-----------------------------logic消息分发------------------------ local MiddleHeartBeat = require("middle.MiddleHeartBeat") local MiddleLogic = require("middle.MiddleLogic") local MiddleConnect = require("middle.MiddleConnect") local MiddleManager = require("middle.MiddleManager") local ChatMiddleLogic = require("chat.ChatMiddleLogic") local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") local JjcLadderMiddle = require("jjcLadder.JjcLadderMiddle") local ValleyLogic = require("valley.ValleyLogic") local ValleyMiddle = require("valley.ValleyMiddle") local ValleyMiddle = require("valley.ValleyMiddle") local WarReportMiddle = require("warReport.WarReportMiddle") local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic") local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic") local YunYingLogic = require("yunying.YunYingLogic") local MoZhuLogic = require("mozhu.MoZhuLogic") local MoZhuMiddleLogic = require("mozhu.MoZhuMiddleLogic") local ChatLogic = require("chat.ChatLogic") local CombatVideo = require("combat.CombatVideo") local HeroMiddleLogic = require("hero.HeroMiddleLogic") local MiddleCommonLogic = require("middle.MiddleCommonLogic") local CommerceMiddle = require("serverCommerce.ServerCommerceMiddle") local MiddleCommonRank = require("middle.MiddleCommonRank") local BanLogic = require("scene.BanLogic") local ZhuanpanLogic = require("zhuanpan.ZhuanpanLogic") local JjcNewLadderMidder = require("jjcnewladder.jjcNewLadderMiddle") local RebateLogic = require("platform.RebateLogic") local ServerCommerceActPeakBettleMiddle = require("serverCommerce.ServerCommerceActPeakBettleMiddle") local GodsAreaNS = require("godsArea.GodsAreaNS") local GodsAreaCS = require("godsArea.GodsAreaCS") local BattleDataNS = require("battleDataManager.BattleDataNS") local BattleDataCS = require("battleDataManager.BattleDataCS") local AreaBattleCS = require("areaBattle.AreaBattleCS") local AreaBattleNS = require("areaBattle.AreaBattleNS") local AnotherWorldBattleNS = require("anotherWorldBattle.AnotherWorldBattleNS") local AnotherWorldBattleCS = require("anotherWorldBattle.AnotherWorldBattleCS") local ServerCommerceActBattleGroundNS = require("serverCommerce.ServerCommerceActBattleGroundNS") local ServerCommerceActBattleGroundCS = require("serverCommerce.ServerCommerceActBattleGroundCS") function LW_HELLO(fd, msg) if _G.is_middle ~= true then return end -- print("[LW_HELLO] 收到LW_HELLO 消息") MiddleConnect.LW_HELLO(fd, msg) end function LW_DISCONNECT(fd, msg) if _G.is_middle ~= true then return end print("[LW_DISCONNECT] 收到 LW_DISCONNECT 消息") MiddleConnect.LW_DISCONNECT(fd, msg) end function LW_HEARTBEAT(fd, msg) if _G.is_middle ~= true then return end --print("[LW_HEARTBEAT] 收到 LW_HEARTBEAT 消息") MiddleHeartBeat.LW_HEARTBEAT(fd, msg) end function LW_MOZHU_QUERY(fd,msg) if _G.is_middle ~= true then return end --print("[LW_MOZHU_QUERY] 收到 LW_MOZHU_QUERY 消息") MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg) end function WL_MOZHU_QUERY(fd,msg) if _G.is_middle ~= true then return end --print("[WL_MOZHU_QUERY] 收到 WL_MOZHU_QUERY 消息") MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg) end function WL_HELLO(fd, msg) --if _G.is_middle ~= true then return end -- print("[WL_HELLO] 收到 WL_HELLO 消息 fd = "..fd) -- table.print_lua_table(msg) MiddleConnect.WL_HELLO(fd, msg) end function WL_HEARTBEAT(fd, msg) -- if _G.is_middle ~= true then return end --print("[WL_HEARTBEAT] 收到 WL_HEARTBEAT 消息") MiddleHeartBeat.WL_HEARTBEAT(fd, msg) end ----------------------------------------通用协议--------------------------------------- --------------- 战斗录像-------------------------------------- -- 向跨服查询录像数据 function LW_COMBAT_VIDEO_QUERY(fd, msg) if _G.is_middle ~= true then return end CombatVideo.CS_Video_Query(msg) end -- 跨服回应查询 function WL_COMBAT_VIDEO_QUERY(fd, msg) CombatVideo.NS_Video_Query_Result(msg) end -- 把录像数据保存到跨服 function LW_COMBAT_VIDEO_SAVE(fd, msg) if _G.is_middle ~= true then return end CombatVideo.CS_Video_Save(msg) end -------------------------------------------------------------- -- 跨服通知普通服上传战斗数据 function WL_COMBAT_DATA(fd, msg) BattleDataNS.CreateBattleData(fd, msg) end function LW_COMBAT_DATA(fd, msg) if _G.is_middle ~= true then return end BattleDataCS.BattleDataHandleManager(fd, msg) end -------------------------------------------------------------------------------------- function LW_MIDDLE_CHAT(fd, msg) if _G.is_middle ~= true then return end print("[LW_MIDDLE_CHAT] 收到跨服聊天请求 fd = "..fd) MiddleConnect.LW_MIDDLE_CHAT(fd, msg) end function WL_MIDDLE_CHAT(fd, msg) ChatLogic.WL_MIDDLE_CHAT(fd, msg) end -- 聊天查看分享英雄数据(请求的服务器->中心) function LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg) if _G.is_middle ~= true then return end print("[LW_MIDDLE_CHAT_QUERY_HERO_DATA] 请求的服务器->中心 获取到消息") MiddleConnect.LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg) end -- 发送到对应服务器信息(中心->目标服务器) function WL_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg) print("[WL_MIDDLE_CHAT_QUERY_HERO_DATA] 中心->目标服务器 获取到消息") HeroMiddleLogic.HeroMiddleLogic_QueryHeroData_WL(fd, msg) end -- 英雄信息回复(目标->中心) function LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg) if _G.is_middle ~= true then return end print("[LW_MIDDLE_CHAT_GET_HERO_DATA] 目标->中心 获取到消息") MiddleConnect.LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg) end -- 英雄信息回复(中心->请求) function WL_MIDDLE_CHAT_GET_HERO_DATA(fd, msg) print("[WL_MIDDLE_CHAT_GET_HERO_DATA] 中心->请求 获取到消息") HeroMiddleLogic.HeroMiddleLogic_GetHeroData_WL(fd, msg) end function LW_WARREPORT_GET_COMBATINFO(fd, msg) if _G.is_middle ~= true then return end print("[LW_WARREPORT_GET_COMBATINFO] 目标->中心 获取到战报录像信息") MiddleConnect.LW_WARREPORT_GET_COMBATINFO(fd, msg) end function WL_WARREPORT_GET_COMBATINFO(fd, msg) print("[WL_WARREPORT_GET_COMBATINFO] 获取到中心消息 请求获取到战报录像信息") WarReportMiddle.WL_WARREPORT_GET_COMBATINFO_NEW(fd, msg) end function LW_WARREPORT_SEND_COMBATINFO(fd, msg) if _G.is_middle ~= true then return end print("[LW_WARREPORT_SEND_COMBATINFO] 回复中心服 获取到战报录像信息") MiddleConnect.LW_WARREPORT_SEND_COMBATINFO(fd, msg) end function WL_WARREPORT_SEND_COMBATINFO(fd, msg) print("[WL_WARREPORT_GET_COMBATINFO] 获取到其他服消息 获取到战报录像信息回包") WarReportMiddle.WL_WARREPORT_SEND_COMBATINFO(fd, msg) end -------------------- 跨服玩家头像数据开始 -------------------- function LW_CHAT_PLAYER_INFO(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_CHAT_PLAYER_INFO(fd, msg) end function WL_CHAT_PLAYER_INFO(fd, msg) MiddleCommonLogic.MiddleCommonLogic_GetChatPlayInfo_WL(fd, msg) end function LW_CHAT_PLAYER_INFO_SEND(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_CHAT_PLAYER_INFO_SEND(fd, msg) end function WL_CHAT_PLAYER_INFO_SEND(fd, msg) MiddleCommonLogic.MiddleCommonLogic_SendChatPlayInfo_WL(fd, msg) end -------------------- 跨服玩家头像数据结束 -------------------- -------------------- 跨服请求战斗数据开始 -------------------- function LW_COMBAT_GETINFO(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_COMBAT_GETINFO(fd, msg) end function WL_COMBAT_GETINFO(fd, msg) MiddleCommonLogic.MiddleCommonLogic_CombatBegin_WL(fd, msg) end function LW_COMBAT_GETINFO_SEND(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_COMBAT_GETINFO_SEND(fd, msg) end function WL_COMBAT_GETINFO_SEND(fd, msg) MiddleCommonLogic.MiddleCommonLogic_CombatBegin_SendWL(fd, msg) end -------------------- 跨服请求战斗数据结束 -------------------- -------------------- 跨服商业活动开始 --------------------------- -- 回复开服天数 function LW_COMMERCE_SENDOPENDAY(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_SENDOPENDAY] 回复开服天数") CommerceMiddle.CommerceMiddle_SendOpenDay(fd, msg) end -- 请求开服天数 function WL_COMMERCE_QUERYOPENDAY(fd, msg) print("[WL_COMMERCE_QUERYOPENDAY] 请求开服天数") CommerceMiddle.CommerceMiddle_QueryOpenDay(fd, msg) end -- 请求是否开启活动 function LW_COMMERCE_ACTOPEN(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_ACTOPEN] 请求是否开启活动") CommerceMiddle.CommerceMiddle_QueryOpenAct(fd, msg) end function WL_COMMERCE_ACTOPEN(fd, msg) print("[WL_COMMERCE_ACTOPEN] 回复是否开启活动") CommerceMiddle.CommerceMiddle_SendOpenAct(fd, msg) end -- 更新排行榜数据 function LW_COMMERCE_RANK_POINT_CHANGE(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_RANK_POINT_CHANGE] 更新排行榜数据") MiddleCommonRank.MiddleCommonRank_ReceiveRankData(msg) end -- 请求排行榜数据 function LW_COMMERCE_QUERY_RANK_INFO(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据") MiddleCommonRank.MiddleCommonRank_QueryRankInfo(msg) end -- 请求排行榜数据回包 function WL_COMMERCE_QUERY_RANK_INFO(fd, msg) print("[WL_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据回包") CommerceMiddle.CommerveMiddle_GetRankInfo(msg) end -- 请求服务器排名 function LW_COMMERCE_QUERY_SERVER_RANK(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_QUERY_SERVER_RANK] 请求服务器排名") MiddleCommonRank.MiddleCommonRank_QueryServerRank(msg) end -- 获取服务器排行榜服务器排名 回包 function WL_COMMERCE_GET_SERVERRANK_PRIZE(fd, msg) print("[WL_COMMERCE_GET_SERVERRANK_PRIZE] 获取服务器排行榜服务器排名 回包") CommerceMiddle.CommerceMiddle_GetServerRank(msg) end -- 通知中心服全服邮件发送完成 function LW_COMMERCE_TELL_SERVER_MAILOK(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_TELL_SERVER_MAILOK] 通知中心服全服邮件发送完成") MiddleCommonRank.MiddleCommonRank_ServerMailOk(msg) end -- 发送给对应的服务器 个人排行榜奖励 function WL_COMMERCE_SEND_HUMAN_PRIZE(fd, msg) print("[WL_COMMERCE_SEND_HUMAN_PRIZE] 发送给对应的服务器 个人排行榜奖励") CommerceMiddle.CommerceMiddle_GetHumanRank(msg) end -- 清理排行榜命令 function LW_COMMERCE_CLEAR_RANK(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_CLEAR_RANK] 清理排行榜命令") MiddleCommonRank.MiddleCommonRank_ClearRank(msg) end function LW_COMMERCE_GM_CLEAR_MAIL(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_GM_CLEAR_MAIL] GM清理排行榜邮件个人发送命令") MiddleCommonRank.MiddleCommonRank_GMClearMail(msg) CommerceMiddle.CommerceMiddle_GMClearDB(msg.nSrcServerID) end -- 中心服请求活动数据 function WL_COMMERCE_GET_ACT_INFO(fd, msg) print("[WL_COMMERCE_GET_ACT_INFO] 收到中心服请求活动开放时间数据") CommerceMiddle.CommerceMiddle_GetActInfo_WL(msg) end -- 普通服发送活动时间数据 function LW_COMMERCE_GET_ACT_INFO(fd, msg) if _G.is_middle ~= true then return end CommerceMiddle.CommerceMiddle_GetActInfo_LW(msg) end -- 普通服请求活动时间 function LW_COMMERCE_ACT_GET_OPENTIME(fd, msg) if _G.is_middle ~= true then return end CommerceMiddle.CommerceMiddle_GetActOpenTime_LW(msg) end function WL_COMMERCE_ACT_GET_OPENTIME(fd, msg) CommerceMiddle.CommerceMiddle_GetActOpenTime_WL(msg) end -------------------- 跨服商业活动结束 --------------------------- ----------------------- 封禁功能开始 --------------------------- -- 向跨服查询 function LW_QUERY_BAN_INFO(fd, msg) if _G.is_middle ~= true then return end BanLogic.CS_Get_BanData(msg) end -- 跨服回应查询 function WL_QUERY_BAN_INFO(fd, msg) BanLogic.NS_Init_BanData(msg.banList) end -- 通知跨服更新 function LW_UPDATE_BAN_INFO(fd, msg) if _G.is_middle ~= true then return end BanLogic.CS_Update_BanData(msg.banStr) end -- 跨服广播更新的封禁数据 function WL_UPDATE_BAN_INFO(fd, msg) BanLogic.NS_Update_BanData(msg.banStr) end ----------------------- 封禁功能结束 --------------------------- -------------------- 天梯赛开始 --------------------------- -- 请求参加天梯赛(普通->中心) function LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg) end -- 请求参加天梯赛(中心->战区数据服) function WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg) end -- 请求参加天梯赛(数据->中心) function LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg) end -- 请求参加天梯赛(中心->普通) function WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg) end -- 请求天梯赛排行榜数据(普通->中心) function LW_JJC_NEWLADDER_QUERY_RANK_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_O2C(msg) end -- 请求天梯赛排行榜数据(中心->战区数据服) function WL_JJC_NEWLADDER_QUERY_RANK_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2D(msg) end -- 请求天梯赛排行榜数据(数据服->中心) function LW_JJC_NEWLADDER_QUERY_RANK_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_D2C(msg) end -- 请求天梯赛排行榜数据(中心->普通) function WL_JJC_NEWLADDER_QUERY_RANK_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2O(msg) end -- 查询是否能够战斗(普通->中心) function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(msg) end -- 查询是否能够战斗(中心->战区数据服) function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(msg) end -- 查询是否能够战斗(数据服->中心) function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(msg) end -- 查询是否能够战斗(中心->普通) function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(msg) end -- 战斗结束(普通->中心) function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(msg) end -- 战斗结束(中心->战区数据服) function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(msg) end -- 战斗结束(数据服->中心) function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(msg) end -- 战斗结束(中心 -> 普通) function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(msg) end -- 发送战败邮件(数据->中心) function LW_JJC_NEWLADDER_SEND_MAIL_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_MAIL_D2C(msg) end -- 发送战败邮件(中心->目标) function WL_JJC_NEWLADDER_SEND_MAIL_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_MAIL_C2O(msg) end -- 请求刷新对战列表(普通->中心) function LW_JJC_NEWLADDER_REFRESH_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_REFRESH_O2C(msg) end -- 请求刷新对战列表(中心->数据) function WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg) end -- 请求刷新对战列表(数据->中心) function LW_JJC_NEWLADDER_REFRESH_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_REFRESH_D2C(msg) end -- 请求刷新对战列表(中心-普通) function WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg) end -- 请求上一轮排名前三数据(普通->中心) function LW_JJC_NEWLADDER_LAST3RANK_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_O2C(msg) end -- 请求上一轮排名数据(中心->数据) function WL_JJC_NEWLADDER_LAST3RANK_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2D(msg) end -- 请求上一轮排名数据(数据->中心) function LW_JJC_NEWLADDER_LAST3RANK_D2O(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_D2O(msg) end -- 请求上一轮前3玩家信息(中心-普通) function WL_JJC_NEWLADDER_LAST3RANK_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2O(msg) end -- 进行点赞(普通->中心) function LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(msg) end -- 进行点赞(中心->数据(被点赞玩家所在服)) function WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(msg) end -- 进行点赞(数据(被点赞玩家所在服)->中心) function LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(msg) end -- 进行点赞回复(中心->普通) function WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(msg) end -- 告诉战区服点赞数改变(中心->战区数据服) -- 改变战区数据服记录的点赞数量 function WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(msg) end -- 通知中心服最新的点赞数 function LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(msg) end -- 通知对应战区所属服务器更新最新的点赞数 function WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(msg) end -- 发送排名奖励(数据->中心) function LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(msg) end -- 发送排名奖励(中心->普通) function WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(msg) end function LW_JJC_NEWLADDER_QUERY_WORSHIP_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_WORSHIP_D2C(msg) end function WL_JJC_NEWLADDER_QUERY_WORSHIP_C20(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_WORSHIP_C20(msg) end function LW_JJC_NEWLADDER_QUERY_WORSHIP_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_WORSHIP_O2C(msg) end function WL_JJC_NEWLADDER_QUERY_WORSHIP_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_WORSHIP_C2D(msg) end -------------------- 天梯赛结束 --------------------------- -------------------- 巅峰战场跨服协议开始 --------------------------- -- 普通服请求跨服排名数据(普通->中心) -- function LW_PEAK_BATTLEFIELD_QUERY_RANK_O2C(fd, msg) -- if _G.is_middle ~= true then return end -- ServerCommerceActPeakBettleMiddle.LW_PEAK_BATTLEFIELD_QUERY_RANK_O2C(fd, msg) -- end -- -- 请求跨服排名数据(中心->数据服) -- function WL_PEAK_BATTLEFIELD_QUERY_RANK_C2D(fd, msg) -- ServerCommerceActPeakBettleMiddle.WL_PEAK_BATTLEFIELD_QUERY_RANK_C2D(fd, msg) -- end -- -- 请求跨服排名数据(数据服->中心) -- function LW_PEAK_BATTLEFIELD_QUERY_RANK_D2C(fd, msg) -- if _G.is_middle ~= true then return end -- ServerCommerceActPeakBettleMiddle.LW_PEAK_BATTLEFIELD_QUERY_RANK_D2C(fd, msg) -- end -- -- 获取到跨服排名数据(中心->普通) -- function WL_PEAK_BATTLEFIELD_QUERY_RANK_C2O(fd, msg) -- ServerCommerceActPeakBettleMiddle.WL_PEAK_BATTLEFIELD_QUERY_RANK_C2O(fd, msg) -- end -- -- 普通服通知排名变化(普通->中心) -- function LW_PEAK_BATTLEFIELD_RANK_CHANGE_O2C(fd, msg) -- if _G.is_middle ~= true then return end -- ServerCommerceActPeakBettleMiddle.LW_PEAK_BATTLEFIELD_RANK_CHANGE_O2C(fd, msg) -- end -- -- 排名变化通知(中心->数据服) -- function WL_PEAK_BATTLEFIELD_RANK_CHANGE_C2D(fd, msg) -- ServerCommerceActPeakBettleMiddle.WL_PEAK_BATTLEFIELD_RANK_CHANGE_C2D(fd, msg) -- end -- -- 发送排名奖励(数据服->中心) -- function LW_PEAK_BATTLEFIELD_SEND_RANK_REWARD_D2C(fd, msg) -- if _G.is_middle ~= true then return end -- ServerCommerceActPeakBettleMiddle.LW_PEAK_BATTLEFIELD_SEND_RANK_REWARD_D2C(fd, msg) -- end -- -- 发送排名奖励(中心->普通) -- function WL_PEAK_BATTLEFIELD_SEND_RANK_REWARD_C2O(fd, msg) -- ServerCommerceActPeakBettleMiddle.WL_PEAK_BATTLEFIELD_SEND_RANK_REWARD_C2O(fd, msg) -- end function LW_BATTLEGROUND_PLAYER_RANK_QUERY(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_PlayerRank_Req(msg) end function WL_BATTLEGROUND_PLAYER_RANK_QUERY(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_PlayerRank_Res(msg) end function LW_BATTLEGROUND_MATCHLIST_QUERY(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_MatchList_Req(msg) end function WL_BATTLEGROUND_MATCHLIST_QUERY(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_MatchList_Res(msg) end function LW_BATTLEGROUND_PLAYER_DATA_QUERY(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_PlayerData_Req(msg) end function WL_BATTLEGROUND_PLAYER_DATA_QUERY(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_PlayerData_Res(msg) end function LW_BATTLEGROUND_RANKLIST_QUERY(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_RankList_Req(msg) end function WL_BATTLEGROUND_RANKLIST_QUERY(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_RankList_Res(msg) end function LW_BATTLEGROUND_CHALLENGE_QUERY(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_Challenge_Req(msg) end function WL_BATTLEGROUND_CHALLENGE_QUERY(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_Challenge_Res(msg) end function LW_BATTLEGROUND_CHALLENGE_END(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_Challenge_End(msg) end function WL_BATTLEGROUND_NOTIFY_PLAYER(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_RankUpdate(msg) end function LW_BATTLEGROUND_LINEUP_UPDATE(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_Lineup_Update(msg) end function LW_BATTLEGROUND_ACT_END(fd, msg) if _G.is_middle ~= true then return end ServerCommerceActBattleGroundCS.BG_N2C_Act_End(msg) end function WL_BATTLEGROUND_NOTIFY_PRIZEAWARD(fd, msg) ServerCommerceActBattleGroundNS.BG_C2N_PrizeAward(msg) end -------------------- 巅峰战场跨服协议结束 --------------------------- -------------------- 返利开始 --------------------------- -- 向跨服查询该角色能否返利 function LW_REBATE_QUERY(fd, msg) if _G.is_middle ~= true then return end RebateLogic.CS_RebateQuery(msg) end function WL_REBATE_OK(fd, msg) RebateLogic.NS_Rebate_OK(msg.channelId, msg.serverId, msg.account) end ---------------------返利结束 --------------------------- ------------------------诸神圣域 --------------------------- -- 向跨服请求排行榜数据 function LW_GODSATREA_QUERY_RANKLIST(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_RankList_Query(msg.sourceServerId, msg.playerUid) end function WL_GODSATREA_QUERY_RANKLIST(fd, msg) GodsAreaNS.NS_Send_RankList(msg.playerUid, msg.myRank, msg.rankList) end -- 向跨服请求某个排名的玩家数据 function LW_GODSATREA_QUERY_PLAYER_INFO(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_GetPlayerInfo(msg.sourceServerId, msg.targetRank, msg.targetUid, msg.playerUid) end function WL_GODSATREA_QUERY_PLAYER_INFO(fd, msg) GodsAreaNS.NS_Send_PlayerInfo(msg.playerUid, msg.res, msg.playerInfo) end -- 向跨服查询是否能挑战某个排名 function LW_GODSATREA_CHALLENGE_QUERY(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_Challenge_Query(msg.sourceServerId, msg.defenseRank, msg.defenseUid, msg.attackerUid) end function WL_GODSATREA_CHALLENGE_QUERY(fd, msg) GodsAreaNS.Query_Challenge_Result(msg.attackerUid, msg.res, msg.defenseServerId, msg.defenseRank, msg.defenseUid, msg.defenseName) end -- 告诉跨服挑战胜利 function LW_GODSATREA_WIN(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_Challenge_Win(msg.sourceServerId, msg.defenseRank, msg.defenseUid, msg.attackerUid, msg.attackInfo) end -- 跨服通知普通服更换称号 function WL_GODSATREA_UPDATE_CHENGHAO(fd, msg) GodsAreaNS.NS_Change_Chenghao(msg.targetUid, msg.newRank, msg.isWinner, msg.enemyName) end -- 向跨服请求录像数据 function LW_GODSATREA_QUERY_RANK_VIDEO(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_Query_CombatVideo(msg.sourceServerId, msg.playerUid, msg.targetRank) end function WL_GODSATREA_QUERY_RANK_VIDEO(fd, msg) GodsAreaNS.NS_Query_CombatVideo(msg.isFinish, msg.playerUid, msg.videoData) end -- 通知跨服,玩家更新数据了 function LW_GODSATREA_UPDATE_PLAYER_BASE_INFO(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_Update_PlayerInfo(msg.playerUid, msg.playerInfo) end -- 通知跨服,玩家上阵英雄数据了 function LW_GODSATREA_UPDATE_PLAYER_HERO_INFO(fd, msg) if _G.is_middle ~= true then return end GodsAreaCS.CS_Update_HeroInfo(msg.playerUid, msg.heroInfo) end -- 跨服通知普通服, 给玩家发奖 function WL_GODSATREA_BROCAST_REWARD(fd, msg) GodsAreaNS.NS_SendReward(msg.uid2RankTb) end -- 跨服让玩家更新基础数据 function WL_GODSATREA_UPDATE_PLAYER_INFO(fd, msg) GodsAreaNS.NS_UpdatePlayerBaseInfo(msg.playerUid) end ---------------------------------------------------------- -------------------------战区争霸------------------------- -- 跨服通知普通服, 争霸活动开始了 function WL_AREABATTLE_OPEN(fd, msg) AreaBattleNS.C2N_BattleStart() end -- 普通服报名参加争霸活动 function LW_AREABATTLE_JOIN_BATTLE(fd, msg) if _G.is_middle ~= true then return end AreaBattleCS.N2C_JoinBattle(msg) end -- 请求争霸活动基本信息 function LW_AREABATTLE_BASEINFO_QUERY(fd, msg) if _G.is_middle ~= true then return end AreaBattleCS.N2C_GetBaseInfo(msg) end function WL_AREABATTLE_BASEINFO_QUERY(fd, msg) AreaBattleNS.C2N_BaseInfo(msg) end -- 请求本服参战玩家列表 function LW_AREABATTLE_JOINPLAYER_QUERY(fd, msg) if _G.is_middle ~= true then return end AreaBattleCS.N2C_GetJoinPlayerArr(msg) end function WL_AREABATTLE_JOINPLAYER_QUERY(fd, msg) AreaBattleNS.C2N_JoinPlayerArr(msg) end -- 请求本轮活动区服匹配列表 function LW_AREABATTLE_MATCHLIST_QUERY(fd, msg) if _G.is_middle ~= true then return end AreaBattleCS.N2C_GetMatchList(msg) end function WL_AREABATTLE_MATCHLIST_QUERY(fd, msg) AreaBattleNS.C2N_MatchList(msg) end -- 请求本服战斗录像的展示数据 function LW_AREABATTLE_VIDEOSHOW_QUERY(fd, msg) if _G.is_middle ~= true then return end AreaBattleCS.N2C_GetVideoShowData(msg) end function WL_AREABATTLE_VIDEOSHOW_QUERY(fd, msg) AreaBattleNS.C2N_VideoShowData(msg) end -- 跨服通知普通服发奖 function WL_AREABATTLE_SEND_REWARD(fd, msg) AreaBattleNS.C2N_SendReward(msg) end -------------------------异界之战------------------------- function WL_ANOTHERWORLDBATTLE_TIPS(fd, msg) AnotherWorldBattleNS.C2N_ErrTips(msg) end function LW_ANOTHERWORLDBATTLE_GET_STATE(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetState_Req(msg) end function WL_ANOTHERWORLDBATTLE_GET_STATE(fd, msg) AnotherWorldBattleNS.C2N_State_Response(msg) end function LW_ANOTHERWORLDBATTLE_JOIN(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_Join_Req(msg) end function WL_ANOTHERWORLDBATTLE_JOIN(fd, msg) AnotherWorldBattleNS.C2N_Join_Response(msg) end function LW_ANOTHERWORLDBATTLE_ALLCITY_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetAllCity_Req(msg) end function WL_ANOTHERWORLDBATTLE_ALLCITY_QUERY(fd, msg) AnotherWorldBattleNS.C2N_AllCity_Response(msg) end function LW_ANOTHERWORLDBATTLE_CITYDETAILED_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetCityDetailed_Req(msg) end function WL_ANOTHERWORLDBATTLE_CITYDETAILED_QUERY(fd, msg) AnotherWorldBattleNS.C2N_CityDetailed_Response(msg) end function LW_ANOTHERWORLDBATTLE_POINTtDETAILED_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetPointDetailed_Req(msg) end function WL_ANOTHERWORLDBATTLE_POINTDETAILED_QUERY(fd, msg) AnotherWorldBattleNS.C2N_PointDetailed_Response(msg) end function LW_ANOTHERWORLDBATTLE_BASECITY_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetBaseCity_Req(msg) end function WL_ANOTHERWORLDBATTLE_BASECITY_QUERY(fd, msg) AnotherWorldBattleNS.C2N_BaseCity_Response(msg) end function LW_ANOTHERWORLDBATTLE_PLAYEROCCUPYPOINT_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetPlayerOccupyPoint_Req(msg) end function WL_ANOTHERWORLDBATTLE_PLAYEROCCUPYPOINT_QUERY(fd, msg) AnotherWorldBattleNS.C2N_PlayerOccupyPoint_Response(msg) end function LW_ANOTHERWORLDBATTLE_UNIONRANK_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetUnionRank_Req(msg) end function WL_ANOTHERWORLDBATTLE_UNIONRANK_QUERY(fd, msg) AnotherWorldBattleNS.C2N_UnionRank_Response(msg) end function LW_ANOTHERWORLDBATTLE_PLAYERRANK_QUERY(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetPlayerRank_Req(msg) end function WL_ANOTHERWORLDBATTLE_PLAYERRANK_QUERY(fd, msg) AnotherWorldBattleNS.C2N_PlayerRank_Response(msg) end function LW_ANOTHERWORLDBATTLE_GATHER(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_Gather_Req(msg) end function WL_ANOTHERWORLDBATTLE_GATHER(fd, msg) AnotherWorldBattleNS.C2N_Gather_Response(msg) end function LW_ANOTHERWORLDBATTLE_POINT_ISCAN_CHALLENGE(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_TryChallengdePoint_Req(msg) end function WL_ANOTHERWORLDBATTLE_POINT_ISCAN_CHALLENGE(fd, msg) AnotherWorldBattleNS.C2N_TryChallengePoint_Response(msg) end function LW_ANOTHERWORLDBATTLE_POINT_CHALLENGE_END(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_PointChallengeEnd_Handle(msg) end function WL_ANOTHERWORLDBATTLE_POINT_LOSE(fd, msg) AnotherWorldBattleNS.C2N_PointLose_Response(msg) end function WL_ANOTHERWORLDBATTLE_ISSUEREWARD(fd, msg) AnotherWorldBattleNS.C2N_IssueReward(msg) end function LW_ANOTHERWORLDBATTLE_UPDATE_PLAYER(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_UpdatePlayerData_Req(msg) end function LW_ANOTHERWORLDBATTLE_UPDATE_UNION(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_UpdateUnionData_Req(msg) end function LW_ANOTHERWORLDBATTLE_UPDATE_POINT_LINEIP(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_UpdatePointLineup_Req(msg) end function WL_ANOTHERWORLDBATTLE_UPDATE_POINT_LINEIP(fd, msg) AnotherWorldBattleNS.C2N_UpdatePointLineup_Response(msg) end function WL_ANOTHERWORLDBATTLE_ACT_START(fd, msg) AnotherWorldBattleNS.C2N_Act_Start(msg) end function LW_ANOTHERWORLDBATTLE_UPDATE_HERO(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_UpdateHeroData_Req(msg) end function LW_ANOTHERWORLDBATTLE_LEAVE_POINT(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_LeavePoint_Req(msg) end function WL_ANOTHERWORLDBATTLE_LEAVE_POINT(fd, msg) AnotherWorldBattleNS.C2N_LeavePoint_Response(msg) end function LW_ANOTHERWORLDBATTLE_GET_MYUIONMORALE(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_GetMyUnionMoraleInfo_Req(msg) end function WL_ANOTHERWORLDBATTLE_GET_MYUIONMORALE(fd, msg) AnotherWorldBattleNS.C2N_MyUnionMoraleInfo_Response(msg) end function LW_ANOTHERWORLDBATTLE_UIONMORALE_DO(fd, msg) if _G.is_middle ~= true then return end AnotherWorldBattleCS.N2C_UnionMorale_Do_Req(msg) end function WL_ANOTHERWORLDBATTLE_UIONMORALE_DO(fd, msg) AnotherWorldBattleNS.C2N_MyUnionMoraleInfo_Response(msg) end ----------------------- 桌面添加开始 --------------------------- -- 普通服→中心服:上报添加桌面,中心服写入并返回最新状态 function LW_DESKTOP_SET(fd, msg) if _G.is_middle ~= true then return end ZhuanpanLogic.CS_DesktopSet(msg) end -- 普通服→中心服:查询桌面状态 function LW_DESKTOP_QUERY(fd, msg) if _G.is_middle ~= true then return end ZhuanpanLogic.CS_DesktopQuery(msg) end -- 中心服→普通服:查询结果回包,普通服转发给客户端 function WL_DESKTOP_QUERY(fd, msg) ZhuanpanLogic.NS_DesktopQueryResult(msg) end ----------------------- 桌面添加结束 ---------------------------