--定义事件标识 BATTLE_MOP_UP = 1 -- 冒险闯关扫荡 LOSTTEMPLE_PASS_LAYER_3 = 2 -- 失落神庙真正通关(通关第3层) YJTREASURE_PASS_LEVEL = 3 -- 遗迹探险层数 FRIEND_COMBAT = 4 -- 好友切磋次数 CHAT_TIMES = 5 -- 所有聊天频道发言次数 MOZHU_CHALLENGE = 6 -- 魔王梼杌参数次数 DRAWCALL_SERNIOR_CNT = 7 -- 高级召唤次数 FUWEN_RECASTING = 8 -- 符文重铸次数 UNION_DONATE = 9 -- 公会捐献次数 --区分捐献类型 taskArgument 1金币捐献 2钻石捐献 3至尊捐献 ZHANBU_SYNTHESIS = 10 -- 占卜合成次数 EVENT_TYPE_SWEEP = 11 -- 挂机扫荡 EVENT_TYPE_FINDSTAR = 12 -- 寻星 EVENT_TYPE_FATESUMMON = 13 -- 天命召唤 EVENT_TYPE_OPENBOX = 14 -- 开启宝箱 --区分开启宝箱类型 taskArgument 11铜宝箱 12银宝箱 13黄金宝箱 14铂金箱 15砖石宝箱 EVENT_TYPE_CHAMPIONSNUM = 15 -- 参加冠军联赛 EVENT_TYPE_GETHERO = 16 -- 获得英雄 EVENT_TYPE_SHOPBUY = 17 -- 随机商店购买商品 EVENT_TYPE_UNIONSKILLUP = 18 -- 公会技能升级 ----新增事件标识用于荣耀历程---- EVENT_TYPE_ELITESUMMON = 20 -- 精英召唤次数 FUWEN_HECHENG = 21 -- 符文合成次数 GOLD_POINTS_NUM = 22 -- 点金次数 VOUCHER_BUY_NUM = 23 -- 购买代金券次数 OTHERS_COMBAT = 24 -- 他人切磋次数(暂时没用) DRAGON_PEARL = 25 -- 寻龙夺宝 ANCIENTG_CHARGING = 26 -- 古玉充能 SECRET_REALM = 27 -- 秘境翻牌 ZHANDOULI = 28 -- 战斗力 FENGHUANGLV = 29 -- 凤凰等级 HUANJINGTOWER_PASS = 30 -- 恶魔之塔每通关一层 LIANYU_PASS = 31 -- 绝望深渊每通关一层 REALM_UPGRADE = 32 -- 境界提升 BATTLE_NORMAL_MODE_PASS = 33 -- 主线闯关普通模式过关 COMBAT_CHANGE_SPEED = 34 -- 切换战斗速度 BARTASK_REFRESH = 35 -- 悬赏任务刷新 BARTASK_GET = 36 -- 悬赏任务领取 DRILL_KILL_SHOUWEI = 37 -- 勇者试炼击杀守卫 DRAGONNEST_CHALLENGE = 38 -- 挑战冰龙巢穴 HERO_YINGHUN_JINHUA = 39 -- 英魂进化 CHANGE_NAME = 40 -- 改名 UNIONS_ALL_TYPE_DONATE = 41 -- 公会所有类型的捐赠 FUWEN_RESET = 42 -- 符文重置 SET_HEAD = 43 -- 设置头像 SET_HEAD_FRAME = 44 -- 设置头像框 SET_MODELING = 45 -- 设置造型 EQUIP_REFINEMENT = 46 -- 装备洗炼 UNIONS_CHALLENGE_BOSS = 47 -- 挑战公会首领 LOSTTEMPLE_PASS_LAYER = 48 -- 失落神庙通关某层 SET_TITLE = 49 -- 设置称号 FUWEN_GETQUALITY = 50 -- 符文获取(参数:品质、数量) EQUIP_GETQUALITY = 51 -- 装备获取(参数:品质、数量) HUMAN_LV_UP = 52 -- 人物等级提升 MIBAO_ACTIVATE = 53 -- 秘宝激活 YIWU_ACTIVATE = 54 -- 遗物激活 ZHONGZU_LEVEL = 55 -- 种族试炼 MIBAO_ALLSTAR = 56 -- 秘宝总星数 YIWU_ALLSTAR = 57 -- 遗物总星数 --触发事件后, 新值与旧值相加 TRIGGERADDTB = { [BATTLE_MOP_UP] = BATTLE_MOP_UP, [LOSTTEMPLE_PASS_LAYER_3] = LOSTTEMPLE_PASS_LAYER_3, [YJTREASURE_PASS_LEVEL] = YJTREASURE_PASS_LEVEL, [FRIEND_COMBAT] = FRIEND_COMBAT, [CHAT_TIMES] = CHAT_TIMES, [MOZHU_CHALLENGE] = MOZHU_CHALLENGE, [DRAWCALL_SERNIOR_CNT] = DRAWCALL_SERNIOR_CNT, [FUWEN_RECASTING] = FUWEN_RECASTING, [UNION_DONATE] = UNION_DONATE, [ZHANBU_SYNTHESIS] = ZHANBU_SYNTHESIS, [EVENT_TYPE_ELITESUMMON] = EVENT_TYPE_ELITESUMMON, [FUWEN_RECASTING] = FUWEN_RECASTING, [GOLD_POINTS_NUM] = GOLD_POINTS_NUM, [VOUCHER_BUY_NUM] =VOUCHER_BUY_NUM, [OTHERS_COMBAT] = OTHERS_COMBAT, [DRAGON_PEARL] = DRAGON_PEARL, [ANCIENTG_CHARGING] =ANCIENTG_CHARGING, [SECRET_REALM] = SECRET_REALM, [ZHANDOULI] = ZHANDOULI, [FENGHUANGLV] = FENGHUANGLV, [HUANJINGTOWER_PASS] = HUANJINGTOWER_PASS, [LIANYU_PASS] = LIANYU_PASS, [REALM_UPGRADE] = REALM_UPGRADE, [BATTLE_NORMAL_MODE_PASS] = BATTLE_NORMAL_MODE_PASS, [COMBAT_CHANGE_SPEED] = COMBAT_CHANGE_SPEED, [BARTASK_REFRESH] = BARTASK_REFRESH, [BARTASK_REFRESH] = BARTASK_REFRESH, [BARTASK_GET] = BARTASK_GET, [DRILL_KILL_SHOUWEI] = DRILL_KILL_SHOUWEI, [DRAGONNEST_CHALLENGE] = DRAGONNEST_CHALLENGE, [HERO_YINGHUN_JINHUA] = HERO_YINGHUN_JINHUA, [CHANGE_NAME] = CHANGE_NAME, [FUWEN_RESET] = FUWEN_RESET, [SET_HEAD] = SET_HEAD, [SET_HEAD_FRAME] = SET_HEAD_FRAME, [SET_MODELING] = SET_MODELING, [EQUIP_REFINEMENT] = EQUIP_REFINEMENT, [UNIONS_CHALLENGE_BOSS] = UNIONS_CHALLENGE_BOSS, } --触发事件后, 用新值替换旧值 TRIGGERUPDATETB = { }