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@@ -189,7 +189,7 @@ function setData(pos, hero)
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if hero.type == CombatDefine.COMBAT_OBJ_TYPE1 then
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obj.hurtType = HeroExcel[obj.id].hurtType
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else
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- obj.hurtType = MonsterExcel[obj.id].hurtType
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+ obj.hurtType = MonsterExcel[obj.id] and MonsterExcel[obj.id].hurtType
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if not obj.hurtType then
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if BattleMonsterExcel[obj.id] or BattleMonsterExcel2[obj.id] then
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-- obj.hurtType = BattleMonsterExcel[obj.id].hurtType or 0
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