local MoshouLogic = require("moshou.MoshouLogic") function CG_MOSHOU_QUERY(human,msg) MoshouLogic.CG_MOSHOU_QUERY(human,msg.moshouID) end function CG_MOSHOU_LVUP_UP(human,msg) MoshouLogic.CG_MOSHOU_LVUP_UP(human,msg.upType) end function CG_MOSHOU_SKILL_QUERY(human,msg) MoshouLogic.CG_MOSHOU_SKILL_QUERY(human,msg.moshouID) end function CG_MOSHOU_SKILL_UP(human,msg) MoshouLogic.CG_MOSHOU_SKILL_UP(human,msg.moshouID) end function CG_MOSHOU_JINGLIAN_QUERY(human) MoshouLogic.CG_MOSHOU_JINGLIAN_QUERY(human) end function CG_MOSHOU_JINGLIAN_DO(human) MoshouLogic.CG_MOSHOU_JINGLIAN_DO(human) end function CG_MOSHOU_ZHUHUN_QUERY(human) MoshouLogic.CG_MOSHOU_ZHUHUN_QUERY(human) end function CG_MOSHOU_ZHUHUN_DO(human,msg) MoshouLogic.CG_MOSHOU_ZHUHUN_DO(human,msg.useCnt) end function CG_MOSHOU_PUT_QUERY(human) MoshouLogic.CG_MOSHOU_PUT_QUERY(human) end function CG_MOSHOU_PREVIEW(human) MoshouLogic.CG_MOSHOU_PREVIEW(human) end function CG_MOSHOU_COMBAT_SKILL_QUERY(human,msg) MoshouLogic.CG_MOSHOU_COMBAT_SKILL_QUERY(human,msg.combatType) end function CG_MOSHOU_XILIAN_QUERY(human, msg) MoshouLogic.CG_MOSHOU_XILIAN_QUERY(human, msg.index) end function CG_MOSHOU_XILIAN_OP(human, msg) MoshouLogic.CG_MOSHOU_XILIAN_OP(human, msg.op, msg.type, msg.index) end function CG_MOSHOU_XILIAN_GIFT_QUERY(human) MoshouLogic.CG_MOSHOU_XILIAN_GIFT_QUERY(human) end