local ItemData = require("bag.Proto").ItemData local HeroSimple = require("hero.Proto").HeroSimple local RoleBase = require("role.Proto").RoleBase local CombatSkillConf = require("combat.Proto").CombatSkillConf -- 进入战役界面的查询 CG_BATTLE_QUERY = {} Tongguan = { {"reward",10,ItemData}, -- 道具 {"heroReward",2,HeroSimple}, -- 武将展示 {"status",1,"byte"}, -- 状态 {"levelName",1,"string"}, -- 所需通关 {"index",1,"int"}, -- 奖励索引 {"nowBattle",1,"string"}, -- 当前通关关卡 } -- 通关信息 BattleShark = { {"roleBase", 1, RoleBase}, -- 角色信息 {"type", 1, "byte"}, -- 类型 1 战力 2最快 3 最近 {"param", 1, "int"}, -- 参数 战力 or 通关时间 or 挑战时间 {"videoUuid", 1, "string"}, -- 战斗记录 } -- 世界地图 BattleWorldMap = { {"mapID", 1, "byte"}, -- 地图ID {"mapName", 1, "string"}, -- 地图名称 {"mapBuild", 1, "int"}, -- 地图建筑 {"mapBg", 1, "int"}, -- 地图背景 {"mapPos", 2, "int"}, -- 地图坐标 {"status", 1, "byte"}, -- 地图状态 1 已解锁 2 未解锁 {"story", 1, "string"}, -- 背景故事 {"maxLevel", 1, "byte"}, -- 最大进度 {"curLevel", 1, "byte"}, -- 当前进度 {"chapterReward", 40, ItemData}, -- 大关卡奖励 {"chapterDot", 1, "byte"}, -- 是否可以奖励 {"roleList", 3, RoleBase}, -- 在此关卡的玩家 } -- 关卡信息 BattleNodeInfo = { {"nodeName", 1,"string"}, -- 关卡名 {"battleID", 1,"int"}, -- 关卡ID {"needLv", 1,"int"}, -- 关卡需要等级 {"needZDL", 1,"int"}, -- 关卡需要战斗力 {"hasSuipian", 1,"byte"}, -- 关卡是否有碎片 } BattlePosNet = { {"battleID", 1, "int"}, {"posX", 1, "short"}, -- 坐标x {"posY", 1, "short"}, -- 坐标y {"roleBase", 2, RoleBase}, -- 最快通关玩家信息 数组长度0表示没有 {"nodeName", 1, "string"}, {"isBig", 1, "byte"}, -- 是否大关卡 } BattleExtraDataSSZH = { {"posList", 50, BattlePosNet}, } -- 模型信息 BattleBody = { {"body",1,"int"}, -- 模型 {"atkId",1,CombatSkillConf}, -- 普攻 {"skill",1,CombatSkillConf}, -- 技能 {"pos",1,"byte"}, -- 位置 {"hp",1,"int"}, -- 血量 {"atkType",1,"byte"}, -- 1 近战 2 远程 } -- 战斗记录结构体 CombatVideoStruct = { {"ownBody",6,BattleBody}, -- 己方 {"enemyBody",6,BattleBody}, -- 敌方 } -- 挂机界面查询 GC_BATTLE_QUERY = { {"nowBattleID", 1, "int"}, -- 下一战斗节点id {"nodeName", 1, "string"}, -- 下一战斗节点名 {"nodeID", 1, "int"}, -- 下一战斗节点ID {"needLv", 1, "int"}, -- 下一战斗节点所需玩家等级 {"maxBattleID", 1, "int"}, -- 最大的id {"mapID", 1, "int"}, -- 当前挂机地图ID {"mapName", 1, "string"}, -- 当前挂机地图名字 {"bg", 1, "int"}, -- 当前挂机地图背景图 {"sceneID", 1, "int"}, -- 战斗场景 {"time", 1, "int"}, -- 已挂机时间 {"maxTime", 1, "int"}, -- 最大可挂机时间 {"canBattle", 1, "byte"}, -- 能否战斗 {"canMopup", 1, "byte"}, -- 能否免费扫荡 {"xushang", 1, "int"}, -- 悬赏情报数量 {"xushangMax", 1, "int"}, -- 悬赏情报上限 {"xsDot", 1, "byte"}, -- 悬赏红点 {"doubleCnt", 1, "byte"}, {"tongguan", 2, Tongguan}, -- 通关奖励 长度为0不需要展示 {"extraDataSSZH", 1, BattleExtraDataSSZH}, -- 额外数据(闪烁战火) {"videoInfo", 1, CombatVideoStruct}, -- 播放数据 } -- 世界地图 CG_BATTLE_WORLD_MAP_QUERY = { } GC_BATTLE_WORLD_MAP_QUERY = { {"worldMap",100,BattleWorldMap}, -- 世界地图 } -- 当前关卡玩家查询 CG_BATTLE_WORLD_MAP_ROLELIST_QUERY = { {"worldMapId",1,"int"}, -- 世界地图ID } GC_BATTLE_WORLD_MAP_ROLELIST_QUERY = { {"roleList",50,RoleBase}, -- 在次关卡的玩家 } -- 战斗节点查询 CG_BATTLE_NODE_QUERY = { {"mapID",1,"int"}, -- 地图ID } GC_BATTLE_NODE_QUERY = { {"battleID",1,"int"}, -- 自己所在关卡 {"nodeInfo",20,BattleNodeInfo}, -- 节点信息 } -- 收获基础收益 CG_BATTLE_HANG_QUERY = {} GC_BATTLE_HANG_QUERY = { {"time", 1, "int"}, {"maxTime", 1, "int"}, {"items", 50, ItemData}, {"exp", 1, "int"}, --经验 {"jinbi", 1, "int"}, --金币 {"greenExp", 1, "int"}, --绿魂 {"qingbao", 1, "int"}, --情报 } CG_BATTLE_HANG_GET = {} -- 战役节点详细信息查询 CG_BATTLE_NODE_DETAIL_QUERY = { {"battleID", 1, "int"}, } GC_BATTLE_NODE_DETAIL_QUERY = { {"battleID", 1, "int"}, {"exp", 1, "int"}, --经验 {"jinbi", 1, "int"}, --金币 {"greenExp", 1, "int"}, --绿魂 {"qingbao", 1, "int"}, --情报 {"items", 60, ItemData}, {"nodeName", 1, "string"}, -- 当前关卡,字符串 } -- 战役章节(地图)收益查询 BattleMapDropItemsNet = { {"mapID", 1, "int"}, {"mapName", 1, "string"}, {"isOpen", 1, "byte"}, } CG_BATTLE_MAP_DROPITEMS_LIST = {} GC_BATTLE_MAP_DROPITEMS_LIST = { {"list", 60, BattleMapDropItemsNet}, } CG_BATTLE_MAP_DROPITEMS_DETAIL = { {"mapID", 1, "int"}, } GC_BATTLE_MAP_DROPITEMS_DETAIL = { {"mapID", 1, "int"}, {"items", 60, ItemData}, } -- 挂机收益增加提示 GC_BATTLE_REWARD_UP = { {"itemExp", 1, ItemData}, {"itemJinbi", 1, ItemData}, {"itemGreenExp", 1, ItemData}, {"itemQingbao", 1, ItemData}, {"expOld", 1, "int"}, --经验 {"expNew", 1, "int"}, --经验 {"jinbiOld", 1, "int"}, --金币 {"jinbiNew", 1, "int"}, --金币 {"greenExpOld", 1, "int"}, --绿魂 {"greenExpNew", 1, "int"}, --绿魂 {"qingbaoOld", 1, "int"}, --情报 {"qingbaoNew", 1, "int"}, --情报 } -- 设置战役挂机节点/进入下一章 CG_BATTLE_NODE_SET = { {"battleID", 1, "int"}, } GC_BATTLE_NODE_SET = {} -- 战役界面假打的小人查询 CG_BATTLE_HANG_FIGHT = {} HangFightNet = { {"body", 1, "int"}, {"fireType", 1, "short"}, {"attackEffect",1, "string"}, {"flyEffect", 1, "string"}, {"flyCoords", 1, "string"}, {"hitEffect", 1, "string"}, {"height", 1, "short"}, {"weight", 1, "short"}, {"hitSound", 1, "string"}, } GC_BATTLE_HANG_FIGHT = { {"attackerList", 6, HangFightNet}, {"monsterList", 6, HangFightNet}, } -- 收菜提醒 GC_BATTLE_HANG_TIME_SPILL = { {"time", 1, "int"}, } -- 快速作战 CG_BATTLE_MOPUP_FIGHT = { } GC_BATTLE_MOPUP_FIGHT = { {"exp", 1, "int"}, --经验 {"jinbi", 1, "int"}, --金币 {"greenExp", 1, "int"}, --绿魂 {"qingbao", 1, "int"}, --情报 {"item",40,ItemData}, {"double", 1, "byte"}, } -- 扫荡查询 CG_BATTLE_MOPUP_QUERY = { } GC_BATTLE_MOPUP_QUERY = { {"item", 50, ItemData}, -- 物品 {"leftCnt", 1, "byte"}, -- 剩余扫荡次数 {"need", 1, "int"}, -- 扫荡花费钻石 {"vip", 1, "byte"}, -- 是否是vip {"nowCnt", 1, "byte"}, -- 当前已扫荡次数 {"exp", 1, "int"}, --经验 {"jinbi", 1, "int"}, --金币 {"greenExp", 1, "int"}, --绿魂 {"qingbao", 1, "int"}, --情报 {"name", 1, "string"}, --情报 } -- 通关奖励领取 CG_BATTLE_TONGGUAN_REWARD_GET = { {"index",1,"int"}, } -- 回到征战界面 GC_BATTLE_GOBACK_MAIN = { {"panelIDs", 5, "short"}, } -- 通关战报查询 CG_BATTLE_SHARK_QUERY = { {"battleID",1,"int"}, -- 关卡 } GC_BATTLE_SHARK_QUERY = { {"battleShark",3,BattleShark}, --战报 } --大关卡通关后领取奖励 CG_BATTLE_CHAPTER_REWARD = { {"mapID", 1, "byte"}, } GC_BATTLE_CHAPTER_REWARD = { {"mapID", 1, "byte"}, }