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@@ -6,9 +6,9 @@ local Attr = require("role.Proto").Attr
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LostNode = {
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{ "id", 1, "int" },-- id
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- { "name", 1, "string" },-- 名称
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- { "type", 1, "byte" },-- 图标
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- { "desc", 1, "string" },-- 描述
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+ { "name", 1, "string" },-- 鍚嶇О
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+ { "type", 1, "byte" },-- 鍥炬爣
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+ { "desc", 1, "string" },-- 鎻忚堪
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{ "x", 1, "byte" },-- id
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{ "y", 1, "byte" },-- id
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{ "body", 1, "int" },-- id
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@@ -24,12 +24,12 @@ LostTree = {
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{ "id", 1, "byte" },
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{ "icon", 1, "int" },
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{ "name", 1, "string" },
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- { "attr", 5, Attr },-- 攻击,血量,护甲
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+ { "attr", 5, Attr },-- 鏀诲嚮,琛€閲�,鎶ょ敳
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}
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LostBuff = {
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{ "name", 1, "string" },--
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- { "attr", 1, Attr }, -- 攻击,血量,护甲
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+ { "attr", 1, Attr }, -- 鏀诲嚮,琛€閲�,鎶ょ敳
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}
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LostShop = {
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@@ -39,83 +39,85 @@ LostShop = {
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{ "discount", 1, "byte" },
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}
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--- 查询
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+-- 鏌ヨ�
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CG_LOST_TEMPLE_QUERY = { }
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GC_LOST_TEMPLE_QUERY = {
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{ "list", 20, LostNode },
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{ "playerX", 1, "byte" },
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{ "playerY", 1, "byte" },
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{ "layer", 1, "byte" },
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+ { "leftTime", 1, "int"},-- 娲诲姩鍓╀綑鏃堕棿
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}
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GC_LOST_TEMPLE_CLOSE = {
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}
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--- 点击
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+-- 鐐瑰嚮
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CG_LOST_TEMPLE_PUT = {
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- { "op", 1, "byte" },-- 0 查询 1 确认操作
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+ { "op", 1, "byte" },-- 0 鏌ヨ� 1 纭��鎿嶄綔
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{ "x", 1, "byte" },
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{ "y", 1, "byte" },
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{ "arg", 1, "string" },
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}
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--- 点击后怪物信息
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+-- 鐐瑰嚮鍚庢€�墿淇℃伅
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GC_LOST_TEMPLE_MONSTER = {
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{ "gdReward", 10, ItemData },
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{ "randomReward", 10, ItemData },
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{ "list", 6, HeroSimple },
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}
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--- 英雄信息
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+-- 鑻遍泟淇℃伅
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GC_LOST_TEMPLE_HERO_STATUS = {
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{ "list", 30, LostHero },
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{ "isEnd", 1, "byte" },
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}
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--- 召唤神坛信息
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+-- 鍙�敜绁炲潧淇℃伅
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GC_LOST_TEMPLE_SUMMON = {
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{ "list", 5, HeroSimple },
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}
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--- 召唤英雄列表
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+-- 鍙�敜鑻遍泟鍒楄〃
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CG_LOST_TEMPLE_SUMMON_LIST = { }
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GC_LOST_TEMPLE_SUMMON_LIST = {
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{ "list", 15, HeroSimple },
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}
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--- BUFF属性
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+-- BUFF灞炴€�
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GC_LOST_TEMPLE_BUFF = {
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{ "list", 5, LostTree },
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}
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--- 叠加的BUFF属性
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+-- 鍙犲姞鐨凚UFF灞炴€�
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CG_LOST_TEMPLE_BUFF_LIST = { }
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GC_LOST_TEMPLE_BUFF_LIST = {
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{ "list", 10, LostBuff },
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}
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--- 商店
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+-- 鍟嗗簵
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GC_LOST_TEMPLE_SHOP = {
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{ "list", 5, LostShop },
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}
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--- 更新
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+-- 鏇存柊
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GC_LOST_TEMPLE_UPDATE = {
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{ "list", 20, LostNode },
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{ "playerX", 1, "byte" },
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{ "playerY", 1, "byte" },
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{ "layer", 1, "byte" },
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+ { "leftTime", 1, "int"},-- 娲诲姩鍓╀綑鏃堕棿
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}
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--- 结算
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+-- 缁撶畻
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GC_LOST_TEMPLE_FIGHT_END = {
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{ "data", 1, CombatFinishData },
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{ "gdReward", 10, ItemData },
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{ "randomReward", 2, ItemData },
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}
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--- 随机奖励查询
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+-- 闅忔満濂栧姳鏌ヨ�
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CG_LOGT_TEMPLE_RANDOM_BOX = {}
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GC_LOGT_TEMPLE_RANDOM_BOX = {
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{ "randomReward", 15, ItemData },
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