local CommerceActCharge = require("serverCommerce.ServerCommerceActCharge") local CommerceActShop = require("serverCommerce.ServerCommerceActShop") local CommerceActRank = require("serverCommerce.ServerCommerceActRank") local CommerceActTask = require("serverCommerce.ServerCommerceActTask") -- local CommerceActPeakBettle = require("serverCommerce.ServerCommerceActPeakBettle") local ServerCommerceActBattleGroundNS = require("serverCommerce.ServerCommerceActBattleGroundNS") -- 请求战区集结任务信息 function CG_SERVEERCOMMERCE_ACT_TASKQUERY(human, msg) CommerceActTask.CommerceActTask_QueryTask(human, msg.nDay) end -- 请求领取任务奖励 function CG_SERVEERCOMMERCE_ACT_GETTASKPRIZE(human, msg) CommerceActTask.CommerceActTask_GetTaskPrize(human, msg.nDay) end -- 请求任务积分信息 function CG_SERVEERCOMMERCE_ACT_TASKPOINTQUERY(human, msg) CommerceActTask.CommerceActTask_QueryTaskPoint(human) end -- 战区集结 - 领取任务积分奖励 function CG_SERVEERCOMMERCE_ACT_GETTASKPOINTPRIZE(human, msg) CommerceActTask.CommerceActTask_GetTaskPointPrize(human) end ----------------------------------------- 连充豪礼协议请求开始 ------------------------------------- -- 请求连充豪礼-信息 function CG_SERVEERCOMMERCE_ACT_CHARGEQUERY(human, msg) CommerceActCharge.CommerceActCharge_Query(human, msg.nMoney) end -- 请求领取连充豪礼 function CG_SERVEERCOMMERCE_ACT_CHARGEGETPRIZE(human, msg) CommerceActCharge.CommerceActCharge_GetPrize(human, msg.nMoney) end ----------------------------------------- 战区钜惠请求开始 ------------------------------------- function CG_SERVEERCOMMERCE_ACT_SHOPQUERY(human, msg) CommerceActShop.CommerceActShop_Query(human) end function CG_SERVEERCOMMERCE_ACT_SHOPGETPRIZE(human, msg) CommerceActShop.CommerceActShop_GetPrize(human, msg.nType) end ----------------------------------------- 排行榜协议请求开始 ------------------------------------- function CG_SERVEERCOMMERCE_ACT_RANK_QUERY(human, msg) CommerceActRank.CommercerActRank_Query(human, msg.nRankType) end ----------------------------------------- 巅峰战场协议请求开始 ------------------------------------- -- -- 查询巅峰战场数据 -- function CG_PEAK_BATTLEFIELD_QUERY(human) -- CommerceActPeakBettle.CommerceActPeakBettle_Query(human) -- end -- -- 刷新对手列表 -- function CG_PEAK_BATTLEFIELD_REFRESH(human) -- CommerceActPeakBettle.CommerceActPeakBettle_Refresh(human) -- end -- -- 挑战对手 -- function CG_PEAK_BATTLEFIELD_CHALLENGE(human, msg) -- CommerceActPeakBettle.CommerceActPeakBettle_Challenge(human, msg.opponentUuid) -- end -- -- 查询排名奖励 -- function CG_PEAK_BATTLEFIELD_RANK_REWARD_QUERY(human) -- CommerceActPeakBettle.CommerceActPeakBettle_RankRewardQuery(human) -- end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_MAINPAGE_QUERY(human, msg) ServerCommerceActBattleGroundNS.BattleGround_MainPage_Query(human) end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_MATCHLIST_QUERY(human, msg) ServerCommerceActBattleGroundNS.BattleGround_MatchPage_Query(human) end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_PLAYER_QUERY(human, msg) ServerCommerceActBattleGroundNS.BattleGround_Player_Query(human, msg.rank) end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_HEROBAG_QUERY(human, msg) ServerCommerceActBattleGroundNS.BattleGround_HeroBag_Query(human) end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_RANK_QUERY(human, msg) ServerCommerceActBattleGroundNS.BattleGround_RankList_Query(human) end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_RANKAWARD_QUERY(human, msg) ServerCommerceActBattleGroundNS.BattleGround_RankAward_Query(human) end function CG_SERVEERCOMMERCE_ACT_BATTLEGROUND_ATKLINEUP_UPDATE(human, msg) ServerCommerceActBattleGroundNS.BattleGround_Lineup_Update(human, msg) end