local LogDefine = require("common.LogDefine") local Log = require("common.Log") local CreateRole = require("role.CreateRole") local RoleHeadLogic = require("role.RoleHeadLogic") local RoleStrongLogic = require("role.RoleStrongLogic") local RoleLogic = require("role.RoleLogic") local NewLogic = require("role.NewLogic") function CG_ROLE_CHANGE_NAME(human, msg) CreateRole.changeName(human, msg.roleName) end function CG_ROLE_RANDOM_NAME(human, msg) CreateRole.randomName(human, msg.sex) end function CG_ROLE_HEAD_QUERY(human, msg) RoleHeadLogic.query(human, msg.type) end function CG_ROLE_BG_LH_QUERY(human) RoleHeadLogic.bgAndLhQuery(human) end function CG_ROLE_HEAD_SET(human, msg) RoleHeadLogic.setHead(human, msg.headID, msg.headType) end function CG_ROLE_CHANGE_NAME_QUERY(human) CreateRole.changeNameQuery(human) end function CG_CREATE_LOST_OSS(human, msg) local step = msg.step if step ~= LogDefine.HUMAN_LOST.ENTER_MAIN_CITY then return end if human.db.changeNameCnt ~= nil then -- 已经起过名了 不用再统计了 return end Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, step, human.db.ip,human.pf or "",human.appid, human.phpChanelID) end function CG_ROLE_COMBATHERO_QUERY(human, msg) RoleHeadLogic.CG_ROLE_COMBATHERO_QUERY(human, msg.type) end function CG_HERO_STRONG_QUERY(human, msg) RoleStrongLogic.query(human, msg.father) end function CG_ROLE_CHANGE_BASEINFO_QUERY(human,msg) RoleLogic.changeBaseInfoQuery(human,msg.type) end function CG_ROLE_CHANGE_BASEINFO(human,msg) if(msg.type > 9) then NewLogic.NewProto(human,msg.type,msg.param) return end RoleLogic.changeBaseInfo(human,msg.type,msg.param) end function CG_ROLE_CREATE_ROLE_CHANGE_MSG(human,msg) CreateRole.createRoleChangeInfo(human,msg.name,msg.sex,msg.friendCode) end function CG_ROLE_INFO_ICON_QUERY(human,msg) RoleLogic.roleInfoIconQuery(human,msg.type,msg.param) end