local DrillLogic = require("drill.DrillLogic") local DrillLogicAttribute = require("drill.DrillLogicAttribute") function CG_DRILL_QUERY(human) DrillLogic.queryDrillId(human) end -- 选着难度 function CG_DRILL_DIFF_CHOSE(human, msg) DrillLogic.choseDiff(human, msg.diff) end function CG_DRILL_BOX_GET(human, msg) DrillLogic.drillBoxGet(human, msg.index) end -- 下一关卡 function CG_DRILL_INFO(human, msg) DrillLogic.query(human, msg.drillId) end -- 查询英雄状态 function CG_DRILL_HERO(human) DrillLogic.sendHeroList(human) end -- 操作血量 function CG_DRILL_OPER_HP(human, msg) DrillLogicAttribute.operHp(human, msg.operType, msg.heroIndex) end -- function CG_DRILL_REWARD_PREVIEW(human) DrillLogic.rewardPreview(human) end function CG_DRILL_FRIEND_HELP_QUERY(human) DrillLogic.helpHeroFriendQuery(human) end function CG_DRILL_FRIEND_CHOSE(human, msg) if msg.type == 1 then DrillLogic.dispatchMyHelpHero(human, msg.index) else DrillLogic.choseHelpFriendHero(human, msg.uuid) end end function CG_DRILL_FUHUO_QUERY(human, msg) DrillLogic.fuhuoQuery(human) end function CG_DRILL_SET_HELP_COMBATPOS(human, msg) DrillLogic.setHelpCombatPos(human, msg.uuid, msg.pos) end function CG_DRILL_FIGHT_BY_DIAMON(human, msg) DrillLogic.ChallengeLevelByDiamond(human, msg.levelID) end