-- 答题活动 local Msg = require("core.Msg") local AbsActExcel = require("excel.absAct") local Grid = require("bag.Grid") local Broadcast = require("broadcast.Broadcast") local Lang = require("common.Lang") local AbsActLogic = require("absAct.AbsActLogic") local AbsActDefine = require("absAct.AbsActDefine") local BagLogic = require("bag.BagLogic") local HeroExcel = require("excel.hero").hero local MailManager = require("mail.MailManager") local MailExcel = require("excel.mail") local Util = require("common.Util") local ObjHuman = require("core.ObjHuman") local Config = require("Config") local RoleDefine = require("role.RoleDefine") local CombatDefine = require("combat.CombatDefine") local RoleLogic = require("role.RoleLogic") local InnerMsg = require("core.InnerMsg") local Lang = require("common.Lang") local Broadcast = require("broadcast.Broadcast") local YunYingLogic = require("yunying.YunYingLogic") local RoleDBLogic = require("role.RoleDBLogic") local Log = require("common.Log") ABS_BILLBOARD_TYPE_1 = 1 -- 高抽 ABS_BILLBOARD_TYPE_2 = 2 -- 充值 ABS_BILLBOARD_TYPE_3 = 3 -- 天命召唤 ABS_BILLBOARD_TYPE_4 = 4 -- 钻石消耗 function isOpen(human, YYInfo, funcConfig) local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID) if not state then return end local absAct = human.db.absAct[funcConfig.funcID] if absAct and absAct.dayCnt and absAct.dayCnt <= 0 and #absAct.item <= 0 then return false end return true, endTime, startTime end function isActive(human, YYInfo, funcConfig) return not isOpen(human, YYInfo, funcConfig) end function getConfigByRank(rank,mainId,actId) local config = AbsActExcel.billboard local len = #config for i = 1, len do if config[i].mainId == mainId and config[i].actId == actId then if config[i].maxRank <= rank and config[i].minRank >= rank then return config[i] end end end end function reRankDataByConfig(data,mainId,actId) local newTb = {} local listLen = data[0] local index = 1 local config = AbsActExcel.billboard local len = #config local newTbIndex = 1 local configNeedValue = {} local count = 0 for i = 1,len do if config[i].mainId == mainId and config[i].actId == actId then count = count + 1 configNeedValue[count] = configNeedValue[count] or {} configNeedValue[count].value = config[i].totalNeedValue configNeedValue[count].rankCnt = config[i].cnt end end local newRank = 1 for i = 1,count do if index > listLen then break end while true do if data[index].param >= configNeedValue[i].value and configNeedValue[i].rankCnt > 0 then newTb[newRank] = data[index] newRank = newRank + 1 index = index + 1 configNeedValue[i].rankCnt = configNeedValue[i].rankCnt - 1 else newRank = newRank + configNeedValue[i].rankCnt break end if index > listLen then break end end end return newTb end function getAndSendMsg(human, id) -- 判断活动是否开起 local state, endTime, starTime = AbsActLogic.isStarted(human, id) if not state then return end local absConfig = AbsActExcel.absActivity[id] if not absConfig then return end local absAct = human.db.absAct[id] if not absAct then return end -- 请求中心服数据 local msgRet = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_QUERY msgRet.uuid = human.db._id msgRet.actId = absConfig.actId msgRet.mainId = id InnerMsg.sendMsg(0, msgRet) end -- 查询回馈 充值 function middleQuery(fd, msg) local id = msg.mainId local newRankTb = reRankDataByConfig(msg.list,msg.mainId,msg.actId) local human = ObjHuman.onlineUuid[msg.uuid] if human == nil then return end local state, endTime, starTime = AbsActLogic.isStarted(human, id) if not state then return end local absConfig = AbsActExcel.absActivity[id] if not absConfig then return end local absAct = human.db.absAct[id] if not absAct then return end local config = AbsActExcel.billboard local msgRet = Msg.gc.GC_ABS_BILLBOARD_QUERY msgRet.id = id msgRet.myRank.rank = 0 msgRet.myRank.maxRank = 0 msgRet.myRank.minRank = 0 msgRet.myRank.roleBase[0] = 1 RoleLogic.getRoleBase(human, msgRet.myRank.roleBase[1]) msgRet.myRank.desc = "" msgRet.myRank.item[0] = 0 msgRet.myRank.param = 0 local listLen = msg.list[0] local len = 0 for k = 1,10 do local db = newRankTb[k] if k <= 10 then len = len + 1 local net= msgRet.rankList[len] local cfg = getConfigByRank(k,id,absConfig.actId) net.rank = k net.maxRank = 0 net.minRank = 0 if db then net.roleBase[0] = 1 RoleLogic.makeRoleBase(db.roleBase,net.roleBase[1]) else net.roleBase[0] = 0 end net.desc = Util.format(cfg.desc,cfg.totalNeedValue) local itemLen = #cfg.item for j = 1,itemLen do Grid.makeItem(net.item[j],cfg.item[j][1],cfg.item[j][2]) end net.item[0] = itemLen net.param = db and db.param or 0 end end msgRet.rankList[0] = len for k,db in pairs(newRankTb) do if db.roleBase.uuid == human.db._id then local cfg = getConfigByRank(k,id,absConfig.actId) msgRet.myRank.rank = k msgRet.myRank.maxRank = 0 msgRet.myRank.minRank = 0 msgRet.myRank.roleBase[0] = 1 RoleLogic.makeRoleBase(db.roleBase,msgRet.myRank.roleBase[1]) msgRet.myRank.desc = Util.format(cfg.desc,cfg.totalNeedValue) local itemLen = #cfg.item for j = 1,itemLen do Grid.makeItem(msgRet.myRank.item[j],cfg.item[j][1],cfg.item[j][2]) end msgRet.myRank.item[0] = itemLen msgRet.myRank.param = db.param end end len = 0 for k, v in ipairs(config) do if v.mainId == id and v.actId == absConfig.actId then len = len + 1 local net= msgRet.rewardList[len] net.rank = 0 net.maxRank = v.maxRank net.minRank = v.minRank net.roleBase[0] = 0 net.desc = Util.format(v.desc,v.totalNeedValue) net.param = 0 local itemLen = #v.item for j = 1,itemLen do Grid.makeItem(net.item[j],v.item[j][1],v.item[j][2]) end net.item[0] = itemLen end end msgRet.rewardList[0] = len Msg.send(msgRet, human.fd) end -- 高抽 function onDrawCard(human,funcID, parameter) onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_1,parameter) end -- 天命 function onTMDrawCard(human,funcID, parameter) onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_3,parameter) end -- 充值 function onCharge(human, parameter,funcID) onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_2,parameter) end -- 消耗钻石 function onDecZuanshi(human,funcID,parameter) onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_4,parameter) end -- 回调 function onTouchBack(human,id,type, param) local state, endTime, starTime = AbsActLogic.isStarted(human, id) if not state then return end local absConfig = AbsActExcel.absActivity[id] if not absConfig then return end if type ~= absConfig.param[1] then return end AbsActLogic.checkAbsActClean(human, id) local absAct = human.db.absAct[id] if not absAct then return end -- 提交充值金额 absAct.param = absAct.param or 0 absAct.param = absAct.param + param -- 更新充值榜 local msgRet = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_SET msgRet.roleBase = {} RoleLogic.makeRoleBase(human.db, msgRet.roleBase) msgRet.svrIndex = Config.SVR_INDEX msgRet.svrName = Config.SVR_NAME msgRet.op = {} msgRet.op.param = absAct.param msgRet.actId = absConfig.actId msgRet.mainId = id InnerMsg.sendMsg(0, msgRet) end function sendBillboardReward() if _G.is_middle == true then return end for k,v in pairs(AbsActExcel.absActivity) do if v.type == AbsActDefine.ABS_ACT_TYPE_73 then -- 活动开启期间不发奖励 local state, endTime, starTime = AbsActLogic.isStarted(human, k) if state then return end print("csdasew") local msg = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_DB msg.mainId = k msg.actId = v.turns[1] InnerMsg.sendMsg(0,msg) Log.write(Log.LOGID_DEBUG, "sendBillboardReward",msg.mainId,msg.actId) end end end function WL_ABS_ACT_BILLBOARD_DB_RETURN(fd,msg) Log.write(Log.LOGID_DEBUG, "WL_ABS_ACT_BILLBOARD_DB_RETURN true") local data = msg.rankDb local config = Util.copyTable(AbsActExcel.billboard) if not config then return end local boardLen = #data.rank2data local configLen = #config Log.write(Log.LOGID_DEBUG, "WL_ABS_ACT_BILLBOARD_DB_RETURN",boardLen) if boardLen > 0 then boardLen = math.min(boardLen, AbsActDefine.BILLBOARD_MAX_CNT) for i = 1, boardLen do local dbData = data.rank2data[i] local uuid = dbData and dbData.uuid local dcId = 0 -- 选出所在档次 for j = 1,configLen do if config[j].actId == msg.actId and config[j].mainId == msg.mainId then if dbData.value1 >= config[j].totalNeedValue and config[j].cnt > 0 then if dcId == 0 then dcId = j else dcId = dcId > j and j or dcId end end end end if dcId ~= 0 then config[dcId].cnt = config[dcId].cnt - 1 local rank = config[dcId].minRank - config[dcId].cnt local charDb = RoleDBLogic.getDb(uuid) if charDb then local mailConfig = MailExcel.mail[config[dcId].mailId] local title = mailConfig.title local senderName = mailConfig.senderName local content = Util.format(mailConfig.content, rank) MailManager.add(MailManager.SYSTEM, uuid, title, content, config[dcId].item, senderName) Log.write(Log.LOGID_DEBUG, "sendMailSuccess",charDb.name) end else Log.write(Log.LOGID_DEBUG, "billboardReward: "..dcId.." uuid: "..uuid.." rank: "..i) end end Log.write(Log.LOGID_DEBUG, "billboardReward send reward success",boardLen) end end function cleanBillBoardDB() if _G.is_middle == true then return end for k,v in pairs(AbsActExcel.absActivity) do if v.type == AbsActDefine.ABS_ACT_TYPE_73 then -- 活动开启期间不发奖励 local state, endTime, starTime = AbsActLogic.isStarted(human, k) if state then return end print("clean db success") local msg = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_DB_CLEAN msg.mainId = k msg.actId = v.turns[1] InnerMsg.sendMsg(0,msg) Log.write(Log.LOGID_DEBUG, "cleanBillBoardDB",msg.mainId,msg.actId) end end end function getLeftTime(human, YInfo, funcConfig) local ret, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID) if ret == true then return endTime - os.time() else return 0 end end