-----------------------------logic消息分发------------------------ local MiddleHeartBeat = require("middle.MiddleHeartBeat") local MiddleLogic = require("middle.MiddleLogic") local MiddleConnect = require("middle.MiddleConnect") local MiddleManager = require("middle.MiddleManager") local ChatMiddleLogic = require("chat.ChatMiddleLogic") local JjcLadderLogic = require("jjcLadder.JjcLadderLogic") local JjcLadderMiddle = require("jjcLadder.JjcLadderMiddle") local ValleyLogic = require("valley.ValleyLogic") local ValleyMiddle = require("valley.ValleyMiddle") local ValleyMiddle = require("valley.ValleyMiddle") local WarReportMiddle = require("warReport.WarReportMiddle") local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic") local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic") local YunYingLogic = require("yunying.YunYingLogic") local MoZhuLogic = require("mozhu.MoZhuLogic") local MoZhuMiddleLogic = require("mozhu.MoZhuMiddleLogic") local ChatLogic = require("chat.ChatLogic") local HeroMiddleLogic = require("hero.HeroMiddleLogic") local MiddleCommonLogic = require("middle.MiddleCommonLogic") local CommerceMiddle = require("serverCommerce.ServerCommerceMiddle") local MiddleCommonRank = require("middle.MiddleCommonRank") local BanLogic = require("scene.BanLogic") local JjcNewLadderMidder = require("jjcnewladder.jjcNewLadderMiddle") local RebateLogic = require("platform.RebateLogic") function LW_HELLO(fd, msg) if _G.is_middle ~= true then return end -- print("[LW_HELLO] 收到LW_HELLO 消息") MiddleConnect.LW_HELLO(fd, msg) end function LW_DISCONNECT(fd, msg) if _G.is_middle ~= true then return end print("[LW_DISCONNECT] 收到 LW_DISCONNECT 消息") MiddleConnect.LW_DISCONNECT(fd, msg) end function LW_HEARTBEAT(fd, msg) if _G.is_middle ~= true then return end --print("[LW_HEARTBEAT] 收到 LW_HEARTBEAT 消息") MiddleHeartBeat.LW_HEARTBEAT(fd, msg) end function LW_MOZHU_QUERY(fd,msg) if _G.is_middle ~= true then return end --print("[LW_MOZHU_QUERY] 收到 LW_MOZHU_QUERY 消息") MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg) end function WL_MOZHU_QUERY(fd,msg) if _G.is_middle ~= true then return end --print("[WL_MOZHU_QUERY] 收到 WL_MOZHU_QUERY 消息") MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg) end function WL_HELLO(fd, msg) --if _G.is_middle ~= true then return end -- print("[WL_HELLO] 收到 WL_HELLO 消息 fd = "..fd) -- table.print_lua_table(msg) MiddleConnect.WL_HELLO(fd, msg) end function WL_HEARTBEAT(fd, msg) -- if _G.is_middle ~= true then return end --print("[WL_HEARTBEAT] 收到 WL_HEARTBEAT 消息") MiddleHeartBeat.WL_HEARTBEAT(fd, msg) end function LW_MIDDLE_CHAT(fd, msg) if _G.is_middle ~= true then return end print("[LW_MIDDLE_CHAT] 收到跨服聊天请求 fd = "..fd) MiddleConnect.LW_MIDDLE_CHAT(fd, msg) end function WL_MIDDLE_CHAT(fd, msg) ChatLogic.WL_MIDDLE_CHAT(fd, msg) end -- 聊天查看分享英雄数据(请求的服务器->中心) function LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg) if _G.is_middle ~= true then return end print("[LW_MIDDLE_CHAT_QUERY_HERO_DATA] 请求的服务器->中心 获取到消息") MiddleConnect.LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg) end -- 发送到对应服务器信息(中心->目标服务器) function WL_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg) print("[WL_MIDDLE_CHAT_QUERY_HERO_DATA] 中心->目标服务器 获取到消息") HeroMiddleLogic.HeroMiddleLogic_QueryHeroData_WL(fd, msg) end -- 英雄信息回复(目标->中心) function LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg) if _G.is_middle ~= true then return end print("[LW_MIDDLE_CHAT_GET_HERO_DATA] 目标->中心 获取到消息") MiddleConnect.LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg) end -- 英雄信息回复(中心->请求) function WL_MIDDLE_CHAT_GET_HERO_DATA(fd, msg) print("[WL_MIDDLE_CHAT_GET_HERO_DATA] 中心->请求 获取到消息") HeroMiddleLogic.HeroMiddleLogic_GetHeroData_WL(fd, msg) end function LW_WARREPORT_GET_COMBATINFO(fd, msg) if _G.is_middle ~= true then return end print("[LW_WARREPORT_GET_COMBATINFO] 目标->中心 获取到战报录像信息") MiddleConnect.LW_WARREPORT_GET_COMBATINFO(fd, msg) end function WL_WARREPORT_GET_COMBATINFO(fd, msg) print("[WL_WARREPORT_GET_COMBATINFO] 获取到中心消息 请求获取到战报录像信息") WarReportMiddle.WL_WARREPORT_GET_COMBATINFO_NEW(fd, msg) end function LW_WARREPORT_SEND_COMBATINFO(fd, msg) if _G.is_middle ~= true then return end print("[LW_WARREPORT_SEND_COMBATINFO] 回复中心服 获取到战报录像信息") MiddleConnect.LW_WARREPORT_SEND_COMBATINFO(fd, msg) end function WL_WARREPORT_SEND_COMBATINFO(fd, msg) print("[WL_WARREPORT_GET_COMBATINFO] 获取到其他服消息 获取到战报录像信息回包") WarReportMiddle.WL_WARREPORT_SEND_COMBATINFO(fd, msg) end -------------------- 跨服玩家头像数据开始 -------------------- function LW_CHAT_PLAYER_INFO(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_CHAT_PLAYER_INFO(fd, msg) end function WL_CHAT_PLAYER_INFO(fd, msg) MiddleCommonLogic.MiddleCommonLogic_GetChatPlayInfo_WL(fd, msg) end function LW_CHAT_PLAYER_INFO_SEND(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_CHAT_PLAYER_INFO_SEND(fd, msg) end function WL_CHAT_PLAYER_INFO_SEND(fd, msg) MiddleCommonLogic.MiddleCommonLogic_SendChatPlayInfo_WL(fd, msg) end -------------------- 跨服玩家头像数据结束 -------------------- -------------------- 跨服请求战斗数据开始 -------------------- function LW_COMBAT_GETINFO(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_COMBAT_GETINFO(fd, msg) end function WL_COMBAT_GETINFO(fd, msg) MiddleCommonLogic.MiddleCommonLogic_CombatBegin_WL(fd, msg) end function LW_COMBAT_GETINFO_SEND(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_COMBAT_GETINFO_SEND(fd, msg) end function WL_COMBAT_GETINFO_SEND(fd, msg) MiddleCommonLogic.MiddleCommonLogic_CombatBegin_SendWL(fd, msg) end -------------------- 跨服请求战斗数据结束 -------------------- -------------------- 跨服商业活动开始 --------------------------- -- 回复开服天数 function LW_COMMERCE_SENDOPENDAY(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_SENDOPENDAY] 回复开服天数") CommerceMiddle.CommerceMiddle_SendOpenDay(fd, msg) end -- 请求开服天数 function WL_COMMERCE_QUERYOPENDAY(fd, msg) print("[WL_COMMERCE_QUERYOPENDAY] 请求开服天数") CommerceMiddle.CommerceMiddle_QueryOpenDay(fd, msg) end -- 请求是否开启活动 function LW_COMMERCE_ACTOPEN(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_ACTOPEN] 请求是否开启活动") CommerceMiddle.CommerceMiddle_QueryOpenAct(fd, msg) end function WL_COMMERCE_ACTOPEN(fd, msg) print("[WL_COMMERCE_ACTOPEN] 回复是否开启活动") CommerceMiddle.CommerceMiddle_SendOpenAct(fd, msg) end -- 更新排行榜数据 function LW_COMMERCE_RANK_POINT_CHANGE(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_RANK_POINT_CHANGE] 更新排行榜数据") MiddleCommonRank.MiddleCommonRank_ReceiveRankData(msg) end -- 请求排行榜数据 function LW_COMMERCE_QUERY_RANK_INFO(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据") MiddleCommonRank.MiddleCommonRank_QueryRankInfo(msg) end -- 请求排行榜数据回包 function WL_COMMERCE_QUERY_RANK_INFO(fd, msg) print("[WL_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据回包") CommerceMiddle.CommerveMiddle_GetRankInfo(msg) end -- 请求服务器排名 function LW_COMMERCE_QUERY_SERVER_RANK(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_QUERY_SERVER_RANK] 请求服务器排名") MiddleCommonRank.MiddleCommonRank_QueryServerRank(msg) end -- 获取服务器排行榜服务器排名 回包 function WL_COMMERCE_GET_SERVERRANK_PRIZE(fd, msg) print("[WL_COMMERCE_GET_SERVERRANK_PRIZE] 获取服务器排行榜服务器排名 回包") CommerceMiddle.CommerceMiddle_GetServerRank(msg) end -- 通知中心服全服邮件发送完成 function LW_COMMERCE_TELL_SERVER_MAILOK(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_TELL_SERVER_MAILOK] 通知中心服全服邮件发送完成") MiddleCommonRank.MiddleCommonRank_ServerMailOk(msg) end -- 发送给对应的服务器 个人排行榜奖励 function WL_COMMERCE_SEND_HUMAN_PRIZE(fd, msg) print("[WL_COMMERCE_SEND_HUMAN_PRIZE] 发送给对应的服务器 个人排行榜奖励") CommerceMiddle.CommerceMiddle_GetHumanRank(msg) end -- 清理排行榜命令 function LW_COMMERCE_CLEAR_RANK(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_CLEAR_RANK] 清理排行榜命令") MiddleCommonRank.MiddleCommonRank_ClearRank(msg) end function LW_COMMERCE_GM_CLEAR_MAIL(fd, msg) if _G.is_middle ~= true then return end print("[LW_COMMERCE_GM_CLEAR_MAIL] GM清理排行榜邮件个人发送命令") MiddleCommonRank.MiddleCommonRank_GMClearMail(msg) end -- 中心服请求活动数据 function WL_COMMERCE_GET_ACT_INFO(fd, msg) print("[WL_COMMERCE_GET_ACT_INFO] 收到中心服请求活动开放时间数据") CommerceMiddle.CommerceMiddle_GetActInfo_WL(msg) end -- 普通服发送活动时间数据 function LW_COMMERCE_GET_ACT_INFO(fd, msg) if _G.is_middle ~= true then return end CommerceMiddle.CommerceMiddle_GetActInfo_LW(msg) end -- 普通服请求活动时间 function LW_COMMERCE_ACT_GET_OPENTIME(fd, msg) if _G.is_middle ~= true then return end CommerceMiddle.CommerceMiddle_GetActOpenTime_LW(msg) end function WL_COMMERCE_ACT_GET_OPENTIME(fd, msg) CommerceMiddle.CommerceMiddle_GetActOpenTime_WL(msg) end -------------------- 跨服商业活动结束 --------------------------- ----------------------- 封禁功能开始 --------------------------- -- 向跨服查询 function LW_QUERY_BAN_INFO(fd, msg) if _G.is_middle ~= true then return end BanLogic.CS_Get_BanData(msg) end -- 跨服回应查询 function WL_QUERY_BAN_INFO(fd, msg) BanLogic.NS_Init_BanData(msg.banList) end -- 通知跨服更新 function LW_UPDATE_BAN_INFO(fd, msg) if _G.is_middle ~= true then return end BanLogic.CS_Update_BanData(msg.banStr) end -- 跨服广播更新的封禁数据 function WL_UPDATE_BAN_INFO(fd, msg) BanLogic.NS_Update_BanData(msg.banStr) end ----------------------- 封禁功能结束 --------------------------- -------------------- 天梯赛开始 --------------------------- -- 请求参加天梯赛(普通->中心) function LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg) end -- 请求参加天梯赛(中心->战区数据服) function WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg) end -- 请求参加天梯赛(数据->中心) function LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg) end -- 请求参加天梯赛(中心->普通) function WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg) end -- 请求天梯赛排行榜数据(普通->中心) function LW_JJC_NEWLADDER_QUERY_RANK_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_O2C(msg) end -- 请求天梯赛排行榜数据(中心->战区数据服) function WL_JJC_NEWLADDER_QUERY_RANK_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2D(msg) end -- 请求天梯赛排行榜数据(数据服->中心) function LW_JJC_NEWLADDER_QUERY_RANK_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_D2C(msg) end -- 请求天梯赛排行榜数据(中心->普通) function WL_JJC_NEWLADDER_QUERY_RANK_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2O(msg) end -- 查询是否能够战斗(普通->中心) function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(msg) end -- 查询是否能够战斗(中心->战区数据服) function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(msg) end -- 查询是否能够战斗(数据服->中心) function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(msg) end -- 查询是否能够战斗(中心->普通) function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(msg) end -- 战斗结束(普通->中心) function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(msg) end -- 战斗结束(中心->战区数据服) function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(msg) end -- 战斗结束(数据服->中心) function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(msg) end -- 战斗结束(中心 -> 普通) function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(msg) end -- 发送战败邮件(数据->中心) function LW_JJC_NEWLADDER_SEND_MAIL_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_MAIL_D2C(msg) end -- 发送战败邮件(中心->目标) function WL_JJC_NEWLADDER_SEND_MAIL_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_MAIL_C2O(msg) end -- 请求刷新对战列表(普通->中心) function LW_JJC_NEWLADDER_REFRESH_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_REFRESH_O2C(msg) end -- 请求刷新对战列表(中心->数据) function WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg) end -- 请求刷新对战列表(数据->中心) function LW_JJC_NEWLADDER_REFRESH_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_REFRESH_D2C(msg) end -- 请求刷新对战列表(中心-普通) function WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg) end -- 请求上一轮排名前三数据(普通->中心) function LW_JJC_NEWLADDER_LAST3RANK_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_O2C(msg) end -- 请求上一轮排名数据(中心->数据) function WL_JJC_NEWLADDER_LAST3RANK_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2D(msg) end -- 请求上一轮排名数据(数据->中心) function LW_JJC_NEWLADDER_LAST3RANK_D2O(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_D2O(msg) end -- 请求上一轮前3玩家信息(中心-普通) function WL_JJC_NEWLADDER_LAST3RANK_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2O(msg) end -- 进行点赞(普通->中心) function LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(msg) end -- 进行点赞(中心->数据(被点赞玩家所在服)) function WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(msg) end -- 进行点赞(数据(被点赞玩家所在服)->中心) function LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(msg) end -- 进行点赞回复(中心->普通) function WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(msg) end -- 告诉战区服点赞数改变(中心->战区数据服) -- 改变战区数据服记录的点赞数量 function WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(msg) end -- 通知中心服最新的点赞数 function LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(msg) end -- 通知对应战区所属服务器更新最新的点赞数 function WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(msg) end -- 发送排名奖励(数据->中心) function LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(fd, msg) if _G.is_middle ~= true then return end MiddleConnect.LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(msg) end -- 发送排名奖励(中心->普通) function WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(fd, msg) JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(msg) end -------------------- 天梯赛结束 --------------------------- -------------------- 返利开始 --------------------------- -- 向跨服查询该角色能否返利 function LW_REBATE_QUERY(fd, msg) if _G.is_middle ~= true then return end RebateLogic.CS_RebateQuery(msg) end function WL_REBATE_OK(fd, msg) RebateLogic.NS_Rebate_OK(msg.channelId, msg.serverId, msg.account) end ---------------------返利结束 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