local YjTreasureLogic = require("yjTreasure.YjTreasureLogic") local YjTreasureCombat = require("yjTreasure.YjTreasureCombat") function CG_YJTREASURE_QUERY(human) YjTreasureLogic.CG_YJTREASURE_QUERY(human) end function CG_YJTREASURE_TOUCH_GRID(human,msg) YjTreasureLogic.CG_YJTREASURE_TOUCH_GRID(human,msg.gridIndex) end function CG_YJTREASURE_USE_YAOJI(human,msg) YjTreasureLogic.CG_YJTREASURE_USE_YAOJI(human,msg.type,msg.index) end function CG_YJTREASURE_SOUL_SELECT(human,msg) YjTreasureLogic.CG_YJTREASURE_SOUL_SELECT(human,msg.gridIndex,msg.select) end function CG_YJTREASURE_QUESTION_SELECT(human,msg) YjTreasureLogic.CG_YJTREASURE_QUESTION_SELECT(human,msg.gridIndex,msg.questionID,msg.select) end function CG_YJTREASURE_DICE_USE(human,msg) YjTreasureLogic.CG_YJTREASURE_DICE_USE(human,msg.use,msg.gridIndex) end function CG_YJTREASURE_BOXREWARD_OPEN(human,msg) YjTreasureLogic.CG_YJTREASURE_BOXREWARD_OPEN(human,msg.gridIndex) end function CG_YJTREASURE_TREASURESHOP_BUY(human,msg) YjTreasureLogic.CG_YJTREASURE_TREASURESHOP_BUY(human,msg.allShopID) end function CG_YJTREASURE_YJSHOPER(human) YjTreasureLogic.CG_YJTREASURE_YJSHOPER(human) end function CG_YJTREASURE_YJSHOPER_BUY(human,msg) YjTreasureLogic.CG_YJTREASURE_YJSHOPER_BUY(human,msg.allShopID) end function CG_YJTREASURE_ALLSHOP(human) YjTreasureLogic.CG_YJTREASURE_ALLSHOP(human) end function CG_YJTREASURE_UPDATE_FIGHT(human,msg) YjTreasureCombat.CG_YJTREASURE_UPDATE_FIGHT(human,msg.pos) end function CG_YJTREASURE_BUFF_QUERY(human) YjTreasureLogic.CG_YJTREASURE_BUFF_QUERY(human) end function CG_YJTREASURE_SAODANG(human) YjTreasureCombat.CG_YJTREASURE_SAODANG(human) end function CG_YJTREASURE_DABIAOREWARD(human) YjTreasureLogic.CG_YJTREASURE_DABIAOREWARD(human) end function CG_YJTREASURE_BILLBOARD(human) YjTreasureLogic.CG_YJTREASURE_BILLBOARD(human) end function CG_YJTREASURE_ALLSHOP_BUY(human,msg) YjTreasureLogic.CG_YJTREASURE_ALLSHOP_BUY(human,msg.allShopID) end