local HeroLogic = require("hero.HeroLogic") local HeroBook = require("hero.HeroBook") local HeroEquip = require("hero.HeroEquip") local HeroTenZhiHuan = require("hero.HeroTenZhiHuan") local BagLogic = require("bag.BagLogic") local HeroStrategyLogic = require("hero.HeroStrategyLogic") local HeroGem = require("hero.HeroGem") local HeroExclusiveWeapon = require("hero.HeroExclusiveWeapon") local HeroPubLogic = require("hero.HeroPubLogic") local HeroSeed = require("hero.HeroSeed") local HeroTianYuan = require("hero.HeroTianYuan") local HeroArtifacts = require("hero.HeroArtifacts") -- 请求英雄详细信息:静态 function CG_HERO_BAG_STATIC(human,msg) HeroLogic.sendHeroBagStatic(human,msg.id, msg.tuJian) end -- 请求英雄详细信息:动态 function CG_HERO_BAG_DYNAMIC(human,msg) HeroLogic.sendHeroBagDynamic(human, msg.id, msg.index, true) end -- 请求英雄详细信息:动态 function CG_HERO_BAG_DYNAMIC_BY_ID(human,msg) HeroLogic.sendHeroBagDynamicByID(human, msg.heroID,msg.star) end -- 请求预览觉醒信息 function CG_HERO_JUEXING_QUERY(human,msg) HeroLogic.heroJueXingQuery(human,msg.id,msg.index) end -- 请求觉醒升星 function CG_HERO_JUEXING_DO(human,msg) HeroLogic.heroJueXingDo(human,msg.id,msg.index,msg.inputIDList, msg.inputIndexList) end -- 请求能否一键合成升星 function CG_HERO_JUEXIN_ONECLICK_QUERY(human, msg) HeroLogic.heroJueXingOneClickQuery(human) end function CG_HERO_JUEXING_ONECLICK_DO(human, msg) HeroLogic.heroJueXingOneClickDo(human, msg.tHeroData) end -- 购买容量 function CG_HERO_CAP_BUY(human) HeroLogic.buyHeroCap(human) end -- 锁定英雄 function CG_HERO_BAG_LOCK(human, msg) HeroLogic.lockHero(human, msg.type, msg.heroID, msg.heroIndex) end -- 英雄升级 function CG_HERO_LEVEL_UP(human, msg) HeroLogic.heroLvUp(human, msg.id, msg.index) end -- 英雄升阶查询 function CG_HERO_UPGRADE_QUERY(human, msg) HeroLogic.heroUpgradeQuery(human, msg.id, msg.index) end -- 英雄升阶 function CG_HERO_UPGRADE_DO(human, msg) HeroLogic.heroUpgradeDo(human, msg.id, msg.index) end -- 英雄图鉴查询 function CG_HERO_BOOK_QUERY_CS(human, msg) HeroBook.querySimple_CS(human, msg.camp) end -- 查询所有激活的英雄图鉴 function CG_ALL_HERO_BOOK_QUERY(human, msg) HeroBook.HeroBook_AllHeroTujian_Query(human) end -- 英雄图鉴列传 function CG_HERO_BOOK_LIEZHUAN_QUERY(human, msg) HeroBook.CG_HERO_BOOK_LIEZHUAN_QUERY(human,msg.id) end -- 英雄图鉴列传奖励 function CG_HERO_BOOK_LIEZHUAN_GET(human, msg) HeroBook.CG_HERO_BOOK_LIEZHUAN_GET(human, msg.id) end -- 一键领取 英雄图鉴列传奖励 function CG_HERO_BOOK_ONECLIEK_GET(human, msg) HeroBook.CG_HERO_BOOK_ONECLIEK_GET(human) end -- 请求英雄装备信息 function CG_HERO_EQUIP_QUERY(human, msg) HeroEquip.query(human, msg.id, msg.index) end -- 穿装备 function CG_HERO_EQUIP_PUTON(human, msg) HeroEquip.putOn(human, msg.heroID, msg.heroIndex, msg.bagIndex, nil) end -- 穿装备 一个英雄到另一个英雄 function CG_HERO_EQUIP_PUTON_ON_PUT(human, msg) HeroEquip.putOnHero(human, msg.heroID, msg.heroIndex, msg.putHeroID, msg.putHeroIndex, msg.putHeroPos) end -- 脱装备 function CG_HERO_EQUIP_PUTOFF(human, msg) HeroEquip.putOff(human, msg.heroID, msg.heroIndex, msg.pos, nil) end -- 一键穿装 function CG_HERO_EQUIP_PUTON_QUICK(human, msg) HeroEquip.putOnQuick(human, msg.heroID, msg.heroIndex, msg.equipID1, msg.equipID2, msg.equipID3, msg.equipID4, msg.equipID5, msg.equipID6) end -- 一键脱装 function CG_HERO_EQUIP_PUTOFF_QUICK(human, msg) HeroEquip.putOffQuick(human, msg.heroID, msg.heroIndex) end -- 激活水晶 function CG_SHUIJING_JIHUO(human, msg) HeroEquip.jihuoShuijing(human, msg.heroID, msg.heroIndex) end -- 查询水晶转换信息 function CG_SHUIJING_TRANS_QUERY(human, msg) HeroEquip.shuijingTransQuery(human, msg.heroID, msg.heroIndex) end -- 水晶转换 function CG_SHUIJING_TRANS_DO(human, msg) HeroEquip.shuijingTransDo(human, msg.heroID, msg.heroIndex) end -- 水晶保存 function CG_SHUIJING_TRANS_SAVE(human, msg) HeroEquip.shuijingTransSave(human, msg.heroID, msg.heroIndex) end -- 水晶升级信息查询 function CG_SHUIJING_UPLV_QUERY(human, msg) HeroEquip.shuijingUpLvQuery(human, msg.type, msg.heroID, msg.heroIndex) end -- 水晶升级 function CG_SHUIJING_UPLV_DO (human, msg) HeroEquip.shuijingUpLvDo(human, msg.type, msg.heroID, msg.heroIndex) end -- 神器升级查询 function CG_SHENQI_UPLV_QUERY(human, msg) HeroEquip.shenqiUpLvQuery(human, msg.heroID, msg.heroIndex) end -- 神器升级 function CG_SHENQI_UPLV_DO(human, msg) HeroEquip.shenqiUpLvDo(human, msg.heroID, msg.heroIndex, msg.equipIDList, msg.equipCntList) end -- 查看分享英雄的信息 function CG_HERO_SHARE_DATA(human, msg) HeroLogic.shareData(human, msg.uuid, msg.heroIndex, msg.nChatType, msg.nServerIndex) end -- 重生查询 function CG_HERO_CHONGSHENG_QUERY(human,msg) HeroLogic.heroChongShengQuery(human,msg.id,msg.index) end -- 重生操作 function CG_HERO_CHONGSHENG_DO(human,msg) HeroLogic.heroChongShengDo(human,msg.id,msg.index) end -- 回退查询 function CG_HERO_HUITUI_QUERY(human, msg) HeroLogic.sendHuituiQuery(human, msg.heroID, msg.heroIndex) end -- 回退操作 function CG_HERO_HUITUI(human, msg) HeroLogic.huituiHero(human, msg.heroID, msg.heroIndex) end function CG_HERO_LIKE(human) end function CG_HERO_STRATEGY_QUERY(human,msg) HeroStrategyLogic.StrategyQueryByHeroID(human,msg.heroID) end function CG_HERO_DETAIL_MSG_QUERY(human,msg) HeroStrategyLogic.heroDetailMsgQuery(human,msg.uuid,msg.heroIndex,msg.heroID) end function CG_HERO_GL_DOT_QUERY(human) HeroStrategyLogic.heroGlDot(human) end function CG_HERO_BAG_DOTS(human) HeroLogic.sendBagDots(human) end function CG_HERO_RESET_QUERY(human, msg) HeroLogic.resetHeroQuery(human, msg.heroID, msg.heroIndex) end function CG_HERO_RESET(human, msg) HeroLogic.resetHero(human, msg.heroID, msg.heroIndex) end -- 英雄置换查询 function CG_HERO_TEN_ZHIHUAN_QUERY(human) HeroTenZhiHuan.query(human) end -- 英雄置换 function CG_HERO_TEN_ZHIHUAN(human, msg) HeroTenZhiHuan.zhihuan(human, msg.fiveId, msg.heroIndexList) end function CG_HERO_BOOK_SINGLE_QUERY(human,msg) HeroBook.queryHeroBookById(human,msg.heroID,msg.star) end ----------------------------------------------宝石——-------------------------------------- function CG_HERO_GEM_LEVELUP_QUERY(human,msg) HeroGem.getGemData(human, msg.heroID, msg.heroIndex, msg.pos) end function CG_HERO_GEM_UPGRADEGEM(human,msg) HeroGem.upgradeGem(human, msg.heroID, msg.heroIndex, msg.pos) end ---------------------------------------专属武器------------------------------------------------ function CG_HERO_EXCLUSIVE_WEAPON_QUERY(human,msg) HeroExclusiveWeapon.Query(human, msg.heroID, msg.heroIndex) end function CG_HERO_EXCLUSIVE_WEAPON_UPGRADE(human,msg) HeroExclusiveWeapon.UpgradeWeapon(human, msg.heroID, msg.heroIndex) end function CG_HERO_EXCLUSIVE_WEAPON_BOOK_QUERY(human,msg) HeroExclusiveWeapon.BookQuery(human, msg.heroID) end ---------------------------------------英雄酒馆------------------------------------------------ function CG_HEROPUB_QUERY(human,msg) HeroPubLogic.PubQuery(human) end function CG_HEROPUB_ACTIVATE(human,msg) HeroPubLogic.ActivatePubAtrr(human, msg.index) end function CG_HEROPUB_REWARD_QUERY(human,msg) HeroPubLogic.RewardQuery(human) end function CG_HEROPUB_REWARD_GET(human,msg) HeroPubLogic.RewardGet(human) end ---------------------------------------英雄种子----------------------------------------------- function CG_HEROSEED_QUERY_ALL(human, msg) HeroSeed.HeroSeed_Query_All(human, msg.heroID, msg.heroIndex) end function CG_HEROSEED_QUERY_SINGLE(human, msg) HeroSeed.HeroSeed_Query_Single(human, msg.heroID, msg.heroIndex, msg.seedIdx) end function CG_HEROSEED_UPGRADE(human, msg) HeroSeed.HeroSeed_UpGrade(human, msg.heroID, msg.heroIndex, msg.seedIdx, msg.opType) end --------------------------------------------------------------------------------------------- ---------------------------------------英雄天元系统----------------------------------------------- function CG_HEROTY_QUERY(human, msg) HeroTianYuan.HeroTianYuan_Query(human, msg.heroID, msg.heroIndex) end function CG_HEROTY_POINT_UPGRADE(human, msg) HeroTianYuan.HeroTianYuan_PointUpGrade(human, msg.heroID, msg.heroIndex) end function CG_HEROTY_STAGE_UPGRADE(human, msg) HeroTianYuan.HeroTianYuan_StageUpGrade(human, msg.heroID, msg.heroIndex) end --------------------------------------------------------------------------------------------- ---------------------------------------英雄神威灵装系统----------------------------------------------- function CG_HEROARTIFACTS_BASE_QUERY(human, msg) HeroArtifacts.HeroArtifacts_Base_Query(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_ACTIVATE(human, msg) HeroArtifacts.HeroArtifacts_Activate(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_LV_QUERY(human, msg) HeroArtifacts.HeroArtifacts_Lv_Query(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_UPGRADE_LV(human, msg) HeroArtifacts.HeroArtifacts_UpGrade_Level(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_STAR_QUERY(human, msg) HeroArtifacts.HeroArtifacts_Star_Query(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_UPGRADE_STAR(human, msg) HeroArtifacts.HeroArtifacts_UpGrade_Star(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_EFFECT_REFINE_QUERY(human, msg) HeroArtifacts.HeroArtifacts_EffectRefine_Query(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_EFFECT_LOCK(human, msg) HeroArtifacts.HeroArtifacts_Effect_Lock(human, msg.heroID, msg.heroIndex, msg.effectIdxArr) end function CG_HEROARTIFACTS_EFFECT_REFINE_DO(human, msg) HeroArtifacts.HeroArtifacts_EffectRefine_Do(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_EFFECTREFINE_UPDATE(human, msg) HeroArtifacts.HeroArtifacts_EffectRefine_Handle(human, msg.heroID, msg.heroIndex, msg.opType) end function CG_HEROARTIFACTS_BESKILL_REFINE_QUERY(human, msg) HeroArtifacts.HeroArtifacts_BeSkillRefine_Query(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_BESKILL_LOCK(human, msg) HeroArtifacts.HeroArtifacts_BeSkill_Lock(human, msg.heroID, msg.heroIndex, msg.beSkillIdxArr) end function CG_HEROARTIFACTS_BESKILL_REFINE_DO(human, msg) HeroArtifacts.HeroArtifacts_BeSkillRefine_Do(human, msg.heroID, msg.heroIndex) end function CG_HEROARTIFACTS_BESKILLREFINE_UPDATE(human, msg) HeroArtifacts.HeroArtifacts_BeSkillRefine_Handle(human, msg.heroID, msg.heroIndex, msg.opType) end ---------------------------------------------------------------------------------------------