleDefine = require("role.RoleDefine") local Lang = require("common.Lang") function StrategyQueryByHeroID(human,heroID) if HeroExcel.hero[heroID] == nil then return end human.db.lookGl = 1 local fatherID = HeroExcel.hero[heroID].id local msgRet = Msg.gc.GC_HERO_STRATEGY_QUERY msgRet.simpleMsg.icon = HeroExcel.hero[heroID].head msgRet.simpleMsg.name = HeroExcel.hero[heroID].name msgRet.simpleMsg.weightLv = HeroExcel.hero[heroID].grade local strategyConfig = HeroExcel.strategy if strategyConfig[fatherID] == nil then return end local totalPoint = 0 for i = 1,#strategyConfig[fatherID].stats do msgRet.stats.power[i] = strategyConfig[fatherID].stats[i] totalPoint = totalPoint + strategyConfig[fatherID].stats[i] end msgRet.stats.power[0] = #strategyConfig[fatherID].stats msgRet.stats.totalPoint = totalPoint msgRet.stats.dingwei = strategyConfig[fatherID].dingwei -- xy todo ³Ùµã²¹ÉÏÏà¹ØÂß¼­ local heroData = {} local allHeroData = {} local len = 0 local camp = HeroExcel.hero[heroID].camp if allHeroData[camp] ~= nil then for i = 1,#allHeroData[camp] do if allHeroData[camp][i].id == fatherID then len = len + 1 heroData[len] = {} heroData[len] = allHeroData[camp][i] end end end local cnt = #heroData local count = 0 for i = 1,cnt do count = count + 1 HeroGrid.makeHeroInfo(msgRet.manito[count].heroInfo, heroData[count]) RoleLogic.makeRoleBase(heroData[count].roleBase,msgRet.manito[count].player) msgRet.manito[count].heroIndex = heroData[count].index msgRet.manito[count].svrName = heroData[count].srvName or "" msgRet.manito[count].zhandouli = heroData[count].zhandouli if count >= 3 then break end end if cnt < 3 then count = count + 1 local config = HeroExcel.hero local mobanId = strategyConfig[fatherID].heroID local heroSimple = {} local heroDynamic = {} local heroStatic = {} local heroGrid = HeroGrid.getCacheHeroGrid(mobanId) HeroGrid.makeHeroSimple(heroSimple, heroGrid) HeroGrid.makeHeroInfo(msgRet.manito[count].heroInfo, heroGrid) local player = {} player.name = Lang.TUIJIAN_HERO RoleLogic.makeRoleBase(player,msgRet.manito[count].player) msgRet.manito[count].heroIndex = 0 msgRet.manito[count].svrName = Config.SVR_NAME msgRet.manito[count].zhandouli = heroSimple.zhandouli end msgRet.manito[0] = count msgRet.strategy = strategyConfig[fatherID].strategy msgRet.last = strategyConfig[fatherID].last or 0 msgRet.next = strategyConfig[fatherID].next or 0 local heroGrid = HeroGrid.getCacheHeroGrid(heroID) HeroGrid.makeHeroSimple(msgRet.heroSimple, heroGrid, nil, human) HeroGrid.makeHeroDynamic(msgRet.heroDynamic, heroGrid, nil, human) HeroGrid.makeHeroStatic(msgRet.heroStatic,heroGrid.id) Msg.send(msgRet,human.fd) end function heroDetailMsgQuery(human,uuid,heroIndex,heroId) end function heroGlDot(human) local msgRet = Msg.gc.GC_HERO_GL_DOT_QUERY msgRet.isDot = 1 if human.db.lookGl ~= nil then msgRet.isDot = 0 end Msg.send(msgRet,human.fd) end