local Lang = require("common.Lang") local Msg = require("core.Msg") local ObjHuman = require("core.ObjHuman") local Util = require("common.Util") local CopyExcel = require("excel.copy") local Grid = require("bag.Grid") local RoleDefine = require("role.RoleDefine") local BagLogic = require("bag.BagLogic") local CombatDefine = require("combat.CombatDefine") local CombatLogic = require("combat.CombatLogic") local DailyTaskLogic = require("dailyTask.DailyTaskLogic") local ItemDefine = require("bag.ItemDefine") local Broadcast = require("broadcast.Broadcast") local Log = require("common.Log") local RoleSystemLogic = require("roleSystem.RoleSystemLogic") local ChengjiuLogic = require("chengjiu.ChengjiuLogic") local VipLogic = require("vip.VipLogic") local CombatPosLogic = require("combat.CombatPosLogic") local RoleSystemDefine = require("roleSystem.RoleSystemDefine") local DragonNestLogic = require("copy.DragonNestLogic") local MengxinLogic = require("present.MengxinLogic") local YunYingLogic = require("yunying.YunYingLogic") local TalismanLogic = require("talisman.TalismanLogic") -- local RoleStorageBox = require("roleSystem.RoleStorageBox") COPY_TYPE_JINBI = 1 --金币挑战 COPY_TYPE_EXP = 2 --经验挑战 COPY_TYPE_SUIPIAN = 3 --英雄挑战 COPY_TYPE_MOSHENG = 4 --魔神挑战 COPY_TYPE_FUWEN = 5 --符文挑战 COPY_TYPE_MAX = 5 COPY_SAODANG_CAN = 1 --可扫荡 local SAODANG_COND_LEVEL = 80 -- 女巫副本一键扫荡需要达到的等级 --获取秘宝方面的加成 local function getTalismanAdd(human) local jinbiAdd = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.NW_JB) or 0) / 100 local heroExpAdd = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.NW_HERO_EXP) or 0) / 100 local longhunshiAdd = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.NW_LHS) or 0) / 100 local fuwenJinghuaAdd = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.NW_FWJH) or 0) / 100 return jinbiAdd, heroExpAdd, longhunshiAdd, fuwenJinghuaAdd end --获取秘宝方面的加成 local function getTalismanChallengeleAdd(human) local challengeAdd = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.NW_CHALLENGE_TIMES) or 0 return challengeAdd end function updateDaily(human) DragonNestLogic.updateDaily(human) if not human.db.copy then return end for i = COPY_TYPE_JINBI , COPY_TYPE_MAX do if human.db.copy[i] then human.db.copy[i].cnt = 0 human.db.copy[i].buyCnt = 0 end end end -- 挑战查询 function isOpenByType(human,copyType,noSend) local copyConfig = CopyExcel.richang[copyType] if not copyConfig then return end if human.db.lv < copyConfig.lv then return end return true end function getMinZDLByType(copyType) for _,config in ipairs(CopyExcel.copy ) do if config.type == copyType then return config.zhandouliNeed end end return 0 end local function isDotByType(human,copyType) if not isOpenByType(human, copyType, true) then return end local copyConfig = CopyExcel.copy[copyType] local zhandouli = CombatPosLogic.getCombatHeroZDL(human, CombatDefine.COMBAT_TYPE1) local minZDL = getMinZDLByType(copyType) if zhandouli < minZDL then return end local leftCnt = getLeftCnt(human, copyType) if leftCnt > 0 then return true end end local function getMaxID(human, copyType) local copyDB = human.db.copy if not copyDB then return 0 end return copyDB[copyType] and copyDB[copyType].maxID or 0 end local function canSaoDang(human,copyType, id) return getMaxID(human, copyType) >= id and COPY_SAODANG_CAN or 0 end -- 根据副本类型和等级获取copyID local TYPE_2_COPYLIST = nil local function getCopyIDByLv(copyType, level) if not TYPE_2_COPYLIST then TYPE_2_COPYLIST = {} for copyID, config in pairs(CopyExcel.copy) do if not TYPE_2_COPYLIST[config.type] then TYPE_2_COPYLIST[config.type] = {} end TYPE_2_COPYLIST[config.type][config.level] = copyID end end if not TYPE_2_COPYLIST[copyType] then return end return TYPE_2_COPYLIST[copyType][level] end function challengeQuery(human, copyType) local config = CopyExcel.richang[copyType] if not config then return end ObjHuman.updateDaily(human) local msgRet = Msg.gc.GC_COPY_CHALLENGE_QUERY msgRet.copyType = copyType msgRet.leftCnt = getLeftCnt(human, copyType) msgRet.maxCnt = getCurMaxCnt(human, copyType) msgRet.vipBuy = getCanBuyCnt(human, copyType) msgRet.vipNeed = config.zuanshi msgRet.vipBuyUpLv = VipLogic.getUpPowerNeedLv(human, VipLogic.VIP_POWER13) or 0 msgRet.redList[0] = #CopyExcel.richang msgRet.copyList[0] = #CopyExcel.richang for i=1,#CopyExcel.richang do msgRet.redList[i] = isDotByType(human,i) and 1 or 0 msgRet.copyList[i] = CopyExcel.richang[i].lv end local now = os.time() local ts1 = Util.getDayStartTime(now) msgRet.nextRefreshTime = 24 * 60 * 60 - (now - ts1) --秘宝加成 local jinbiAdd, heroExpAdd, longhunshiAdd, fuwenJinghuaAdd = getTalismanAdd(human) local j = 0 -- 存储相同副本类型的数量 for i=1, #CopyExcel.copy do local copyConfig = CopyExcel.copy[i] if copyConfig and copyType == copyConfig.type then j = j + 1 msgRet.list[j].id = i msgRet.list[j].level = copyConfig.level msgRet.list[j].lvNeed = copyConfig.lvNeed msgRet.list[j].zhandouliNeed = copyConfig.zhandouliNeed msgRet.list[j].reward[0] = #copyConfig.reward msgRet.list[j].saodang = canSaoDang(human,copyType,i) or 0 for key,value in ipairs (copyConfig.reward) do local itemID = value[1] local itemCnt = value[2] if itemID == ItemDefine.ITEM_JINBI_ID and jinbiAdd > 0 then itemCnt = itemCnt + math.ceil(itemCnt * jinbiAdd) elseif itemID == ItemDefine.ITEM_GREEN_EXP_ID and heroExpAdd > 0 then itemCnt = itemCnt + math.ceil(itemCnt * heroExpAdd) elseif itemID == ItemDefine.ITEM_LONGHUNSHI_ID and longhunshiAdd > 0 then itemCnt = itemCnt + math.ceil(itemCnt * longhunshiAdd) elseif itemID == ItemDefine.ITEM_FUWEN_JINGHUA and fuwenJinghuaAdd > 0 then itemCnt = itemCnt + math.ceil(itemCnt * fuwenJinghuaAdd) end Grid.makeItem(msgRet.list[j].reward[key], itemID, itemCnt) end end end msgRet.list[0] = j Msg.send(msgRet, human.fd) --Msg.trace(msgRet) end -- 挑战 function fight(human, args) local isok, id, copyConfig = checkCombatPos(human, args) if not isok then return end -- 调用战斗接口 CombatLogic.combatBegin(human, copyConfig.mapID, args, CombatDefine.COMBAT_TYPE7, id) end -- 获取当前地图ID function getMapID(human, args) local isok, id, copyConfig = checkCombatPos(human, args) if not isok then return end return copyConfig.mapID end function doFightEnd(human,copyID,combatInfo, touch) local copyConfig = CopyExcel.copy[copyID] if not copyConfig then return end ObjHuman.updateDaily(human) local copyType = copyConfig.type touch = tonumber(touch or 0) -- 金币挑战 if copyType == COPY_TYPE_JINBI then --Log.write(Log.LOGID_OSS_BATTLE_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv) Log.write(Log.LOGID_OSS_BATTLE_GOLD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv) end -- 经验挑战 if copyType == COPY_TYPE_EXP then --Log.write(Log.LOGID_OSS_BATTLE_EXP, human.db._id, human.db.account, human.db.name, human.db.lv) Log.write(Log.LOGID_OSS_BATTLE_EXP, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv) end -- 碎片挑战 if copyType == COPY_TYPE_SUIPIAN then --Log.write(Log.LOGID_OSS_BATTLE_HERO, human.db._id, human.db.account, human.db.name, human.db.lv) Log.write(Log.LOGID_OSS_BATTLE_HERO, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv) end local leftCnt = getLeftCnt(human, copyType) local canBuy = getCanBuyCnt(human, copyType) local fightCnt = touch == 0 and 1 or leftCnt -- 改db human.db.copy = human.db.copy or {} human.db.copy[copyType] = human.db.copy[copyType] or {} local cnt = human.db.copy[copyType].cnt or 0 human.db.copy[copyType].cnt = cnt + fightCnt local maxCopy = human.db.copy[copyType].maxID or 0 if copyID > maxCopy then human.db.copy[copyType].maxID = copyID --实现成功挑战一次可扫荡逻辑 end local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1206) --秘宝加成 local jinbiAdd, heroExpAdd, longhunshiAdd, fuwenJinghuaAdd = getTalismanAdd(human) -- 给奖励 local rewardRate = double and 2 or 1 local itemList = {} for i = 1, #copyConfig.reward do local itemID = copyConfig.reward[i][1] local itemCnt = copyConfig.reward[i][2] local finalCnt = itemCnt * rewardRate * fightCnt if itemID == ItemDefine.ITEM_JINBI_ID and jinbiAdd > 0 then finalCnt = finalCnt + math.ceil(finalCnt * jinbiAdd) elseif itemID == ItemDefine.ITEM_GREEN_EXP_ID and heroExpAdd > 0 then finalCnt = finalCnt + math.ceil(finalCnt * heroExpAdd) elseif itemID == ItemDefine.ITEM_LONGHUNSHI_ID and longhunshiAdd > 0 then finalCnt = finalCnt + math.ceil(finalCnt * longhunshiAdd) elseif itemID == ItemDefine.ITEM_FUWEN_JINGHUA and fuwenJinghuaAdd > 0 then finalCnt = finalCnt + math.ceil(finalCnt * fuwenJinghuaAdd) end BagLogic.addItem(human, itemID, finalCnt, "copy_win") local index = #itemList+1 itemList[index] = {} itemList[index][1] = itemID itemList[index][2] = finalCnt if combatInfo and combatInfo.rewardItem then --为nil时是扫荡调用这个方法 for j = 1, 1 do local nowTotalCnt = #combatInfo.rewardItem combatInfo.rewardItem[nowTotalCnt + 1] = {} combatInfo.rewardItem[nowTotalCnt + 1][1] = itemID if itemID == ItemDefine.ITEM_JINBI_ID or itemID == ItemDefine.ITEM_GREEN_EXP_ID or itemID == ItemDefine.ITEM_LONGHUNSHI_ID or itemID == ItemDefine.ITEM_FUWEN_JINGHUA then combatInfo.rewardItem[nowTotalCnt + 1][2] = finalCnt else combatInfo.rewardItem[nowTotalCnt + 1][2] = itemCnt * rewardRate * fightCnt end end combatInfo.double = double and 2 or 0 end end DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_10, fightCnt) MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_9,1) RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1206) RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201) YunYingLogic.onCallBack(human, "onCopyFight", fightCnt) YunYingLogic.onCallBack(human, "onCopyChallenge",fightCnt) return itemList end -- 挑战结束 function onFightEnd(human, result, combatType, copyID, combatInfo) local copyConfig = CopyExcel.copy[copyID] if not copyConfig then return end -- todo 太难打了,先改成必定打赢,晚点改回去 if CombatDefine.RESULT_WIN == result then doFightEnd(human,copyID,combatInfo) end local copyTypeConfig = CopyExcel.richang[copyConfig.type] if copyTypeConfig then combatInfo.defender.name = copyTypeConfig.name combatInfo.panelID = copyTypeConfig.panelID end YunYingLogic.onCallBack(human, "onCopyChallenge",1) end -- 查询购买次数 function buyChallengeQuery(human, copyType) do return end --[[ local vipLv = VipLogic.getVipLv(human) if vipLv < 1 then return Broadcast.sendErr(human, Lang.COPY_BUY_CNT_ERR_VIP) end -- 次数判断 local leftBuyCnt = getMaxBuyCnt(human) - getCurBuyCnt(human, copyType) if leftBuyCnt < 1 then return Broadcast.sendErr(human, Lang.COPY_BUY_CNT_ERR_CNT) end local msgRet = Msg.gc.GC_COPY_BUY_CHALLENGE_QUERY msgRet.copyType = copyType msgRet.needItemID = ItemDefine.ITEM_ZUANSHI_ID msgRet.needItemCnt = CopyExcel.richangDefine[1].zuanshi msgRet.curBuyCnt = getCurBuyCnt(human, copyType) msgRet.maxBuyCnt = getMaxBuyCnt(human) Msg.send(msgRet, human.fd) ]] end -- 购买挑战次数 function buyChallengeCnt(human, copyType, buyCnt) do return end --[[ if buyCnt < 1 then return end ObjHuman.updateDaily(human) -- 条件判断 local maxBuyCnt = getMaxBuyCnt(human) local curBuyCnt = getCurBuyCnt(human, copyType) -- 最大购买次数判断 if maxBuyCnt - curBuyCnt < buyCnt then return Broadcast.sendErr(human, Lang.COPY_BUY_CNT_ERR_CNT) end -- 钻石判断 local needZuanshi = buyCnt * CopyExcel.richangDefine[1].zuanshi if not ObjHuman.checkRMB(human, needZuanshi) then return end local oldRed = isDotByType(human,copyType) -- 扣钻石 ObjHuman.decZuanshi(human, -needZuanshi, "buy_challenge_cnt") -- 改db human.db.copy = human.db.copy or {} human.db.copy[copyType] = human.db.copy[copyType] or {} human.db.copy[copyType].buyCnt = curBuyCnt + buyCnt -- 通知客户端 local msgRet = Msg.gc.GC_COPY_BUY_CHALLENGE_CNT msgRet.copyType = copyType msgRet.leftCnt = getLeftCnt(human, copyType) msgRet.maxCnt = getMaxCnt(human, copyType) Msg.send(msgRet, human.fd) local nowRed = isDotByType(human,copyType) if oldRed ~= nowRed then refreshRed(human,copyType,nowRed) end ]] end function getLeftCnt(human, copyType) local maxCnt = getMaxCnt(human, copyType) local nowCnt = 0 if human.db.copy and human.db.copy[copyType] then nowCnt = human.db.copy[copyType].cnt or 0 end return maxCnt - nowCnt end function getCurMaxCnt(human, copyType) local challengeCnt = CopyExcel.richang[copyType].challengeCnt local buyCnt = getMaxBuyCnt(human, copyType) local talismanAdd = getTalismanChallengeleAdd(human) local nowCnt = 0 if human.db.copy and human.db.copy[copyType] then nowCnt = human.db.copy[copyType].cnt or 0 end return buyCnt + challengeCnt + talismanAdd - nowCnt end function getMaxCnt(human, copyType) local curBuyCnt = getCurBuyCnt(human, copyType) local challengeCnt = CopyExcel.richang[copyType].challengeCnt local talismanAdd = getTalismanChallengeleAdd(human) return challengeCnt + curBuyCnt + talismanAdd end function getCanBuyCnt(human, copyType) return getMaxBuyCnt(human, copyType) - getCurBuyCnt(human, copyType) end function getCurBuyCnt(human, copyType) if human.db.copy == nil or human.db.copy[copyType] == nil or human.db.copy[copyType].buyCnt == nil then return 0 end return human.db.copy[copyType].buyCnt end function getMaxBuyCnt(human, copyType) return VipLogic.getPowerArgs(human, VipLogic.VIP_POWER13) or 0 end -- 副本列表日常副本红点 function isDot(human) for i=1,#CopyExcel.richang do if isOpenByType(human,i,true) and isDotByType(human, i) then return true end end end function CG_COPY_CHALLENGE_SAODANG(human,copyID,touch) local copyConfig = CopyExcel.copy[copyID] if not copyConfig then return end local copyType = copyConfig.type if not canSaoDang(human,copyType,copyID) then return end local oldRed = isDotByType(human,copyType) if touch ~= 0 then if human.db.lv < SAODANG_COND_LEVEL then return end end local args = {} args[1] = copyID args[2] = touch or 0 local isok, id, copyConfig = checkCombatPos(human, args) if not isok then return end if args[2] ~= 0 then local canBuy = getCanBuyCnt(human, copyType) if canBuy >= 1 then -- 改db human.db.copy = human.db.copy or {} human.db.copy[copyType] = human.db.copy[copyType] or {} human.db.copy[copyType].buyCnt = human.db.copy[copyType].buyCnt or 0 human.db.copy[copyType].buyCnt = human.db.copy[copyType].buyCnt + canBuy end end local itemList = doFightEnd(human,copyID, nil, args[2]) local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1206) local msgRet = Msg.gc.GC_COPY_CHALLENGE_SAODANG msgRet.copyType = copyType msgRet.copyID = copyID msgRet.double = double and 1 or 0 msgRet.leftCnt = getLeftCnt(human, copyType) Msg.send(msgRet,human.fd) BagLogic.sendItemGetList(human,itemList, "copy_win") local nowRed = isDotByType(human,copyType) if oldRed ~= nowRed then refreshRed(human,copyType,nowRed) end challengeQuery(human, copyType) RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1206) RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201) end function refreshRed(human,copyType,nowRed) local msgRet = Msg.gc.GC_COPY_CHALLENGE_RED msgRet.copyType = copyType msgRet.isRed = nowRed and 1 or 0 Msg.send(msgRet,human.fd) end --------------------------------------------- combat ---------------------------------------------- function getCombatMonsterOutID(human, side, args) if side ~= CombatDefine.DEFEND_SIDE then return end local id = tonumber(args[1] or 0) local copyConfig = CopyExcel.copy[id] if not copyConfig then return end return copyConfig.monsterOutID end function checkCombatPos(human, args) local id = tonumber(args[1] or 0) local touch = tonumber(args[2] or 0) local copyConfig = CopyExcel.copy[id] if not copyConfig then return end -- 等级判断 if human.db.lv < copyConfig.lvNeed then return Broadcast.sendErr(human, Util.format(Lang.COMMON_SYSTEM_OPENTIP, copyConfig.lvNeed)) end --获取全身 最高战力 6人组 if human.db.zhandouli < copyConfig.zhandouliNeed then return Broadcast.sendErr(human, Util.format(Lang.COMMON_SYSTEM_OPENZHANLI, copyConfig.zhandouliNeed)) end -- 前置副本要先打过 local preCopyID = getCopyIDByLv(copyConfig.type, copyConfig.level - 1) if preCopyID and getMaxID(human, copyConfig.type) < preCopyID then return Broadcast.sendErr(human, Lang.COPY_FIGHT_ERR_PREID) end ObjHuman.updateDaily(human) local copyType = copyConfig.type local leftCnt = getLeftCnt(human, copyType) if touch == 0 then if leftCnt < 1 then local canBuy = getCanBuyCnt(human, copyType) if canBuy < 1 then return Broadcast.sendErr(human, Lang.COPY_FIGHT_ERR_NO_CNT) end -- 钻石判断 local needZuanshi = CopyExcel.richang[copyType].zuanshi if not ObjHuman.checkRMB(human, needZuanshi) then return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI) end -- 扣钻石 ObjHuman.decZuanshi(human, -needZuanshi, "buy_challenge_cnt") -- 改db human.db.copy = human.db.copy or {} human.db.copy[copyType] = human.db.copy[copyType] or {} human.db.copy[copyType].buyCnt = human.db.copy[copyType].buyCnt or 0 human.db.copy[copyType].buyCnt = human.db.copy[copyType].buyCnt + 1 end else --if leftCnt < 1 then local canBuy = getCanBuyCnt(human, copyType) if canBuy < 1 then return Broadcast.sendErr(human, Lang.COPY_FIGHT_ERR_NO_CNT) end -- 钻石判断 local needZuanshi = CopyExcel.richang[copyType].zuanshi * canBuy if not ObjHuman.checkRMB(human, needZuanshi) then return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI) end -- 扣钻石 ObjHuman.decZuanshi(human, -needZuanshi, "buy_challenge_cnt") -- 改db human.db.copy = human.db.copy or {} human.db.copy[copyType] = human.db.copy[copyType] or {} human.db.copy[copyType].buyCnt = human.db.copy[copyType].buyCnt or 0 human.db.copy[copyType].buyCnt = human.db.copy[copyType].buyCnt + canBuy --end end return true, id, copyConfig end function onUpdatePos(human) RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1206) RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201) end