local LostTempleLogic = require("lostTemple.lostTempleLogic") local LostTempleCombatLogic = require("lostTemple.lostTempleCombatLogic") function CG_LOST_TEMPLE_QUERY(human, msg) LostTempleLogic.query(human) end function CG_LOST_TEMPLE_PUT(human, msg) LostTempleLogic.put(human, msg.op, msg.x, msg.y, msg.arg) end function CG_LOST_TEMPLE_SUMMON_LIST(human, msg) LostTempleLogic.sendSummonHeroList(human) end function CG_LOST_TEMPLE_BUFF_LIST(human, msg) LostTempleLogic.sendSummonTreeList(human) end function CG_LOGT_TEMPLE_RANDOM_BOX(human, msg) LostTempleLogic.sendRandomBox(human) end function CG_LOGT_TEMPLE_ONECLICK_SWEEP_QUERY(human, msg) LostTempleLogic.LostTemple_OneClickSweep_Query(human) end function CG_LOGT_TEMPLE_ONECLICK_SWEEP_AWARD(human, msg) LostTempleLogic.LostTemple_OneClickSweep_Award(human) end function CG_LOGT_TEMPLE_ONECLICK_SWEEP_DO(human, msg) LostTempleLogic.LostTemple_OneClickSweep_Do(human) end