local DrawCardLogic = require("drawCard.DrawCardLogic") local RecommendLineup = require("drawCard.RecommendLineup") local UnlimitDrawLogic = require("drawCard.UnlimitDrawLogic") function CG_DRAWCARD_QUERY(human,msg) DrawCardLogic.query(human) end function CG_DRAWCARD_OP(human,msg) DrawCardLogic.op(human,msg.id,msg.op, msg.skip,msg.isAct) end function CG_DRAWCARD_SKIP_SET(human, msg) DrawCardLogic.setSkip(human, nil, msg.skip) end function CG_DRAWCARD_GET_RECOMMEND_LINEUP(human, msg) RecommendLineup.GetRecommendLineUp(human) end function CG_DRAWCARD_SKIP_HEROSHOW(human, msg) DrawCardLogic.SetHeroSkip(human, msg.bOperate) end function CG_UNLIMITDRAW_QUERY(human, msg) UnlimitDrawLogic.UnlimitDrawLogic_Query(human) end function CG_UNLIMITDRAW_DO(human, msg) UnlimitDrawLogic.UnlimitDrawLogic_Do(human) end function CG_UNLIMITDRAW_ABANDON(human, msg) UnlimitDrawLogic.UnlimitDrawLogic_Abandon(human) end function CG_UNLIMITDRAW_GET(human, msg) UnlimitDrawLogic.UnlimitDrawLogic_Get(human) end