local WinnerRelicLogic = require("winnerRelic.WinnerRelicLogic") function CG_SACRED_RELIC_QUERY(human) WinnerRelicLogic.Listofrelics(human) end function CG_SACRED_RELIC_UPGRADE(human,msg) WinnerRelicLogic.ActiveandUpgrade(human,msg.relicId) end function CG_SACRED_RELIC_EQUIP(human,msg) WinnerRelicLogic.EquipeandRemove(human,msg.heroID,msg.heroIdx,msg.relicId,msg.operate) end function CG_SACRED_CHENGJIU_QUERY(human) WinnerRelicLogic.IsLock(human) end