local FriendLogic = require("friend.FriendLogic") function CG_FRIEND_LIST(human) FriendLogic.sendFriendList(human) end function CG_FRIEND_RECOMMEND_LIST(human) FriendLogic.sendRecommend(human) end function CG_FRIEND_REQUEST_LIST(human) FriendLogic.sendRequestList(human) end function CG_FRIEND_ADD(human, msg) FriendLogic.addFriend(human, msg.uuid) end function CG_FRIEND_AGREE(human, msg) FriendLogic.agreeFriend(human, msg.uuid) end function CG_FRIEND_REFUSE(human, msg) FriendLogic.refuseFriend(human, msg.uuid) end function CG_FRIEND_REFUSE_ALL(human) FriendLogic.refuseFriendAll(human) end function CG_FRIEND_DEL(human, msg) FriendLogic.delFriend(human, msg.uuid) end function CG_FRIEND_HEARTONETOUCH(human) FriendLogic.getHeartOneTouch(human) end function CG_FRIEND_SENDHEART(human, msg) FriendLogic.sendFriendHeart(human, msg.uuid) end function CG_FRIEND_GETHEART(human, msg) FriendLogic.getFriendHeart(human, msg.uuid) end function CG_FRIEND_FIND(human,msg) FriendLogic.findFriend(human,msg.val) end function CG_FRIEND_AGREE_ALL(human) FriendLogic.CG_FRIEND_AGREE_ALL(human) end function CG_FRIEND_BLACK_QUERY(human) FriendLogic.CG_FRIEND_BLACK_QUERY(human) end function CG_FRIEND_BLACK_ADD(human,msg) FriendLogic.CG_FRIEND_BLACK_ADD(human,msg.uuid) end function CG_FRIEND_BLACK_DEL(human,msg) FriendLogic.CG_FRIEND_BLACK_DEL(human,msg.uuid) end